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Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 52 Documents
Search results for , issue "Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)" : 52 Documents clear
Penerapan Media Komik untuk Meningkatkan Motivasi Belajar Siswa pada Mata Pelajaran IPA di SD Negeri 006 Rambah Samo Retno Wulan, Rinjani; Hasibuan, Abdul Putra Ginda; Efendi, Rinja; Marta, Eni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1839

Abstract

This research was motivated by the problems that occurred at SD Negeri 006 Rambah Samo, namely the scores obtained by students were still far from the KKM set. This study aims to determine the application of comic media to increase student learning motivation in science subjects at SD Negeri 006 Rambah Samo. This research is classroom action research. The subject of this study is all students of grade V of SD Negeri 006 Rambah Samo totaling 22 people. This research consists of two cycles. Data collection using interviews and documentation. The results of the research showed that the desire and desire succeeded in the initial condition was 43.21%, the first cycle was 69%, the second cycle was 75.28%. the existence of encouragement and need in learning was 49.52%, cycle I was 72.5%, cycle II was 85.2%, there were hopes and ideals of 51.60%, cycle I was 77%, cycle II was 80%, reward activities in learning were 53.57%, cycle I was 75.28%, cycle II was 85%, interesting activities in learning was 49.28%, cycle I was 70.85%, cycle II was 90%. In the initial condition, the number of students who reached KKM was 10 people, in the first cycle there were 12 students and in the second cycle there were 22 students. In cycle II, student motivation has reached the indicator. It can be concluded that the application of comic media can increase students' motivation to learn
Penerapan Metode Mind Mapping Menggunakan Aplikasi Draw.Io Terhadap Pemahaman Konsep pada Mata Pelajaran Teknologi Informasi & Komunikasi di MA Negeri 1 Kuningan Cahya, Guntur Nur; Haerudin, Dodi Ahmad
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1840

Abstract

This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). This study aims to determine students' understanding of concepts by using the Mind Mapping method using Draw.io application in the subject of Information and Communication Technology at MA Negeri 1 Kuningan. The method used used a quantitative approach with the type of quasi-experimental method with a pretest-posttest control group design. The sample used in this study was divided into 2 classes (experimental and control) with a total of 62 students. The data collection technique used is using tests/questions and questionnaires. The data analysis techniques used were validity tests, reliability tests, normality tests, homogeneity tests, hypothesis tests (t tests). The results of this study show that the results of the application of the mind mapping method using the application draw.io there is a significant difference, as evidenced by the results of the research, students are able to understand the material presented. There was an increase in student understanding as seen from the average of the previous year

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