cover
Contact Name
Slamet Riyadi
Contact Email
eist@umy.ac.id
Phone
-
Journal Mail Official
eist@umy.ac.id
Editorial Address
Department of Information Technology Faculty of Engineering, Universitas Muhammadiyah Yogyakarta F3 Building, 2nd Floor Brawijaya Street, Tamantirto, Kasihan, Bantul, Yogyakarta 55183 Indonesia
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Emerging Information Science and Technology
ISSN : 27226042     EISSN : 27226050     DOI : https://doi.org/10.18196/eist
Core Subject : Science,
Emerging Information Science and Technology is a double-blind peer-reviewed journal which publishes high quality and state-of-the-art research articles in the area of information science and technology. The articles in this journal cover from theoretical, technical, empirical, and practical research. It is also an interdisciplinary journal that interested in both works from the boundaries of subdisciplines in Information Science and Technology and from the boundaries between Information Science and Technology with other disciplines. EIST is an Open Access Journal to advance sharing science and technology. People have rights to read, download, copy, distribute, print and use with proper acknowledgment and citation. There is no publication fees for authors.
Articles 5 Documents
Search results for , issue "Vol. 5 No. 2 (2024): November" : 5 Documents clear
Community perspective analysis of Yogyakarta special region using K-means algorithm Berlina, Laila Indah; Aesyi, Ulfi Saidata; Kharisma, Kharisma
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24729

Abstract

This study explores community perspectives on Yogyakarta, a culturally rich region in Indonesia known as "Jogja Istimewa," "Student City," and "City of Tourism." Given the potential challenges faced by the region, the research employs the K-Means Algorithm to analyze opinions gathered from Twitter, offering a novel alternative to traditional surveys. Using a data crawling method, relevant tweets about Yogyakarta were collected and processed through preprocessing and TF-IDF to enhance word significance. The findings reveal diverse community views regarding job opportunities, culture, tourism, religious activities, stakeholder involvement, and security. The application of K-Means clustering effectively highlights the multifaceted perspectives of Yogyakarta's residents, providing valuable insights for understanding the region’s socio-cultural dynamics. 
Classification of Duration in Global Terorism using ResNet Adriansyah, Adinda Nurhayati; Riyadi, Slamet
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24756

Abstract

Terrorism is a global threat that affects the political, economic, and social stability of many countries. The number of victims killed is based on the duration of the terrorism incident. This study uses the Residual Network (ResNet) model to classify terrorism incidents based on the duration of the incident (less than 24 hours and more than 24 hours) using the Global Terrorism Database (GTD) dataset. The GTD data used covers terrorism incidents from 1970 to 2017, with a total of 181,691. After preprocessing the data by converting categorical features to numeric and removing missing values, the data was divided into training, validation, and test sets with a composition of 70%, 15%, and 15%. The results show that the ResNet model is able to achieve a validation accuracy of 99.61% and a validation loss value of 0.0183. These findings show that the ResNet model is effective in classifying the duration of terrorism incidents and has the potential to be used in the development of better terrorism prevention systems.
The Influence of Developing an Understanding of Basic Programming Concepts Through Educational Games as A Learning Method For Elementary School Students. Kurnianti, Apriliya; Praditia, Rizky Nanda; Qodri, Krisna Nuresa
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24781

Abstract

Integrating engaging learning methods into the educational landscape has become increasingly crucial for enhancing student understanding and engagement. This study investigates the impact of educational games as a learning method for improving elementary school students' comprehension of basic programming concepts. The research hypothesizes that educational games can significantly enhance the understanding of programming concepts by making abstract ideas more tangible and engaging through interactive and enjoyable learning environments. Using a quasi-experimental design, the study involved two groups of elementary school students: the experimental group, which utilized an educational game designed for teaching introductory programming concepts, and the control group, which received traditional instruction. Both groups underwent assessments of their understanding of basic programming concepts before and after the intervention through standardized tests. The results demonstrated a statistically significant improvement in the scores of students in the experimental group compared to those in the control group. This suggests that educational games not only aid in better understanding complex subjects such as programming and increase students' motivation and engagement levels. The findings of this study contribute to educational practices by illustrating how educational games can effectively support the introduction and teaching of programming at an early age within the elementary educational system. Furthermore, the study highlights the potential of integrating such tools into standard curricula to enhance student learning across various subjects. The study urges future research to explore the long-term impacts of educational games on learning outcomes and how these tools can be further integrated into the educational system
Mobile Surveillance System using Unmanned Aerial Vehicle for Aerial Imagery Haq, Muhamad Amirul
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24837

Abstract

Crowd counting plays a vital role in public safety, particularly during riot scenarios where understanding crowd dynamics is crucial for effective decision-making and risk mitigation. Accurate crowd estimation in such environments enables authorities to monitor the situation in real time, allocate resources efficiently, and prevent potential escalations. However, counting individuals in a riot scenario presents unique challenges due to the chaotic nature of the scene, varying crowd densities, and obstructions caused by movement and environmental factors. Traditional methods struggle to provide reliable results in these conditions, necessitating advanced solutions. This study explores the implementation of CSRNet (Congested Scene Recognition Network), a state-of-the-art deep learning model, to address crowd counting in challenging environments characterized as "images in the wild." CSRNet’s ability to leverage dilated convolutions allows it to effectively capture contextual information and handle high crowd densities without sacrificing spatial resolution. We evaluate the model’s performance on diverse datasets, including aerial imagery and real-world riot scenarios, focusing on its adaptability to dynamic, unstructured environments. The results demonstrate the potential of CSRNet to provide accurate crowd density estimates under adverse conditions, offering critical insights for public safety applications. By addressing the technical challenges of implementing CSRNet in these contexts, this study contributes to the advancement of deep learning-based crowd counting, emphasizing its significance in real-world scenarios such as riots and other high-stakes events. Future work aims to further enhance the model's robustness and applicability to diverse operational settings.
Application for Recording Marriage Events at KUA: Design and Implementation Using Visual Studio 2012 and MySQL Siska, Sri Tria; Suhery, Lilik; Hariyadi, Hariyadi; Ananda, Suci Rizki
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24846

Abstract

 In the management of data recording marriage events at the KUA (the Office of Religious Affairs) is still manual and has not utilized information technology to the fullest. The process of inputting, managing and storing data on recording marriage events only utilizes Microsoft Office applications and there is even some data that is written manually so that the process of presenting reports for recording marriage events is still relatively slow and inefficient, there are often errors and loss of data which results in the KUA having to search for data again. To overcome this problem, an application design is carried out that can speed up the process of recording marriage events at the KUA. Design and Implementation was using Visual Studio 2012 and MySQL as a database processing place. The application designed to support the process of recording marriage events more effectively and efficiently. 

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