cover
Contact Name
Fitria Dwi Prasetyanigntyas
Contact Email
jlj@mail.unnes.ac.id
Phone
+6282225990248
Journal Mail Official
jlj@mail.unnes.ac.id
Editorial Address
Jl. Bringin Raya No. 15, Karanganyar, Ngaliyan, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Joyful Learning Journal
ISSN : 22526366     EISSN : 2775295X     DOI : https://doi.org/10.15294/jlj
Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic education.
Articles 20 Documents
Search results for , issue "Vol 9 No 2 (2020): Joyful Learning Journal" : 20 Documents clear
KEEFEKTIFAN MODEL MIND MAPPING BERBANTUAN MEDIA DISPLAY TERHADAP HASIL BELAJAR IPS Damayanti, Rafika
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39279

Abstract

Tujuan penelitian ini adalah untuk menguji keefektifan model Pembelajaran Mind Mapping berbantuan Media Display terhadap hasil belajar siswa kelas IV SD N Gugus KH.Samanhudi Kendal.Penelitian ini menggunakan Metode Kuantitatif dan jenis penelitian quasi eksperimen. Sampel dalam penelitian ini adalah kelas IV SD N Sendangdawuhan 02 sebanyak 26 siswa sebagai kelas eksperimen, kelas IV SD N Bulak 02 sebanyak 28 siswa.Data hasil belajar dianalisis dengan menggunakan uji-t untuk menguji perbedaan rata-rata kelas kontrol dan kelas eksperimen. Hasil perhitungan menggunakan Independent Sample T-Test menujukan jika nilai (2-tailed) < 0,05 ,karena hasil penelitian menunjukan bahwa kolom (2- tailed) yaitu sebesar 0,000 yang berarti lebih kecil dari 0.05. Simpulannya bahwa model pembelajaran Mind Mapping berbantuan media display efektif digunakan dalam pembelajaran IPS . Saran guru dan siswa diharapkan untuk menerapkan model pembelajaran Mind Mapping berbantuan media display dalam pembelajaran di kelas dan untuk model mencatat sehari-hari agar dapat meningkatkan hasil belajar siswa sehingga mutu sekolah dapat meningkat. The purpose of this study was to test the effectiveness of the Mind Mapping Learning Model assisted by Display Media in the fourth grade students' learning outcomes at KH. Samanhudi Cluster Elementary School, Kendal Regency. This study used a quantitative method and quasi-experimental type of research. The samples in this study were the fourth grade students at Sendangdawuhan 02 Elementary School in the number of 26 students as the experimental class, the fourth grade students at Bulak 02 Elementary School in the number of 28 students. The learning outcomes were analyzed using t-test to test the average difference of the control class and the experimental class. The result of calculations using the Independent Sample T-Test addressed if the value (2-tailed) <0.05, because the results of the study showed that the column (2- tailed) was equal to 0,000 which means it was smaller than 0.05. The conclusion was the Mind Mapping learning model assisted by display media was effectively used in social studies learning. It was suggested for the teachers and the students to apply Mind Mapping learning model assisted by display media in the classroom and for note-writing in order to improve students' learning outcomes so that the school quality could also improve.
HUBUNGAN VARIASI MENGAJAR GURU DAN MOTIVASI BELAJAR SISWA DENGAN HASIL BELAJAR MATEMATIKA Setiyaningsih, Suhelin
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39313

Abstract

Tujuan penelitian ini adalah menguji hubungan variasi mengajar guru dan motivasi belajar siswa dengan hasil belajar matematika siswa kelas IV SD Gugus Kenanga Kecamatan Pejagoan Kabupaten Kebumen. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian korelasi. Populasi dalam penelitian ini yaitu 112 siswa. Pengambilan sampel menggunakan metode Nonprobability Sampling, sedangkan cara pengambilan sampel yang digunakan adalah sampling jenuh sejumlah populasi. Teknik pengumpulan data menggunakan angket, dokumentasi, observasi, dan wawancara. Hasil penelitian menunjukkan adanya hubungan positif dan siginifikan antara variasi mengajar guru dan motivasi belajar siswa dengan hasil belajar matematika dengan rhitung= 0,8023 (kategori sangat kuat) dan Fhitung = 98,5023 serta berkontribusi sebesar 64,4%. Dari hasil penelitian dapat disimpulkan bahwa ada hubungan yang positif dan signifikan antara variasi mengajar guru dan motivasi belajar siswa dengan hasil belajar Matematika siswa kelas IV SD Gugus Kenanga Kecamatan Pejagoan Kabupaten Kebumen. The purpose of this study was to examine the correlation between teacher teaching variations and student learning motivation with mathematics learning outcomes the 4th grade students in Cluster Kenanga Elementary School Pejagoan Kebumen. This research used quantitative method with the type of correlation research. The population in this study were 112 students. Sampling used Nonprobability Sampling method, while the sampling method used was saturated sampling. Data collection technique were questionnaires, documentation, observation, and interview. The results showed a positive and significant relationship between teacher teaching variation and student learning motivation with mathematics learning outcomes with rcount = 0.8023 (very strong category) and Fcount = 98.5023 and contributed 64.4%. From the results of the study it can be concluded that there was a positive and significant correlation between teacher teaching variations and student learning motivation and mathematics learning outcomes the 4th grade students in Cluster Kenanga Elementary School Pejagoan Kebumen.
MEDIA KARTU KUARTET DIKDA SENI TARI BERBASIS OUTDOOR LEARNING Ariyanti, Siti Eva Ariyanti Eva
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39356

Abstract

Dalam seni tari, guru kelas II SD Negeri 03 Bawu diketahui belum menggunakan media pembelajaran yang inovatif, sehingga diperlukan media yang inovatif dalam pembelajaran. Penelitian ini bertujuan untuk mengembangkan media kartu kuartet DIKDA seni tari berbasis outdoor learning pada materi gerak keseharian dan alam. Untuk mengembangkan media tersebut digunakan penelitian Research and Development (R&D) diadaptasi dari Sugiyono. Penelitian ini diikuti oleh siswa kelas II SD Negeri 03 Bawu berjumlah 41 siswa. Teknik analisis data meliputi analisis data produk, analisis data awal, dan analisis data akhir berupa uji t-tes dan uji n-gain. Hasil pengembangan media kartu kuartet DIKDA Seni Tari berbasis outdoor learning sangat layak digunakan dengan memperoleh hasil persentase sebesar 96,88% oleh ahli media, 96,88% oleh ahli materi dan 93,75% oleh ahli bahasa. Dari hasil skala kecil tanggapan siswa terhadap media sangat baik dengan persentase 100% dan 92% dari tanggapan pada skala besar mendapatkan persentase 97,9% dari siswa dan 100% dari guru. Hasil uji peningkatan rata-rata diperoleh hasil sebesar 0,567 pada skala kecil dan 0,466 pada skala besar. Simpulan penelitian media kartu kuartet DIKDA Seni Tari berbasis outdoor learning materi gerak keseharian dan alam layak dan efektif dalam meningkatkan hasil belajar psikomotorik siswa kelas II Sekolah Dasar. Kata Kunci: Media Pembelajaran; kartu kuartet DIKDA; outdoor learning; Seni Tari In dance education, in the second grade aof Bawu 03 elementary school had not used innovative learning media, so that media development was needed in learning. This research aimed to develop, to find out the results of feasibility, and test the effectiveness of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material. The type of this study was Research and Development (R & D) adapted from Sugiyonos theory. The participants of this study were the second grade at Bawu 03 elementary school in the number of 41 students. Data analysis techniques included product data analysis, initial data analysis, and final data analysis in the form of t-test and n-gain test. The results showed that learning media in the media of DIKDA quartet cards on dance education based on outdoor learning was very feasible to use by obtaining a percentage of 96,88% by media experts, 96.88% by material experts and 93,75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. Keywords: learning media; quartet card DIKDA; outdoor learning; dance education
PENGEMBANGAN MULTIMEDIA INTERAKTIF AKSARA JAWA BERBASIS ADOBE FLASH UNTUK SISWA KELAS IV Nuryani, Ema
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39560

Abstract

Permasalahan di SDN Banyuputih 01 yaitu rendahnya hasil belajar materi Aksara Jawa dan tidak adanya media pembelajaran. Tujuan penelitian yaitu mengembangkan multimedia materi Aksara Jawa. Metode penelitian ini Research and Development (R&D). Subjek penelitian siswa kelas IV SDN Banyuputih 01 dan SDN Banyuputih 04 yang berjumlah 49. Teknik pengumpulan data menggunakan tes dan non tes. Instrumen non tes dengan wawancara, observasi, angket, dan dokumentasi, sedangkan instrumen tes yaitu soal uji coba, soal tes awal, dan tes akhir. Hasil penelitian menunjukkan multimedia layak digunakan berdasarkan ahli materi, bahasa, dan ahli media, hasil perhitungan analisis data akhir uji pemakaian produk di kelas yaitu uji z didapatkan Zhitung > Ztabel yaitu 2,319 > 1,64, hasil uji-t didapatkan thitung ≤ - ttabel yaitu -5,31 ≤ -2,04, dan uji n-gain 0,701 dengan kriteria tinggi. Simpulan penelitian adalah multimedia layak digunakan dan efektif meningkatkan hasil belajar Bahasa Jawa siswa kelas IV SDN Banyuputih 01. The problems in Banyuputih State Elementary School 01 were based on the low cognitive learning outcomes in Javanese subjects precisely on (Javanese Alphabet) material and the absence of Javanese learning media. This research aimed to develop multimedia (Javanese alphabet) material. This metod of research was Research and Development (R&D). The research subject was the students of grade IV Elementary School in Banyuputih 01 and Elementary School in Banyuputih 04 which amounted to 49 students. Data collection techniques are test and non-test. Non-test instruments used were interviews, observation, poll, and documentation, while the test instruments used are questions of trials, preliminary tests, and final tests. Eligibility assesment results demonstrate could be used based on material expert assessment, language amounted, and the media assessment. The results of the calculation of final data analysis in classes of the z test obtained Zcount> Ztable is 2.319> 1.64, the results of the t-test obtained tcount ≤ - ttable is -5.31 ≤ -2.04 while the test results n -gain 0.701 with high criteria. The conclusion of this research was that adobe flash-based (Javanese alphabet) multimedia material was feasible to used and was effective in improving the learning outcomes of Javanese students in grade IV Banyuputih State Elementary School 01.
PENDIDIKAN KARAKTER DAN REWARD DALAM MENGUATKAN MOTIVASI BELAJAR ERA REVOLUSI INDUSTRI 4.0 Sari, Ferindra Sari
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39716

Abstract

Abstrak Penelitian ini bertujuan untuk mendeskripsikan pendidikan karakter dan reward dalammenguatkan motivasi belajar siswa era revolusi industri 4.0. Subjek penelitian ini adalah kepala sekolah,guru kelas dan siswa IV SDN Purwosari 02 Kota Semarang. Penelitian ini merupakan penelitian kualitatifdengan jenis deskriptif. Teknik pengambilan data menggunakan observasi partisipan, wawancara, angket,dan dokumentasi. Hasil penelitian menunjukkan pendidikan karakter secara perlahan mampu menanamkandan membentuk pembiasaan baik yang sesuai dengan 18 nilai karakter bangsa. Faktor pendukungpendidikan karakter dalam menguatkan motivasi belajar siswa adalah melalui pembisaan karakter luhur.Motivasi belajar siswa juga tumbuh melalui reward, terutama saat proses pembelajaran, reward lebihmemotivasi siswa untuk meningkatkan prestasi belajarnya. Simpulan penelitian ini adalah pendidikankarakter dan reward mampu menguatkan motivasi belajar siswa era revolusi industri 4.0. Reward yangdiimbangi dengan pembiasaan pendidikan karakter, siswa mampu memberikan dorongan kepada temannyaagar motivasi belajar di kelas menguat sehingga siswa aktif dalam pembelajaran. The purpose of this research was to describe character education and reward in strengthening themotivation of studying 4.0 industrial revolution era students. The subject of this study were principal, classteachers and fourth grade students of Purwosari State Elementary School 02 Semarang. This research wasqualitative study with a kind of descriptive. Data retrieval techniques used participant observation,interviews, questionnaires, and documentation. The study results showed that character education wasslowly able to instill and shape a good culture that corresponds to the 18 character values of the nation.Supporting factor character education in strengthening the motivation for learning a student is throughhabituation of sublime characters. The motivation for study the student also in the past form through reward,especially when the learning process, motivates the student to increase his or her learning attainment. Theconclusions of this study was character education and reward capable of strengthening the motivation forstudying 4.0 industrial revolution students. Reward balanced with character education accustomed, thestudent was able to encourage his or her friend so that motivation for learning in the classroom strengthenwith the result that the student was active in learning
PENGEMBANGAN MEDIA KOMIK MATERI MEMBACA PEMAHAMAN UNTUK MENENTUKAN GAGASAN POKOK harjanti, endah titik
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.39944

Abstract

Abstrak Penelitian ini dilatar belakangi oleh rendahnya keterampilan membaca siswa yang disebabkan kurangnya media pembelajaran Bahasa Indonesia. Penelitian pengembangan ini bertujuan untuk menghasilkan produk media komik serta mengetahui kelayakan dan keefektifan produk tersebut. Penelitian ini menggunakan metode Research and Developement menurut Sugiyono. Penelitian ini melibatkan 36 siswa kelas IV sekolah dasar. Teknik analisis data menggunakan statistik deskriptif, uji Paired Sample T-Test, dan uji N-Gain. Pengembangan media komik memperoleh penilaian ahli media sebesar 98,52% dan oleh ahli materi sebesar 90%. Rata-rata nilai siswa di kelas sebelum (pretest) menggunakan media komik adalah 53,61 dan rata-rata nilai sesudah (posttest) menggunakan media komik adalah 77,78. Persentase rata-rata nilai hasil belajar siswa secara klasikal mengalami peningkatan sebesar 66,67%. Media komik efektif digunakan pada mata pelajaran Bahasa Indonesia materi membaca pemahaman untuk menentukan gagasan pokok dilihat dari hasil uji Paired Sample T-Test dengan thitung 11,59 dan ttabel 1,69. Data penghitungan N-Gain sebesar 0,54 dilihat dari selisih hasil pretest dan posttest dengan kriteria sedang. Dari hasil penelitian dapat disimpulkan bahwa media komik layak dan efektif digunakan dalam mata pelajaran bahasa Indonesia materi membaca pemahaman untuk menentukan gagasan pokok serta bermanfaat meningkatkan keterampilan membaca siswa. Abstract This research is motivated by the low reading skills of students due to the lack of Indonesian language learning media. This research development aims to produce comic media products and to determine the appropriateness and the effectiveness of these products. This research uses research development method according to the Sugiyono state. This research involved 36 grade IV elementary school students. This data analysis used descriptive statistics techniques, Paired Sample T-Test, and N-Gain test. The development of comic media obtained an assessment of media experts by 98.52% and by material experts by 90%. The average value of students in the class before (pretest) using comic media is 53.61 and the average value after (posttest) using comic media was 77.78. The average percentage of student’s learning outcomes increased by 66.67%. Comic media is effectively used in Indonesian subject matter in reading comprehension to determine the main ideas as seen from the results of the Paired Sample T-Test 11.59 of tcount and 1.69 ttable. The N-Gain calculation data was 0.54 seen from the difference between the pretest and posttest results with medium criteria. From the results of the study it can be concluded that the comic media is appropriate and effective to be used in Indonesian subjects reading comprehension material to determine the main ideas and useful for improved student’s reading skills.
KEEFEKTIFAN MODEL MAKE A MATCH BERBANTUAN KARTU BERGAMBAR TERHADAP HASIL BELAJAR IPA Sulistyaningkrum, Eva Dian Wahyu
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.40162

Abstract

Abstrak Rendahnya kualitas pendidikan disebabkan oleh hasil belajar siswa di beberapa mata pelajaran yang terbilang rendah. Hal tersebut didukung oleh data hasil belajar PAS IPA siswa kelas IV SDN Gugus Diponegoro Kabupaten Pati yang terbilang rendah. Salah satu penyebabnya adalah kurang mengetahui model yang cocok digunakan saat pembelajaran. Tujuan penelitian ini adalah untuk menguji keefektifan model make a match berbantuan kartu bergambar terhadap hasil belajar ipa siswa kelas IV SDN Gugus Diponegoro Kabupaten Pati. Penelitian ini menggunakan metode kuantitatif dan jenis penelitian quasi eksperimen. Sampel penelitian ini adalah kelas IV SDN Tambahmulyo 01 sebanyak 18 siswa dan kelas IV SDN Tambahmulyo 02 sebanyak 14 siswa sebagai kelas eksperimen, kelas IV SDN Sonorejo sebanyak 26 siswa dan kelas IV SDN Kedungmulyo sebanyak 18 siswa sebagai kelas kontrol. Data hasil belajar dianalisis menggunakan uji-t untuk menguji perbedaan rata-rata kelas kontrol dan kelas eksperimen. Hasil perhitungan menggunakan Independent sample t-test menunjukkan jika nilai (2-tailed) < 0,05 ,karena hasil penelitian menunjukkan bahwa kolom (2-tailed) yaitu sebesar 0,000 yang berarti lebih kecil dari 0,05. Simpulan dari penelitian ini adalah model make a match berbantuan kartu bergambar efektif digunakan dalam pelajaran IPA. Saran guru dan siswa diharapkan untuk menerapkan model pembelajaran Make a Match berbantuan kartu bergambar dalam pembelajaran di kelas dan untuk agar dapat meningkatkan hasil belajar siswa sehingga mutu sekolah meningkat. The low quality of education was caused by student learning outcomes in several subjects that are fairly low. This was supported by the data on learning outcomes of the PAS IPA fourth-grade Diponegoro Elementary School in Pati Regency which is relatively low. One of the reasons is not knowing the suitable model to use when learning. The purpose of this study is to test the effectiveness of the models make a match aided by picture cards on the learning outcomes of the fourth-grade students of the Diponegoro Elementary School in Pati Regency. This research used quantitative methods and quasi-experimental research types. The sample of this research divided into 2 clusters, both of the clusters was taken at the fourth-grade. Tambahmulyo 01's Elementary School (18 students) and Tambahmulyo 02's Elementary School (14 students) were as an experimental class, Sonorejo Elementary School (26 students), and Kedungmulyo Elementary School (18 students) were as a control class. Learning outcomes data were analyzed by using a t-test to test the difference in the average of the control class and the experimental class. The results of the Independent sample t-test indicate if the value (2-tailed) <0.05, due to the results of the study indicate the column (2-tailed) is equal to 0,000 which means it is smaller than 0.05. The conclusion of the research from the models make a match aided by picture cards is effectively used in science lessons. The suggestions for teachers and students are expected to apply the Model of Make a Match aided by picture cards in classroom learning and improved the school quality by improving the students learning outcomes.
HUBUNGAN ANTARA KECERDASAN SOSIAL DAN KEAKTIFAN SISWA DENGAN HASIL BELAJAR IPS Rosyadi, Muhammad Zaim
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.40426

Abstract

Abstrak Tujuan dalam penelitian ini untuk mengetahui hubungan antara kecerdasan sosial dan keaktifan siswa dengan hasil belajar IPS kelas IV SDN Gugus Ki Hajar Dewantara Kecamatan Jekulo Kabupaten Kudus. Penelitian ini merupakan penelitian korelasi dengan jumlah populasi sebanyak 121 siswa. Sedangkan sampel penelitian berjumlah 121 siswa yang diperolah dari teknik sampling jenuh. Teknik pengumpulan data yang digunakan yaitu angket, observasi, dokumentasi dan wawancara. Uji instrumen melalui uji validitas dan uji reliabilitas. Teknik analisis data yang digunakan yaitu analisis uji persyaratan, analisis deskriptif, analisis korelasi, dan analisis regresi. Hasil penelitian ini menunjukan bahwa (1) ada hubungan positif dan signifikan antara kecerdasan sosial dengan hasil belajar IPS dengan rhitung = 0,609 (kategori kuat) dan berkontribusi sebesar 37,09%; (2) ada hubungan positif dan signifikan antara keaktifan siswa dengan hasil belajar IPS dengan rhitung = 0,630 (kategori kuat) dan berkontribusi sebesar 36,69%; (3) ada hubungan positif antara kecedasan sosial dan keaktifan siswa dengan hasil belajar IPS dengan rhitung = 0,689 (kategori kuat) dan Fhitung = 53,349 serta berkontribusi sebesar 47,50%. The purpose of this study was to determine the correlation between social intelligence and student activity with social studies learning outcomes in the 4th grade of SDN Gugus Ki Hajar Dewantara Subdistrict Jekulo, Kudus Regency. This research is a correlation study with a population of 121 students. While the research sample of 121 students obtained from saturated sampling techniques. Data collection techniques used were questionnaire, observation, documentation and interview. Instrument testing through validity and reliability testing. Data analysis techniques used were requirements analysis, descriptive analysis, correlation analysis, and regression analysis. The results of this study indicate that (1) there is a positive and significant correlation between social intelligence and social studies learning outcomes with rcount = 0.609 (strong category) and contribute 37.09%; (2) there is a positive and significant correlation between student activeness and social studies learning outcomes with rcount = 0.630 (strong category) and contributes 36.69%; (3) there is a positive correlation between social intelligence and student activity with social studies learning outcomes with rcount = 0.689 (strong category) and Fcount = 53.349 and contribute 47.50%.
KEEFEKTIFAN MODEL PEMBELAJARAN QUANTUM TEACHING BERBANTUAN MEDIA POWERPOINT TERHADAP HASIL BELAJAR IPS Putri, Trisna Amalia
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.41084

Abstract

Abstrak Berdasarkan hasil observasi, wawancara dan data hasil belajar didapatkan bahwa hasil belajar belum optimal dikarekan kurangnya keikutsertaan peserta didik dalam pembelajaran dan belum tepatnya pemilihan model pembelajaran. Penelitian ini bertujuan untuk menguji keefektifan model Quantum Teaching berbantuan media Powerpoint terhadap hasil belajar IPS siswa kelas IV SDN Srondol Kulon 02. Penelitian ini merupakan penelitian eksperimen semu dengan bentuk Nonequivalent Control Group Design. Populasi penelitian ini berjumlah 111 siswa. Teknik pengambilan sampel dengan cluster random sampling. Pengumpulan data menggunakan teknik tes dan non tes. Hasil uji hipotesis memperoleh nilai thitung>ttabel (3,594>1,993). Hal ini menunjukkan adanya perbedaan yang signifikan antara penerapan model Quantum Teaching berbantuan media Powerpoint dan kelas kontrol. Hasil uji N-gain menunjukkan kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol (0,5621>0,2820). Simpulan hasil penelitian ini adalah model Quantum Teaching berbantuan media Powerpoint efektif terhadap hasil belajar IPS siswa kelas IV SDN Srondol Kulon 02. Based on the results of observations, interviews and learning outcome data, it was found that the learning outcomes were not optimal due to the students’ lack of participation in learning and the inaccurate selection of learning models. This research aims to test the effectiveness of the Quantum Teaching model assisted by Powerpoint media on the social studies learning outcomes of fourth grade students of SDN Srondol Kulon 02. This research is a quasi-experimental research in the form of Nonequivalent Control Group Design. The population of this research is 111 students. The sampling technique was cluster random sampling. Data collection using test and non-test techniques. Hypothesis test results obtained tcount> ttable (3.594>1.993). This shows a significant difference between the application of the Quantum Teaching model assisted by Powerpoint media and the control class. The results of the N-gain test showed that the experimental class was higher than the control class (0.5621> 0.2820). The conclusion of this research is the Quantum Teaching model assisted by Powerpoint media is effective in social studies learning outcomes of fourth grade students of SDN Srondol Kulon 02.
HUBUNGAN PERHATIAN ORANG TUA DAN MOTIVASI BELAJAR DENGAN HASIL BELAJAR BAHASA INDONESIA Santiarini, Regita
Joyful Learning Journal Vol 9 No 2 (2020): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v9i2.41555

Abstract

Penelitian ini bertujuan untuk menguji hubungan perhatian orang tua dan motivasi belajar dengan hasil belajar Bahasa Indonesia siswa kelas IV SDN Kecamatan Gunungpati Kota Semarang. Jenis penelitian ini adalah penelitian korelasi dengan pendekatan kuantitatif. Populasi penelitian ini berjumlah 174 siswa. Pengambilan sampel dengan cluster sampling diperoleh 105 siswa. Teknik pengumpulan data menggunakan angket, dokumentasi, dan wawancara. Teknik analisis data dengan statistika deskriptif dan analisis korelasi. Hasil penelitian menunjukkan antara perhatian orang tua dan motivasi belajar dengan hasil belajar Bahasa Indonesia siswa kelas IV yang termasuk dalam kategori sedang dengan koefisien korelasi 0,479 dan rtabel 0,190 (rhitung > rtabel). Simpulan dari penelitian ini adalah terdapat hubungan yang positif dan signifikan antara perhatian orang tua dan motivasi belajar bahasa Indonesia dengan hasil belajar Bahasa Indonesia siswa kelas IV SDN Kecamatan Gunungpati Kota Semarang.

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