cover
Contact Name
Melania Adirati
Contact Email
melania@unika.ac.id
Phone
+628441555
Journal Mail Official
jbt@unika.ac.id
Editorial Address
Department of Information Systems, Computer Science Faculty, Soegijapranata Catholic University 8th Floor Henricus Constant Building Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Business and Technology
ISSN : -     EISSN : 27760332     DOI : https://doi.org/10.24167/jbt
Core Subject : Science, Education,
ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information Systems.
Articles 6 Documents
Search results for , issue "Vol 1, No 1: April 2021" : 6 Documents clear
World Covid-19 Vaccine Names Classification Using Neural Network Method Kristiawan Nugroho
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (183.909 KB) | DOI: 10.24167/jbt.v1i1.3219

Abstract

The Covid-19 pandemic has occurred for a year on earth. Various attempts have been made to overcome this pandemic, especially in making various types of vaccines developed around the world. The level of vaccine effectiveness in dealing with Covid-19 is one of the questions that is often asked by the public. This research is an attempt to classify the names of vaccines that have been used in various nations by using one of the robust machine learning methods, namely the Neural Network. The results showed that the Neural Network method provides the best accuracy, which is 99.9% higher than the Random Forest and Support Vector Machine(SVM) methods.
Game Design as A Character Education Media For Children Michael Marchiano
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.007 KB) | DOI: 10.24167/jbt.v1i1.3221

Abstract

In the present era many children are contaminated with negative things from the internet due to lack of supervision from parents so that there are many verbal and nonverbal abuse. The many of children who do not behave according to age so that requires a character education media that can provide understanding of the character in the self, especially the self-confidence for children so as to be yourself and not fall into the negative.
The Nearby Doctor Search Application Based on Android Steven Wisnu Cahya Putra; Albertus Dwiyoga Widiantoro; Bernardinus Harnadi
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (405.813 KB) | DOI: 10.24167/jbt.v1i1.3222

Abstract

This study aims to design the nearest doctor search application based on Android. The application is designed to find the nearest doctor and emergency room, show a list of emergency rooms and general doctor and specialists who open practice in Semarang area, and order queues online. The design of this application uses survey results to get data about application requirements. The application is designed based on the needs of the people who use the services of a private practice doctor and is expected to help the community in ordering queues to see a private practice doctor. The application was tested to 45 respondents ages 16-35 years who had tried the application 2-4 times. The test results state that application users will continue to be willing to use it if the application is easy to use and they have the device to run the application.
The Information Systems of Boarding House Search Application In Soegijapranata Catholic University Semarang Based On Android Anastasia Widiastuti; Erdhi Widyarto Nugroho; Albertus Dwi Yoga Widiantoro
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.433 KB) | DOI: 10.24167/jbt.v1i1.3223

Abstract

 Soegijapranata Catholic University is one of the private universities that exist in Semarang. Many students from outside the region are on their education at this university. Students from outside the area seek for the temporary residence or domicile or are often referred to as boarding houses. The increasing of the development technology makes it easier for humans to find all the information. Boarding houses search application helps facilitate students in finding information about boarding houses which are desired. This application can be operated on Android and there are printed the profiles and the facilities of boarding houses, so that users can use them easily, and equipped with GPS to find boarding houses locations, it is not easier to find the locations of the boarding houses. From the results of this study, 90% agree with the existence of a boarding houses search application. This application is very beneficial for various parties such as boarding houses managers can promote their own boarding houses and students are easier to find boarding houses information which is desired and they can choose from the lowest price to the highest price.
Designing Learning Game for Human Digestive System Based on Motion Sensors Gregorius Alvin Raditya Santoso; Albertus Dwi Yoga Widiantoro; Ridwan Sanjaya
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i1.3224

Abstract

Nowaday rapid development of communication and information technology also influences the sector of education. The main activity in the education process is learning. Learning is a process of interaction between students and their environment, leading to better behavior changes [1].One of the learning subjects that students must learn is science. But Indonesian student’s scientific literacy is still low [2]. Students still consider science subjects difficult and boring [3]. One learning material that is classified difficult is the human digestive system [4]. Therefore a solution is needed to make interesting learning one of them by using learning media.Learning media that can be used for the solution is game based on motion sensors. By using games, students will be happy to accept the learning process. Based on a survey conducted on 30 respondents of junior high school students in the Semarang, it turns out that the game used as a human digestive system learning media is able to provide positive results. Through this game students can understand the digestive system material and more enthusiastic in learning.
Game Design Education "Terjumlah" Using Kinect Sensor Yedija Prima Putra; Erdhi Widyarto Nugroho; Hendra Prasetya
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i1.3220

Abstract

At present, the development of the game world is increasing. A lot of which utilize various sensors as input. However, many of these games have no educational value. Therefore, the game titled "Terjumlah" is designed, which has educational value, in this case math material. In the making of the game, collaborated using kinect sensor that can detect the movement of the user, to be more active and interactive.

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