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Dekave : Jurnal Desain Komunikasi Visual
ISSN : -     EISSN : 23023228     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 10 Documents
Search results for , issue "Vol 9, No 1 (2019): Seri B" : 10 Documents clear
PERANCANGAN VISUAL IDENTITY BIKA SI MARIANA KOTO BARU TANAH DATAR YUNESA MILAHENDRI, Henra Afriwan, S.Sn., M.Sn. Eliya Pebriyeni, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (915.011 KB) | DOI: 10.24036/dekave.v9i1.105739

Abstract

Bika Si Mariana is widely known to the public, but Bika Si Mariana does not yet have a visual identity that forms an image that is needed by companies to attract the attention of customers or buyers.The objectives to be achieved in the design of Bika Si Mariana's visual identity is to provide a visual identity and identity of Bika Si Mariana Koto Baru Tanah Datar, which will function as (1) Designing a visual identity to be able to display Bika Si Mariana's identity, (2) Informing to the public if Bika Si Mariana has its own characteristics, (3) Designing a visual identity that attracts consumers to know and buy Bika Si Mariana Products, (4) As a promotion for the creation of a visual identity in the form of a logo from Bika Si Mariana can be applied to various media supporters such as posters, x-banners, aprons, packaging, costumes, stamps, stickers, invoices and mugs. Stages of design starts from data collection, analysis and design. The process of collecting data through interview observation and documentation, while the data analysis process uses the 5W + 2H analysis method.Keywords: Visual Identity, logo, Bika Si Mariana.
PERANCANGAN KARAKTER TOKOH VISUAL NOVEL DARK NIGHT SEPTIA FAKHIRA RISTI, Drs. Syafwan, M.Si., Dini Faisal, S.Ds., M.Ds.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1311.173 KB) | DOI: 10.24036/dekave.v9i1.105769

Abstract

The purpose of this design is to produce characters in the visual novel Dark Night that matches the character’s background based on Indonesian culture, Dayak, Bali and Batak.The design characters of visual novel Dark Night using black box & glass box design methods and conducting research and collecting reference data about Dayak, Balinese and Batak culture through books, printed media, journals, internet, thesis and other works relevant.The results of this design use the main media in the form of Artbook because this media can display all the characters that have been designed in detail as well as the background of each character's story and supporting media : audio visual, t-shirt, poster, x-banner, cover DVDs, DVD labels, keychains and stickers.Keyword : Characters, Visual novel
FASHION DESIGN LOOKBOOK PROMOTION NANA RF SHOP YOLA TRY INDRA, Ir. Drs. Heldi, M.Si., Ph,.D. Dra. Zubaidah, M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (880.399 KB) | DOI: 10.24036/dekave.v9i1.105740

Abstract

Nana Rf Shop is a women's clothing store that is devoted to adult teens. Nana Rf Shop is categorized as a women's clothing store that provides a variety of simple casual clothes. At present promotions are carried out only through social media such as Instagram and result in a lack of promotion for new product introductions to consumers. The purpose of Nana Rf Shop loobook fashion design in the form of print media is to provide information and visualization directly about Nana Rf Shop products that are designed in an informative and communicative manner so that the information conveyed can be easily understood easily in order to inspire customers to mix and match fashion and add value to satisfaction customers besides promotion. The method used is a SWOT analysis of strengths, weaknesses, opportunities, and threats. To meet the problem at hand. The design process starts from documentation, print media, observation, and interviews with the owner of Nana Rf Shop to find out the development of Nana Rf Shop's fashion business that needs to be improved in terms of promotion. Supporting media used to support the main media of this lookbook include member cards, posters, paper bags, hang tags, stickers, key chains.Keywords: Promotion, Lookbook, Fashion
BUKU PEMBELAJARAN HURUF JEPANG HIRAGANA MELALUI ILUSTRASI PANJI SUSANTO, Dr. Syafwandi, M.Sn., Henra Afriwan, S.Sn., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1036.089 KB) | DOI: 10.24036/dekave.v9i1.105770

Abstract

The purpose of designing this hiragana letters learning books is to produce an icon design that is tailored to the target audience and to design an effective and efficient alternative learning media. The design background is the difficulty of students in remembering and writing Hiragana letters. Therefore we need a learning book design as an alternative learning media. Visual communication strategies used to provide memory and picture clues can contribute to improving memory. The design method used is the glass box method, where in this method the design process can be measured transparently and rationally. The selection of book media as this final work. The approach used in design is 5W + 1H (What, Who, Why, When, Where, How). The method used in collecting data is through observation, interviews, and documentation. The main media in the form of learning books, coupled with supporting media as promotions such as notebooks, X-Banners, Stickers, Posters, Pens, T-shirts, and Totebag.Keywords : Book, Japan, Hiragana, Ilustrations.
PERANCANGAN BUKU MANFAAT BUAH DAN SAYUR PADA ANAK USIA 10-15 TAHUN DHELLA ANDHIKA PRATIWI, Drs. Syafwan, M.Si., Ir. Drs. Heldi, M.Si., Ph,.D.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (621.952 KB) | DOI: 10.24036/dekave.v9i1.105745

Abstract

Mostechildren do not like fruits and vegetables because childreneprefer fast food and packaged drinks, due to the lack of print media that introduce the benefits of fruits and vegetables for children. The purpose of the design is to produce a book on the benefitseof fruits and vegetables in children aged 10-15 years in order to provide knowledge about the importance of the benefitseof fruits and vegetables and increase the desire of children to consume fruits and vegetables. This design uses visual communication design theory, print media theory, book theory, layout theory, illustration theory, and typographic theory. The design method uses theeglass box method, a research-based design, with a 5W + 1H analysis approach (what, who, where, when, why and how) to find solutions to the problems encountered. The design produces the main media of books about the benefits of fruits and vegetables in children aged 10-15 years and is also supported by several other media namely: e-books, posters, t-shirts, key chains, stickers, x-banners, and totabag as media support main and as a promotional media.Keywords: Books, benefits, fruits, vegetables
REBRANDING SIRUP KAYU MANIS ALFAFA MELALUI HIGHLIGHT VIDEO DION ATMA WIJAYA, Dr. Syafwandi, M.Sn.,
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (639.289 KB) | DOI: 10.24036/dekave.v9i1.105775

Abstract

The goal of this research is to make a draft of cinnamon syrup promotion media in the form of Highlight Video which is used as the main media as well as supporting media that support the main media. The design of audio-visual media as a medium for rebranding alfafa cinnamon syrup through highlight videos is felt to explain about cinnamon syrup which is a typical souvenir of Kerinci so that it can be used as information material to increase knowledge for the Kerinci community on cinnamon syrup, so as to increase the amount connoisseurs of cinnamon syrup itself. The selection of Highlight Video tools is a great way to promote cinnamon syrup. How to deliver information through Highlight Video is expected to be responded well by many groups, ranging from the public to tourists. Through Highlight Video, it is hoped that it can be used as a tool to explain things about Kerinci cinnamon syrup. Rebranding alfafa cinnamon syrup through video highlights trying to convey all things related to cinnamon syrup, namely how to display the freshness contained in cinnamon syrup so that alfafa cinnamon syrup can be enjoyed by anyone, anytime and anywhere.The design of alfafa cinnamon syrup rebranding through video highlights was carried out through a research process in the form of collecting data by observing, interviewing and studying literature. The data is then used to develop stories and design concepts from visual communication principles such as cinematography, shooting angles, to be applied so that they can be easily understood in detail by the target audience.Keywords: Rebranding, Cinnamon Syrup, Highlight Video
PERANCANGAN IKLAN LAYANAN MASYARAKAT TENTANG KESEJAHTERAAN KUCING LIAR DALAM MEDIA AUDIO VISUAL ADI SAPUTRA, Drs. Syafwan, M.Si., San Ahdi, S.Sn., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1524.581 KB) | DOI: 10.24036/dekave.v9i1.105737

Abstract

Cat welfare is a reflection of human care and treatment in improving the quality of life in cats, the community is encouraged to develop empathy and respect for cats as animals that live in the communityThe purpose of designing public service announcement of cat welfare through audio-visual media that is emotionally memorable is to educate about humanity and empathy in the community, especially adults, so they can teach children the goodness and improve the quality of cat life.The design method used in this public service announcement is the glassbox method, and data collection is done using the observation and questionnaire method. Data analysis method using 5W + 1H technique (what, why, who, when, where + how). The design of this public service announcement is also supported by several media such as posters, T-shirts, key chains, mugs, totebags, stickers and also a simple cat house as the media support.The results achieved are the audio-visual media of cat welfare which is broadcasted and distributed through YouTube that can be an easy to access in accordance to the target.Keyword : Public Service Announcement, Audio visual, Cat Welfare
PERANCANGAN BUKU CERITA BERGAMBAR SEJARAH PERJUANGAN RAKYAT GADUT MENGHADAPI PENJAJAH BELANDA UNTUK ANAK USIA 9-12 TAHUN DI BUKITTINGGI Tegar Setiadi, Drs. Mediagus, M. Pd.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (952.905 KB) | DOI: 10.24036/dekave.v9i1.105746

Abstract

The Avro RI-003 aircraft monument is a testament to the history of the Gadut struggle and its surroundings against the Dutch occupiers. The historical evidence of the struggle has been forgotten by the public. Lack of public appreciation of history is because people are reluctant to remember and remember the history of the people's struggle. Most of them assume that history is just part of the past and boring to remember. Many young people in Bukittinggi city especially children 9-12 years old do not know the history of the struggle. Adults, and teens, too, feel saturated with history as history has only been conveyed in the form of books dominated by writing.Keywords: Design, History, Picture Story, Media
REDESIGN BRAND IDENTITY LOGO ZERO PARFUME FIKRI ZARKI, Ir. Drs. Heldi, M.Si., Ph,.D. Dra. Zubaidah, M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.826 KB) | DOI: 10.24036/dekave.v9i1.105738

Abstract

Zero Parfum is one of the business forms of refill (refill) in the city of Padang, this business has been pioneered by Ade Zalindro since 2016 located at Jl. Gajah 8 Air Tawar Barat Padang City. His business has progressed received a response from consumers. However, the underlying problem of the appearance of the Zero Parfum logo does not yet reflect the characteristics of identity as a brand, people's perceptions are similarities in the identity of the logo with other product brands.The purpose of the design of the Zero Parfum logo re-design is to present a logo that is simple, elegant, easy to remember, flexible, dynamic and communicative, reflecting the strong  characteristics of being a visual identity and identity as the appearance of the informative and communicative Zero Perfume logo This logo designMethod uses Glass Box. Glass box method (glass box method) where thinking rationally  objectively and systematically examines things logically and free from thoughts and considerations.The analytical approach uses the principle of 5W + 1H. The results of the design of the Zero Parfum logo redesign as the main media and supporting media: manual books, posters, menus, x-banners, paper bags, t-shirts, stickers, business cards, perfume bottles, stampsKey Words : Redesign, logo, Zero, Parfum.
PERANCANGAN VIDEO PROMOSI ARAU MINI WATERPARK PADANG Rizky Maulana Putra, Ir. Drs. Heldi, M.Si., Ph,.D. Eliya Pebriyeni, S.Pd., M.Sn.
DEKAVE : Jurnal Desain Komunikasi Visual Vol 9, No 1 (2019): Seri B
Publisher : DEKAVE : Jurnal Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1569.285 KB) | DOI: 10.24036/dekave.v9i1.105768

Abstract

The purpose of designing Arau Mini Waterpark promotional videos as promoting water attractions and games in the city of Padang. This tourist attraction was pioneered by Mr. Honanto Bastian since 2017 which is located on Jl. Batang Arau no 48 Padang. Arau mini waterpark has potential and opportunities that are big enough to be developed, so that the target audience knows the existence of Arau mini waterpark. The basic problem is the lack of optimal promotion of the Arau mini waterpark, lack of information to the target audience. The purpose of the promotional video can provide information, communicative with an attractive display of visualization to the target audience about the existence, facilities of water rides in the Arau mini waterpark.The design method uses a glass box, where the final result of a work has been drawn from a rational process. The data collection used is a 5W + 1H analysis (what, who, where, when, why and how)The results of the design as the main media video and supporting media: Posters, Billboards, Member cards, Stickers, Instagram feeds, t-shirts, towels.Keywords: Video, promotion, Waterpark.

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