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Contact Name
Nurul Izzah Lubis
Contact Email
nurulizzah.potensi@gmail.com
Phone
+6281260999253
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nurulizzah.potensi@gmail.com
Editorial Address
LPPM Lt2, Kampus Universitas Potensi Utama. Jl. K.L. Yos Sudarso Km 6,5 No.3-A Telp. (061) 6640525 Ext. 214 Tanjung Mulia Medan 20241
Location
Kota medan,
Sumatera utara
INDONESIA
Journal MELT (Medium for English Language Teaching)
ISSN : 25280287     EISSN : 27148858     DOI : 10.22303
Core Subject : Education,
Journal MELT (Medium for English Language Teaching) is a scientific journal which published by English Education Study Program, University of Potensi Utama Medan. MELT Journal published twice a year in June and December. This journal is the forum for academics and researchers to share the research results in the field of English Language Teaching and Learning and Linguistics.
Articles 7 Documents
Search results for , issue "Vol 5, No 2 (2020): MELT December 2020" : 7 Documents clear
THE EFFECT OF SNOWBALL THROWING METHOD ON STUDENTS’ VOCABULARY MASTERY Nina Haida Hasanah; Ashari P. Swondo
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.175-185

Abstract

This study was aimed to find the empirical evidence of the effect of Snowball Throwing Method on students’ vocabulary mastery. The method that was used was a quantitative method. The design of this study was experimental study. This study was conducted in MTS AL-IMAM KLUMPANG. The number of the sample of the study was 40 students of seventh  grade. The instrument of this study was tests. The tests were divided into two, there were pre-test and post-test. The data that were obtained from the tests were analysed by using SPSS 20 program. The result of the study showed that the mean score of post test in control class was 66,5 while the mean score of post-test in experimental was 80 .Based on the criteria of hypothesis test that if sig. 2 tailed (p) was lower than alpha (α) 0.05, then Ho (Null Hypothesis) was rejected and Ha (Alternative Hypothesis) was accepted. In this study, the result of sig. 2 tailed was 0.000 and it proved that p <α. It showed that there was a significant effect of Snowball Throwing method on students’ vocabulary mastery
THE EFFECT OF WORD FIND GAME ON VOCABULARY MASTERY BY SEVENTH GRADE STUDENTS OF SMP DARUSSALAM MEDAN Jamilah Susanti; Nova Andriani
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.103-113

Abstract

This purpose due to this study was to find the provement of word find game on Vocabulary Mastery . The method that was used quantitative method. The design of this study was experimental study. This study was conducted in SMP Darussalam Medan. The number of the sample of the studywas 60 students of seventhgrade. The instrument of this study was several tests. The tests were divided into two, there were pre-test and post-test. The data that were obtained from the tests were analyzed by using SPSS statisic 25 program. The result of the study showed that the mean score of post test in control class was 79.33 while the mean score of post-test in experimental was 84.00. Based on the criteria of hypothesis test that if sig. 2 tailed (p) was lower than alpha (α) 0.05, then Ho (Null Hypothesis) was rejected and Ha (Alternative Hypothesis) was accepted. In this study, the result of sig. 2 tailed was 0.003 and it proved that p <α. It showed that there was a significant to the word find game of students’ vocabulary mastery.
IMPROVING STUDENTS’ SPEAKING SKILLS THROUGH TIME TOKEN ARENDS TECHNIQUE Khairun Ihsani Harahap; Nova Andriani
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.114-128

Abstract

This research was aimed at improving at the tenth grade students' speaking skills through Time Token Arends Technique using recount texts at SMA Negeri 3 Medan. This research was classified as a Classroom Action Research (CAR). The implementation is carried out in two cycles, each of which consists of four stages, namely planning, implementing the action, observing, and reflecting. The data were collected from spoken test, observation, and document. The observation during the process of English teaching and learning was conducted by the observer. In this research the researcher took 21 students of one excellent class. Then, the researcher gave pre-test and post-test. The results of the research show that the action on improving students’ speaking skill through Time Token Arends Technique using recount texts is successful. After doing the research, the researcher got the data both from pre-test, post-test 1 and post-test 2. The research findings showed: The results of average of pretest score was 52,14 meanwhile the minimal mastery criterion (Kriteria Ketuntasan Minimal/ KKM) is 75. This means, only 14.28% of students pass the KKM. Furthermore, the mean posttest 1 and posttest 2 scores were 71.42 and 82.61. The results showed that the percentage of students who scored above the KKM was 95%. Based upon the finding of the data above the researcher concluded that using time token arends increase students’ speaking skills.
INDONESIAN LANGUAGE IS THE MOST LANGUAGE USED ON ADVERTISEMENTS IN MEDAN Maria Olivia Christina Sianipar
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.186-200

Abstract

This research is discussing about the language that is used most in the names of advertisements on certain areas in Medan. In this era of globalization, many Indonesian people are already good in English, as English as a global language, so it is found some people use English in their activities. Many people use English for the names of their shops, restaurants, hotels, etc. as their advertisement to attract people to get their products. The writer is interested to know about the most language used in some certain areas in Medan. There are some purposes of this research. They are to get the certainty about the percent of Indonesian language usage on advertisements’ names; to get the certainty about the percent of English language usage on advertisements’ names; to get the certainty about the percent of both Indonesian language usage and English language usage on the same advertisements’ names. Here the writer found some results that there are advertisements that using Indonesian language, and some of them using English language and the rest are using both languages they are English language and Indonesian language. The writer is very happy for the result of this research that most of Medan people use Indonesian language for their advertisements.
IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING PUZZLE GAME AT THE SECOND GRADE OF MTS AL-WASHLIYAH MEDAN Lailatul Munawaroh Panjaitan; Dwi Suci Amaniarsih
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.129-141

Abstract

This research was conducted at Mts AL-Washliyah Medan. The background of this research is base on the fact that the second grade of students AL-Washliyah Medan, teacher still used conventional methods and students achievement is still low and needs to be improved. The use of Puzzle Game as a method is very effective and can increase students motivation in learning. Students more interested and happy when learning English. The Objectives of this study were as follows: To describe the increase in students’ vocabulary by using Puzzle Game for seacond grade of Mts- AL-Washliyah Medan, to determine the increase in students’ vocabulary after using the Puzzle Game. And the results showed that in the pre-cycle the students score was 63,2. In cycle I the students score was 66,8. In cycle II, the students score was 73,2. There has been an increase in students’ vocabulary skills in each cycle. Using Puzzle Game can make students more interested and motivated in learning. The conclusion, Puzzle Game was effectived for improving students’ vocabulary.
IMPROVING STUDENTS’ LISTENING SKILLS BY USING SONG Master Meriati Simanjuntak; Yenita Uswar
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.142-160

Abstract

The purpose of this study was to investigate whether the application of learning strategies using songs could improve students' listening skills. This research was conducted through a Classroom Action Research (PTK) research design. The subjects of this research  was the  first grade students of the Imelda Medan Senior  High School which consisted of 34 students. This research was conducted in two cycles. Student effectiveness can be seen based on the students' listening test scores. The research instrument was a written test using text which had deliberately omitted some words, a questionnaire. Based on the analysis, the students' listening scores increased in each test. Researchers found that the average pre-cycle test score was 68.10%. Cycle I 70.48% and cycle II 78.31%. The increase in student test scores also showed an increase in students' listening skills in each cycle. From the observations, it was found that the participation of students in pre-cycle was 56.3%, cycle I was 74.5% and cycle II was 80%. From the test sheet, the questionnaire found that the learning and teaching process was running better than before, where students were more active and enthusiastic in learning both individually and in groups. So it can be concluded that the use of songs in improving students' listening skills can make students more active, motivating, and interested.
IMPROVING STUDENTS’ WRITING ACHIEVEMENT IN NARRATIVE TEXT THROUGH ANIMATION MOVIE AT THE FIRST GRADE OF SMKS BM SINAR HUSNI 1 Mima Dwiyana; Dwi Suci Amaniarsih
Journal MELT (Medium for English Language Teaching) Vol 5, No 2 (2020): MELT December 2020
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/melt.5.2.2020.161-174

Abstract

This research was motivated by the in that case, some of the teachers still used this method to teach. The use of animated film media can be used as a teaching medium for teachers, especially in learning to write narrative text. This study aims to answer the following questions: (1) How is the implementation animation movie in teaching narrative text at class X AK 1 students of SMKS BM Sinar Husni 1 Helvetia?, (2) How is the ability of X AK 1students SMKS BM Sinar Husni 1 Helvetia in writing narrative text before and after using animation movie?, (3) How can animation movie improve students’of class X AK 1 of SMKS BM Sinar Husni 1 Helvetia achievement in writing narrative text?

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