Jurnal Didaktika Pendidikan Dasar
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
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Peningkatan Kreativitas Guru dalam Program School in the Park Melalui Metode Group-Based Flipped Classroom
Nita Isaeni
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.1013
The increase in teacher creativity in strengthening the value of students' entrepreneurial character can be seen from the planning, implementation and assessment of learning. The research was conducted on students at SMPN 4 Lembang, West Bandung Regency in the School in the Park program. This program utilizes the geographical wealth of the school environment as a learning resource in applying character values (entrepreneurship) which is integrated in the development of teaching tools by teachers and also in the preparation of school programs related to the importance of life skills for students. By using the Group based-Flipped Classroom method, intervention activities were carried out to 10 subject teachers online. Activities are divided into three, namely pre-meeting, meeting and post-meeting. At the pre-meeting, assignments were given to teachers related to the use of the Merdeka Mengajar Platform. Qualitative descriptive research was carried out in even semesters using instruments such as observation sheets, interviews and analytical documents. The results of the analysis of the data indicate that the increase in teacher creativity in implementing integrated entrepreneurial values in subjects including Mathematics, Language, Cultural Arts is illustrated in teaching tools where the selection of themes, management of learning activities, assignments and assessments are character-based. On the other hand, changes in student attitudes can be seen from the achievement of the attitude values of each class.
Pemanfaatan Aplikasi Telegram untuk Meningkatkan Kompetensi Guru dalam Pembuatan Bahan Ajar Video Menggunakan Smartphone
Mamat Mamat;
Amar Nugraha
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.1038
This study explores the use of the Telegram application to increase teacher competence in making video teaching materials using smartphones or smartphones. This study aims to improve understanding and development of technology for educators and education personnel in making teaching videos using smartphones. The subject of this case study is the Telegram group account "Technology Literacy Teacher" which has a group of 4,720 members from all over Indonesia. The method used is a qualitative approach and data is collected through participatory analysis. The researcher participates in becoming a member of the Telegram group. The results of the study found that there was an increase in the motivation and the ability of participants in making video learning materials.
Pengembangan Aplikasi Web Google Script sebagai Instrumen Assesment
Eri Teguh Kurniawan Suyatna
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.240
This research on the development of the ADDIE model uses the google apps script as an assessment instrument for learning science in grade 9 for online Reproductive System material. The limitations of features on Google Forms such as the absence of a timer, idle time and active tab checking on the browser used by students make the author want to add these features. Prior to testing, the content of the items was validated by experts and the results were all 100% valid. After the judgment of the experts about the application, namely in the category of conformity with the curriculum, a percentage of 100% was obtained. The steps for implementing the online quiz instrument are easily understood by students who are new to this application, obtaining a score of 97,5%. The ease with which students use this media obtains a percentage of 82,5%. The feasibility of the development results when applied in schools obtains a percentage of 85%. The practicality test results are (a) 82,5% for ease of application, (b) 78,75% for the navigation category, (c) 78,75% for menus, and (d) 83,13% for application excellence rating.
Pembelajaran Daring Menggunakan Simulasi PhET untuk Melatih Kemampuan Computational Thinking Peserta Didik
Satwika Trianti Ngandoh
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.288
This study aims to improve the skill of student’s SMP Negeri 14 Makassar of computational thinking on online learning using PhET simulation. This study applied classroom action research (PTK). Planning, action, observe and reflect in two cycles were employed. This study engaged grade IX students in the 2020/2021 academic year on Dynamic Electricity. The instrument that was used were observation and tests. The result showed that Computational Thinking using PhET simulation has achieved the target according to the indicators. The increasing from first cycle to second cycle was 53.84%. Therefore, it can be concluded that science studies using PhET simulation improved students' Computational Thinking.
Kajian Soal-soal dalam Buku Teks Matematika Kelas V Berdasarkan Frameworks PISA
Dewina Cahya Ningsih;
Agus Susanta
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.658
Questions, one of the content text books components, play an essential role in a learning activity. The analysis of textbook aims to determine the quality of the questions used by schools in improving Mathematical literacy skill as an essential ability students should acquire in the Mathematics learning process. This study aimed to analyze the characteristics of the questions in the Mathematic text book based on PISA frameworks. The PISA frameworks consisted of content, context, process, and cognitive level. This research used qualitative descriptive method. The subject of this research were 115 competency test questions in the Mathematic text book. The results showed that the number of questions using the PISA framework was 65 questions (56.5%). The content aspect is dominated by space and form 35 questions (53.8%). The context aspect that is often used is the scientific context with 34 questions (52.3%). The process aspect is dominated by aspects of formulating 52 questions (80%). The cognitive level of questions reaches cognitive level 3 applying with a distribution of cognitive level 1 remembering (12 questions or 18.5%), cognitive level 2 understanding (49 questions or 75.4%), and cognitive level 3 applying (4 questions or 6,1%).
Penggunaan Media Pagarbilang untuk Meningkatkan Hasil Belajar Membandingkan Pecahan Berpenyebut Beda
Istafada Istafada
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.659
The low understanding of mathematical concepts received by students will also result in low student learning outcomes in mathematics. Using the right learning media can help students learn math concepts easily. This study aims to improve student learning outcomes in the matter of comparing fractions with different denominators by using the word media. This study uses action research (action research) as much as two cycles. There are 4 stages of each cycle, namely planning, action, observation, and reflection. The results of this study indicate that the use of Pagarbilang media can improve student learning outcomes in comparing fractions with different denominators, namely an average of 79.42 becomes 85.28 and student mastery increases from 86.11% to 94.44%.
Penerapan STEAM Project Based Learning “Taman Mini Imun Booster Digital Berbasis QR Code Berbantuan 4DFrame”
Eti Herawati
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.679
The aim of this study was to improve the learning outcomes students in the material of Cubes and Blocks by implementing the STEAM Project Based Learning "Mini Immune Booster Digital Park Based on QR Code assisted 4DFrame". This Classroom Action Research (CAR) which consists of two cycles with four meetings each, was carried out in the first semester of August 2021. The subjects of this research were class VIII 8 students consisting of 5 female students and 11 female students. The data collection technique used sheets observations, project assignments, learning achievement tests, questionnaires, interviews and photos. From the results of the questionnaire, students' attitudes towards Cube and Block learning by implementing STEAM Project Based Learning assisted 4D frame are mostly good and very good. Knowledge learning outcomes have also increased. The average score of the pre-action learning outcomes test was 69.06 with achievement B study 68.75%. In cycle 1 learning achievement increased to 75% with an average learning achievement test of 75.31 and in cycle 2 learning achievement increased again to 87.5% with an average learning achievement of 81.25. In skills competency, the average project outcome increased to 78.50 in cycle one and increased again to 87.50 in cycle two.
Literasi Sains dan Digital dalam Pembelajaran IPA Melalui Window Shopping Berbantuan Flyer Maker
Muhammad Makhdum
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.718
The scientific and digital literacy of grade VIII-B students at SMP Negeri 2 Tambakboyo in science learning is still very low. The results of observations showed that students' reading interest in scientific information was very low, students had not been able to process and present the information they received well, and students lacked confidence when presenting in front of the class. To overcome this problem, the authors designed science learning with a scientific approach through window shopping assisted flyer maker aplication. The research method uses quantitative descriptive analysis. Observation results show that students' ability to find scientific information through digital devices shows a score of 2.79 (good), finding scientific information from relevant and reliable digital sources shows an average of 2.54 (good), presenting scientific information in writing shows a number 2.41 (good), and presenting scientific information verbally shows a score of 1.9 (enough).
Dampak Pembelajaran Daring di Era Pandemi Covid-19 terhadap Kompetensi Numerasi Siswa Sekolah Dasar
Irfan Fauzi;
Salma Ihsani Fhilrizki
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.722
The purpose of this research was to find out the impact of online learning in students' numeracy skills in addition and subtraction of fractions in grade 5 elementary school. This research used a quantitative approach with a pre-experimental method, and the treatment is an online learning system. The data collection technique used tests. The test given is the students' numeracy skills in addition and subtraction of fractions in grade 5 elementary school. Data analysis in this research used descriptive statistics (N-Gain) and the mean difference test (Mann-Whitney) used the SPSS Statistics 22 application. The results of this research indicate that the student's N-Gain score is 0.39. This indicates that there is an increase in numeracy scores in the moderate category, and based on the average difference test, sig. which is 0.002 smaller than 0.05 (α). Its means there is a significant increase in students' numeracy skills using online learning. Keywords: Online Learning, Numeracy, Addition and Subtraction of Fractions
Pemanfaatan Air Limbah untuk Meningkatkan Literasi Numerasi dan Kemampuan Berpikir Kreatif pada Pembelajaran Tematik
Istiqomah Aminin
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.
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DOI: 10.26811/didaktika.v6i3.724
In facing the challenges of the 21st century, Indonesia's national education pivots on three main things, namely basic literacy, competence and character quality. Numerical literacy is a basic literacy that must be developed because numeracy literacy can lead students to creative thinking skills. This study aims to improve numeracy literacy and creative thinking skills through the use of wastewater in class VI students of SDN Dinoyo 1. This study uses a qualitative approach to describe empirical facts. The design used in this research is Classroom Action Research. The data analysis of this research used descriptive qualitative analysis. The Research model’s in this study is independent Classroom Action Research. Research instruments include: observation sheets, activity sheets, and documentation. The results showed that the use of waste water can improve numeracy literacy and creative thinking skills. Based on the results of the study, suggestions for the next research are learning by using used water for ablution must pay attention to the time allocation required and learning using used waste water must be accompanied by a learning contract and strict rules.