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Nusantara Science and Technology Proceedings
Published by Future Science
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Articles 20 Documents
Search results for , issue "The 14th Annual International Symposium of Foreign Language Learning" : 20 Documents clear
Anima Chatbot: A Media for New University Students to Get Idea for Speaking Suciati; Azizah Maulina Erzad
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3801

Abstract

This study aims to explain the implementation, the advantages, and the challenges of using chatbot applications for learning writing. It was a qualitative research method. For collecting the data, the writers used questionnaires, observation, and documentation techniques. The research participants were 35 students of the English Education Department of Institut Agama Islam Negeri Kudus, Indonesia. The documentation of their chat with Anima was observed. The results showed that (1) the implementation of Anima Chatbot in class was under the lecturer’s guidance; (2) the advantages of Anima are finding the idea for speaking, learning vocabulary and grammar; saving time, and increasing their activeness; (3) and the students’ challenges when they used Anima chatbot are the lack of vocabularies, grammar mastery, and the duration because the chatbot can response the chat so fast. The students are expected to be intensive to use Anima chatbot so that they can get more idea for supporting their spoken communication.
Animals of Nusantara: Virtual Reality-Based English Learning Materials for Secondary Students Made Hery Santosa; I Dewa Ayu Ogik Vira Juspita Banjar
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3802

Abstract

Virtual Reality (VR) has come to a point for more authentic learning as it provides opportunities for learners to visit various places or objects they cannot physically see and do because of school and home boundaries. A preliminary observation and interview were conducted to disclose the teachers’ views on the use of the previously released Animals of Nusantara (AoN) VR application implemented in public and private schools in North Bali, Indonesia. They admitted to be somewhat familiar with the application after several trial attempts. Despite the positive learning supports, the teachers also faced problems in implementing this authentic learning media in the English instruction in the metaverse era. This situation led to the development of VR for English Learning handbook to fulfill teachers’ queries on adequate information about authentic media, tutorials on using AoN VR application, and meaningful learning activity ideas. ADDIE model was employed as the research design. Instruments used include an interview guide, a checklist, and expert judgments’ evaluation sheet. All gathered data were analyzed qualitatively and quantitatively. It was found that this handbook is as excellent media to assist teachers in teaching English in secondary school level, meaning that the book can be one potential learning resource for English instruction in the metaverse era. It is suggested that the teachers to utilize this handbook to implement authentic learning in the class projects while delving into interesting information provided by the VR application.
BRIX: A Gamified Application-Based Platform in German Language Learning for Beginners Desti Nur Aini; Ibrahim Asmorodina; Erin Alida Damayanti
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3803

Abstract

The landscape of foreign language learning has transformed due to technological advancements and innovative approaches. Among the noteworthy approaches is the integration of game elements, or gamification. Gamification has demonstrated its ability to enhance motivation, engagement, and learning outcomes across various contexts. In the realm of beginner-level German language instruction, the utilization of a gamified application-based platform presents itself as an innovative and effective method. This study is a development study that incorporates gamification elements in German language learning for beginners through an app-based platform called "BRIX". The research methodology comprises several stages, including needs analysis, design, development, implementation, limited trials, and evaluation. Data collection involves language proficiency tests, surveys, and observations of user interactions with the platform. The findings of the study indicate that the utilization of the BRIX platform has a positive impact on the process of learning the German language. Individuals utilizing the BRIX platform tend to demonstrate improvement in understanding grammatical structures, enriching vocabulary skills, and enhancing communication abilities for everyday situations. Additionally, the levels of engagement and motivation among participants are proven to be higher when compared to conventional teaching methods. Several recommendations emerge as valuable guidelines for future research include developing an advanced version. These include the development of an advanced version of the BRIX platform with enhanced interactive features, adjustable difficulty levels, and social integration for user interaction. Furthermore, adapting the BRIX platform for other subjects could provide insights into the effectiveness of gamification across various educational domains.
ChatGPT: Empowering Self-Directed Writing Through Mind Mapping and Ai-Assisted Composition Lasma Dwina
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3804

Abstract

Since the beginning of 2020, the pandemic has prompted senior high school students to embark on a self-directed learning journey, adapting to the demands of remote education. In contrast to traditional learning environments, where teachers use an autocratic manner in the classroom, learners play an autonomous role in self-directed learning. This condition has revealed serious problems with English writing skills. This research described the process of mind mapping and ChatGPT for self-directed writing for senior high school students. The method of analyzing data in this research is by using three steps of qualitative analysis including data reduction, data display, and conclusion. Based on the research design, the researcher conducted the research by employing preliminary research and data collection followed by identifying recurring themes in observation, depth-in interviews, and survey responses. The researcher categorized themes related to self-monitoring, self-management, and motivational variables. Finally, it was followed by interpretation data It revealed that when properly taught, mind mapping provided a visual framework that motivated students to combine concepts and recognize connections. Combining these technologies may enable students to improve their compositions' coherence and writing skill quality. The combination of pedagogical techniques with AI technology has the potential to improve students' capacity for independent thought organization and effective communication, which is in line with the objectives of the changing educational landscape.
Critical Thinking Skills Integrated in English Language Materials in Vocational School Hanip Pujiati; Alvin Harya Putra; Aprillia Anggraani
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3805

Abstract

This paper presents the results of a study aiming to investigate the critical thinking skill integration in English learning materials involving three Vocational State Schools in Jakarta, Indonesia. The study used the content analysis method by Klaus Krippendorff's to examine textual, visual, or multimedia materials. It involves categorizing, coding, and analyzing content to uncover critical thinking indicators. The steps are to choose a representative sample of the learning materials to be analyzed, create the indicators of each element of critical thinking skills, and analyze the selected content by systematically categorizing and coding data based on the established criteria to identify critical thinking indicators, The data analysis procedures were data reduction, data presentation, and conclusion or drawing a verification after analyzing all the data which have completed aspects of English learning materials. The results show that all critical thinking skills elements are integrated into English learning materials and the most frequent indicator is the “interpretation”. The Critical thinking indicators in learning materials are interpretation denotes the highest grade, succeeded by Explanation, Self-regulation, Analysis, Inference, and Evaluation. It is recommended that teachers are advised to design adaptable English learning materials suited to specific majors and prompt the students to think critically through English learning materials.
Developing a Mobile Reading Comprehension Test for Junior High School Students by Using Ispring-Suite Muttahida
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3806

Abstract

Online assessment has been largely used by EFL teachers in assessing students’ reading comprehension skills. However, since not all schools are equipped with a good internet connection, a mobile test can be a solution. This paper aims to develop a mobile reading comprehension test for junior high school students by using iSpring-Suite. This mobile reading comprehension test can be used in online and offline settings. This paper employed a Research and Development (R&D) method which includes some stages, namely: Planning, Designing, and Development. The stages of test development were also designed using a criterion of the good test, such as practicality, validity, and reliability. The pilot testing was conducted in SMP N 1 Mauponggo Satap and twenty-four grade 8 students took the test. The teachers can directly set answer key and take the students’ score in using iSpring-Suite, so it was practical and effective to use. The validity score for all question items was between 0.6 and 0.8 which means that the items are in good categories or valid. Meanwhile, the realibility test result showed that the test items have a very high reliability with the Cronbarch Alpha value 0.613 or more than 0.6 which indicated that the items were reliable. It can be concluded that this mobile reading comprehension test has a high possibility to use. Due to its limitation, the next researcher can design the test with a larger scale with more participants to gain more valid and reliable result.
Digitized Teaching Strategy (DigiTS) in Improving the Language Performance on Basic Figures of Speech Marvin John C. Corpuz
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3807

Abstract

Digitized learning materials offer students meaningful classroom learning experiences that may actively engage the students in the learning process toward holistic development. Hence, this action research aimed to determine the effectiveness of the Digitized Teaching Strategy (DigiTS) in improving the English language performance of Grade 8 students in Gen. Tiburcio de Leon National High School using researcher-made tests and group discussions. Participants were 60 Grade 8 students divided into two groups-the control group who received the traditional method of teaching and the experimental group who were exposed to the Digitized Teaching Strategy. The study employed a mixed method research design which included pre-test, post-test, and Focus Group Discussion. Data were analyzed quantitatively using appropriate statistical treatment and qualitatively through coding and categorizing. Findings of quantitative data analysis revealed that both the traditional way of teaching and Digitized Teaching Strategy (DigiTS) improved the English language performance of the students as shown by the mean scores during pre-test and post-test. However, the performance of the experimental group had no significant difference to the performance of the control group based on the statistical computation. On the other hand, qualitative data analysis had identified three recurring themes- development of basic language skills, motivation for positive learning engagement, and teachers’ involvement in learning. Though participants agreed that DigiTS was an engaging way of teaching and learning that could develop their English macro skills, students believed that teachers’ in-depth discussion is necessary to ensure mastery of the lesson. The study recommends that teachers in different disciplines must familiarize the process of crafting potential materials to cater 21st century learners’ needs. The Digitized Teaching Strategy (DigiTS) can also be used to aid teachers on lesson delivery to ease their teaching tasks without compromising the quality.
Gamification Through Genially Enhanced Generation Alpha in-Class Chinese Language Learning Engagement Sean Patrick Kang; Mochammad Aozora Isya’ Alghifari
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3808

Abstract

The 21st Century symbolises rapid digitalisation since The Industrial Revolution (IR) 4.0., remote learning during the pandemic, and innovations towards Society 5.0. China’s initiatives in economic development projects around the world impact the higher demand for learning Mandarin. The researchers acknowledged the importance of invigorating Mandarin language learning in light of the 21st century needs. The Chinese as a Foreign Language (CFL) students are Generation Alpha (Gen-A) as digital natives with full digital exposure since early childhood. Further, they have shorter attention spans and prefer learning interactively in chunks. The researcher realises the urgency for maintaining an engaging yet effective lesson with gamification and the importance of learning engagement in developing students’ linguistic skills. This qualitative study investigates the enhancement of learning engagement of grade 1 CFL students through the implementation of Genially as the gamification approach. The researchers and parallel teachers periodically noted phenomena during the implementation with field notes. Then, compile and analyse the notes with thematic analysis. The researchers discovered impressive outcomes in students who were behaviourally, affectively, and cognitively engaged. They proactively inquired about the lesson which showed higher curiosity and engagement levels. They exhibited excitement and motivation by voluntarily raising their hands to give responses. Overall, implementing Genially on Gen-A CFL students enhances greater learning engagement in three aspects. The researchers believe this study can be the vantage point for future research and development in foreign language learning other than English.
Kresno Website: Development of BIPA Speaking Materials for Intermediate Level Arif Fadillah; Nia Budiana; Machrus Abadi
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3809

Abstract

This study aims to develop a media website kresno.id, for learning the speaking skills of BIPA students at Brawijaya University. The development of the Kresno.id website is based on learning to speak, which is still limited to textbooks as teaching materials and WhatsApp as a medium for practicing speaking online. However, the ability to speak has a vital role in the success of learning. In addition, the Kresno. id website media combines cultural elements. This research is a development research using the adapted Borg and Gall model. The resulting product is a Kresno.id website, which includes general website information, instructions for use, reasons for choosing the Kresno website, materials, dictionaries, speaking exercises, text-related information, video viewing, developer addresses, developer social media, and contacts. The data in this study were obtained from interviews with BIPA teachers, validation test results, and product trial results. The results of this study show (1) media expert validation gets a percentage of 99.16% with a perfect category, (2) material expert validation gets a percentage of 91% with a perfect category, and (3) linguist validation gets 96.15% with a perfect category. Good, (4) the final validation of expert practitioners obtained 85.66% in the perfect category. Based on the validation of the kresno.id website, it can be tested in a limited and broadway. The results of the wide trial show an average percentage of 88.36% with a perfect category. Implementing the Kresno.id website yielded an average score of 92 during the extensive trial.
Using ADDIE Approach to Design English Language Teaching Material for Islamic Economics Riska; Misbah Fikrianto; Muhammad Yaumi
Nusantara Science and Technology Proceedings The 14th Annual International Symposium of Foreign Language Learning
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2024.3810

Abstract

This study aimed at producing English language module for the Islamic economics buy using ADDIE approach. In collecting data, the researchers used two instruments that consisted of an interview and an evaluation checklist. In this study, data collection procedures included analyzing the students’ needs through the result of previous research and the result of interview that discussed need analysis of English for Islamic Economics department, designing syllabus and prototype material 1, developing English materials and evaluating or validating the materials by experts. The result indicated that the students of Islamic Economic department need English instructional material that integrated with English skills and contains material about Islamic Economics, such as income distribution and consumption. Based on the result of expert evaluation, it determined that the syllabus and each part of the material in the module had been well developed and following the students’ needs, and the product can be used as a guide for learning English in Islamic Economics department.

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