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Contact Name
Dr. Romi Siswanto, M.Si
Contact Email
ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
Editorial Address
Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 30 Documents
Search results for , issue "Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar" : 30 Documents clear
Penggunaan Media MBB AR dalam Meningkatkan Kemampuan Literasi dan Karakter Siswa Slow Learner Ardiyansah Yulinar Firdaus
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.354

Abstract

Each student has different characteristics, so different services are needed in optimizing their potential and minimizing their limitations, one of which is the slow learner. Slow learners are not stupid children, they are only slow in learning because of the obstacles and limitations they have. Slow learner also has potential that can be developed, so that special services are needed in learning, for example with the help of media that is in accordance with the problem at hand. For this reason, the authors are interested in developing media that can facilitate slow learner students at SD Negeri Sen Asen 1. This media development uses the ADDIE model design, namely analysis, design, development, implementation, and evaluation. The result of this development is in the form of MMB AR media based on Augmented reality which can be operated via a smartphone as an effort to facilitate the limitations of slow learner students in understanding whole number material. From the results of the validation, MBB AR media is very feasible to use and in its implementation, MBB AR media is very effective, because it can improve numeracy literacy in whole number material, can greatly improve digital literacy and is very good at increasing the character of self-confidence, discipline, and slow learner student cooperation.
Pembelajaran Blended Learning Berbasis Whatsapp dalam Pelaksanaan Ekstrakurikuler Keagamaan Pada Masa Pandemi Covid-19 Yulianto Yulianto
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.356

Abstract

Learning during the Covid-19 pandemic did not allow face-to-face implementation. The Ministry of Education and Culture issued circular number 4 of 2020 concerning home learning (belajar dari rumah/ BDR). The limitations that teachers have in mastering information technology are an obstacle in implementing bdr. lack of mobile phone facilities (gadgets) is another problem in implementing bdr. This obstacle is the main problem in implementing religious extracurricular activities. This problem is overcome by the application of WhatsApp-based blended learning. with the involvement of colleagues, the mastery of information technology for learning is increasing. teachers are not tech-savvy. Finally, the implementation of bdr in the implementation of religious extracurricular activities can run well.
Efektifitas Penggunaan Media Pembelajaran Menara Roda untuk Memberdayakan Peserta Didik Berkebutuhan Khusus Prayitno Prayitno
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.359

Abstract

Students with special needs at Tunjung 1 Public Elementary School have limited social interaction, verbal and emotional communication. Need to be trained in society to be given good opportunities, through special education services. Learning facilities that attract his attention need to be created, in order to help him socialize, play together without being disturbed, and can improve his academic achievement. For this reason, the writer created the "Wheel Tower". The goal is to empower students with special needs children with autism and improve academic achievement, especially in number patterns. These media are designed to be used jointly, and  individually. This media is in the form of stacked wheels that are arranged together, forming a flat shape (square, triangle, rectangle) from the large to the small one that resembles a tower. The shape of the tower shows a number pattern from small to large. From the learning process and results the use of "wheel towers" can empower students with special needs autistic children with regular children and can improve their academic achievement, especially in number patterns.
Penggunaan Media Google Meet dalam Meningkatkan Motivasi Belajar pada Masa Pandemi Covid-19 Ida Sri Astutik
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.368

Abstract

The purpose of this study is to describe the empowerment of learning media google meet as one of the remote learning tools that can increase the motivation of students' learning during the covid-19 pandemic. This research is a descriptive quarative research. Data collection techniques are conducted with observations, interviews, and questionnaires on the use of Google Meet media. This research was conducted in grade V of SDN Minggiran I, Kediri Regency. Data analysis techniques are performed with Milles & Huberman interactive analysis. The results showed that the application of Google Meet media in distance learning activities during the covid-19 pandemic had a positive impact on students' learning motivation. This shows that Google Meet media provides benefits for teachers and students because of the teaching and learning process that can interact directly so as to make online learning more practical and effective. This direct interaction also increases the involvement and activeness of students during online learning during the Covid-19 pandemic.
Peningkatan Kemampuan Membaca Ordinal Number dengan Menggunakan Bola-Bola Hypnotist dalam 5M Zaimatun Zaimatun
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.382

Abstract

The aims of using Hypnotist balls in 5M is to increase the students’ ordinal number reading competency and students’ activeness in the learning process. Hypnotist balls is a hypnoteaching communication medium implementation. While, 5M is a scientific approach that concists of observing, questioning, data collecting, associating, and communicating. This research uses classroom Action Research method which is designed by Stephen Kemmis dan Robyn Mc. Taggart that is acted in two cycles. Each cycle concists of planning, acting, observing, and reflecting. The result of the research shows that by using hypnotist balls, the students’ ordinal numbers reading increases 38,35%. The students’ learning activeness also increases 17.24%. Hypnotist balls in 5M helps the students’ learning process very much.
Peningkatan Kemampuan Berpikir Kritis dan Hasil Belajar Peserta Didik Melalui Model Pembelajaran Discovery Learning Siti Luthfah Ridwan
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.201

Abstract

Meaningful learning is learning that takes the side of students and makes students as the main actors who are active with their friends identifying problems, looking for solutions and concluding and actively communicating in learning activities. Activities like this can be done by implementing the Discovery Learning model. The purpose of this study was to improve critical thinking skills and student learning outcomes in the classification of living things. This research is a Classroom Action Research model of Kemmis and Taggart through four stages, namely planning, implementing, observing, and reflecting which were carried out in two cycles and each cycle carried out three meetings. The results of the data analysis showed that the percentage of students who achieved the critical thinking indicator was 14 students (56.00%), 17 students (68.00%) who achieved the knowledge competency learning outcomes. Whereas in Cycle 2, there were 22 students (88.00%) who reached the critical thinking ability indicator, and 21 students (84.00%) who reached the learning outcome indicator. From the results of these studies it can be concluded that the Discovery Learning learning model can improve critical thinking skills and learning outcomes of students.
Meningkatkan Kemampuan Berlari, Melempar, dan Menangkap Bola Melalui Permainan Tic Tac Toe Ball di Sekolah Dasar Irvan Nur Nugroho
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.230

Abstract

The learning outcomes of fourth grade students of SDN Karangtengah III for the 2019/2020 academic year, the material for small ball games (kasti) including the basic movements of running, throwing and catching the ball is still low. The results showed an increase in learning outcomes of the basic motion of running, throwing and catching the ball after using the tic tac toe ball game. The result of the improvement is that through the tic tac toe ball game, students who get learning outcomes meet the minimum completeness criteria for grade IV is 77, in the initial condition there are only six children or about 26%. After the implementation of learning using the tic tac toe ball game, students who succeeded in achieving the minimum completeness criteria 77 increased to 21 students or about 91%. The conclusion of this research is that the tic tac toe ball game can improve the learning outcomes of the basic movements of running, throwing, and catching the ball for fourth grade students of SDN Karangtengah III in the 2019/2020 academic year.
Antusiasme Belajar Siswa terhadap Pembelajaran Digital Berbasis BCS-App pada Masa Pandemi COVID-19 Dian Khoirul Huda
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.237

Abstract

The 21st century requires human to be able to take advantage of technology, including in education. The COVID-19 pandemic is also pushing education to change from classic learning to distance learning utilizing digital technology. This matter encourages teachers to carry out a learning innovation by creating learning media that is able to encourage students to be more enthusiasm about long distance learning. The digital learning media of innovation in this research can be increase student’s enthusiasm for learning in class 8.1 of Sekolah Menengah Pertama Negeri 2 Praya Barat Daya. The method used in this research is Research and Development (R&D) with testing using media validation instrument, enthusiasm observation instrument and test questions instrument given to students. Obtained in average value of the media validation results of 88.33 with very good criteria, thus it can be said that the digital learning media of innovation in this research is suitable for use in learning. The results of the observation showed that the student’s enthusiasm for learning had increased, in first learning obtained an average score of 54.12 increased at the second learning to 84.70%. Learning outcomes also increased, in first learning the average score of students was 67.06 with classical completeness of 52.94% increased in second learning the average score of students became 83.76 with classical completeness of 88.24%.
Pengembangan Media Wheelsmatik untuk Meningkatkan Pemahaman Konsep Perhitungan Zakat di Sekolah Dasar Anhar Anhar
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.272

Abstract

Pembelajaran Pendidikan Agama Islam dan Budi Pekerti terdapat materi zakat yang menuntut siswa memahami konsep matematis, karena siswa harus mampu menentukan kadar zakat dengan nominal jutaan. Konsep matematis harus dipahami secara mudah dan efektif dalam pembelajaran. Pengembangan media Wheelsmatik dirancang untuk meningkatkan pemahaman konsep matematis pada materi zakat, agar terjadi penguatan konsep matematis dan peningkatan hasil belajar siswa khususnya di Sekolah Dasar Negeri 1 Jatisari, Sambi, Boyolali. Inovasi ini dikembangkan dengan menerapkan metode Research and Development. Hasil penelitian ini menunjukkan persentase hasil belajar siswa meningkat. Sebelum penggunaan media Wheelsmatik, rata-rata hasil belajar siswa 75.38 dan masih terdapat 6 siswa belum tuntas. Setelah menggunakan media Wheelsmatik rata-rata hasil belajar siswa meningkat menjadi 83.07 dan hanya 3 siswa belum tuntas pada percobaan pertama. Pada percobaaan kedua, rata-rata hasil belajar meningkat menjadi 86.15 dan semua siswa sudah tuntas. Kesimpulan penelitian ini adalah terdapat peningkatan pemahaman konsep matematis materi zakat dan hasil belajar siswa.
Make A Match untuk Meningkatkan Hasil Belajar Pendidikan Agama Kristen Raditya Wardhani
Jurnal Didaktika Pendidikan Dasar Vol 5 No 3 (2021): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v5i3.295

Abstract

This study aims to describe Make A Match based on dart game with paper chain to improve learning outcomes of Christian Religious Education's students at class VIII D in SMPN 13 Surakarta of Even Semester Academic Year 2019/2020. The subjects of this study were students of class VIII D SMPN 13 Surakarta in the 2019/2020, totaling 6 childresn. This research is a Classroom Action Research to improve the quality lerning in the classroom. Data was collected through observation, tests, and documentation. Data analysis was carried out to make conclusions and descriptions of the data based on the conditions as they were. The result showed that make a match based on dart game with paper chain can improve learning outcomes in the first cycle of action. The percentage of results in action cycle I and II wihich values above the KKM before action is 4 children or 66,67% becomes 3 children or 50%in action cycle I and 1 children or 16,67% in action cycle II.

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