cover
Contact Name
Heri Nurdiyanto
Contact Email
jurnal.ijasca@gmail.com
Phone
+6285766661199
Journal Mail Official
jurnal.ijasca@gmail.com
Editorial Address
Lucky Arya Residence 2 No. 18 Jalan HOS. Cokroaminoto Kab. Pringsewu 35373
Location
Kab. pringsewu,
Lampung
INDONESIA
International Journal of Advanced Science and Computer Applications
Published by UK Institute
ISSN : 28097599     EISSN : 28097467     DOI : https://doi.org/10.47679/ijasca
International Journal of Advanced Science and Computer Applications (IJASCA) is a peer-reviewed open-access journal. The journal invites scientists and engineers throughout the world to exchange and disseminate theoretical and practice-oriented the whole spectrum of Advanced Science and Computer Applications. Submitted papers must be written in English for an initial review stage by editors and further review process by a minimum of two international reviewers. Accepted papers will be freely accessed in this website
Articles 5 Documents
Search results for , issue "Vol. 1 No. 2: September 2022" : 5 Documents clear
Analyzing metaheuristic methods to build an optimal composite foot prosthesis insole Álvaro Gustavo Rodríguez
International Journal of Advanced Science and Computer Applications Vol. 1 No. 2: September 2022
Publisher : Utan Kayu Publishins

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ijasca.v1i1.7

Abstract

This paper uses metaheuristic algorithms to develop and optimize composite materials. To calculate the characteristics that allow the planned item to withstand particular loads, ABC and Differential Evolution algorithms are utilized. One of the key challenges in these designs is determining the piece's thickness. Designing a carbon fibre insole for Latin American users will improve the design process by generating functional solutions that are feasible to manufacture and in less time than traditional design methods. The results reported in this work demonstrate that a functional design may be developed, validated by finite element method, with minimal material waste and in a reasonable period.
Creating an environment that encourages both extensive and intense threaded dialogue The growth of discussion threads and the size of the class Susan Hilliard; Madeline Ledger; Natasha Power
International Journal of Advanced Science and Computer Applications Vol. 1 No. 2: September 2022
Publisher : Utan Kayu Publishins

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ijasca.v1i2.9

Abstract

The purpose of this research is to investigate the beginning and development of asynchronous discussion threads in various class sizes over the course of 25 graduate-level courses and 22 interviews. The paper also aims to create some recommendations for promoting threaded discourse during the initiation, advancement, summary, and evaluation phases of a discussion thread from pedagogical, technological, and theoretical viewpoints. The statistical analysis revealed that class size did influence the number of threads and the length of threads created by students and instructors, which showed the importance of certain themes in the conversation. The majority of participants said that it was difficult to follow threaded conversations in order to establish meaningful cooperation in huge classrooms. Instructors and graduate students each expressed a preference as to whether they should begin or follow a conversation. Some pedagogical tactics were used by the instructors to facilitate the commencement and growth of discussion threads. This research may have consequences for both practitioners and academics in terms of developing new software features and designing efficient educational tactics in order to produce more successful comprehensive and intense knowledge-building discourse in the classroom.
Is it possible that playing a video game might help you improve your computational thinking abilities? Ceylan Zhao; Timothy Burgess
International Journal of Advanced Science and Computer Applications Vol. 1 No. 2: September 2022
Publisher : Utan Kayu Publishins

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ijasca.v1i2.10

Abstract

In this research, we looked at the cognitive and behavioral effects of playing Penguin Go, a video game that was created to help middle school kids improve their computational thinking (CT) abilities. Apart from the general efficacy of the game, we looked at the effects of a single game feature—constraints on the amount of blocks that may be used in a solution. Students' CT abilities increased dramatically after playing Penguin Go for fewer than two hours, according to the findings, but the extra limits had no meaningful effect on learning. Furthermore, although the game as a whole had no effect on students' views toward computer science, the limitations condition of the game had a detrimental effect on students' attitudes toward computer science. The outcomes of this study, as well as suggested possibilities for future research in the area of employing these sorts of games to build computational thinking abilities, are reviewed.
First-year engineering students' computational reasoning abilities Concepcion Rebollar; Carolina Varela; Olatz Eugenio
International Journal of Advanced Science and Computer Applications Vol. 1 No. 2: September 2022
Publisher : Utan Kayu Publishins

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ijasca.v1i2.12

Abstract

Computational thinking is an essential skill set for today's students, given the digital age in which we live and work (CT). Without a precise definition, it is generally understood to be a collection of abilities and attitudes required to deal with difficulties in any aspect of life, whether or not a computer is involved. Measurement and evaluation of students' progress in CT abilities are critical, and this can only be done using instruments that have been tested and shown to work before. New students at the Basque Country's University of the Basque Country's Engineering Degrees are tested for critical thinking, algorithmic thinking, problem solving, cooperation and creativity using a previously proven tool.
Engineering design process-based computational thinking abilities among brilliant and talented students Seyit Sonay; Ceylan Kiray
International Journal of Advanced Science and Computer Applications Vol. 1 No. 2: September 2022
Publisher : Utan Kayu Publishins

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ijasca.v1i2.14

Abstract

Computational thinking abilities employed by gifted and talented students in integrated STEM activities based on the EDP are the focus of this investigation. The study makes use of a qualitative research strategy known as the case study design. Students from the Science and Arts Center are among the participants. Based on the EDP, integrated STEM activities were undertaken for 10 weeks and included Lego set-based robotics and 3D modeling exercises. To obtain data, the study relied on the STEM activity booklet, researchers' field notes, and video recordings of instructional processes. Content analysis was used to examine the data that had been gathered. Participating in integrated STEM activities that are based on the EDP, gifted and talented students demonstrate active use of critical thinking skills while providing explanations, making associations, questioning information and giving justifications, solving problems, thinking creatively and making generalizations, and attempting to persuade others. An important contribution to the growing body of knowledge on how gifted and talented kids' computational thinking abilities are enhanced by robotics and 3D robot modeling is supplied by this research.

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