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Contact Name
Musa Thahir
Contact Email
anotero.scientific@gmail.com
Phone
+6285263678409
Journal Mail Official
anotero.scientific@gmail.com
Editorial Address
Jl. Taman Karya, Panam - Pekanbaru, Riau
Location
Kota pekanbaru,
Riau
INDONESIA
Milenial: Journal for Teachers and Learning
ISSN : 2723360X     EISSN : 27233618     DOI : https://doi.org/10.55748/mjtl
Millennial: The Journal for Teachers and Learning (E-ISSN: 2723-3618; P-ISSN: 2723-360X) was first published in 2020 by the Anotero Scientific Institute, Pekanbaru. Millennial: Journal for Teachers and Learning published 2 (two) times a year in July and January, containing writings / articles of thoughts and research results written by experts, scientists, practitioners, and reviewers related to the results of research on education, education in learning , and educational technology.
Articles 7 Documents
Search results for , issue "Vol. 3 No. 1 (2022): Milenial" : 7 Documents clear
Efektivitas Penggunaan Game Edukasi di Sekolah Dasar: Sistematis Literatur Review Yovita Yovita; Winda Fajar Qomariah; Alaniyah Syafaren
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.126

Abstract

The low knowledge of teachers about the learning media needed in learning during the COVID-19 pandemic as well as the 21st century greatly affects learning media. So this study aims to determine the type of educational game-based learning media in the learning process in elementary schools and the effectiveness of the use of educational game-based learning media used in the learning process in elementary schools. The method used is systematic literature (Systematic Literature Review) using PRISMA diagrams. The database used to search for literature uses two digital libraries, namely Harzing, WOS, Google Scholar and Garuda. In order for the selected literature to be relevant, use the keyword “Game education”. The next step is to search for scientific article publications from 2016 to 2021 which discuss the use of educational game-based learning media in the learning process in elementary schools. The results of the search for scientific articles contained 17 articles that would be analyzed and synthesized. The analytical technique used is the narrative method by grouping the extracted data. The result of this research is that educational games can be developed and applied to various fields of study or subjects using Experimental and R&D methods. when applying educational games using Experiments and when you want to innovate, you can use the R&D research method.
Analisis Kemampuan Berfikir Inventif Siswa pada Pembelajaran Daring di SMP Negeri 5 Kecamatan Ukui Radeswandri Radeswandri; Indria Kirana; Richa Dwi Rahmawati
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.127

Abstract

To face challenges in the 21st century efficiently and effectively, a country needs students who have inventive thinking in addition to being innovative and creative. The low level of student mindset is an obstacle in the current global era. Therefore, this study aims to analyze students' inventive thinking skills in online learning at SMP Negeri 5 Ukui sub-district. The research method used is a survey method. The database of students' creative thinking abilities was collected through online questionnaires/questionnaires using Google Form, then analyzed descriptively using the SPSS version 23.00 program for Windows. The subjects used as research samples were 55 students of class IX SMP Negeri 5 Ukui. The results showed that the mastery of the elements of students' inventive thinking skills at SMP Negeri 5 Ukui had an average of 3.81 in the Good category. Obtaining the good category, seen from the respondents' responses, namely students have a high curiosity very well. Based on the results and discussion, it can be concluded that the inventive thinking ability of students with a total frequency of 55 students, overall shows that students of SMP Negeri 5 Ukui have good inventive thinking skills, where an average of 3.81 or 10 is also shown by the results of the category. in good presentation. From this research, it is hoped that students' inventive thinking skills will continue to develop both from flexibility and complexity, self-regulation, curiosity, creativity, being able to take risks and high-level thinking.
Analisis Tingkat Literasi Digital Generasi Milenial dalam Mencegah Cyber Crime Iffah Azzahro Aulia; Rian Vebrianto; Iqbal Miftakhul Mujtahid
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.128

Abstract

Cybercrime is considered a serious problem in the digital age. The problem is the low literacy rate of the digital community. In Indonesia, the number of Internet users and the frequency with which people access information content and social media, especially among the millennial generation, are not accompanied by awareness to use the internet wisely. For this reason, this study aims to determine the level of digital literacy of the millennial generation in the city of Surabaya in tackling cybercrime. The research method used is a survey method with a quantitative approach. The sample used as research is 45 people from peers with a range of ages 15 to 20 years. Digital data literacy was obtained from the distribution of online questionnaires using Googleform which contained 31 statements as indicators, then analyzed descriptively using the SPSS version 23.00 program for Windows. The results showed that the level of digital literacy in general was in the low category index. The highest component is shown by Understanding Understanding, with a digital literacy index score of 46.8%, which is in the medium category. The lowest component is indicated by the ability to collaborate with a digital literacy index score of 32.2%. This research contributes in the form of new policy recommendations for policy makers as initial data screening related to digital literacy.
Analisis Model Integrasi Sains dan Islam pada Pembelajaran IPA di SMP Negeri 05 Rokan IV Koto Afiq Budiawan; Zahwa Riskina; Rian Vebrianto
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.130

Abstract

The integration of science and Islamic religious values is needed in the reconstruction of the Islamic education system. This study aims to explore several models of integrating science and religion and their implications for Islamic education. The data obtained were analyzed and interviewed from several students at SMP Negeri 05 Rokan IV Koto. Based on the results of the study, it can be concluded that the integration of science and Islam in learning only a few students know and some of them still think that science and religion cannot be used as one in learning. Therefore, the results of this study can be used as information for educators and further researchers to overcome the low understanding of students in understanding the integration of science and Islam.
Implementation of PAI Learning Policies During A Pandemic: Opportunities and Challenges Afiq Budiawan; A Rafiq Zainul Mun'im
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.154

Abstract

This literature review aims to describe a literature review on PAI learning policies during the pandemic. The research method used is qualitative with a literature review approach. The stages of the research were carried out starting from article collection, article reduction, article display, discussion, and drawing conclusions. The data sources used are national and international journal articles in the last 5 years (2015-2020). The search results of the literature review show that there are positive learning style changes where students become more active and creative, there are also negative changes where there is a decrease in student learning motivation. In addition, technology also needs to continue to improve its quality as the most important means to support this process. It is hoped that the government will not turn a blind eye to problems that occur related to technology as a means of supporting online learning or distance learning
Meningkatkan Pemahaman Konsep Fiqh melalui Pembelajaran Berbasis Masalah di MAN 3 Pekanbaru Maryunis Maryunis
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.177

Abstract

This study aims to increase understanding of the concept of Fiqh through the application of problem-based learning at MAN 3 Pekanbaru. A good understanding of the concept of Fiqh is important for students to know and understand the teachings of Islam. Problem-based learning was chosen as an effective learning model to help students gain a deep understanding of Fiqh concepts. This study used a classroom action research method involving class X students at MAN 3 Pekanbaru. The stages of research include planning, implementation, observation, and reflection. In the planning stage, the researcher designs a problem-based learning plan that is relevant to the Fiqh concept to be studied. Then, the implementation phase involves the application of problem-based learning using case studies or real situations related to the concept of Fiqh. During the learning process, students will be actively involved in solving problems and implementing them the concept of Fiqh in the context of everyday life. The teacher will act as a facilitator who guides students in exploring problems, finding solutions, and formulating understanding of Fiqh concepts through discussion and collaboration in groups. The results of observation and evaluation were carried out to measure the increase in students' understanding after implementing problem-based learning. Tests, project assignments, and group discussions are used as evaluation instruments. Furthermore, the results of the evaluation are used as a basis for reflecting on and improving the problem-based learning strategy that has been implemented. It is hoped that this research can contribute to increasing students' understanding of Fiqh concepts at MAN 3 Pekanbaru through the application of problem-based learning. In addition, this research can also provide insights and recommendations to Fiqh teachers in developing more effective and relevant learning strategies.
Meningkatkan Pemahaman Konteks Sejarah melalui Pembelajaran Berbasis Teknologi di MAN 3 Pekanbaru Haidir Haidir
Milenial: Journal for Teachers and Learning Vol. 3 No. 1 (2022): Milenial
Publisher : Lembaga Anotero Scientific Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55748/mjtl.v3i1.178

Abstract

This study aims to investigate the use of technology-based learning in improving students' understanding of the historical context at MAN 3 Pekanbaru. This research involved class XI students as the main participants and was conducted for one academic semester. A technology-based learning approach is used by utilizing interactive learning software, documentary videos, and online resources that are relevant to historical content. The research method used is classroom action research with four cycles. Each cycle involves introducing historical material through technology, giving technology-based assignments, group discussions and reflections, and evaluating student understanding. The research data were obtained through tests of understanding the historical context, class observations, and interviews with students. The results showed that there was a significant increase in students' understanding of the historical context after implementing technology-based learning. Student demonstrated higher levels of engagement in learning, as well as better abilities to analyze and relate historical facts to social, political, and cultural contexts. They also demonstrate proficiency in using technology resources to obtain additional information and expand their understanding. The discussion of the findings of this study shows that technology-based learning is effective in increasing students' understanding of the historical context. Technology provides easy access to relevant resources and content, and enables students to learn independently and participate actively in the learning process. In addition, the interaction between technology and students results in an interesting and motivating learning experience.

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