cover
Contact Name
Muhammad Zamroni Uska
Contact Email
zamroniuska@gamil.com
Phone
-
Journal Mail Official
zamroniuska@gamil.com
Editorial Address
-
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 9 Documents
Search results for , issue "Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika" : 9 Documents clear
Pengembangan Media Pembelajaran Berbasis Video Tutorial Interaktif Pada Mata Pelajaran Baiq Ade Irma Williyana; Yosi Nur Kholisho; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.869

Abstract

This research aims to: (1) developing video-based learning media is an interactive tutorial on subjects of engineering animation 2 dimensions with frame animation technique material class XI Multimedia at SMK Negeri 1 Kopang (2) know the feasibility of media interactive video tutorial-based learning. This type of research is a Research and Development (RD) and the development of procedures: potential and problems, data collection, product design, design validation, product test design, revision, revision products, free trial usage. The software development model used the waterfall model. The feasibility study is judged by media experts, media content and users. Data collection instruments namely documentation and questionnaires. Data analysis the results of the test the feasibility of using the Likert scale. Results of research: (1) media video-based learning, interactive tutorials that were developed in the form of software packaged in the form of an .exe file and interactive CD. (2) a Media-based learning video tutorials worth used in the learning process, based on the results of the validation of media experts earn a percentage of 86.69%, expert of 82.81%, material and product testing of 75.93% and trial usage earn a percentage of 79.89%. Overall the media-based learning, interactive video tutorial earn a percentage of 76.66% eligibility category in the media "very decent".
Analisis Teknologi Smartphone dalam Mendukung Kegiatan Akademis di Universitas Hamzanwadi Menggunakan Technology Acceptance Model Muhammad Zamroni Uska; Rasyid Hardi Wirasasmita
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.1086

Abstract

The use of smartphones has been widely used by the public, especially among students. The less effective use of smartphones in supporting academic activities on campus, it is necessary to analyze the acceptance of smartphone users using the Technology Acceptance Model (TAM). The purpose of this study is to: 1) find out the effect of perceived usefulness and perceived ease of use on attitude toward using, 2) find out the effect of perceived usefulness, perceived ease of use, and attitude toward using against actual technology use. The type of this study is a quantitative analysis with a survey method conducted at Hamzanwadi niversity with a population of 3,549 people and a total sample of 97 people using cluster sampling as a method used for sampling. The data collection is a questionnaire with a Likert scale. The data analysis used descriptive analysis and SEM. The results of this study show that there is a perceived usefulness influencethe influence of perceived usefulness and perceived ease of use on attitude toward using (ρ0.05), and the effect of perceived usefulness, perceived ease of use, and attitude toward using on actual technology use (ρ 0.05) in using smartphone technology as a media supporting academic activities.
Perancangan Media Pembelajaran Berbasis Video Tutorial Mendesain Jaringan Lokal/LAN Kelas X TKJ Deviana Mapicayanti; Jamaludin Jamaludin; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.913

Abstract

The purpose of this study was to find out: (1) The Results of Designing Learning Media Based on Video Tutorials on Material Designing Local / LAN Networks For Class X Students of TKJ at 1 Sakra Vocational High School, (2) the level of feasibility of the developed learning media. This study is Research and Development research with ADDIE development model, namely (1) Analysys, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The assessment instrument for video tutorial-based learning media was in the form of a 5-scale questionnaire. The sources of the research data were 2 media experts, 2 material experts, and 33 students majoring in TKJ. The results of this study are the Design of Learning Media Based on Tutorial Videos on Material Designing Local / LAN Networks in Class X TKJ students at 1 Sakra Vocational High School, with a display in the form of intro, menu page, profile page, KI / KD page, 2 pages submenu material namely theory and videos, subject matter pages, learning goal pages, and quiz pages. Media Expert feasibility test results viewed from 2 aspects are categorized as Very Eligible (87%). And the test results from Material Experts fall into the category of Very Eligible (95%). Based on the response of media usage by 33 students of class X majoring in TKJ, it was categorized as Very Eligible (83%)
Pengaruh Wawasan Kevokasionalan Siswa SMP terhadap Minat Melanjutkan di SMK Ahmad Fathoni; Kholida Ismatullah
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i1.956

Abstract

The study aims to describe: (1) how much insight into the vocational high school students consists of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance services (X4) towards the interest in continuing in SMK (Y); (2) how much influence is the vocational insight of Grade IX junior high school students consisting of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance service (X4) on interests continue at SMK (Y). Research is a survey research with a quantitative approach. The research sample of 197 students was determined using the proportionate random sampling technique. Data collection used questionnaires, documents, and observations. Data analysis usds descriptive statistics. The results showed that: (1) variables X1, X2, X3, X4 were included in the high category, the variables were good for continuing interest in Vocational Schools; (2) variables X1, X2, X3, X4 have an effect on the variable Y with the correlation coefficient values respectively 0.580, 0.564, 0.479, 0.564 and simultaneous X1, X2, X3, X4 against Y there is an influence with a correlation coefficient of 0.727.
Pengembangan Media Pembelajaran CD Tutorial Interaktif Pada Mata Pelajaran Simulasi Digital Baiq Hartina Maisiswati; Kholida Ismatulloh; Muhammad Zamroni Uska
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.923

Abstract

The purpose of this study is (1) to determine the development of instructional CD learning media on digital simulation subjects in class X at 1 Sakra Vocational High School; (2) to find out the feasibility of media experts and material experts on learning CD tutorial media products; (3) to find out the students' response to the development of tutorial CD learning media on digital simulation subjects in class X at Sakra Vocational High School 1. This type of research uses R D (Reseach and Development) development methods. The subjects of this study were class X TKJ as many as 20 students. Data collection in the form of interviews, questionnaires, and observations. Data analysis techniques use quantitative and qualitative data. The results showed that the learning media tutorial CD developed was very valid for use in the learning process. From the media expert validation for the media, the tutorial CD was declared to be very feasible because it had an average percentage of 92%, while the validation of material experts had an average percentage of 91%, and for students' responses it was said to be very good because it had an average percentage of 90%, so that it can be said that the Tutorial CD learning media is effectively used in the learning process at SMK 1 Sakra
Pengembangan Software Fisika Berbasis Android sebagai Media Belajar pada Materi Asas Black Kholida Ismatullah; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.1092

Abstract

               This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Simulasi Digital Kelas X TKJ Widia Kurniawati; Kholida Ismatulloh; Yosi Nur Kholisho
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.922

Abstract

The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (RD) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.
Implementasi Kurikulum 2013 Pada SMK di Kabupaten Lombok Timur Yosi Nur Kholisho; Marfuatun Marfuatun
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.1112

Abstract

Vocational School is an education that prepares students to be ready to work held at the secondary school level. The purpose of this study (1) to find out how the curriculum 2013  implementation in schools; (2) what are the obstacles in implementing the curriculum 2013. The type of research used is descriptive research. This study used 12 vocational schools in 8 sub-districts. The results of the curriculum  2013 implementation data in schools showed that 94.44% of the majority of  curriculum 2013implementations had been implemented, 2.78% were fully implemented and 2, 78% were mostly implemented. There are a few problems related to the existence of several teachers who have not fully understood the learning plan by using the curriculum 2013, which is a tool used by some teachers still using the old model and classroom learning processes that currently focus on the learning process in students (student center) however, there are still many teachers who apply learning using the lecture method only. Based on the results related to the obstacles / obstacles faced by teachers and students in the implementation of the  curriculum 2013 that is 66.67% fully the implementation of the  curriculum 2013 has been implemented and the remaining 33.33% is mostly accomplished this proves that students and teachers do not feel there are obstacles in implementation of the  curriculum 2013
Pengembangan Media Pembelajaran Berbasis CD Interaktif Pada Materi Simulasi Digital Menggunakan Adobe Flash Mila Nurdiana; Yosi Nur Kholisho; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.925

Abstract

The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (RD) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.

Page 1 of 1 | Total Record : 9


Filter by Year

2018 2018


Filter By Issues
All Issue Vol 10 No 1 (2026): Edumatic: Jurnal Pendidikan Informatika (IN PRESS) Vol 9 No 2 (2025): Edumatic: Jurnal Pendidikan Informatika Vol 9 No 1 (2025): Edumatic: Jurnal Pendidikan Informatika Vol 8 No 2 (2024): Edumatic: Jurnal Pendidikan Informatika Vol 8 No 1 (2024): Edumatic: Jurnal Pendidikan Informatika Vol 7 No 2 (2023): Edumatic: Jurnal Pendidikan Informatika Vol 7 No 1 (2023): Edumatic: Jurnal Pendidikan Informatika Vol 6 No 2 (2022): Edumatic: Jurnal Pendidikan Informatika Vol 6, No 2 (2022): Edumatic: Jurnal Pendidikan Informatika Vol 6, No 1 (2022): Edumatic: Jurnal Pendidikan Informatika Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika Vol 4, No 2 (2020): Edumatic: Jurnal Pendidikan Informatika Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika Vol 3, No 2 (2019): Edumatic: Jurnal Pendidikan Informatika Vol 3, No 1 (2019): Edumatic: Jurnal Pendidikan Informatika Vol 3 No 1 (2019): Edumatic: Jurnal Pendidikan Informatika Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika More Issue