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Contact Name
Dr. Romi Siswanto, M.Si
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ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
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Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 30 Documents
Search results for , issue "Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar" : 30 Documents clear
Eksplorasi Penelaran Spasial pada Konstruk Rotasi Mental dengan Media Google SketchUp Khairul Akbar
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.203

Abstract

This study aimed to describe students’ spatial thinking in the mental rotation mental rotation construct before and after exploring Google SketchUp media. This study is a qualitative approach and case study methods. Each participants was selected by two students with high, medium, and low mathematical abilities respectively. The instruments were written tests of mental rotation construct and interview guidelines. The research procedures were: (1) students worked on pre-test ; (2) initial interview; (3) students explored rotations activities with Google SketchUp; (4) student  worked on post-test; (5) final interview. Results of the pre-test  and initial interviews showed that students struggled to employ spatial reasoning in mental rotation construct for the cube rotation in all directions. The results of the post-test and the final interview showed that these six students were able to employ spatial reasoning in  mental rotation construct for all indicators. Thus it is concluded that the use of Google SketchUp media can change the way of thinking of mental rotation constructs of spatial thinking.
Bingkai Pecahan Berbasis MIKIR untuk Meningkatkan Aktivitas Belajar dan Pemahaman Konsep Penjumlahan Pecahan di Sekolah Dasar Budiyanto Budiyanto
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.219

Abstract

The understanding of the concept of adding fractions of grade V SD Negeri Padike II students is low and has not reached the KKM (Minimum Completeness Criteria) that has been set by the school. It can be seen from the number of students as many as 23 people, who have fulfilled the KKM as many as 8 people (34.78%), while 15 people (65.22%) do not meet. This is because during learning, students are not actively involved, starting from experiencing, interacting, communicating, being inspired, and reflecting. So that props are needed that can help them so that they active in the learning process and improve the understanding of the concept of adding fractions. The purpose of this study was to describe the increase in learning activities and understanding of the concept of adding fractions to fifth-grade students of SD Negeri Padike II, Sumenep Regency. This research uses classroom action research methods that aim to improve the quality of learning by describing learning activities and understanding the concept of adding fractions for students through quantitative and qualitative data. The results obtained after applying the MIKIR (Mengalami, Interaksi, Komunikasi, Inspirasi, Refleksi) of students who did not complete were only 4 (17%) and 19 (83%) who completed or exceeded the KKM.
Pengembangan Media Crossword Puzzle Berbasis HOTS pada Pembelajaran Tematik Elisabet Dyah Kusuma
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.223

Abstract

The development of hots-based Crossword puzzle media in thematic learning aims to improve critical thinking skills in elementary school students, so that there will be an increase in students' critical thinking skills and an increase in student learning outcomes at SD Negeri Gadingan 02, Mojolaban District, Sukoharjo Regency. This innovation is developed by applying research and development methods. The results obtained show that the percentage of student learning outcomes has increased, from before the use of HOTS-Based Crossword Puzzle media was obtained an average of 50.02%, then increased during trial 1 to 56.18% and increased in trial 2 to 78, 75%. The conclusion obtained on the achievement of the increase that occurs due to the use of hots-based Crossword puzzle media is that the activeness of students in using HOTS-based Crossword puzzle media is a step in increasing critical thinking skills of thematic learning.
Implementasi Learning Management System (LMS) Melalui Website dan E-Learning untuk Meningkatkan Keterampilan Pendidik Miswadi Warsono
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.224

Abstract

The problem of this research is "How the implementation of the Learning Management System (LMS) through the Website and E-Learning to improve the teachers skill in Distance Learning (PJJ) at Sekolah Menengah Pertama Negeri 4 Bobotsari in the first semester of the 2020/2021 academic year?". The subjects of this research were all the teachers of Sekolah Menengah Pertama Negeri 4 Bobotsari totaling 18 people consist of 5 boys and 13 girls.  Type of the research used is the School Action Research (PTS) with a qualitative approach. The research data got from the teacher's skill data in two cycles. Teacher skill data were collected from direct observation in e-learning in each cycle. The percentage results of teachers' skill on the first cycle were 62% and the second cycle was 71%. There was an increase of 9% of teachers skill.
Desain Didaktis Penjumlahan dan Pengurangan Pecahan Campuran di Sekolah Dasar Irfan Fauzi; Ririn Arini
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.225

Abstract

This research was motivated by the students' learning obstacle in understanding the addition and subtraction of mixed fractions. So this research aims to develop a didactic design on the addition and subtraction of mixed fractions in grade 5 elementary schools based on student learning trajectories and can improve students' learning obstacles on addition and subtraction of mixed fractions. This research used the Didactical Design Research (DDR) method in one of the elementary schools in Bandung, with the subjects being 30 students in grade 5 and 29 students in grade 6. The data collection techniques used tests, interview, document analysis, focus group discussion (FGD), and observation. The results of this research indicated that the Didactic Design has a positive impact on student understanding and reduces the students' learning obstacles which are ontogenic, epistemological and didactical on the addition and subtraction of mixed fractions. Then, the average score of the students after the didactic design implementation was 75.3. This research is expected to be a reference for teachers in developing didactic designs for learning mathematics, especially fraction material in elementary schools using Didactical Design Research (DDR).
Pengembangan Modul Etnomatematika Berbasis Budaya Dayak dalam Pembelajaran Matematika dengan Pendekatan Joyfull Learning Niken Eka Priyani
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.226

Abstract

The conditions of the Covid-19 pandemic caused learning to change to once a week, limited teaching materials at SDN 29 Idai, and a decrease in the values of preserving Dayak culture in Idai village. Through the integration of the concepts of mathematics and culture, this study aims to develop an ethnomathematics module based on the Dayak culture in mathematics learning with a joyful learning approach. This research is a research development or Research and Development (R & D) with a research method using the Hanafin & Peck development model which focuses on solving problems of quality constraints and development complexity which consists of three stages, namely; 1) needs assessment; 2) the design stage, and 3) development and evaluation. The data collection technique used observation, interview, and ethnomathematics module validation sheets which were filled in by two reviewers, while module trials were conducted in grade 4 SDN 29 Idai. The results showed that the ethnomathematics module based on the Dayak culture with a joyful learning approach got good results so that it could be used to teach math concepts to grade 4 students at SDN 29 Idai.
Penggunaan Sim-Rosi Berbasis PjBL dan Steam untuk Meningkatkan Keterampilan Abad 21 Bagi Peserta Didik Sekolah Dasar AH Burhanudin
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.231

Abstract

Teachers as the spearhead of education who are directly related to students are expected to be able to provide positive content in fostering the characteristics of 21st century learning, in the form of: critical thinking, problem solving, collaboration, and communication (4C). The purpose of these activities is to be able to equip and foster creativity, productivity, and to prepare students for the progress of the 21st century. Based on preliminary observations, it is known that learning triggers the growth of 21st century characteristics (4C) in grade 3 students of Langenharjo 2 Elementary School in the learning process. very low. Simple Rocket Design (SIM-ROSI) is a design developed as a solution to improve the quality of student learning. Developed with a 4D development research model according to Thiagarajan. Supported by the implementation of Project Based Learning (PjBl) -based learning and Engineering Science Technology Art and Math (STEAM). Development success indicators are based on observations of students' 4C activities in learning. The collected data were analyzed using descriptive analysis and statistical tests using paired sample t-test. The results of the analysis show the conclusion that SIM-ROSI based on PjBL and STEAM is very effective in increasing the 4C activities of students in thematic learning in elementary schools.
Peningkatan Hasil Belajar TIK Melalui Model Pembelajaran Think-Pair-Share Dengan Camtasia Studio Pada Siswa Wardoyo Wardoyo
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.234

Abstract

This study aims to determine objectively about the improvement of learning outcomes in Information and Communication Technology (ICT) through the Think-Pair-Share (TPS) model with Camtasia Studio in class VIII junior high school students. The method used in this research is the classroom action research method according to Mc Taggart, R and Kemmis, S which consists of 4 stages, namely planning, action, observation and reflection. The procedure is carried out in the form of a cycle that lasts two cycles with each cycle consisting of 2 meetings. Data presentation was carried out by means of quantitative analysis which was measured based on a written test conducted at the end of each cycle. The results showed that quantitatively there was an increase in ICT learning outcomes after the application of the Think-Pair-Share (TPS) model with Camtasia Studio, namely the increase in: (a) The average from cycle 1 = 83.91 to = 89.35 in the cycle 2, or there is an increase of 5.43 values; (b) The number of students who scored ≥ 75 (KKM = 75): from cycle 1 = 78.26% to 100% in cycle 2, or an increase of 21.74%. 
Teknik Mother Berbantuan Channel Youtube untuk Meningkatkan Kemampuan Siswa Menulis Konjungsi Kausalitas Nyamat Nyamat
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.251

Abstract

It is hoped that this research on learning the Mother technique assisted by YouTube channels is expected to be able to improve the skills of writing causality conjunctions in explanatory text and response texts of students of Sekolah Menengah Pertama Negeri 3 Pati, Central Java. The term Mother refers to two things, the first means mother while the second one from the acronym Model, Observation (observation), Write, Generate, Evaluate, and Revise. This research is a learning development research with the ADDIE model according to Dick and Carey (1996) including Analysis (analyzing student needs in writing causality conjunctions), Design (designing teaching materials using Mother's technique and validating teaching materials). Develop (development, namely testing the use of teaching materials), Implement (applying the Mother technique), and Evaluate (revising the writing of the causality conjunction of students' texts in the class which is the subject of research). The subjects of this study were two classes, namely class VIII A consisting of 32 students and class IX J totaling 27 students, so the overall subject of this study was 59 students. The results of this study showed 93% completed in groups and 92% completed individually.
Pengembangan Media Pembelajaran Permainan Edukatif Cari Kata Berbasis Android untuk Menstimulasi Pembelajaran HOTS Gustina Gustina
Jurnal Didaktika Pendidikan Dasar Vol 5 No 1 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i1.269

Abstract

This research is motivated by the use of learning media for educational games based on android which is still rarely found, even though it is known that 21st-century learning models of learning and learning media are unlimited, and are carried out with the help of information and communication technology. Students are required to think critically, creatively in solving problems in new situations (HOTS). This study aims to produce learning media for android-based educational word search games to stimulate HOTS learning in social studies subjects. This type of research is development research with a 4-D model. This research was conducted at Public Elementary School 54 Payakumbuh with the subject of grade VI students. The results obtained from this study are an educational game looking for words based on android, which can improve student learning outcomes. The results of the validity test of learning media by media experts, material experts, and linguists are very good results. The practicality test of the assessment media was carried out by 25 students, and the assessment by the parents of the students was very good. The test of the effectiveness of learning media shows that student learning outcomes have increased. Based on these results, it was concluded that the learning media for word search educational games were developed and could stimulate HOTS learning.

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