cover
Contact Name
Melania Adirati
Contact Email
melania@unika.ac.id
Phone
+628441555
Journal Mail Official
jbt@unika.ac.id
Editorial Address
Department of Information Systems, Computer Science Faculty, Soegijapranata Catholic University 8th Floor Henricus Constant Building Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Business and Technology
ISSN : -     EISSN : 27760332     DOI : https://doi.org/10.24167/jbt
Core Subject : Science, Education,
ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information Systems.
Articles 6 Documents
Search results for , issue "Vol 4, No 1: April 2024" : 6 Documents clear
Improving Students' Interest In Learning Javanese Character By Using Augmented Reality Halim, David Kristianto; Chandrawati, T. Brenda; Nugroho, Erdhi Wirdayanto
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10490

Abstract

Javanese script is one of the materials taught in Javanese language lessons starting from elementary school to high school starting to be taught Javanese script. However, many students feel that this lesson is very boring and difficult for students because of the atmosphere when learning and teaching methods that only see from books and listen to lighting from teachers. Therefore, research was conducted by developing an Augmented Reality (AR) system, so that later it could add innovation in the method of teaching Javanese script in order to grow interest in students and students in learning[1]. The game created is called "AJAR (Javanese Aksara AR)" in this AR contains images of each basic level script, videos that contain how to write the script correctly, examples of writing the script in a correct sentence and some practice questions that are used to help measure how much the student's ability to learn the script after using this AR.The game development method uses waterfall and this game testing method is qualitative by interviewing several sources to get data on whether this game has been successful and has met the target according to the purpose of this AJAR game. From the results of the interview it can be seen that on average all sources feel satisfied and like the existence of this AJAR game because it can help in learning Javanese script more easily and not get bored quickly.
Making A Web-Based Visual Novel Game To Introduce The Library Of UNIKA Soegijapranata Alvin L.K, Alfonsus; Harnadi, Bernardus; P, FX Hendra
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10515

Abstract

As technology develops, its impact can be felt in human daily life. One of the aspects affected by the development of technology is the library. The library must be able to show that the library can also adapt as technology evolves. Of course this also applies to the library of Unika Soegijapranata, the game "mengenal perpustakaan" will help players get to know and learn about the facilities owned by the library of Unika Soegijapranata. The purpose of this research is to design and create a game that introduces the Unika library that is also interesting to play. This game is intended for the general public. So the planned game is going to be a web-based Visual Novel game using Ren'Py using various assets that are royalty free. For the surveys. The total subjects were 34 people, most of them were 22-24 years old. For the results of the survey, the results were valid and reliable. The correlation result says that Enjoyment and Effort Expectancy have a high correlation on Behavior Intention, while Performance Expectancy has a moderate correlation. The end result of this research is a visual novel game where players can read and answer quizzes about the library of Unika and the various facilities owned by them. To make the game interesting there are quizzes for each floor.
Design Of Web Based RT Citizen Cover Letter System Pramuditya, Reza Santika; Sanjaya, Ridwan; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10601

Abstract

The coronavirus (covid-19) pandemic has claimed many lives and poses a threat to the entire world. The government has implemented numbers of rules to suppress the spread of the coronavirus, one of them are implementing all physical activities into online. To support these rules, both the government and the community really need support from digital technologies. However, not all digital technology support is available to all citizens, like the smallest government auxiliary institutions, namely the scope of RT and RW, need digital technology assistance to provide maximum service to the community. This research aims to assist one particular service of RT and RW for the community to be maximized, which is the creation of a web-based community cover letter system.
Game Design for Eysenck Method Personality Test Using Unity Liniarto, Edbert; Nugroho, Erdhi Widyarto; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10211

Abstract

In this day and age, there continues to be a growth in technology that makes things easier and more effective. In addition, the distance that was originally a major problem for connecting, talking, exchanging thoughts or data with others disappeared because of the globalization that occurred. The growth of science and technology is basically a growth that aims to achieve and fulfill human aspirations and needs in using resources. Therefore, the idea arose to design a simple personality test game.The purpose of this research is to design a windows10 operating system-based game into the "Personality Test" game. Questions from the Eysenck test will be made into the game. This game will be implemented into the game using unity. The method used in research is to collect data by interviewing users to get data quickly.
Educational Game Using Coordinate-Based Augmented Reality At Green Fresh Farm Maximiliano, Oeij Dominic Aldrich; Widiantoro, Albertus Dwiyoga; Nugroho, Erdhi Widyarto
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.11102

Abstract

Tourist destinations in Indonesia are incredibly diverse. One of these destinations is Green Fresh Farm, located in the Gunungpati district, specifically in Jatirejo Village. Green Fresh Farm serves as a place for dairy cow farming and is also a tourist destination. Children visit this place for recreational purposes and to learn about cows.The creation of the MooLand AR game aims to determine whether the MooLand AR game is accepted as a means for introducing and educating about cattle farming at Green Fresh Farm. This includes educating visitors about cattle barn facilities, feeding techniques for dairy cattle, and educating about cattle diseases at Green Fresh Farm.    Based on the test results, the MooLand AR game is accepted as a means of introducing and educating visitors about cows at Green Fresh Farm. The analysis results indicate that the game correlates with ease of use, utility, and enjoyment, making MooLand AR successful and accepted as an educational game about cows at Green Fresh Farm. 
Website Based Floor Plan Design for Henricus Constant and Mikael Unika Soegijapranata Buildings Putra, Sie Irfan Eka; Prasetya, FX. Hendra; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10399

Abstract

This study explains how influential technological progress is in several aspects, in this study it refers to aspects of education, knowledge, and facilities for students regarding floor plans. And with existing technological advancements, it doesn't make it difficult for students to find information boards or bulletin boards.There are several methods of analysis, namely, Primary Data Sources and Secondary Data Sources. The second uses the Data Collection method in this method which is also divided into several sections, namely: Collection of Questionnaires or Questionnaires, Literature Study and Interviews. The third uses the Testing method which is divided into several tests, namely: Application Testing, Testing Model Development, Methodology Flowchart, Framework of Mind.

Page 1 of 1 | Total Record : 6