cover
Contact Name
Anjik Sukmaaji
Contact Email
anjik@dinamika.ac.id
Phone
-
Journal Mail Official
anjik@dinamika.ac.id
Editorial Address
Jl. Raya Kedung baruk 98 surabaya 60298
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Sistem Informasi Universitas Dinamika
Published by Universitas Dinamika
ISSN : -     EISSN : 2338137X     DOI : -
Jurnal JSIKA adalah jurnal yang menampung publikasi tentang sistem perangkat lunak dan perangkat keras yang mendukung aplikasi khususnya sistem informasi. Jurnal JSIKA menerbitkan artikel mengenai desain dan implementasi, data model, process model, algoritma, perangkat lunak dan perangkat keras untuk sistem informasi. Bidang yang di cakupi meliputi isu-isu pengelolaan data serta isu-isu yang berhubungan dengan data dari bidang data mining , pencarian informasi , internet dan cloud manajemen data , semantik web , sistem informasi visual dan audio, komputasi ilmiah , dan perilaku organisasi .
Articles 33 Documents
Search results for , issue "Vol 10, No 1 (2021)" : 33 Documents clear
Design Of Diagnosis Expert System Of Car Damage On Auto 2000 Kenjeran Surabaya Using A Rule Based System Method Hikam, Dicky Sirojul; Jusak, Jusak; Lemantara, Julianto
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 1 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

Auto 2000 is a network of sales, repair, parts providers of Toyota, and maintenance that management is fully handled by a company. Astra Internasional Tbk. Auto 2000 is currently the largest automotive company in Indonesia which controls approximately 42% of Toyota's total sales. Auto 2000 there is a workshop that will serve or meet customer complaints contained in cars under the Toyota brand. Currently what happens in Auto 2000 Kenjeran, especially in the workshop service advisor (SA) is still looking for solutions or actions in case of problems with the car. At the time of checking by frequent customer waiting times become long, it creates a queue of cars to check for damage to the car. The misdiagnosis of damage by SA will be returned by the SA to recheck the damage done to the customer's car. By using the rule-based system method this method will work well when the problem starts from collecting / uniting information and then looking for what conclusions can be drawn from the information is able to analyze the kind of damage that occurs in the car engine. Questionnaire results from each position as follows, the head of the workshop gets a result of 100% with a percentage of the value is very appropriate, PTM gets a result of 100% with a percentage of very suitable value, FO gets a result of 96.66% with a percentage of very suitable value, SA gets a result of 99.16% with a percentage of very suitable value. The result of the alignment of positions is 99.10% which in the percentage of the value of the figure is included in the category is very appropriate.
RANCANG BANGUN APLIKASI TRACER STUDY BERBASIS WEBSITE PADA UNIVERSITAS DINAMIKA Jamali, Nashir; Amelia, Tan; Hariadi, Bambang
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 1 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

One indicator of a good education system is the system used to measure the quality of its output. The method used by universities to obtain feedback from graduates is a tracer study. Tracer studies are aimed at graduates and graduate/company users. Dinamika University has been conducting a tracer study since 2016 using an online system. However, the system is only used for filling out graduate questionnaires, while filling out graduate user questionnaires is still using the conventional system. Also, in the online tracer study system, the list of questions made is still in a static form so that it cannot be changed at any time according to instructions from the Higher Education. Based on these problems, a graduate tracking system is needed that can be used to fill out questionnaires for graduates and graduate users, and can add and change questions as needed. The tracer study method is used as a reference in carrying out the graduate tracing process to obtain graduate data which allows Dinamika University to obtain information on the education and learning process and becomes the basis for curriculum planning.
PENERAPAN ELEMENT GAMIFIKASI PADA PENGEMBANGAN LAYANAN DIGITAL LIBRARY BERBASIS WEB (STUDI KASUS: MAN 2 MOJOKERTO Dika Arissa Santoso Putri; Tri Sagirani; Nunuk Wahyuningtyas
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 1 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

MAN 2 Mojokerto Library is located at RA Basuni No. 306 Sooko, North Daleman, Japan, Kec. Sooko, Mojokerto. This library has a large collection of textbooks and non-lessons, both in print and electronic form. The library has several services including, borrowing and returns. The library wants to apply the reading culture to the community of MAN 2 Mojokerto, and wants to develop existing services in the library because the existing services are less diverse. The solution given to the problem is to develop library services into digital libraries by applying existing gamification elements such as Challange & Quest to increase the interest in reading library by answering questions from the e-book that has been read, leaderboards are used to encourage library to be diligent in reading e-books and answering as many questions as possible by displaying the percentage of attendance and activity of the library, Point is used to encourage library to often answer questions and motivate library to come to the library to borrow books for a longer time by exchange points earned, and utilization of E-books also helps the development of digital library services. Layanan tersebut dapat diakses kapan saja tanpa terbatas ruang maupun waktu sehingga civitas sekolah dapat menggunakannya secara langsung. Selain itu layanan yang ada mendukung perpustakaan dalam menerapkan budaya membaca disekolah. Elemen-elemen gamification yang digunakan yaitu Point, Leaderboard, Challenges & Quests. Berdasarkan hasil uji coba, 46,9% jawaban siswa aplikasi ini sangat menarik, 40,6% aplikasi ini menarik, dan 12,5% aplikasi ini cukup menarik dan 50% jawaban pustakawan aplikasi ini sangat membantu dan 50% aplikasi ini membantu.layanan ini dapat membantu dan mempermudah pemustaka maupun pustakawan dalam melakukan proses membaca maupun pengelolaan data dan laporan.

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