EDUMATIC: Jurnal Pendidikan Informatika
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
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Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash
Wirasasmita, Rasyid Hardi;
Putra, Yupi Kuspandi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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This research is an R & D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response was 84.83%. Based on the results of the assessment and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
The Application of Practice Rehearsal Pairs Learning Model toward Basic Programming Learning Outcomes
Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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Learning model is a general pattern of learning behavior to achieve conducive and effective learning goals. The PRP (Practice Rehearsal Pairs) model is one of the effective learning models used in this study. The purpose of this study was to determine the effect of PRP learning models on student learning outcomes in basic programming subjects. This type of research is quantitative research using quasi experimental design carried out at Hamzanwadi University. The design in this study uses posttest only control group design with a total population of 54 students and the number of samples taken using the saturated sampling method is 54 students. Data collection used learning outcomes tests. Data analysis used descriptive analysis and paired sample ttest. The results showed that the average value of learning outcomes in the RPS model was 75.07 higher the average value of learning outcomes on the contextual model was 70.37. Hypothesis test results show that ttest (8,619)> ttable (2,060) (significant with Ï <0.05). Thus, the conclusion of this study is that there is a significant effect of student learning outcomes after applying the PRP learning model.
Perbedaan Penerapan Model Pembelajaran TGT-Problem Posing dan Jigsaw Terhadap Minat dan Hasil Belajar
Kholiso, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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Learning processes that use less attractive methods will have an impact on results and activeness, as well as student interest in learning. Therefore, the need for models and methods that can foster interest and student learning outcomes, namely the TGT model combined with problem posing. This study aims to determine the effect of the TGT-Problem Posing model on student learning outcomes and learning interest. This study uses a pretest-posttest control group design. The population in this study is the third semester informatics education study students consisting of 2 classes. Samples used in class A research as experimental group and class B as control group using saturated sample techniques. The independent variables in this study are the TGT-Problem Posing and jigsaw models, and the dependent variable is the learning outcomes and student learning interest. The results showed that the TGT-Problem Posing learning model in the class in the experimental class had an average value of learning outcomes higher compared to the control class 87.6> 78.7. There are differences in interests and learning outcomes between the TGT-problem posing learning model and the jigsaw model.
Penerapan Metode Promethee dengan Entropy Dalam Pengambilan Keputusan untuk Menentukan Siswa Berprestasi
Majdi, Abdul Hamid
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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Realizing competitiveness, quality and achievement schools is one of the forms of mission and vision that is applied in schools, especially in students. To realize that desire every school needs to evaluate, further improve its services both on teaching techniques, assessment, and quality assurance in order to make schools that are competitive, quality and achievers. In this case the homeroom is confronted with a problem of the quality assessment of each student according to the criteria desired by the school, and become the burden of the homeroom because of the many choices in determining which ones are more prioritized and must be compared so that they cannot be timely in their completion. To identify the problems faced by the school, especially the homeroom teacher is used is a promethee approach which is one method of determining the order or priority in multicriteria analysis is very appropriate to use because the assumption of the dominance of the criteria used in promethee is the use of values in outrangking relationships. So that a solution or result of several alternatives is obtained to make a decision. The results of the ranking show that promethee I is based on the value of leaving flow and entering flow while Promethee II is based on the net flow value.
Sistem Informasi Akademik STKIP Hamzanwadi Selong Menggunakan Technology Acceptance Model
Jamaludin, Jamaludin;
Rizal, Muhammad Khairu
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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Academic Information System (SIAKAD) is one part that is very important for universities today. This can facilitate the access of a student in interacting with the campus. In addition, SIAKAD will also improve the competitiveness of these universities and will directly improve the institution's business processes. To optimize the academic information system, research must be conducted by evaluating the use of the system from the SIAKAD. This study is intended to evaluate the use of SIAKAD in STKIP Hamzanwadi Selong by using the Technology Acceptance Model (TAM) and to process the survey data using Partial Least Square software to measure user perceptions of SIAKAD whether it works according to its function. The data obtained is primary data using a questionnaire to students using SIAKAD which consists of several departments. The variables used are Perceived Ease of Use, Perceived Usefulness, Attitude towards Using Technology, Behavioral Intention to Use and Actual Technology Use. The results of this study indicate that SIAKAD SIAM has benefits and is easy to use by students as users, and all technology features in the SIAKAD application have benefits with the receipt of the Actual Technology Use Variable.
Perbedaan Penerapan Model Pembelajaran TGT-Problem Posing dan Jigsaw Terhadap Minat dan Hasil Belajar
Yosi Nur Kholiso
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v1i2.946
Learning processes that use less attractive methods will have an impact on results and activeness, as well as student interest in learning. Therefore, the need for models and methods that can foster interest and student learning outcomes, namely the TGT model combined with problem posing. This study aims to determine the effect of the TGT-Problem Posing model on student learning outcomes and learning interest. This study uses a pretest-posttest control group design. The population in this study is the third semester informatics education study students consisting of 2 classes. Samples used in class A research as experimental group and class B as control group using saturated sample techniques. The independent variables in this study are the TGT-Problem Posing and jigsaw models, and the dependent variable is the learning outcomes and student learning interest. The results showed that the TGT-Problem Posing learning model in the class in the experimental class had an average value of learning outcomes higher compared to the control class 87.6 78.7. There are differences in interests and learning outcomes between the TGT-problem posing learning model and the jigsaw model.
Penerapan Metode Promethee dengan Entropy Dalam Pengambilan Keputusan untuk Menentukan Siswa Berprestasi
Abdul Hamid Majdi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v1i2.948
Realizing competitiveness, quality and achievement schools is one of the forms of mission and vision that is applied in schools, especially in students. To realize that desire every school needs to evaluate, further improve its services both on teaching techniques, assessment, and quality assurance in order to make schools that are competitive, quality and achievers. In this case the homeroom is confronted with a problem of the quality assessment of each student according to the criteria desired by the school, and become the burden of the homeroom because of the many choices in determining which ones are more prioritized and must be compared so that they cannot be timely in their completion. To identify the problems faced by the school, especially the homeroom teacher is used is a promethee approach which is one method of determining the order or priority in multicriteria analysis is very appropriate to use because the assumption of the dominance of the criteria used in promethee is the use of values in outrangking relationships. So that a solution or result of several alternatives is obtained to make a decision. The results of the ranking show that promethee I is based on the value of leaving flow and entering flow while Promethee II is based on the net flow value.
Sistem Informasi Akademik STKIP Hamzanwadi Selong Menggunakan Technology Acceptance Model
Jamaludin Jamaludin;
Muhammad Khairu Rizal
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
Show Abstract
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DOI: 10.29408/edumatic.v1i2.949
Academic Information System (SIAKAD) is one part that is very important for universities today. This can facilitate the access of a student in interacting with the campus. In addition, SIAKAD will also improve the competitiveness of these universities and will directly improve the institution's business processes. To optimize the academic information system, research must be conducted by evaluating the use of the system from the SIAKAD. This study is intended to evaluate the use of SIAKAD in STKIP Hamzanwadi Selong by using the Technology Acceptance Model (TAM) and to process the survey data using Partial Least Square software to measure user perceptions of SIAKAD whether it works according to its function. The data obtained is primary data using a questionnaire to students using SIAKAD which consists of several departments. The variables used are Perceived Ease of Use, Perceived Usefulness, Attitude towards Using Technology, Behavioral Intention to Use and Actual Technology Use. The results of this study indicate that SIAKAD SIAM has benefits and is easy to use by students as users, and all technology features in the SIAKAD application have benefits with the receipt of the Actual Technology Use Variable.
Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash
Rasyid Hardi Wirasasmita;
Yupi Kuspandi Putra
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
Show Abstract
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DOI: 10.29408/edumatic.v1i2.944
This research is an R D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response was 84.83%. Based on the results of the assessment and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
The Application of Practice Rehearsal Pairs Learning Model toward Basic Programming Learning Outcomes
Muhammad Zamroni Uska
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
Show Abstract
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DOI: 10.29408/edumatic.v1i2.945
Learning model is a general pattern of learning behavior to achieve conducive and effective learning goals. The PRP (Practice Rehearsal Pairs) model is one of the effective learning models used in this study. The purpose of this study was to determine the effect of PRP learning models on student learning outcomes in basic programming subjects. This type of research is quantitative research using quasi experimental design carried out at Hamzanwadi University. The design in this study uses posttest only control group design with a total population of 54 students and the number of samples taken using the saturated sampling method is 54 students. Data collection used learning outcomes tests. Data analysis used descriptive analysis and paired sample ttest. The results showed that the average value of learning outcomes in the RPS model was 75.07 higher the average value of learning outcomes on the contextual model was 70.37. Hypothesis test results show that ttest (8,619) ttable (2,060) (significant with Ï 0.05). Thus, the conclusion of this study is that there is a significant effect of student learning outcomes after applying the PRP learning model.