cover
Contact Name
Anjik Sukmaaji
Contact Email
anjik@dinamika.ac.id
Phone
-
Journal Mail Official
anjik@dinamika.ac.id
Editorial Address
Jl. Raya Kedung baruk 98 surabaya 60298
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Sistem Informasi Universitas Dinamika
Published by Universitas Dinamika
ISSN : -     EISSN : 2338137X     DOI : -
Jurnal JSIKA adalah jurnal yang menampung publikasi tentang sistem perangkat lunak dan perangkat keras yang mendukung aplikasi khususnya sistem informasi. Jurnal JSIKA menerbitkan artikel mengenai desain dan implementasi, data model, process model, algoritma, perangkat lunak dan perangkat keras untuk sistem informasi. Bidang yang di cakupi meliputi isu-isu pengelolaan data serta isu-isu yang berhubungan dengan data dari bidang data mining , pencarian informasi , internet dan cloud manajemen data , semantik web , sistem informasi visual dan audio, komputasi ilmiah , dan perilaku organisasi .
Articles 50 Documents
Search results for , issue "Vol 1, No 2 (2012)" : 50 Documents clear
Design System of Controlling Admission of New Students STIKOM Surabaya Study case : Campus Expo 2012 Metawati, Gema Pertiwi Aisyah; Wibowo, Januar; Agastya, Waldy Permana
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Abstract

Rancang Bangun Sistem Informasi Rumah Bersalin (Studi Kasus Rumah Bersalin Bidan Ni Wayan Suriati) Surya, I Putu Agus Hendrayana; Wibowo, Januar; Amelia, Tan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Rancang Bangun Aplikasi Dicom Viewer Pada Android Yang Terintegrasi Dengan PACS Yogiyanto, Hendri; Sutanto, Teguh; Romeo, Romeo
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Rancang Bangun Aplikasi Pemesanan Makanan Online Pada Restoran Cepat Saji Berbasis Mobile Application (Studi Kasus Chicken Mania Cabang Rungkut) Qadhafi, Muammar; Sukmaaji, Anjik; Purnama, Rangsang
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Rancang Bangun Sistem Informasi Pelacakan Dan Pemantauan Paket Kiriman Berbasis Web Dengan Bantuan Mobile Android Indrakarna, Putu Agus Yudisuda; Sutanto, Teguh; Taufik, Vicky M.
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Rancang Bangun Visualisasi Panduan Fitness Berbasis Mobile (Studi Kasus: Atlas Sports Club Surabaya) Arifiansyah, Riska Septian; Sutanto, Teguh; Purnama, Rangsang
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Abstract

Weight-bearing exercise (fitness) has now become one of the urban lifestyle in the world, especially in Indonesia. The slogan "Healthy Life Begins with" being promoted by the Government appears to have been understood by the people of Indonesia. But not everyone can make fitness a healthy lifestyle due to the limitations of science and knowledge about the world of fitness itself. This has been anticipated by the provider of fitness gym, in this study conducted at the Atlas Sports Club Surabaya, namely by providing the Personal Trainer (PT), that is, those who assist customers in running fitness is good and right. But to be able to use the services provided by Personal Trainer where providers will cost more expensive than the cost to become a member (member). Based on the description, then be made based visualization applications mobile fitness guide that can help the member fitness Atlas Sportss Club Surabaya who do not use the services of Personal Trainer. This application guide contains a fitness movement that displayed visually through text and pictures and videos, nutritional guidance, control and alarm schedule a private workout scheduled gym classes at Atlas Sports Surabaya during the next month, and can provide information about the world of fitness the form of articles and tips that can be accessed easily and can be renewed. With this application the mobile phone can now be used as a medium of interaction, especially the visual guidance of mobile-based fitness guide. Keyword: Fitness, Personal Trainer, Visualisasi, Mobile Device.
Rancang Bangun Aplikasi Ppic Dalam Manajemen Biaya Dan Waktu Proyek Sistem Informasi (Studi Kasus Stikom Surabaya) Suhamto, Alex Slamet; Sunarto, M. J. Dewiyani; Amelia, Tan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Abstract

Management becomes indispensable in this era. Project management was one of that. In the knowledge area, project management can be divided into cost and time management. The goals of cost and time management are to produce a calculation of an effective estimated cost and efficient time management. This system was built to produce an effective cost estimate calculation based on Cost of Quality method and good time management based on Critical Path method. After the implementation and evaluation, the system has success to created project cost estimate and time management based on Cost of Quality and the Critical Path method. Keywords: Information System, Project Management, Cost of Quality, Critical Path
Rancang Bangun Sistem Informasi Distribusi Air Minum Dalam Kemasan Dengan Model Arus Jaringan Pada CV. Sumber Nadi Jaya Perdhana, Angga Agia; Supriyanto, Antok; Sulistiowati, Sulistiowati
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Abstract

Rancang Bangun Sistem Informasi Harga Pokok Produk Busana Muslim Dengan Metode Activity Based Costing (PT. RAMLI EKSEKUTIF) Jefri, Muhammad; Widodo, Arifin Puji; Arifin, Mochammad
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Rancang Bangun Aplikasi Interactive Whiteboard Untuk Mendukung Pembelajaran Menggunakan Game Controlling Yusdianto, Andre; Sukmaaji, Anjik; Sutanto, Teguh
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 1, No 2 (2012)
Publisher : Jurnal Sistem Informasi Universitas Dinamika (JSIKA)

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Abstract

Learning in the classroom aims to build student knowledge or skill in a particular field of study Learning itself is a process of interaction and communication with educators and learners learning resources in a learning environment. In the process of learning in the classroom between teachers with students certainly needed a media to convey the material of the board. In using these media markers are needed as a tool for writing, eraser board to remove and ink refill for ink on marker. Therefore, to solve problems in the form of learning media do not need to use white board markers, erasers and ink refills, it is proposed to be made ??of the interactive whiteboard, a large touch screen panel that can function as an ordinary whiteboard or a projector screen computer that can control the images in the computer by touching the surface of the panel without using mouse or keyboard. From research conducted by Steve Kennewel and Alex Morgan 2003, as much as 95% of the students and teachers that are observed in the UK states that interactive whiteboards can add value to learning, although 76% felt that the presence of the interactive whiteboard this would add to their preparation time, like to learn how to operate effectivel. Based on the problems in the areas of learning required and the use of interactive whiteboard technology Nintendo used to replace the function of the board in general, ie write and erase. Keyword: Interactive Whiteboard, Learning Media