cover
Contact Name
Nira Erdiana
Contact Email
niraerdiana@unsyiah.ac.id
Phone
+6285260484984
Journal Mail Official
read.journal.usk@gmail.com
Editorial Address
Department of English Education Faculty of Teacher Training and Education Syiah Kuala University Jalan Hasan Krueng Kalee Darussalam, Banda Aceh 23111 Indonesia
Location
Kab. aceh besar,
Aceh
INDONESIA
Research in English and Education Journal
ISSN : -     EISSN : 2528746X     DOI : -
READ (Research in English and Education) Journal (e-ISSN 2528-746X) is a peer-reviewed and open access academic journal published by the Department of English Education, Faculty of Teacher Training and Education, Universitas Syiah Kuala, Banda Aceh, Indonesia. It highlights and publishes works in the parameters of English education disciplines with notable attention to English language teaching and learning, linguistics, and literature. This journal accommodates students, lecturers and academicians in these fields as a compass to maneuver their work with broader audiences both within and outside academia. Its end is to offer a plausible and accessible venue for the distribution of their scholarly work into the public, professional, and academic discussion.
Articles 5 Documents
Search results for , issue "Vol 7, No 3 (2022): August 2022" : 5 Documents clear
A Content Analysis on English Textbook for Seventh Graders: When English Rings A Bell Riska Ramadhani; Endang Komariah; Nira Erdiana
Research in English and Education Journal Vol 7, No 3 (2022): August 2022
Publisher : Universitas Syiah Kuala

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Abstract

The textbook is one of the media used in English language learning. A great number of EFL textbook evaluations have been done to find the most suitable textbook for English language teaching. The present study was aimed to determine the suitability of materials in the textbook “When English Rings a Bell” with the criteria of a good English textbook by Curriculum 2013. Besides that, the researcher also studies the feasibility of content, language, and presentation aspects of the textbook. This study uses a descriptive qualitative approach. The data collected for this study will be gathered from the English textbook “When English Rings a Bell” semester 1 published by the Ministry of Education and Culture of Indonesia. The data were gathered by evaluating the textbook using the checklist containing the criteria of textbook evaluation. In the data analysis technique, the percentage of criteria fulfillment was calculated by dividing the total of criteria points that were met in a textbook for each sub aspect with the total of criteria points in each sub aspect. It was then multiplied by 100%. The result showed that the English textbook entitled “When English Rings a Bell” semester 1 for Grade VII Junior High School has fulfilled the criteria of content, language, and presentation. The result showed that “When English Rings a Bell” semester 1 for Grade VII Junior High School have fulfilled the criteria of a good textbook by achieving the average fulfillment score of 86,36% with the fulfillment of 95% for content aspect, 100% for language aspect, and 86% for presentation aspect. 
The Effectiveness of Using Guessing Game to Improve English Writing Skill Cut Putro Humaira; Iskandar Abdul Samad; Samsul Bahri Ys
Research in English and Education Journal Vol 7, No 3 (2022): August 2022
Publisher : Universitas Syiah Kuala

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Abstract

Writing is a crucial skill to have while learning English. Students must be able to write in English. Students at SMPN 10 Banda Aceh still have poor writing skills. Students continue to struggle with writing, particularly descriptive text. This is due to a lack of enthusiasm as well as monotonous classes. As a result, researcher was interested in using guessing games to help students improve their writing skills on descriptive text. The purpose of this study is to see if guessing games could help 7th grade students at SMPN 10 Banda Aceh improve their ability to write descriptive text. This research takes a quantitative approach and uses a pre-experimental design with a one-group pre-test post-test design. The sample for this study was 28 students from a total population of 89 students. The data was gathered by pre-tests and post-test. From the pre-test to the post-test, the findings of this study indicated a significant increase. This is seen by the increase in the average score from 37.23 to 68.21, as well as the improvement in each indicator by an average of 79 percent. It is clear that Ha has been accepted and Ho has been rejected. As a result, guessing games are effective in improving students’ descriptive text writing skills. 
An Analysis of Indirect Speech Acts Performed by Main Character in Joker Movie Rahayu Ramadani Limbong; Sofyan A. Gani; Tengku Maya Silviyanti
Research in English and Education Journal Vol 7, No 3 (2022): August 2022
Publisher : Universitas Syiah Kuala

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Abstract

Language is a tool to communicate to each other. To make beginner understand about English, they must use media to learn. movie is chosen to be analyzed the importance of educational values as a part of our life. This research discusses the using of Indirect Speech act in Joker Movie from the utterance of the main character. The purpose of this study is to determine the types and the functions of indirect speech acts used by the main character in the Joker Movie. The research was conducted using a qualitative descriptive method, in which the researcher gathered information from the script and dialogue from the movie, identified the types and functions of the characters indirect speech act based on Searle’s theory, and then draw the conclusions. To focus on the research, the researcher found eight data in his research. The result of this research is the researcher found two types which are declarative and interrogative of indirect speech act used in Joker Movie and there are six functions of the indirect speech act used in Joker Movie there are declare, commanding, condolence, refusal, blame, and promise. Finally, this study concludes that indirect speech act has types but different meaning. Context of situation and social status is really important of the using of indirect speech.
Improving Students' Writing Skills by Using Audio-Visual Media Fadhila Humaira; Rosnani Sahardin; Diana Fauzia Sari
Research in English and Education Journal Vol 7, No 3 (2022): August 2022
Publisher : Universitas Syiah Kuala

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Abstract

This study aims to determine the result of using audio-visual media on writing skills in the experimental class and control class. In this study, the researcher focuses on writing skills that lead to 3 aspects, organization, vocabulary, and grammar. In this study, the researcher used audio-visual media in the form of animal animation videos as a form of treatment. The researceher used report text in the form of animal explanations. This study focused on the use of audio-visual media at SMPN 2 Masjid Raya by using a random sampling technique. The researcher used a population from class 9 with a total of  5 classes and a sample of 2 classes as the experimental class and the control class. The number of students in both classes was 31 students. This study collects data using tests and interviews. The data is processed by descriptive statistics. The results show that the result of the t-test is 10.950 and with df = n-2 or df = 31-2 = 29, the t-table is 2.045. With test criteria tcount from ttable or 10.950 2.048 at a significance level of (a) 5%. This means, there is a significant effect on improving students' writing skills in using audio-visual media. The use of audio-visual media is recomemded for improving student’s writing skills. 
An Analysis of Code-Mixing in Indonesian Movie ‘Imperfect’ Nurul Agustina; Iskandar Abdul Samad; Tengku Maya Silviyanti
Research in English and Education Journal Vol 7, No 3 (2022): August 2022
Publisher : Universitas Syiah Kuala

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Abstract

Code-mixing is using two or more languages fluently at the same time by changing from one to another in the span of a single sentence. The purpose of this study is to find out the types and the factors of code-mixing in the movie. The source of the data is code-mixing in English which is inserted into Indonesian utterances committed by the actors in Indonesian movie entitled Imperfect movie: Karier, Cinta Timbangan. The research method used is descriptive-qualitative method with content analysis approach. The instrument that is used to collect the data in this research is observation sheet in the form of observation checklist. The data were analyzed and classified based on the types of code-mixing proposed by Muysken (2000) and the factors of code-mixing proposed by Bhatia and Ritchie (2006). The results of this research showed that the actors in the movie have committed all three types of code-mixing and four factors of code-mixing. There were 95 data for the types of code-mixing and 70 data for the factors of code-mixing. In the types of code-mixing, the most dominant type is insertion with 79 occurrences and the least dominant type is alternation with 3 occurrences. Further, in the factors of code-mixing, the most dominant factor is message-intrinsic factor with 23 occurrences and the least dominant factor is language attitudes, dominance, and security factors with 6 occurrences.

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