cover
Contact Name
I Nyoman Miyarta Yasa
Contact Email
miyarta.yasa@universitasbumigora.ac.id
Phone
+628175786708
Journal Mail Official
miyarta.yasa@universitasbumigora.ac.id
Editorial Address
UNIVERSITAS BUMIGORA JLN ISMAIL MARZUKI CILINAYA CAKRANEGARA
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal SASAK : Desain Visual dan Komunikasi
Published by Universitas Bumigora
ISSN : -     EISSN : 26854120     DOI : https://doi.org/10.30812/sasak
Core Subject : Education, Art,
Jurnal “SASAK” Desain Visual dan Komunikasi diterbitkan sebagai media bagi para dosen dan mahasiswa Program Studi Disain Komunikasi Visual Fakultas Teknik dan Kesehatan Universitas Bumigora, dalam publikasi ilmiah berupa karya penelitian maupun rancangan dalam bidang komunikasi visual , yang mencakup: bahasa rupa, budaya visual, desain grafis, multimedia dan sebagainya. Jurnal "SASAK" akan di terbitkan 2 (dua) kali dalam 1 tahun pada periode Genap (Mei) dan Ganjil (Nopember).
Articles 3 Documents
Search results for , issue "Vol. 5 No. 1 (2023): SASAK" : 3 Documents clear
Daun Ntal sebagai Aplikasi Material Kemasan CD Puzzle Game Aksara Bali Santosa, Ngurah Adhi; Nandaryani, Ni Wayan
Jurnal SASAK : Desain Visual dan Komunikasi Vol. 5 No. 1 (2023): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v5i1.2846

Abstract

Balinese script as the traditional script of the Balinese people is now increasingly being eroded by the times, especially in the field of education. Balinese script learning methods that are still conventional seem serious and monotonous and tend to get boring quickly. So we need learning support media that are more interesting and according to the needs of children aged 6-8 years. Utilizing the positive value of video Games and puzzle type Games, it is hoped that through the creation of Balinese script puzzle Games it can attract children's interest in learning. As a product in the form of a CD, packaging is needed that aims to protect, increase sales value and show the identity of the product inside. This study uses the method of collecting observational data, documentation and literature study. The design method used is Exploration, Improvisation and Formation of Alma Hawkins. This design produces a Balinese Script puzzle Game packaging that utilizes Ntal leaves as a media application to write information on the Game and add a Balinese identity to the packaging.
Besiru sebagai Konsep Desain Poster Pameran Art Mandalika Gunalan, Sasih; Satria, Christofer; Haryono, Haryono
Jurnal SASAK : Desain Visual dan Komunikasi Vol. 5 No. 1 (2023): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v5i1.2941

Abstract

ABSTRACTExhibitions can be one of the artistic patterns in presenting works, which are personal or individualistic. These artistic patterns can continue to be carried out by artists in strengthening their existence in the midst of the existing art field. The Mandalika art exhibition carries the theme Besiru as a representation of locality in covering various locality approaches that exist in the tribes of West Nusa Tenggara. Besiru is a social pattern that many people are starting to forget in the midst of modernization.The type of approach used is qualitative research with a naturalistic approach. Qualitative research or also known as naturalistic research. Data analysis techniques are carried out through the activities of collecting data, reducing data, classifying data, analyzing and drawing conclusions. The theoretical study used in this paper is Stuart Hall's representation theory.The conclusion of this study is that all components of design publication, work concept and exhibition management have a common thread with the exhibition theme, namely Besiru. The theme is present as a shared representation of a traditional activity that has begun to be forgotten. The relevance of the Besiru tradition as part of the Mandalika art can be found in the design of the publication and several other things. The illustration of the poster design for the Mandalika art exhibition, taken from several images done by the artists in collaborative installations and individual works. Apart from the exhibition design concept, the philosophical theme of Besiru is also implemented through a curatorial design written by the curator. Besiru's concept and philosophy also became the framework for the artists in creating three collaborative works that they worked on together.Keyword : Besiru, Design, Poster, Fine Art Exhibition
Perancangan Aplikasi Kumpulan Sholawat Berbasis Multimedia Majelis Ta’lim As Salam Masbagik fatimatuzzahra, fatimatuzzahra; Hammad, Rifqi; Anas, Andi Sofyan; Azkari, Adzan Naufal
Jurnal SASAK : Desain Visual dan Komunikasi Vol. 5 No. 1 (2023): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v5i1.3027

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi multimedia yang memudahkan jamaah dan masyarakat dalam mengamalkan ibadah sunnah, khususnya pembacaan Sholawat dan Maulid Addiya'ulami, tanpa mengabaikan ibadah wajib. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle, yang terdiri dari enam tahap: konsep, perancangan, pengumpulan bahan, pembuatan, pengujian, dan distribusi.Konsep pengembangan aplikasi ini mencakup identifikasi audiens, aturan dasar perancangan, dan spesifikasi arsitektur program. Tahap perancangan meliputi spesifikasi gaya, tampilan, dan kebutuhan materi. Selanjutnya, tahap pengumpulan bahan dilakukan untuk mengumpulkan semua materi yang dibutuhkan. Tahap pembuatan melibatkan rangkaian materi yang dirangkai berdasarkan desain dari storyboard dan struktur navigasi. Tahap pengujian dilakukan untuk memeriksa kesalahan setelah tahap pembuatan selesai. Tahap distribusi melibatkan implementasi aplikasi dan evaluasi. Hasil penelitian ini mencakup pemahaman tentang konsep Sholawat, jenis-jenis Sholawat, dan penggunaan bahasa pemrograman C# dalam pembuatan aplikasi. Pembahasan hasil penelitian didukung oleh kajian pustaka yang relevan. Selanjutnya, konsep aplikasi Sholawat ini dijelaskan dengan tujuan meningkatkan perkembangan Majelis Taklim dan Sholawat Assalam melalui aplikasi yang dapat diakses melalui perangkat smartphone Android.

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