cover
Contact Name
Melania Adirati
Contact Email
melania@unika.ac.id
Phone
+628441555
Journal Mail Official
jbt@unika.ac.id
Editorial Address
Department of Information Systems, Computer Science Faculty, Soegijapranata Catholic University 8th Floor Henricus Constant Building Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Business and Technology
ISSN : -     EISSN : 27760332     DOI : https://doi.org/10.24167/jbt
Core Subject : Science, Education,
ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information Systems.
Articles 6 Documents
Search results for , issue "Vol 2, No 1: April 2022" : 6 Documents clear
Greenhouse Effect Education Against Climate Change Through an Accelerometer-Based Android Game Mahendra Jordan; FX Hendra Prasetya; Bernadinus Harnadi
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4390

Abstract

Climate change has become a global issue, the greenhouse effect is the main cause of climate change. The greenhouse effect has an important role in keeping the earth's temperature warm. But greenhouse gases are increasing which is why global average temperatures continue to rise. These greenhouse gas emissions are caused by humans, such as the use of fossil fuels as an energy source, excess methane from livestock and burning forests as CO2 absorbers. For this reason, how humans reduce greenhouse gas emissions such as switching from fossil materials to alternative energy, using public transportation rather than private vehicles, reducing meat consumption and so on. Education through games will learn all of this in different ways, using the accelerometer as the main control is a challenge for playersThis paper has purpose how to arrange the greenhouse effect material in the form of an Android-based game. Game testing data through submitting several statements to respondents. Questionnaires were distributed to respondents who had directly played this game. After testing the game, it is found that the convenience variable and the pleasure variable have a correlation with the desire to return to use.
E-Logistic Optimization For MSME’s To Prepare the New Normal Era (Conceptual Framework) Rio Wiranto; Ridwan Sanjaya
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4429

Abstract

The rapid development of technology in Indonesia due to the Covid-19 pandemic for the past two years has triggered a movement to change business models into e-commerce, including MSME units. This will certainly affect the logistics sector where this sector is one of the most important parts of e-commerce. Therefore, this scientific article aims to explain the optimization of e-logistics for MSMEs to prepare for the new normal era. This scientific article uses the literature review method with a conceptual framework that is expected to facilitate the reader and provide managerial and academic benefits. The results of the literature review that have been reviewed by the researcher showed that there is a need for supporting aspects of information and communication technology (ICT) to support the optimization of e-logistics for MSME units. The implementation of these aspects is divided into two categories, specifically for micro and small-medium enterprises
Increasing Knowledge About History of Hindu Empire in Indonesia with Game “Indo Trivia” Pieter Theodorus Handoko; Erdhi Widyarto Nugroho; Bernadinus Harnadi
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4234

Abstract

Most young people think that History is not important enough to learn and they are more likely to choose to play games. This study aims to develop the game "Indo Trivia" which is a game about the history of Indonesia, especially the history of the Hindu kingdom on the island of Java. In this game, there is a history of the Tarumanegara kingdoms, Hindu Mataram, Kediri, Singasari, and Majapahit kingdoms. This thesis report contains about how to make games as a medium of learning about history, especially history during the Hindu kingdom as well as providing a quiz about the history of Indonesia. The game development method used is the waterfall. The game testing method by proposing a hypothesis that is tested using a questionnaire test tool. a questionnaire will be given if the respondent has finished playing the game "Indo Trivia". From the results of the study, it was found that the variables of convenience, usefulness, and pleasure correlated with the variable of desire to reuse.
The Use of An Accounting Information System for Monitoring Website-Based Sales Call Activities in Garment Company Niko Cahyono Slamet Muljono; G Freddy Koeswoyo; Albertus Dwiyoga Widiantoro
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4526

Abstract

There are several ways that can be used to increase sales, one of which is using a sales call. At PT. Ricky Mumbul Daya, sales call is one of the main activities carried out to increase sales. Although the process of recording revenues and costs related to sales call activities at that company has used the system, but the process is still not optimal. This is because the data input process is only done by the cashier. Meanwhile, the monitoring process is still done manually. The purpose of this research is to create a Website-Based Accounting Information System for Sales Call Monitoring and tested whether the level of performance and effort expectations of the system has an influence on user behavioral intention. The system development method used is the System Development Life Cycle. Meanwhile, to test the level of the three variables, it will begin with collecting data with a questionnaire and then the data will be analyzed using several testing methods. The result of this research is that the information system created can complete the expected tasks and concluded that the level of performance and effort expectations of the system have an influence on the user’s behavioral intention.
Sales and Purchase Accounting Information Systems In Trading Companies Devina Gunadi; Bernardinus Harnadi; G. Freddy Koeswoyo
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4275

Abstract

Effective and efficient record of sales and purchase transactions are increasingly needed, especially in large transactions. This research is conducted at the “Toko Beras Dadar” in Peterongan Market. This shop still uses manual records. The difficult for manual record is to keep track of the existing stock of goods. This shop has not compiled trial balance and income statement according to standard. So, this problem must be solved with a website-based sales accounting information system. The program used are Laravel and MySQL. The results of technical testing show the system can run well and help the user to simplify transaction process.
RFID Implementation on Information Recording Systems of Deer Jonathan Tyar Putro Wicaksono; Erdhi Widyarto Nugroho; FX Hendra Prasetya
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4389

Abstract

Deer are animals that currently still have conservation status as protected animals. However, for the activities of breeding and caring for deer animals, they are allowed and given legal payment by the government. However, in practice, there is still a lot of illegal deer meat or the result of illegal hunting which is also sold in the Indonesian market. Recording of deer seed genealogy and legality of breeding is one way to differentiate between illegal and legal deer meat sellers. However, due to the manual form of recording, human errors often lead to errors in recording. Therefore we need an application that can handle manual recording coupled with the implementation of RFID on meat so that it is expected to facilitate the existing recording process. The purpose of this research is to create a deer recording system application that can assist users in making sales and purchasing transactions as well as checking the lineage of deer seeds using the implementation of RFID. The method applied is through the design of Use Case Diagrams, Entity Relationship Diagrams, flowcharts, and using the Laravel 7 framework with the application of MVC to produce a Deer Recording System (SRS) application aimed at helping breeders. After the application was generated, testing was carried out on 84 buyers and prospective buyers of deer meat in deer breeding in Kudus, and the results showed that the EE (convenience) and FC (facilities) variables had a significant correlation with the BI variable (desire to return).

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