Media Aplikom
Ruang lingkup Jurnal Media Aplikom mencakup: Algorithms and data structures Algorithm design, Analysis of algorithms, Algorithmic efficiency, Randomized algorithm, Computational geometry Applied computing E-commerce, Enterprise software, Computational mathematics, Digital art, Electronic publishing, Cyberwarfare, Electronic voting, Video games, Word processing, Operations research, Educational technolog,y Document management Artificial intelligence Natural language processing, Knowledge representation and reasoning, Computer vision, Automated planning and scheduling, Search methodology, Control method, Philosophy of artificial intelligence, Distributed artificial intelligence Computational science Bioinformatics, Car–Parrinello molecular dynamics, Cheminformatics, Chemometrics, Computational archaeology, Computational biology, Computational chemistry, Computational materials science, Computational economics, Computational electromagnetics, Computational engineering, Computational finance, Computational fluid dynamics, Computational forensics, Computational geophysics, Computational history, Computational informatics, Computational intelligence, Computational law, Computational linguistics, Computational mathematics, Computational mechanics, Computational neuroscience, Computational particle physics, Computational physics, Computational sociology, Computational statistics, Computational sustainability, Computer algebra, Computer simulation, Financial modeling, Geographic information system (GIS), High-performance computing, Machine learning, Network analysis, Neuroinformatics, Numerical linear algebra, Numerical weather prediction Computer graphics Computational geometry, Computational topology, Computer vision, Image processing, Information visualization, Scientific visualization, Animation, Rendering, Image manipulation, Graphics processing unit, Mixed reality, Virtual reality, Image compression, Solid modeling Computer security Internet security, Cyberwarfare, Computer security, Mobile security, Network security, Cryptography, Formal methods, Security services, Intrusion detection system, Hardware security, Network security, Information security, Application security Computer systems organization Computer architecture, Embedded system, Real-time computing Dependability Concurrency Concurrent computing, Parallel computing, Distributed computing, Multithreading Multiprocessing Human–computer interaction Interaction design, Social computing, Ubiquitous computing, Visualization Accessibility Information systems Database management system, Information storage systems, Enterprise information system, Social information systems, Geographic information system, Decision support system, Process control system, Multimedia information system, Data mining, Digital library, Computing platform, Digital marketing, World Wide Web Information retrieval Machine learning Applied machine learning, Artificial neural networks, Bayesian networks, Classification algorithms, Cluster analysis, Computational learning theory, Artificial intelligence conferences, Signal processing conferences, Data mining and machine learning software, Datasets in machine learning, Deep learning, Dimension reduction, Ensemble learning, Evolutionary algorithms, Genetic programming,,Inductive logic programming, Kernel methods for machine learning,Latent variable models,,Learning in computer vision,,Log-linear models,Loss functions,,Machine learning algorithms, Machine learning portal,,Machine learning task, Markov models,ntology learning (computer science), Machine learning researchers,,Semisupervised learning, Statistical natural language processing,Structured prediction Mathematics of computing Discrete mathematics, Probability, Statistics, Mathematical software, Information theory, Mathematical analysis, Numerical analysis Software development Software development process, Requirements analysis, Software design, Software construction, Software deployment, Software maintenance, Programming team, Open-source model Theory of computation Model of computation, Formal language, Automata theory, Computational complexity theory, Logic, Semantics
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Evaluasi Tingkat Penerimaan Computer Based Test (CBT) Menggunakan Technology Acceptance Model 3 (TAM 3) Pada Sekolah Menengah Kejuruan (SMK)
Deuis Nur Astrida;
Wing Wahyu Winarno;
M Rudyanto Arief
Media Aplikom Vol 10 No 2 (2018)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto
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DOI: 10.33488/1.ma.2018.2.33
The results of student learning evaluation plays an important role to determine the quality of student learning during the study period. For that educators are required to be able to make the evaluation questions are easily understood and able to provide a valid and objective assessment of student learning outcomes. For that required a system that is able to help educators in order to provide student learning evaluation that is easy to understand and able to provide accurate and fast results. Computer Based Test (CBT) is an online-based test system that can be used to facilitate teachers in making evaluation reports of student learning outcomes and can present the questions in an interactive form. This study begins by analyzing CBT acceptance factors later to determine whether CBT is acceptable or not to address the existing problems. To know the factors influencing the acceptance of CBT can be known by using TAM method 3. The significant standard used in this research is 5%. In accordance with the results of research, then obtained the factors that affect the acceptance of the use of CBT is Job Relevance, Output Quality, and Perceived Ease of Use significant effect on Perceived Usefulness. Computer Anxiety has a significant effect on Perceived Ease of Use. Interactivity, Honesty, Perceived Usefulness, and Perceived Ease of Use have significant effect on Behavioral Intention. Behavioral Intention has significant effect on Use Behavioral.
Rancang Bangun Pengenalan Jenis Wayang Kulit Berbasis Augmented Reality
Oskar Ika Adi Nugroho;
Dhany Faizal Racma
Media Aplikom Vol 10 No 2 (2018)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto
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DOI: 10.33488/1.ma.2018.2.36
The Indonesian art of wayang kulit faces a serious problem. Not related to the number of puppeteers, but the number of viewers is increasingly shrinking at this time 80 percent of puppet viewers are over 50 years old. About 75 types of puppets that become Indonesia's cultural wealth are now extinct. Only about 25 types of puppets are currently still surviving with a large number of communities and spectators. Supposedly, with the recognition of wayang by the United Nations Educational, Scientific and Cultural Organization (UNESCO) as an invaluable world masterpiece in Masterpiece of Oral and Intangible Heritage of Humanity in 2003, wayang kulit could be more developed in the country.This is where the author wants to develop a prototype of the wayang kulit Recognition Application. This application is made with Vuforia SDK as a tool to develop Augmented Reality with Android-based Unity Game Engine. This application can be used when the user wants to know the type of wayang kulit.The final result of this research is created the Wayang Kulit Recognition Application based on augmented reality. Keywords: wayang kulit, android, augmented reality, vuforia SDK
Pengaruh Teknologi Informasi Terhadap Budaya Organisasi Dan Kinerja Karyawan di STMIK STIKOM BALI
I Gede KT Tjahyadi Putra Budi
Media Aplikom Vol 10 No 2 (2018)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto
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DOI: 10.33488/1.ma.2018.2.39
STMIK STIKOM BALI is one of the private Colleges that focus on technology. Any activity that is in STMIK STIKOM Bali, from civitas, academics, staff and management all have procedures manuals as performance stages of each Division and also organizational culture as the Foundation of human resources work rules are there in Bali STIKOM. The culture of the Organization as well as the cornerstone of human resources management in improving the performance of employees. That occurs when this measurement was not determined the influence of information technology where all the jobs are there in Bali STIKOM STMIK utilize technology for the culture of the Organization and performance of employees. This research uses a mix of methods i.e. qualitative and quantitative elucidation, deskrpisi with the results against the influence of technology towards the organizational culture and performance but still list the numbers in the calculation of the percentage. Using data collection techniques of observation, interview and documentation. From the results of this research once done testing assessments where the use of technology is very influential on performance of employees and organizational culture with regard to the percentage of the results of the 78% influenced by culture Organization by the influence of technology, and technology affect the performance of employees amounting to 95%. Keywords: Technology, Organizational Culture, Employee Performance, Human Resource Management
Evaluasi Kesuksesan Sistem Informasi Absensi Online Menggunakan Model Delone MCLEAN
Ratna Kartika Wiyanti;
Ni Luh Ayu Kartika Yuniastari Sarja
Media Aplikom Vol 10 No 2 (2018)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto
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DOI: 10.33488/1.ma.2018.2.59
Information systems become one of the benefits of the organization. In supporting the academic process, STIKOM Bali utilizes Online Attendance Information System that is used to process the attendance of lecturing activities. The success of a company's information system depends on how the system is run, the ease of the system for its users, and the utilization of the technology used. One of the most important goals in evaluating the application of information systems is knowing the success rate of the information system. Measuring the success of Online Attendance Information System has not been done so that not yet known success or failure of the system. Therefore it is necessary to evaluate the success of this system. This study evaluates the success of using the Delone Mclean model. The research method used in this research is problem definition, concept exploration and observation, analysis, data collection and analysis and conclusion. Based on the results of hypothesis testing with correlation method found that there are six proven hypotheses so it can be concluded that online attendance information system has been successfully applied to STIKOM Bali. Keywords: online attendance information system, evaluation of success, delone mclean model, correlation
Analisis Pola Kunjungan Obyek Wisata Di Bali Menggunakan Algoritma FP- Growth
Ida Ayu Gde Suwiprabayanti Putra;
Luh Putu Safitri Pratiwi
Media Aplikom Vol 10 No 2 (2018)
Publisher : Sekolah Tinggi Ilmu Komputer YOS SUDARSO Purwokerto
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DOI: 10.33488/1.ma.2018.2.60
The island of Bali is still a favorite destination and the largest foreign exchange contributor in Indonesia. Although the island of Bali has always been the attraction of many visitors, the place visited by tourists is not too diverse. Visible on the data of tourist visits released by the Tourism Office of Bali Province Government, there are three most visited districts namely Tabanan, Gianyar and Badung. There is a large number of visits with six other districts. If this pattern continues, there is the possibility of boredom going to be experienced by tourists and leads to a declining visit to the island of Bali. Tourists who feel that they have visited the tourism object on the island of Bali is likely to not make another visit. Therefore, in this study will be conducted analysis of the pattern of tourist attractions in the island of Bali. So that later generated recommendations for travel patterns in each district on the island of Bali. The algorithm used to analyze tourism visit is Frequent Pattern Growth (FP-Growth) algorithm.