cover
Contact Name
Bakhtiyar Hadi Prakoso
Contact Email
bahtiyar.hp@gmail.com
Phone
+6282257197272
Journal Mail Official
bios@sinergis.org
Editorial Address
Perum. Griya Mangli Indah Blok AF-18 RT. 02 RW. 04, Kel. Mangli, Kec. Kaliwates, Kab. Jember, Jawa Timur, 68136
Location
Kab. jember,
Jawa timur
INDONESIA
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer
ISSN : -     EISSN : 27220850     DOI : https://doi.org/10.37148/bios
Core Subject : Science,
BIOS: Jurnal Teknologi Informasi dan Rekayasa Komputer (e-ISSN. 2722-0850) is a scientific journal in the field of information technology and computer engineering managed by the Asa Professional Research & Development Center (PUSLITBANG), Jember, East Java, Indonesia. This journal is managed by lecturers and practitioners who come from various university backgrounds in Indonesia, especially Jember, East Java.The BIOS journal is published 2 (two) times a year, namely every March and September. The BIOS journal published in each edition consists of 5-10 articles per volume. The focus and scope of this journal are in the field of Information Technology and others that are still knowledge related, including: Databases System Data Mining / Web Mining Data Warehouse Artificial Intelligence Business Intelligence Cloud & Grid Computing Decision Support System Human-Computer Interaction Mobile Computing & Application E-System Machine Learning Deep Learning Information Retrieval (IR) Computer Network Multimedia System Information System Geographic Information System (GIS) Accounting information system Database Security System & Network Security Cryptography Fuzzy Logic Expert System Image Processing Computer Graphic Computer Vision Semantic Web e-Health and others related to Information Technology and Computer Engineering.
Articles 5 Documents
Search results for , issue "Vol 4 No 1 (2023): March" : 5 Documents clear
Perancangan dan Implementasi Animasi Interaktif sebagai Media Pembelajaran Bahasa Inggris pada Anak Indah, Ulya; Purnawati , Ely; Marcos, Hendra
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 4 No 1 (2023): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v4i1.54

Abstract

English is now an international language that is used in many areas of life around the world. English is also used in communication to share knowledge around the world. So, the author made an animation program that is both interactive and can be used to teach basic English lessons. So it is useful for children to know the alphabet, numbers, names of fruits, animals, and types of vehicles. Interactive animation is a way for parents who want to teach their kids more about English to help them learn it better. Apart from being a learning tool, animation can also relieve boredom from daily activities. And, of course, the expected result is that users can improve their understanding, knowledge and vocabulary in English.
Perancangan Aplikasi Tebak Gambar Untuk Anak Tunarungu Elistiana, Khoerotul Melina; Baihaqi, Wiga Maulana
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 4 No 1 (2023): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v4i1.56

Abstract

Indonesia is one of the countries with the largest population in the world so it has various community groups, one of which is children with special needs who are deaf. A deaf child is someone who has lost the ability to hear. At a school in Purwokerto, deaf students cannot recognize general knowledge and arelazy to learn, especially in flat shape material. Often children like this need special tools in their learning to be effective, but the price of a teaching aid is quite expensive, so not all schools can afford it. As the technology of teaching aids develops, an application system that is more practical can be made, users just need to install it, no need to incur costs. In order for everything to be achieved, an MDLC (Multimedia Development Life Cycle) method was applied which was developed by Luther. This method has several stages of research such as concept, design, material collection, assembly, testing and distribution. Where the results of the research contain application designs that suit the needs of deaf children with features that are easy to understand.
Penerapan Algoritma String Matching dan Regular Expression pada Aplikasi Kamus Besar Bahasa Indonesia (KBBI) Bintang, Jasmine Mutiara; Ashshidiq, Muhammad Faisal; Dzakwan, Hilal Fakhri
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 4 No 1 (2023): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v4i1.57

Abstract

The Kamus Besar Bahasa Indonesia (KBBI) application is a software or application that allows users to access and search for the meaning of a single word in Indonesian along with its spelling. Indonesian has a complex morphological structure, where words can change form through affixation (addition of prefixes or suffixes), reduplication, or internal changes that create many dialectal variations and spelling variations that can affect word forms and writing patterns. This causes a variety of words that are similar but different in writing. On the other hand, that the Indonesian Dictionary application needs speed and accuracy of word searches then the program makes adjustments to those in the dictionary. Therefore, researchers analyze based on the data that has been obtained by the KBBI application using string matching (brute force) and regular expression algorithms. Researchers hope that the algorithms that have been analyzed can help solve problems in the KBBI application in conducting word searches to find the meaning of spelling funds.
Sikap Mahasiswa dalam Adopsi Aplikasi Keuangan BRIMO dengan Pendekatan Technology Acceptance Model (TAM) Saputra, Moh Sahdan; Nurjihadi, Muhammad
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 4 No 1 (2023): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v4i1.59

Abstract

This study aims to investigate the attitudes of university students towards the adoption of the BRIMO financial application using the Technology Acceptance Model (TAM) approach. The research employed a quantitative survey-based methodology, with the target population consisting of students who are users of the BRIMO application. The research sample comprised more than 100 respondents selected through convenience sampling. The questionnaire was developed based on relevant previous research, and data were collected using a Likert scale with 4 categories. Data analysis was conducted using Structural Equation Modeling (SEM) with the Partial Least Squares (PLS) method. The findings of the study revealed that the perceived ease of use has a significant positive impact on the usage attitude towards the BRIMO application among students. However, the perceived usefulness was not found to have a significant influence on the usage attitude. Additionally, the perceived ease of use was also found to have a significant positive effect on the perceived usefulness, with the perceived usefulness acting as a mediating variable between the perceived ease of use and the usage attitude towards the BRIMO application among students.
Minat Penggunaan M-Banking Bank Konvensional di Kabupaten Sumbawa: Implementasi Technology Acceptance Model Firman, Firman; Nurjihadi, Muhammad
BIOS : Jurnal Teknologi Informasi dan Rekayasa Komputer Vol 4 No 1 (2023): March
Publisher : Puslitbang Sinergis Asa Professional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37148/bios.v4i1.62

Abstract

This study aims to examine the public's interest in using m-banking in conventional banks in Sumbawa Regency. The Technology Acceptance Model (TAM) was employed as the underlying framework, and the research was conducted using a field survey method. Data for this study were collected online through convenience sampling using a self-registered questionnaire. The data were analyzed using Structural Equation Modeling (SEM) Partial Least Squares (PLS). The findings indicate significant influences between attitude toward using, perceived ease of use, perceived usefulness, and smartphone self efficacy on m-banking usage intention. Perceived ease of use, perceived usefulness, and user experience have a significant impact on m-banking usage intention. Additionally, smartphone self efficacy also influences the perceived ease of use in m-banking, but it does not have an effect on the perceived usefulness. These findings provide a better understanding of the factors influencing the public's interest in using m-banking in conventional banks in Sumbawa Regency.

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