cover
Contact Name
Edi Sutoyo
Contact Email
edisutoyo53@gmail.com
Phone
+6281381694837
Journal Mail Official
edisutoyo53@gmail.com
Editorial Address
Indonesian Scientific Journal (Jurnal Ilmiah Indonesia) Jl. Pasar Atas No 3, Kompleks Setramas Kota Cimahi, Bandung
Location
Unknown,
Unknown
INDONESIA
Bulletin of Computer Science and Electrical Engineering (BCSEE)
ISSN : -     EISSN : 27227324     DOI : https://doi.org/10.25008/bcsee
Bulletin of Computer Science and Electrical Engineering (BCSEE) is a biannually peer-reviewed open access journal that covers the leading edge subjects and matters in the computer science, information systems and electrical engineering disciplines. The Journal stresses on academic excellence, research rigidity, knowledge distribution, and reciprocated scholarly efforts in order to endorse theoretical, experimental and practical research at national and international levels. The BCEE publishes research articles, review articles, short communications, letters, and technical notes that meet the broad-spectrum criteria of scientific excellence in the following research areas (but not limited to): Computer Science and Engineering Electronics and Communication Engineering Electrical and Electronics Engineering and Technology Information Technology Computer Applications Bioinformatics Instrumentation and Control Engineering Medical Electronics Engineering Mobile and Pervasive Computing Software Engineering VLSI Design Optical Communication Multimedia Technology Biomedical Engineering Communication and Networking Digital Signal Processing Biometrics and Cyber Security Embedded System Technologies Power Electronics and Drives Power Systems Engineering Electrical Drives and Embedded Control Big Data Analytics and Cloud Computing Computer Networks Engineering Database Technologies Robotics and Artificial Intelligence Techniques Soft Computing Techniques Ad-hoc and Sensor Networks Parallel, Distributed and Grid Computing Data Warehousing and Data Mining Machine Learning Algorithms Image, Signal and Video Processing Mobile Computing and Application Development Wireless Technologies Web Technologies Wind, Solar, and Renewable Energy Ubiquitous Computing and Embedded Systems U And E-service, Science and Technology System Security and Security Technologies Software Testing & Analysis Integrated Circuits & Systems Radio Frequency (RF), Microwave, An Millimeter-Wave Circuits Remote Sensing and Space Systems Space Plasma Electro-Dynamics Wave Propagation Social Networking and Analysis Hardware Engineering Computer Architecture and Organization Electrical Machines XML Web Services Electromagnetic Materials for RF and Microwave Applications Antennas Open Source Technologies in Operating System Enterprise Computing Information Security Bio-Inspired Computing Computer Science Applications Nano-Electro-Mechanical System Internet of Things (IoT) Photonics and Optoelectronics Information Engineering Cryptography and Network Security MEMS and Microsystems Solid-State Devices and Nanotechnology Computer Vision Electromagnetics & Acoustics Channel Coding Theory and Applications Energy Systems Digital Signal Processing Control, Intelligent Systems Design, Modeling, and Analysis (DMA) Integrated Circuits Micro/Nano Electro Mechanical Systems (MEMS) Physical Electronics Signal Processing Human-Computer Interaction (HCI) Information Storage Management Compiler Design Invisible Computing Biotechnology Fuzzy Logic and rough set theory E-Commerce Evolutionary algorithm Knowledge Management Artificial Neural Networks (ANNs) Simulation Techniques Solid-State Device Modelling and Simulation Analysis and Design of Analog Integrated Circuits Programming Languages Graphics and Visualization Computational Biology 3D Modelling and Rendering Audio Video Broad Casting Systems Nano-Scale Transistors Analog and Mixed Mode VLSI Design Genetic Algorithms and its Applications Particle Swarm Optimization Ant Colony Optimization Any other relevant topics.....
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2021): December 2021 - Bulletin of Computer Science and Electrical Engineering" : 5 Documents clear
Modification of the Automatic Control System for Arduino ATmega 328P-Based Water Gallon Cleaner Kharisma Ramadhan; Lutfi Hinda Mukti; M. Raghib Alashbahanni Mahfudz; Muhammad Dafa Dezan Rezaputra; M. Taufiqul Hafizh
Bulletin of Computer Science and Electrical Engineering Vol. 2 No. 2 (2021): December 2021 - Bulletin of Computer Science and Electrical Engineering
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/bcsee.v2i2.1131

Abstract

Humans are living things that have 60 trillion cells to build the body, each cell of the human body contains 70% more water. Humans need water that is suitable for consumption. Water that is fit for consumption is water that has been processed or without processing that has met the requirements and can be drunk immediately. Various factors can cause water quality to decline, one of which is a water container in the form of gallons of water. From the results of a survey of students, 69.2% of students stated that drinking water on campus was not adequate. Meanwhile, 16.9% stated that it was not suitable and 13.8% of the other students stated that drinking water was suitable for consumption. So that the control system is modified on the existing devices so that they can work more effectively and efficiently. Furthermore, the research data was taken using quantitative data analysis techniques with descriptive statistics and the calculation of the average relative error. In the resulting data, the relative error value of the working time variable is 0.51% and 17.2% of the variable delay. And the relative variable error value is 18.3%. For the level of particle content in water in gallon 1 an average of 54 mg / L with an average temperature of 27.44 ° C and in gallon 2 of 52.6 mg / L with an average temperature of 28 ° C.
Decision Support System for Receiving Waste Retribution at the Housing and Sanitation Services Uses the Naïve Bayes Algorithm Rachmat Rachmat; Abdul Ibrahim
Bulletin of Computer Science and Electrical Engineering Vol. 2 No. 2 (2021): December 2021 - Bulletin of Computer Science and Electrical Engineering
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/bcsee.v2i1.1137

Abstract

The Department of Settlements and Cleanliness of Pangkep Regency is tasked with maintaining the cleanliness and comfort of Pangkep Regency so that Pangkep City becomes a clean and beautiful city. Duties and responsibilities are on the Department of Settlements and Sanitation to jointly maintain the city of Pangkep so that it remains clean and beautiful. The waste generated by the community can generate retribution for Pangkep Regency which will later be managed into the Pangkep Regency APBD every year, so far the Settlement Service is and the cleanliness of Pangkep Regency in taking waste retribution is still used in traditional ways by using a semicomputer or manual system. So that the receipt of waste retribution is prone to being diverted by irresponsible people, therefore the writer tries to create a system which later can control waste retribution. admin. With a computerized system using a visual basic application program and using the Naïve Bayes algorithm with an accuracy of 77, 50% where later employees in charge of transporting waste from households, restaurants, hospitals and markets are in accordance with the costs set by the community and government, in this case the Department Settlement and Cleanliness of Pangkep Regency. The employee in charge will distribute tickets to every household, restaurant, hospital and market every day so that how many tickets are carried by the employee will be calculated the remaining tickets multiplied by the ticket price based on the color of the tickets that have been determined by the Pangkep District Office of Settlement and Sanitation.
Temperature Monitoring System using Arduino Uno and Smartphone Application Arnawan Hasibuan; Kartika; Ahmada Qodri; Muzair Isa
Bulletin of Computer Science and Electrical Engineering Vol. 2 No. 2 (2021): December 2021 - Bulletin of Computer Science and Electrical Engineering
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/bcsee.v2i2.1139

Abstract

This study discusses about temperature monitoring system in the goat pen via smartphone. In addition to monitoring, temperature control is also needed to maintain temperature conditions in the goat pen. This system is useful so that goat cultivation produces well by getting a healthy temperature during its growing period. Manual monitoring is time-consuming, so a more practical monitoring application is required. This monitoring application is built using Internet of Things (IoT) technology so that it can be monitored remotely. The temperature data is taken from the DHT22 temperature sensor which is collected on a microcontroller which is then sent to the internet wirelessly. To control the temperature in the goat pen using an SSR relay. Based on the results of this study, the application of temperature monitoring in the goat pen via smartphone with the Internet of Things (IoT) is able to read the temperature value in the goat pen and can adjust the SSR to turn on and turn off the heating element remotely using a smartphone.
Design and Implementation of SDN IP Based on Open Network Operating System and Border Gateway Protocol I Putu Agus Eka Pratama
Bulletin of Computer Science and Electrical Engineering Vol. 2 No. 2 (2021): December 2021 - Bulletin of Computer Science and Electrical Engineering
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/bcsee.v2i2.1145

Abstract

The development of computer network technology in the form of Software Defined Networking (SDN), provides many facilities for users to be able to develop network control applications, which can separate the data plane function from the control plane. The existence of this separation on routers and switches makes it easy for developers to centrally develop software and devices according to what is needed by users. However, there were obstacles to implementing SDN on IP networks in a short time. For this reason, it is necessary to implement SDN in stages by adding SDN to the existing IP network in the form of SDN IP, so that SDN can be connected and exchange routing information autonomously. This study focuses on the design and implementation of SDN IP using the Open Network Operating System (ONOS) on the Border Gateway Protocol (BGP). The results show that the design and implementation of SDN IP based on ONOS and BGP can be done well, where SDN can connect and exchange routing information with the Autonomous System (AS) native BGP-based network. Key word(s): Autonomous System (AS) Border Gateway Protocol (BGP) Open Network Operating System (ONOS) Software-Defined Networking (SDN) SDN IP
Comparison Analysis of Breadth First Search and Depth Limited Search Algorithms in Sudoku Game Tirsa Ninia Lina; Matheus Supriyanto Rumetna
Bulletin of Computer Science and Electrical Engineering Vol. 2 No. 2 (2021): December 2021 - Bulletin of Computer Science and Electrical Engineering
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25008/bcsee.v2i2.1146

Abstract

Sudoku is a game that sharpens the brain and is very well known. But the problem faced in this condition is how we can find a solution for the completion of this game. Problems with the Sudoku game can be solved by using the concept of Artificial Intelligence (AI). Some of the algorithms that can be used are the Breadth First Search (BFS) and Depth Limited Search (DLS) algorithms. The purpose of this research is to find a solution for Sudoku and make a comparative analysis of the search results of the two algorithms. The results obtained are application design in the form of a simulation of the completion of the Sudoku game problem with two algorithms. And it has been proven from the two algorithms that DLS is more efficient and faster than BFS. While BFS itself has advantages, in terms of a more structured and systematic search system that is able to find all possible numbers in each box. In this case, if a Sudoku question has more than one answer, then BFS will find it.

Page 1 of 1 | Total Record : 5