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INDONESIA
Dekave : Jurnal Desain Komunikasi Visual
ISSN : -     EISSN : 23023228     DOI : -
Core Subject : Humanities, Art,
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Articles 10 Documents
Search results for , issue "Vol 8, No 2 (2018): Seri B" : 10 Documents clear
EKSPLORASI WISATA ALAM NAGARI BATU BAJANJANG MELALUI FILM DOKUMENTER ULFA FAUZIAH, Dr. Syafwandi, M.Sn., Drs. Ariusmedi, M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (574.524 KB) | DOI: 10.24036/dekave.v8i2.101801

Abstract

The purpose of this article to intoduce Nagari Batu Bajanjang has a high natural tourism sector. Nagari Batu Bajanjang has many natural attractions that have not been previously published and documented. These natural tourism objects are include of Air Panas Telaga Zam-zam, Gabuo Indah, Tabek Ilang Lanyek, Puncak Batu Gadang Sibeloh and Air Terjun Surau Kasiak. The lack of information and promotion of natural tourism is also one of the causes many tourist do not know the tourist attractrions in this region. In this design, author chooses audio visual media in Documentary Film forms. The purpose of designing this documentary film is to get an effective, objejctive and communicative DKV design so that the target audience can find out about the natural tourism attractions in Nagari Batu Bajanjang. The design methodology of this documentary film for The Natural Tourism of Nagari Batu Bajanjang uses teh 5W+1H (what, who, when, where, why and how) analysis approach. The design of this documentary film has several supporting media included by posters, stickers, T-Shirt, bags, CD covers, CD labels, mugs and backdrops.Key Words : Documentary Film, The Natural Tourism of Nagari Batu Bajanjang
PERANCANGAN BUKU PENGENALAN KALIGRAFI COPPERPLATE DENGAN TEKNIK POINTED PEN PUTRI NAMIRA ZEIN, Drs. Yusron Wikarya, M.Pd. San Ahdi, S.Sn., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (626.858 KB) | DOI: 10.24036/dekave.v8i2.101803

Abstract

The purpose of this design is designs copperplate calligraphy introductory book with pointed-pen technique. This Introduction Calligraphy of Copperplate book with Pointed-pen technique designed as a design solution for enthusiasts and calligraphy activist in Indonesia who have a problem in accessing the educational sources of Calligraphy Learning, especially in Western Calligraphy. Because this book is designed with the introduction of Indonesia Languages that easy to understand and not too rigid. An Attractive visual display also becomes a design focus in order not to make the reader bored.Data analysis in the design of Calligraphy of Copperplate Book was used by 5W + 1H which the data have been obtained from the observations field such as in Calligraphy Art Communities in Indonesia and Calligraphy writing Classes.This Design produces a Calligraphy of Copperplate Book with Pointed-pen technique as the main media, which also supported by several other media’s, namely: deco-sticker, poster, x-banner, bookmarks, notebooks, Invitation Letter, and Greeting Cards as the main media support and as a promotional medium.Keyword: Calligraphy Book , Copperplate Calligraphy,Pointed-pen technique.
PERANCANGAN HEROINE GAME DATING SIMS “PARAS” Bima Bahari, Dini Faisal, S.Ds., M.Ds., San Ahdi, S.Sn., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (752.467 KB) | DOI: 10.24036/dekave.v8i2.101794

Abstract

Dating sims Game PARAS is a simulation game with interaction pattern of a relationship which is inside the gameplay there are various content is close to indonesian. One of which is design of the heroine. Heroine is a the main woman character in dating sims games. The goals is to make the significant diferent with a dating sims games in japan and hopefully to make a teenagers in indonesia more close to content in indonesia.Method use in design of the heroine is a brainstorming method and after that is observation, quesioner and interview. The result of the data colecting is the fondation to design the heroine in dating sims game PARAS.Keywords : Game, Dating Sims, PARAS, Heroine
PERANCANGAN VISUAL IDENTITY UDA CAFE TALU PASAMAN BARAT ADRIA APRIL ZONNIKA, Dini Faisal, S.Ds., M.Ds., Eliya Pebriyeni, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (665.867 KB) | DOI: 10.24036/dekave.v8i2.101869

Abstract

UDA cafe was founded by Riskyrana Lukman in 2016, having his address at 11 Wirataman Street, Kenagarian Talu, West Pasaman Regency. The absence of visual identity that still greatly influences the existence and image of its business, so it requires the design of a visual identity in the form of a logo with color and typography that represents the concept of the UDA cafe. The design goal is a manifestation of the writer's desire to build a new identity and positive image, and get a good positioning in the minds of consumers, which aims to gain brand awareness and brand loyalty towards the UDA cafe.The analytical method used in designing visual identity of the UDA cafe uses the SWOT analysis method (Strangh, Weakness, Opportunity, Threat) The orientation of developing visual identity design ideas includes the main media in the form of neon boxes and supporting media in the form of manual books, chainfag, x-banner , T-shirts, aprons, hats, menu lists, key chains, mugs, business cards, stickers. It is expected that with this visual identity design can help create positioning and get brand awareness so that the design results are targeted, effective and communicative so that they can be known by the wider community.Keywords : Visual Identity, Design, UDA cafe, Image
PERANCANGAN PROMOSI OBJEK WISATA NAGARI SULIK AIA KABUPATEN SOLOK MELALUI MEDIA WEBSITE YULIA PUTRI MAYASARI, Dr. Budiwiran, M.Pd., Riri Trinanda, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1068.571 KB) | DOI: 10.24036/dekave.v8i2.101795

Abstract

The purpose of this design are to inform and promote tourist attraction of Sulik Aia in Solok District to the tourists through website media, thus tourists can get to know and visit those tourist attractions. Website is one of the effective media for doing promotion and socialization. Website can accommodate a lot of information in a coherent and structured manner.Method that used in this design was the Glass Box method. The design process began by collecting data through observation, interviews and documentation. This design used SWOT data analysis method to analyze the strengths, weaknesses, opportunities, and threats.Based on the results of the tourist attraction promotion design in Sulik Aia Nagari through the website media, it can be concluded that in the making of a design, there are some fundamental and substansial things needed as a guide in conducting online promotions. Design of promotions through this website has consider the shape, size, colors, and typography in order to achieve the intended purpose in a promotion. Website is one of the effective media in conducting promotions. The supporting media used in this design consisted of x-banners, posters, T-shirts, stickers, mugs, bags and tickets.Keywords: planning, promotion, tourism, website
PERANCANGAN VIDEO PROMOSI PUSAT KEGIATAN BELAJAR MASYARAKAT SUKA MAJU SEJAHTERA MELALUI MEDIA SOSIAL SOPHIA NABILA PUTERI, Dra. Zubaidah, M.Sn., Dini Faisal, S.Ds., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1204.473 KB) | DOI: 10.24036/dekave.v8i2.101872

Abstract

Community Learning Center is a social institution in educational field. One of community learning center in Padang is Suka Maju Sejahtera Community Learning Center, it held Equality Education Program Packet A, B, and C that is equal with Elementary School/Junior High School/and Senior High School. This Community Learning Center just move to Tepian Danau Cimpago. The impact of this movement is registrant decreased. Community also have less respond in this Equality Education. So, it is necessary to make a promotion through audio visual media which can make community interested and convinced, especially for droput people. The right promotion media is promotion video through social media.The Suka Maju Sejahtera Community Learning Center promotion video concept is cinematic video. This concept is choosen because it will be able to attract people emotion to animate that video. So people will be currious about Equality Education Program Packet A, B, and C that is held by Suka Maju Sejahtera Community Learning Center.The designing method used SWOT analysis aproach to find strength, weakness, oppurtunity, and threat in Suka Maju Sejahtera Community Learning Center promotion. Creative program used is AISAS (Attention, Interest, Search, Action, Share). AISAS is used because the people habit nowadays can not be separated with internet. The Suka Maju Sejahtera Community Learning Center promotion video designing was aplicated in promotion video main media through. Supporting media are poster, sticker, shirt, pin, brochure, clock, name card, and banner. This Suka Maju Sejahtera Community Learning Center Video Promotion through social media is expected to make Sumatra Barat community respond increase to continue their education.Keywords: Promotion Video, Suka Maju Sejahtera Community Learning Center, Social Media
PERANCANGAN VISUAL IDENTITY ALE-ALE “PAK IN” KHAS KOTA SAWAHLUNTO PITRIA DIYAH LUSIANI, Dr. Budiwiran, M.Pd., Hendra Afriwan, S.Sn., M.Sn
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1142.535 KB) | DOI: 10.24036/dekave.v8i2.101796

Abstract

The not yet optimal visual identity of Ale-Ale Pak In's business is based on observations of the current conditions, so it has not shown a visual identity that can be recognized by the public or consumers. Besides the competitors of the Ale-Ale business that developed in Sawahlunto itself. The purpose of this design is to create a brand in the form of logogram and logotype information.The design method used is the Glass Box method, the design carried out rationally and logically, starting from data collection, interviews and observations.The analytical approach used is the 5W + 1H analysis method (what, who, where, when, why, how) to find a solution to the problem at hand.The design of the main visual media identity ale-ale Pak In is the manual book as the main media, as well as supporting media namely, sign board, business cards, letters, envelopes, packaging, invoices, clothes, aprons, posters, x-banners, paper bags, mugs , stickers, pins and stamps, which aim to strengthen the application of the main media.Keywords: Designing Visual Identity, Brands, and Ale-Ale Pak In.
TRAVEL GUIDEBOOK HANG AROUND DESTINASI PADANG ADITYA PUTRA ERSANTA, Drs. Ir. Heldi, M.Si., Ph.D., Eliya Pebriyeni, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (925.013 KB) | DOI: 10.24036/dekave.v8i2.101886

Abstract

The city of Padang, the city known through the legends of Siti Nurbaya and Malin Kundang has a variety of tourist options, ranging from history, nature, culinary, religious and shopping. However, the lack of information and media regarding the tourism of Padang City made several tourist attractions in the city of Padang not yet known by many people. The book Hang Around Padang Travel Guide contains about popular tourist destinations in the city of Padang. This book uses interesting photography so that the information delivered is easy to understand. The purpose of designing this book is to promote tourism in the city of Padang. So that people outside West Sumatra can find out about tourism in the city of Padang. This design method uses descriptive qualitative and SWOT analysis approaches (Strength, Weakness, Opportunity, Threat) to find a solution to the problem at hand. In the preparation of content, observations, documentation and internet sources are carried out. The main media of the Hang Around Padang Guidebook Travel book is arranged in a simple and easy to understand style. Then supported by media stickers, bookmarks, posters, tote bags, bag markers, Instagram accounts and post cards.Keywords: Books, Travel Guide, Photography
PERANCANGAN VISUAL IDENTITY CENTRAL COFFFEE DI ALAHAN PANJANG TAUFIK KURNIAWAN, Dr. M. Nasrul Kamal, M.Sn., Riri Trinanda, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.541 KB) | DOI: 10.24036/dekave.v8i2.101791

Abstract

Central coffee is a coffee producer and coffee shop that is located in Alahan Panjang with an owner named Marnofi Hendri. Previously, Central coffee did not yet have an identity, therefore the identity was designed in the form of a logo with color and typography that represented the previous concept so that consumers or prospective consumers could easily remember and increased its brand loyalty.This logo is formed from Mount Talang silhouette that resembles coffee topping, coffee cups and coasters form the letter “C” which is the initial of the object design namely Central Coffee followed by a letter mark beside it to form the word “Central”, and the headline “Coffee” below. This form is in accordance with the concept that Central Coffee used, simple and modern.The analytical method that is used in designing visual Central Coffee is SWOT (Strength,  Weakness, Opportunity, Threat) analysis method to highlight the Central Coffee characteristics. The design of visual identity includes media: manual book, poster, x-banner, name card, sticker, t-shirt, totebag, mug, packaging and backdrop. It is hoped that this visual identity design could help increase brand royalty and get brand awareness so that the design results are right on target, effective and communicative so that it can be known among the wider community.Keywords : Visual Identity, Logo, Central Coffee.
PERANCANGAN LOGO MASTER FITNESS CENTER DAN AEROBIC SRI WAHYUNI, Dr. M. Nasrul Kamal, M.Sn., Riri Trinanda, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 8, No 2 (2018): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (955.95 KB) | DOI: 10.24036/dekave.v8i2.101797

Abstract

Master Fitness Center and Aerobic identity is just a writing name “Master Fitness Center and Aerobic” only. This problem makes the logo that represent image and character has not created yet. It will also make the Master Fitness Center and Aerobic identity is not strong enough. The design aims to create a logo as identity that represent image of Master Fitness Center and Aerobic. The different visual elements will be determined so it will be easily recognized by audiens. Logo design are logotype and logogram.Design method used is glass box method. Glassbox is designing that is done rationally and logicly. The method starts from data collection, interview, and observation. Analysis approach used is SWOT analysis (strenght, weakness, opportunites, threats).Master Fitness Center and Aerobic logo design is poured in manual book as main media. Support medias are x-banner, poster, sticker, name card, member card, flyer, t-shirt, drinks bottle which are aim to strengthen the main media application.Keyword: Logo Design, Master Fitness Center and Aerobics, Media

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