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English Department of Faculty of Languages and Arts of Universitas Negeri Padang. Jalan Prof. Dr. Hamka Air Tawar, Padang Sumatera Barat, Indonesia, 25131
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Journal of English Language Teaching
ISSN : -     EISSN : 23023198     DOI : -
Core Subject : Education,
Journal of English Language Teaching is a journal published by English Language Teaching Study Program of FBS Universitas Negeri Padang. This journal is published three times a year (March, June, and September). The main purpose of this journal is to advance and foster English Language Teaching or education, research, and professionalism in Indonesia. The journal provides research and paper to increase awareness, consideration and analysis of issues in Teaching English as Foreign Language, and also promotes the interchange of ideas, and comparative studies in this field.
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Articles 4 Documents
Search results for , issue "Vol 5, No 1 (2016): Serie F" : 4 Documents clear
THE USE OF FUNBRAIN GAME TO IMPROVE YOUNG LEARNERS’ ENGLISH MASTERY Ito Wardiah; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 5, No 1 (2016): Serie F
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.539 KB) | DOI: 10.24036/jelt.v5i1.7342

Abstract

In this modern area, many children prefer to play rather than learning, especially in English language which is not understood by the children. Because of that, the teacher should develop how to teach English to the young learners without making the child bored in learning. Therefore, to make the children wants to learn English the teacher can teach them by playing because the children love to play. In writing this paper, the author will discuss about the using of Fun-brain to increase the intelligence of a child's brain to know English. Fun - Brain is games that can be done online by teaching English to the young learners and to get know the English language through play. By playing, the young learners can study harder and memorizing vocabulary that they find in Fun – Brain game. Teachers can teach English to play and to make the children happy in learning English, so that the children can use the English that they learned in their daily life. This paper is expected to provide new insights for teachers or education to improve learning and teaching English for young learners which is usually at an early age, the child's brain formation will begin to form and will continue to grow along with the child's age. With the strategy of Fun - Brain can be used to form the brains of young learners up is not too difficult to recognize a foreign language to him. Also expected to increase the motivation of the young learners to learn by playing.
CREATING INTERACTIVE WORD WALLS TO HELP ELEMENTARY SCHOOL STUDENTS’ VOCABULARY MASTERY Rani Febrina; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 5, No 1 (2016): Serie F
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (766.743 KB) | DOI: 10.24036/jelt.v5i1.7343

Abstract

The increasing of global communication makes the demand to mastering English also increase, including Indonesia. In learning English, understanding vocabulary is considered as an essential thing because without vocabulary, people will not be able to express their ideas and comprehend what other people say, in other words, they are not able to communicate each other. In order to mastering English vocabulary, students from elementary grade are introduced to English vocabulary by using many kinds of interactive media that can help this purpose. One of the media to help students’ vocabulary mastery is called Interactive Word Walls which is used in elementary school. Interactive Word Walls is a vocabulary learning media where the words that have been learned are displayed on the wall. This paper will discuss the procedure in creating this media, the application method, and the use of it.
TEACHING SPEAKING BY USING SPONTANEOUS SPEAKING STRATEGY TO IMPROVE SENIOR HIGH SCHOOL STUDENT IN SPEAKING Effip Prananda; Don Narius
Journal of English Language Teaching Vol 5, No 1 (2016): Serie F
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (518.8 KB) | DOI: 10.24036/jelt.v5i1.7340

Abstract

Makalah ini menjelaskan tentang penggunaan strategi Spontaneous Speaking dalam pengajaran berbicara. Adapun tujuan dari penulisan makalah ini adalah untuk menjelaskan penggunaan aktivitas-aktivitas Spontaneous Speaking berupa Target Talk, Spending the Words, Say Something Else, dan Pictures talk  dalam meningkatkan kemampuan speaking siswa Sekolah Menengah Atas (SMA) dalam pengajaran berbicara. Hal ini dilatar belakangi oleh masalah yang sering di hadapi oleh siswa ketika berbicara, yaitu rasa malu dan takut.Hal ini membuat mereka tidak bersemangat untuk berbicara dan keterbatasan waktu dalam pengajaran bahasa Inggris.Untuk mengatasi masalah ini seorang guru harus mencari dan menggunakan strategi yang cocok dalam mengajar berbicara. Salah satu strategi yang dapat diterapkan adalah dengan menggunakan aktivitas dari Spontaneous Speaking Strategy.
THE USE OF HALF A CROSSWORD PUZZLE IN TEACHING VOCABULARY TO ELEMENTARY SCHOOL STUDENTS Ahmad Syarif; Fitrawati Fitrawati
Journal of English Language Teaching Vol 5, No 1 (2016): Serie F
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (420.584 KB) | DOI: 10.24036/jelt.v5i1.7341

Abstract

This paper explains about how to implement half a crossword puzzle in teaching vocabulary related to job and people for Elementary School students grade two. This game could be played in two groups, which are group A and B. In this game, teacher distributes different board for each group. Half of each board already filled and the filling boards are the answers of the opposite group. To play this game, group A gives a clue about a word to group B, and then group B tries to guess the clue given by group A. The group that can fill all the blank part correctly will be the winner. This game eases the students in mastering vocabularies related to job and people in English. It could also increase the students’ motivation because this game is interesting and fun.

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