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lppm stmik yadika
Contact Email
lppm@stmik-yadika.ac.id
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Kota pasuruan,
Jawa timur
INDONESIA
SPIRIT
ISSN : 20853092     EISSN : 2721057X     DOI : 10.53567
Core Subject : Science,
Spirit : STMIK Yadika Journal of Computing and Cybernetic System diterbitkan oleh Sekolah Tinggi Manajemen Informatika dan Komputer didukung oleh Lembaga Pusat Penelitian dan Pengabdian kepada Masyarakat (LPPM) STMIK Yadika Bangil. Redaksi mengundang para profesional dari dunia usaha, pendidikan dan peneliti untuk menulis mengenai perkembangan ilmu di bidang Teknik dan Manajemen Informatika.
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Articles 7 Documents
Search results for , issue "Vol 13, No 2 (2021): SPIRIT" : 7 Documents clear
PENERAPAN METODE MARKER-BASED DAN MARKERLESS AUGMENTED REALITY PADA APLIKASI PENGENALAN ALAT KIMIA DASAR LABORATORIUM KELAS X SMKN REMBANG Nur Moh Sholeh; Muhammad Faishol Amrulloh
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.220

Abstract

Abstract:Understanding of chemical tools is very important for laboratory workers to achieve experimental goals and maintain work safety. The form of application of the method of introducing basic chemical tools at SMKN REMBANG is that students draw chemical tools in books. This method is considered less effective because it makes students feel bored and have difficulty in drawing chemical tools. Therefore, it is necessary to innovate learning methods by making applications for introducing basic laboratory chemistry tools designed using Unity3D and Vuforia with Augmented Reality technology and based-marker, markerless and mpdel waterfall methods as software development. The result of this research is to build an application for the introduction of basic chemical tools packaged in APK form. Based on the results of the pre-test, the average score was 55.7 and there was a very good improvement after the post-test with an average score of 67.7. This study obtained the value of respondents reached 87.3%..  Keywords : Augmented Reality, Laboratory Chemical, Markerless, Based Marker
IMPLEMENTASI METODE WATERFALL PADA APLIKASI SEWA SAWAH DI DESA TANJUNGSARI KABUPATEN JEMBER BERDASARKAN PERSPEKTIF EKONOMI PEDESAAN Endra Rahmawati
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.215

Abstract

Abstract : This study aims to design a rice field rental application in Tanjungsari Village, Jember Regency which is viewed from the Rural Economic Perspective. This review of the rural economic perspective is carried out by considering the calculation of the profits obtained between rice field owners and rice tenants in developing and cultivating agricultural land. The rice field rental system in force in this village mostly uses an annual payment system, although some use a profit-sharing system and are based on the harvest season. The annual system is widely chosen because its economic value is higher than other rental systems. This is because some crops can be harvested more than once a year as well as the possibility of easy monitoring for some rice field owners who are residents who come from outside the city and own agricultural land in the area, but cannot manage it well. The process of renting rice fields in the village usually takes place conventionally by telephone, coming directly to the house of the rice field owner, or through the services of an intermediary. The making of a written agreement regarding the lease is sometimes ignored, only based on a verbal mutual agreement. To deal with these problems, we need a rice field rental application that is built on a web-based basis using the Waterfall method by focusing on comparing the benefits of a land rent with various rental systems. This Rice Field Rental Application has four main features, namely Registration of Lease Members and List of FarmLand that is ready to lease, Lease and Payment Transactions (Direct Lease or with Intermediary Services), Preparation and Verification of Rice Field Rental Agreements, and Preparation of Final Reports of Rice Field Rental. The results of Alpha testing using BlackBox testing show that all functionalities are running successfully according to the test scenario. While beta testing to users shows that 86.3% of users can accept this Rice Field Rental Application.   Keywords: Application, Online Rental, Farmland, Alpha/Beta Testing.
SISTEM INFORMASI TATA NASKAH DINAS ELEKTRONIK DI INSTANSI KECAMATAN PANDAAN DAN PEMERINTAH DESA MENGGUNAKAN METODE WATERFALL Kurniawan Wahyu Haryanto; Muhammad Bakhruddin
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.211

Abstract

Abstract : Official script management is written information as an official communication tool made by authorized officials in government agencies. In terms of making official manuscripts in Pandaan District, they still use manual processes so that the service process is slow. The existence of these problems the writer will implement good governance by creating an electronic service manuscript information system using the waterfall method implementation, with the hope of producing an organized system. The results of this research are in the form of an electronic official script management information system using the waterfall method with the hope of facilitating the work of the State Apparatus.
PEMBUATAN MEDIA PEMBELAJARAN HURUF HIJAIYAH PADA PLATFORM ANDROID MENGGUNAKAN METODE ADDIE Abdul Rokhim; Muhammad Khairil Anwar
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.214

Abstract

Abstract : Hijaiyah letters are letters used to read AL-Quran, so learning hijaiyah letters is a first step to reading the holy AL-Quran. While the Android system is an operating system that is in great demand by the world community, so it can be used as a tool to support learning how to read and write hijaiyah letters correctly and well. To increase interest in learning to read and write hijaiyah letters, the author developed a media application for learning to write 28 hijaiyah letters and how to read them on the android platform using the ADDIE method, where the addie method itself is very suitable for developing various products in learning activities such as models, learning strategies, learning methods, media and teaching materials.Keywords: Android, Hijaiyah, ADDIE,Read,Write.
IMPLEMENTASI METODE ADDIE PADA SISTEM INFORMASI PEMBUATAN RPP 1 LEMBAR DI SMK PGRI 4 PASURUAN Sigit Riyadi; Mohammad Khusnul Chuluq
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.224

Abstract

Abstract: The form of planning is RPP, which is a plan that describes learning procedures and organizations to achieve the basic competencies set out in the content standards and described in the syllabus. In this case, almost all teachers have difficulty in making RPP and in 2019 the Ministry of Education and Culture issued a new rule regarding changing the RPP into 1 sheet so that in this study it can assist teachers in making RPP in the form of RPP. digitizing and assisting teachers in the transition from the new RPP format to 1 sheet.SMK PGRI 4 Pasuruan is one of the private schools that is developing in order to improve the quality of schools. In carrying out daily operational activities, the flow of information systems at SMK PGRI 4 Pasuruan is still not optimal because there is no database that functions as a repository and making Learning Implementation Plans (RPP). ledger in the preparation of RPP reports.The research method used is the ADDIE model, in this system development method the application has experienced considerable development because each stage has experienced a good system evaluation. The results of this study were that teachers of SMK PGRI 4 Pasuruan were helped by archiving data and making lesson plans effectively and efficiently and the curriculum development team was assisted in filing curriculum documents better able to monitor the progress of theteacher's lesson plans used.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF SISTEM TATA SURYA BERBASIS VIRTUAL REALITY BOX 360˚ UNTUK PLATFORM ANDROID teguh pradana; Arnas Rama Apriadji
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.213

Abstract

Abstract: Instructional media is an important role in overcoming the difficulties of the learning process in schools. One of the most useful lessons in school to find out what is beyond Earth or space is about the solar system. As we already know learning the solar system is very difficult for us to imagine even though there are already media books to explain images of the solar system but students' imaginations are still unable to visualize properly because the human senses that cannot measure dimensions are also due to inaccessible distances by humans. Consequently learning outcomes are not optimal because they depend on the imagination of students. A form of learning media that can simplify the student visualization process is a 3d-based computer media. one of the techniques that support 3D visualization is virtual reality. Which media can help the learning process to be interesting and more efficient.Keywords: Visualization, Virtual Reality, Solar System
APLIKASI PENGENALAN ALAT FIBER OPTIK MENGGUNAKAN AUGMENTED REALITY Muhammad Faishol Amrulloh; Muhammad Febriansyah
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.219

Abstract

The limitations of recognition of fiber optics tissue tools so that students have difficulty studying the fiber optics network. One way to increase knowledge using Augmented learning media using Augmented Reality. Therefore, this research will make the application of the recognition of a fiber optics device so that students can visualize and combine the real world with the virtual so that students are more ready to take material on fiber optic networks and improve the learning spirit. This application was created using the Marker Base Tracking method to display 3D objects. The research method used is the method of studies and for application development using waterfall. The results of this study build an optical fixed application. The testing was carried out by demonstrating to SMK direct students who tried this app, the students were requested to fill in a questionnaire as a top assessment of the app they had used. The results of the 86% distance testing presenter testing, an effective corner testing in 450-900, 100% camera testing, 50% light presenter testing and the result of the number questionnaire question that concluded that the presenter 81.50% which concluded that the application user equipment application can be optics to help the fiscal network learning network..  Keywords : Augmented Reality, Marker Based Tracking, Waterfall, Unity3D, Fiber Optic

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