cover
Contact Name
Mohammad Salehudin
Contact Email
jider@iel-education.org
Phone
+628113212014
Journal Mail Official
sarthi339@gmail.com
Editorial Address
Wage Asri 2, Taman, Sidoarjo West Java Province, Indonesia 61257
Location
Unknown,
Unknown
INDONESIA
Journal of Instructional and Development Researches
ISSN : 2807548X     EISSN : 28075471     DOI : https://doi.org/10.53621/jider
Core Subject : Education,
Journal of Instructional and Development Researches (JIDeR) is a scientific journal published by Indonesia Emerging Literacy Education. This journal publishes related research papers and covers a wide range of topics in the field of knowledge: learning research, educational development research. Articles are original research results with a maximum plagiarism of 25%. Articles submitted to JIDeR will be reviewed by at least 2 (two) reviewers. Articles submitted must meet the assessment criteria and comply with the instructions and templates provided by JIDeR.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 3 No. 6 (2023): December" : 5 Documents clear
The Use of Learning English Webtoon Comics to Improve the Students' Speaking Ability Merita, Rona; Wastyanti, Afina; Habibah, Aina Noor; Syahroni, Atour Rohman
Journal of Instructional and Development Researches Vol. 3 No. 6 (2023): December
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v3i6.258

Abstract

Considering that Webtoon is an innovative media in teaching reading comprehension. And The Question Is How can the use of English comic improve the ability of students?. Teachers should know how to use Webtoon and how to connect students into virtual classroom that can give some advantages either for teacher or students. For teacher, social application like Webtoon can make teachers help students to interested and teach how to use their android, computer and their free time by reading. It can be suitable process where the process of teaching and learning is not limited to classroom for meeting only. For students, it can be new experience for them to learn digitally and virtually. This strategy supported by researchers. The research design of this study is Classroom Action Research (CAR). This study uses Classroom Action Research (CAR) as the design research, because it attempts to overcome students’ problem in their teaching-learning activities. There are 2 cycles to get a good score to test student, the first is Cycle 1 Quality Time that contains post-test webtoon, the second is Cycle 2 Good As New that contains evaluation webtoon. accordance with the objective of the research was to improve students’ ability in speaking through the use of English comic. The results of this research on English subjects can be concluded that English learning is still conventional, In post-test of cycle 1, the results were established from quantitative and qualitative data. Quantitatively, the students score were improved but still categorized unsuccessful because only 11 students who improved and passed the MPG. In post-test of cycle 2, the results of the research were gained from both quantitative and qualitative data. Quantitatively, it showed the students got higher score of pronunciation test after using this technique. There are 31 students were categorized successful and passed the MPG. It means that the students’ speaking ability was improved. The data also strengthened by the qualitative data from the observation and the interview with the students and the teacher. It shows that they feel more better in speaking using comic webtoon as media.
Pengembangan Media ‘Ciko Gemar Literasi’ dalam Meningkatkan Literasi Membaca di Sekolah Dasar Cahyani, Dita Dwi; Alfin, Jauharoti; Juhaeni, Juhaeni; Safaruddin, Safaruddin
Journal of Instructional and Development Researches Vol. 3 No. 6 (2023): December
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v3i6.260

Abstract

Penelitian ini bertujuan guna merancang media cerita bergambar ’Ciko Gemar Literasi’ untuk meningkatkan kemampuan literasi membaca siswa di sekolah dasar. ’Ciko Gemar Literasi’ merupakan media cerita bergambar yang berisi kisah edukatif anak dengan materi teks dongeng untuk siswa sekolah dasar. Metode penelitian yang digunakan yaitu Research and Development (RnD) dengan model ADDIE. Adapun langkah-langkah dalam penelitian ini dilakukan dengan 1.) analyze 2.) design, 3.) development, 4.) implementtaion, dan 5.) evaluation. Teknik pengumpulan data dilakukan melalui wawancara, observasi, dokumentasi, angket, dan tes. Dalam penelitian ini, teknik analisis data yang digunakan adalah analisis kualitatif dan kuantitatif dengan skala likert dan perhitungan skor N-gain. Adapun populasi penelitian ini yaitu seluruh siswa kelas 3 di SD Negeri 2 Gebangangkrik dengan sampel jenuh atau menggunakan seluruh anggota populasi sebagai sampel. Hasil dari penelitian ini menunjukkan bahwa media memperoleh nilai validitas yang valid, yaitu pada validasi materi sebesar 94 dan media sebesar 86,66. Media ini memperoleh nilai kepraktisan sebesar 95,59 dengan kategori sangat praktis. Berdasarkan hasil tes, media ’Ciko Gemar Literasi’ memiliki tingkat keefektifan tinggi dalam meningkatkan kemampuan literasi yaitu dengan perolehan skor N-gain sebesar 0,82.
Academic Supervision Strategies in Problems Solving Teacher Performance On Language Learning Indramawan, Anik; Suhartono, Suhartono
Journal of Instructional and Development Researches Vol. 3 No. 6 (2023): December
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v3i6.264

Abstract

The purpose of this research is to determine academic supervision strategies in problems solving teacher performance on language learning. The research approach used is qualitative research. The research subjects were madrasah supervisors, madrasah heads, and teachers. The research was carried out on the supervision activities of madrasa supervisors at MI Darussalam Sambiroto Baron Nganjuk. The research results show that problems with teacher performance on language learning include low teacher professionalism due to the mismatch between teachers' academic qualifications and their professional duties. There are teachers whose academic qualifications are non-Madrasah Ibtidaiyah Teacher Education and are forced to become class teachers and teach general subjects. This condition results in less effective learning management and teachers experience difficulties in planning, implementing and assessing of language learning. Efforts to solve teacher performance problems on language learning are carried out by supervision with coaching and mentoring by the MI head or madrasah supervisor. The academic supervision strategies that has been implemented is class visits and regular teacher meetings. Apart from that, MI heads or madrasah supervisors can apply clinical supervision techniques to solve teacher performance problems on language learning.
Media Game Edukasi di Gadget: Studi Literatur Manfaat dan Dampaknya Terhadap Perkembangan Anak Usia Dini Azizah, Farah; Salehudin, Mohammad
Journal of Instructional and Development Researches Vol. 3 No. 6 (2023): December
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v3i6.265

Abstract

Tujuan penelitian untuk memberikan pengantar tentang konsep pemanfaatan game edukasi di gadget untuk perkembangan bahasa anak usia dini. Menjelaskan mengapa topik ini penting dan relevan dalam konteks pendidikan modern. Metode Penelitian yang di gunakan dalam penelitian ini adalah Literatur Review. Hasil penelusuran ditemukan sebanyak 68 judul artikel yang di sajikan sejak tahun 2017 – 2023, screening artikel yang sesuai dengan tema dan subjek yang akan di bahas dan di temukan 10 artikel. Proses penelusuran ini menggunakan Google schoolar, Jurnal- jurnal Pendidikan Anak Usia Dini, Portal Garuda dan DOAJ. Hasil penelitian menemukan bahwa dengan menyajikan materi pembelajaran secara menarik, mainan edukasi dapat membantu membentuk sikap positif terhadap pembelajaran, maka penggunaan mainan edukasi di gadget dapat memberikan stimulasi untuk berbagai aspek perkembangan anak, termasuk perkembangan kognitif, motorik, bahasa, sosial, dan emosional. Mainan edukasi di gadget harusnya menyajikan konten yang sesuai, mainan edukasi dapat membantu anak mengembangkan keterampilan dan pengetahuan secara holistik. Pemanfaatannya dilihat sebagai cara untuk membuat pembelajaran menjadi pengalaman yang menyenangkan dan berkesinambungan bagi anak.
Penerapan Metode Pembelajaran Mendalam Sebagai Upaya Pembentukan Karakter Siswa Mutawadia, Mutawadia; Jawil, Jawil; Farisi, Salman Al
Journal of Instructional and Development Researches Vol. 3 No. 6 (2023): December
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v3i6.283

Abstract

Tujuan dari penulisan ini adalah untuk mengembangkan metode pembelajaran mendalam untuk membentuk karakter siswa sebagai pembelajar. Metode penelitian yang digunakan dalam penulisan ini adalah studi kepustakaan (Library Research) yang dimana segala data-data yang diperoleh dari pengumpulan berbagai referensi baik dari buku, jurnal, artikel, serta berbagai sumber lainnya yang dianggap memiliki keterkaitan dengan permasalahan yang dibahas dalam penelitian ini. Pembelajaran mendalam merupakan pembelajaran yang memanfaatkan kekuatan kemitraan baru untuk melibatkan para siswa dalam mempraktekkan proses pembelajaran melalui menemukan dan menguasai pengetahuan yang ada dan kemudian menciptakan serta menggunakan pengetahuan baru di dunia sehingga hasil dari pembelajaran mendalam berupaya pada peningkatan pemahaman siswa tentang kelebihan dan kelemahannya, pengumpulan data mengenai informasi profil siswa dan pembangunan nilai kepercayaan diantara anggota kelompok belajar siswa.

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