cover
Contact Name
Bambang Edi Siswanto
Contact Email
ijpse.unhasy@gmail.com
Phone
+6281239773036
Journal Mail Official
ijpse.unhasy@gmail.com
Editorial Address
Prodi PGSD, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari Tebuireng Jombang. Jl. Irian Jaya 55 Tebuireng Tromol Pos IX Jombang Jatim Telp. (0321) 861719 (Hunting), 864206, 851396, 874685 Fax.874684
Location
Kab. jombang,
Jawa timur
INDONESIA
Indonesian Journal of Primary Science Education (IJPSE)
ISSN : 27461394     EISSN : 27750264     DOI : https://doi.org/10.33752/ijpse
Core Subject : Education,
Indonesian Journal of Primary Science Education (IJPSE) adalah jurnal penelitian peer-review akses terbuka berkualitas tinggi yang diterbitkan oleh Program Studi Pendidikan Guru Sekolah Dasar Universitas Hasyim Asy'ari. Jurnal ini menyediakan platform yang menyambut dan mengakui makalah penelitian asli empiris berkualitas tinggi tentang pendidikan yang ditulis oleh para peneliti, akademisi, profesional, dan praktisi dari seluruh dunia. Bidang ilmu IJPSE meliputi: Pendidikan matematika, pendidikan bahasa indonesia, pendidikan ilmu sosial, pendidikan ilmu pengetahuan alam/sains, pendidikan kewarganegaran, pendidikan anak usia dini, pendidikan seni dan budaya, pendidikan musik, pendidikan dan pengajaran, media pembelajaran, pendidikan jasmani, psikologi pendidikan, manajemen pendidikan dan teknologi pendidikan. Jurnal Ilmiah ini diterbitkan dua kali dalam satu tahun yaitu bulan April dan November.
Articles 13 Documents
Search results for , issue "Vol 2 No 1 (2021): IJPSE" : 13 Documents clear
The Development of Lectora Inspire Media Based on Jombang Local Culture for Fourth Grade Elementary School Debiya, Lenon; Asmarani, Ratih
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2062

Abstract

Process in SD level requires learning media to attract students' enthusiasm for learning. activities in classroom can follow the development without reducing moral education and student creativity. Introduction of local culture is necessary in the learning process so that students can understand the culture around them. This study to determine the development of media by Lectora inspire with cultural in country for the fourth grade of SD, and to find the quality of media in learning SD. This research was carried out at SD Kepanjen 2 Jombang in May 2020/2021 using R&D (Research and Development) but refers to design of ADDIE and its acronym is Analyze, Design, Development, Implementation, and Evaluation. The subjects of the media trial were 20 from class IV-A SD Kepanjen 2 Jombang. The research instrument used a validation sheet and questionnaire with quantitative data analysis techniques and qualitative data. The results of the study in validity percentage is 94.775%. (very valid also worthy of use without improvement), with each material expert rating of 91.55% (very valid also eligible to be used without improvement), and media experts of 98% (very valid also eligible to be used without improvement). The product trial from students obtained an overall percentage assessment of 90.45% (very interesting), while the educator's assessment of 91.7% Lectora inspire-assisted learning media was very interesting and very suitable for use in elementary learning. So it can be concluded that the interactive media developed is very valid and can also be used in learning.
The Effect of Online Learning on Students Learning Motivation Sa'diyah, Halimatus; Rahma Pratiwi, Emy Yunita
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2063

Abstract

Online learning began in early March 2020. With this online learning, most parents complained when online learning began. Because many students are angry, and yell at their parents when they are told to study, even when there is a test they don't want to study at all. This study aims to determine how big the level of student learning motivation during online learning at SDN Puton, Diwek District, Jombang Regency. This study uses quantitative methods in processing the data using samples. The sample used in this study was grade 6 students, totaling 32 students. In this study using data collection techniques in the form of questionnaires and documentation. Questionnaires are aimed at students to find out about their learning motivation, and documentation aims to obtain information about student data, student learning outcomes and a brief history of the establishment of the school, the school's vision and mission, school conditions and so on. The results in this study can be concluded that there is a significant effect of online learning on the level of student motivation. Where the significant value of tcount (5% = 170.592) is greater than ttable (0.361) and at a significant level of 0.000 less than 0.05 so it can be concluded that in the alternative hypothesis research Ha is accepted and Ho is rejected. This means that there is a very large influence of online learning on learning motivation in grade 6 students at SDN Puton, seen from the calculation of the coefficient of determination of 85% of the influence. Keywords: Influence, online learning, motivation
The Development of Pop Up Book Media with The Character of Art Figure Besutan Jombang Aurelia, Ifa Dwi; Asmarani, Ratih
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2064

Abstract

One of the use of learning media is to deliver the material from teacher to students. There are many types of learning media that can be applied to learning activities, especially at the primary school. In the era of technology, there are many new habits in life especially for primary school. Therefore, it is necessary to strengthen the material for primary school students about the value of goodness contained in regional arts. This research is included in research and development which will later obtain the results of a teaching material in the form of a Pop up book learning media by using Jombang's art figures. In addition to obtain a learning media, this research also aims to determine the process, implementation, and quality of the media. The research process was carried out in accordance with the steps in the 4-D model from Thiagarjan which had been modified by researchers without dissemination stage. In the development process, the researcher obtained 94.35% from material and media experts. While at the implementation stage, the researcher obtained 85.89% from the average score given by media users. Then 87.01% for the quality score which is the average of the process and implementation stages which indicates that the media developed by researchers is included in the category of very valid and feasible to be used without the need for improvement.
The Effect of Recitation Method on Learning Outcomes of “Life Events” of 5th Grade Ilyas Habibulloh, Muhammad; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2067

Abstract

This study aims as a way to determine the effect of the recitation method on learning outcomes of events in life that focuses on sub-theme 2 national events about the proclamation of independence day at SDN Gongseng 1 Jombang. As we know that the average learning process in schools is still centered on the teacher himself. By using the right application, it is certain that it will have a good impact on the quality of education. The lack of student interest in the methods taught by the teacher had a significant impact. In the process of working on questions, for example, students are less able to understand what is conveyed by the teacher who is able to provide a learning process whose substance is carried out by selecting the appropriate method. This research is pre-experimental research design, in the form of one-group pretest-posttest. The sample of this study consisted of 9 boys and 10 girls totaling 19 students who were in the experimental class. In the academic year 2021, it can be seen that the results of the pretest and posttest data of students by using the recitation method have sig. 0.000 < 0.05. From these results, it can be concluded that the effect of recitation has an influence on classroom learning by using conventional methods.
Improved The Learning Achievement of Elementary School Students Through The Winingsih, Rahayu
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2068

Abstract

The purpose of this study is to find out the improvement of elementary school students' learning achievement through the medium of picture word cards. The problem in this study is still the low learning achievement of students seen from the initial test of learning achievement. This research took place in class I SDN Babatan IV/459 Surabaya. The school is located at Jalan Raya Menganti Babatan Wiyung District of Surabaya City. The research time was carried out in semester 1 (odd) in October of the 2020/2021 School Year. The subject of this study was a student of class I SDN Babatan IV /459 Surabaya which amounted to 28 students. This research design is class action research (PTK) through stage flow (planning, research action, data collection and data analysis) carried out with two cycles. The result of this study is an increase in student learning achievement in each lesson cycle with a minimum completion criteria (KKM) of 70, cycle I completed learning of 15 students or 60% of students who have achieved the minimum completion criteria with an average score of 72.95. While cycle II has increased, 28 students completed their studies or 100% of students have achieved the minimum completion criteria with an average score of 85.4.
Android-Based Quiz Game Development Using Quizizz for Fourth Grade Students at SDN Catak Gayam 1 Mojowarno Tri Amelia, Risky; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2069

Abstract

Developments in the field of technology, especially education, are very influential in life. Educators as one of the main factors in supporting the quality of education must be able to utilize the types of media in an effort to carry out learning innovation strategies. The type of media that can support learning activities is the androidbased quiz game media using quizizz. This quiz game research is a development research. The android-based quiz game using quizziz has the purpose of knowing the design of android-based quiz game development using quizizz, the application of android-based quiz game products using quizizz, and the effectiveness of androidbased quiz games using thematic subjects. This research procedure uses a 4D model, namely define, design, development, and dissemination. SDN Catakgayam 1 Mojowarno was the location chosen to carry out research on a large scale, with 15 students enrolled in the 2020/2021 academic year. The techniques used in this study include media expert validation, material expert validation, RPP expert validation, student response expert validation, and documentation. Analysis of the data used is descriptive analysis. The results of the research on the application of quiz games obtained a total score of 87% which was validated by media experts, material experts and RPP experts. The validation contains media expert validation with a value of 92% which is very good, material expert validation 84% which is very good, RPP expert validation gets a score of 86% which is very good. Meanwhile, the effectiveness of the android-based quiz game obtained a total score of 82% which included student understanding with a value of 81.6% which was very good and student interest obtained a score of 82.5% which was very good. So it can be concluded, that an android-based quiz game using quizizz is stated to be very effective in supporting the learning activities of fourth grade students at SDN Catakgayam 1 Mojowarno.
The Effect of Interactive Video on Social Studies Learning Motivation for Fifth Grade at SDN Kaliwungu 2 Jombang Nur Laila, Umi; Fitra Raharja, Hawwin
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2070

Abstract

This“study aims to determine the effect of interactive video media on students learning motivation in social studies of fifth grade at SDN Kaliwungu 2 Jombang”which refers to the thematic book class V “theme 7 events in life, sub-theme 2 national events surrounding the proclamation of learning independence 1”. The problems in education were the learning implementation is less attractive. For that,“the teachers are required to be creative in improving the quality of learning such as using media in”learning. One of the interesting learning media is interactive video media. Research using interactive video media in social studies learning was carried out in the even semester of the 2020/2021 school year. The research used experimental research with pre-experimental method and one group pre-test post-test design. The population in this study were all fifth grade students at SDN Kaliwungu 2 Jombang which consisted of 20 students, 11 female students and 9 male students. The results of the study can be seen from the t test (paired t test) obtained t_count (4.0376) > t_table (2.0930). From these results it can be concluded that there is "The Influence of the Use of Interactive Video Media on Social Studies Learning Motivation for Class V SDN Kaliwungu 2".
The Influence of 3-Dimensional Image Media to Improve Learning Outcomes of Social Studies Concepts With The Beauty of Togetherness Traditional Clothing Theme in Ayatulloh Masduki, Reza; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2071

Abstract

This study aims to determine the influence of 3-dimensional image media to improve learning outcomes of social studies concepts with beauty of togetherness traditional clothing theme in grade four at SDN Kaliwungu II, Jombang. This study uses a quantitative approach. - Posttest. The population in this study were all students of grade 4 at SDN Kaliwungu II, totaling 21 students. The problem in education is that the learning that is carried out is less attractive, meanwhile the educators are required to be creative in improving the quality of education such as using media in learning. The results of the study can be seen from the t test (paired t test) obtained t_count (6,3814) > t_table (2,0859.). The results of the research on the application of image media obtained 82%, which is very good. From these results, it can be stated that there is an effect of using 3- dimensional image media to improve learning outcomes of social studies concepts with beauty of togetherness traditional clothing theme in grade four at SDN Kaliwungu II, Jombang
Development of Media Fun Thinkers Book Material for The Diversity of Living Things for Class IV Elementary School Nur Anggraini, Pipin; Asmarani, Ratih
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2072

Abstract

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.
The Development of Diorama Media as a Covid-19 Educational Means in 2021 Rohmatul Laili, Intan; Asmarani, Ratih
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2073

Abstract

The development of this diorama media was motivated by several gaps, including: 1) students had never received interesting education about covid-19, 2) diorama media did not teach students to understand covid-19, 3) general students did not understand about covid-19 yet, so the development of three dimensions model media and their implementation was carried out at Mundusewu Primary School 3 Jombang. Based on the problems that have been described, this development aims to determine the process of developing diorama media for fourth grade students at Mundusewu Primary School 3 Jombang and understand the implementation of it. The research method used is research and development, modified by the Sugiyono and Borg and Gall models as needed. The assessment of the diorama media is carried out by material experts, media experts, users or educators and fourth grade students. The results of the research showed the percentage of media experts was 79.41%. In stage I, the percentange of material experts was 86.11%. Then, in stage 2 the percentange of material expert became 88.88%. In addition, the results of users or educators are 94.4%. The product test resulted 6 students were in the category of very attractive with a percentage of 92.59%, and the usability test for 15 students reach a percentage of 98.45% which is included in the very attractive category. Based on the results of data analysis in general, it can be concluded that the diorama media is feasible to be developed as a learning media.

Page 1 of 2 | Total Record : 13