cover
Contact Name
Khairan AR
Contact Email
jurnal.jintech@ar-raniry.ac.id
Phone
+6282174335947
Journal Mail Official
jurnal.jintech@ar-raniry.ac.id
Editorial Address
Prodi Teknologi Informasi Fakultas Sains dan Teknologi Universitas Islam Negeri Ar-Raniry Jln. Syech Abdur Rauf Kopelma Darussalam, Banda Aceh
Location
Kota banda aceh,
Aceh
INDONESIA
Journal of Information Technology (JINTECH)
ISSN : 2746234X     EISSN : 27462331     DOI : https://doi.org/10.22373/jintech
Core Subject : Science, Education,
This journal provides opportunities for students, lecturers and information technology practitioners to contribute in providing new understanding and concepts related to the basic concepts of computer science that aim to develop information technology. Scope article includes: Information Technology and Islam Software Engineering Human and Computer Interaction Mobile Computing Soft Computing E-Learning Multimedia and Image Processing Parallel/Distributed Computing Artificial Intelligance/Machine Learning Computational Lingustics Data Comunication and Networking Database Management System Big Data and Data Mining
Articles 48 Documents
ANALISIS PERSEPSI MAHASISWATERHADAP PENGUNAAN GOOGLE CLASSROOM METODE SEBAGAI MEDIA PEMBELAJARAN MENGGUNAKAN METODE WEBQUAL 4.0 DAN IMPORTANCE PERFORMANCED ANALYSIS (IPA) Muhammad Alfarisi
JINTECH: Journal Of Information Technology Vol 2 No 1 (2021): Februari 2021
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (960.555 KB) | DOI: 10.22373/jintech.v2i1.1478

Abstract

Google Classroom is one of the learning media used by Information Technology Education students in carrying out the teaching and learning process that makes it very easy for users. Service quality in Google Classroom is carried out using the Webqual 4.0 method and Importance Performance Analysis which focuses on four assessment criteria, namely Usability, Information Quality, Service (Interaction) and Overall (Overall), as well as calculating the quality value and expectations of the service. Google Classroom app. The method used in this research is descriptive quantitative. Data collection techniques were carried out by distributing questionnaires or questionnaires to a sample of 100 respondents. The Google Classrom application as a whole is good. From the results of the calculation of the gap (GAP) the quality of Google Classroom shows that the GAP is negative, namely -0.04 meaning that the user feels that the performance of Google Classroom has not met what the user wants, then the results of the analysis based on the IPA quadrant obtained 2 indicators in Quadrant A, 8 indicators in Quadrant B, 7 indicators in Quadrant C, and 5 indicators in Quadrant D
COMPUTER-MEDIATED COMMUNICATION, ORGANIZATIONAL STRUCTURE AND CLIMATE TO INCREASE COMMITMENT IN KNOWLEDGE SHARING PROCESS: A RESEARCH FRAMEWORK ima dwitawati
JINTECH: Journal Of Information Technology Vol 2 No 1 (2021): Februari 2021
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (748.63 KB) | DOI: 10.22373/jintech.v2i1.1479

Abstract

This research presented a research framework to study the computer mediated communication, organizational structure and climate to growth effective commitment as an attitude in knowledge sharing process. Its starting by the exploration of organization commitment and importance, following by putting the computer mediated communication, organizational structure, and climate and put this three components as independent variable. Then, continue by exploring the dependent variable in this research is organizational commitment in knowledge sharing process. The result is a research framework of this area which can be used to explore an actual case in an organization in various industries.
PREDIKSI KELULUSAN JALUR MASUK PERGURUAN TINGGI BANDA ACEH (STUDY KASUS MAHASISWA BARU TAHUN AJARAN 2019 ) MENGGUNAKAN ALGORITMA SUPPORT VECTOR MACHINE (SVM) marhamah marhamah
JINTECH: Journal Of Information Technology Vol 2 No 1 (2021): Februari 2021
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1016.213 KB) | DOI: 10.22373/jintech.v2i1.1480

Abstract

Nowadays there are several types of entry points for new student admissions at tertiary institutions. There are many ways that every prospective student can prepare to pass the PTN entrance selection exam. Therefore the research aim to predict the graduation of tertiary entrance by classification method using the SVM algorithm (Support Vector Machine) which is assisted by WEKA machine learning, using data of new students in the 2019 school year. The final results in this study there are two variables that have the most relationship both the PTN entry selection tutoring variable and the interest pathway variable, with the PTN entry selection tutoring variable having a Pearson correlation value of -0.180 ** and a significance value of 0.002, the interest pathway having an accuracy value of 0.311 ** and a significance value of 0,000. Then based on the results of cross-validation testing and percentage split SVM algorithm has very good accuracy with an average accuracy of 99% with an AUC (Area Under Curve) value of 0.9907
ANALISIS PENERAPAN APLIKASI E-RAPOR PADA SMPN 1 JEUMPA ACEH BARAT DAYA edi hasri
JINTECH: Journal Of Information Technology Vol 2 No 1 (2021): Februari 2021
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1022.715 KB) | DOI: 10.22373/jintech.v2i1.1481

Abstract

The E-Rapor application is designed to facilitate the preparation of competency achievement reports and data processing in order to see the achievement of student learning outcomes carried out by subject teachers. This study applies a quantitative model to the teacher's level of understanding testing. The sample of this study was 20 subject teachers at SMPN 1 Jeumpa Aceh Barat Daya. With the answers generated from the data, respondents have an average score of 74.8 with a percentage of 62-81% so that the use of the E-Report Application at SMPN 1 Jeumpa Aceh Barat Daya lies in the agree category. The significance value obtained is 0.152 > 0.05, it can be concluded that Ha is rejected and Ho is accepted. Based on the Anova table, it also shows a value of 2.263 > 4.49 with the result that there is an effect, so the conclusion is that in terms of teacher use and understanding of the use of the E-Rapor Application at SMPN 1 Jeumpa Aceh Barat Daya there is no significant effect.
IMPLEMENTASI GAP ANALISIS DARI SISTEM PEMERINTAHAN BERBASIS ELEKTRONIK (SPBE) PADA KABUPATEN BENER MERIAH ima dwitawati
JINTECH: Journal Of Information Technology Vol 3 No 1 (2022): Februari 2022
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (983.769 KB) | DOI: 10.22373/jintech.v3i1.1552

Abstract

This study presents a gap analysis of the implementation of Electronic-Based Government System (SPBE) in Bener Meriah Regency in 2021. The Gap Analysis was compiled based on the secondary data collection process in the form of the maturity level of the SPBE in Bener Meriah Regency which consists of the domains of policy, governance, management and SPBE services. The result of this research is a gap analysis which consists of a description of the area being analyzed, identification of the specific parts to be improved from the SPBE, the target achievement (desired state), the current state and an action plan based on the identification of the maturity level of SPBE process capabilities and technical functions
IDENTIFIKASI KEUTUHAN DAN PENANGAN KEAMANAN DATA PADA WIRELESS SENSOR NETWORK Sri Wahyuni; Satrio Danuasmo
JINTECH: Journal Of Information Technology Vol 3 No 1 (2022): Februari 2022
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1061.834 KB) | DOI: 10.22373/jintech.v3i1.1557

Abstract

Wireless Sensor Networks (WSN) is becoming a trend of technology along with the development of data transmission and the human need for the Internet of Things (IoT). IoT is a technology term created to connect one object to be able to send data through a transmission medium (internet) without the help of computers and humans. WSN is one of the technological elements in IoT that helps create connectivity. Currently WSN is widely used to assist tasks related to monitoring, evaluating, tracking, controlling things, and others. WSN consists of a collection of small sensors that will collect data and then transmit it. WSN with wireless system is very vulnerable to security holes. Here we will focus on examining the security vulnerabilities of WSN, how to avoid, and protect the WSN network.
PERANCANGAN APLIKASI MEDIA PEMBELAJARAN DASAR DESAIN GRAFIS BERBASIS ANDROID MENGGUNAKAN WEB KODULAR Muyasir Muyasir; Rahmat Musfikar
JINTECH: Journal Of Information Technology Vol 3 No 1 (2022): Februari 2022
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (928.365 KB) | DOI: 10.22373/jintech.v3i1.1564

Abstract

Based on the initial observations made, the researchers found the problem that teachers were less than optimal at using learning media. There are several factors that often make the student's learning process limited; these factors include that each student has different abilities in absorbing material. This study aims to develop an android application that can be a learning medium for DDG (Basic Graphic Design) material based on user needs, so as to facilitate teaching and learning activities at the State Vocational High School 1 Mesjid Raya Aceh Besar. This study uses the R & D (research and development) method and the system usability scale (SUS) method in testing the feasibility of information systems. The results of the final evaluation evaluation carried out on this application from 12 respondents including 10 students and 2 teachers got a score of 80 and were included in grade B based on the percentile rank graph, and a good rating based on adjective rank, so this application was categorized as good in meeting user needs. and quite easy to use by users.
PERANCANGAN DAN PENGEMBANGAN SISTEM INFORMASI ELECTRONIC ABSENSI (E-ABSENSI) UNTUK SISWA/SISWI DISEKOLAH MENENGAH ATAS (SMA) NEGERI 1 MEUKEK KABUPATEN ACEH SELATAN BERBASIS WEB Maria Ulfa
JINTECH: Journal Of Information Technology Vol 2 No 1 (2021): Februari 2021
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1069.878 KB) | DOI: 10.22373/jintech.v2i1.1689

Abstract

As a form of success to the learning system in the world of education can be further improved by the existence of an effective information system technology. As for the form of information system activities in the world of education, one of them is absenteeism activities in schools, which is a proof of attendance. However, there are some schools that still use absenteeism or attendance lists of students who are still manual. One of them in SMAN 1 Meukek still uses absenteeism manually. The purpose of designing this web-based e-absence is to be easy in the process of application takes place, so that it suits the needs in SMAN 1 Meukek. System development methods use the Waterfall method. System testing methods use the System Usability Scale (SUS) method. The results of the final assessment evaluation conducted on the E-absentee system of respondents received a score of 80.2 which has a Grade Scale B with Adjective Ratings included in the Good category. So that this web-based E-absentee system can be used easily by teachers in terms of student application.
PENINGKATAN PRESTASI BELAJAR SISWA MELALUI MULTIMEDIA PADA MATA PELAJARAN SEJARAH KELAS 6 SD NEGERI 3 KECAMATAN SAMADUA KABUPATEN ACEH SELATAN Romi Prima Ayuza
JINTECH: Journal Of Information Technology Vol 3 No 1 (2022): Februari 2022
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (739.31 KB) | DOI: 10.22373/jintech.v3i1.1802

Abstract

From the observations seen at the State Elementary School 3 Samadua so far, it is still dominantly using the shared learning model, not finding that improvisation renews learning with changes in time and the environment in which students find themselves. Teachers who teach theory still do not use teaching materials. In the transmission of learning, educators still use the method of teaching or delivering material orally. This research is a field research using action research in the classroom (RAC). Data collection is done through observation or observations and experiments. The results of the study show that PowerPoint material can increase the output of learning history for students in grade VI History of the State Elementary School Tiga Samadua. The average value of the class experienced a significant increase. When not given treatment, the mean value of 59 is 59, after treatment in the first cycle, the class average value is higher as 70.1, then it is higher again in cycle II as much as 78. And in the postgraduate level, it is higher as 90. The number of students who complete their studies also increased, initially at the time of completion of the pre-action there were 9 students or 20.3%, in the cycle, 60.3% at first, then increased. in the second cycle is 75.5%. And increased sharply at the postgraduate level to 87.3%.
PERANCANGAN GAME EDUKASI MATERI SISTEM TATA SURYA derio belanof
JINTECH: Journal Of Information Technology Vol 3 No 1 (2022): Februari 2022
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (880.527 KB) | DOI: 10.22373/jintech.v3i1.1816

Abstract

Tujuan penelitian ini untuk mengetahui hasil perancangan aplikasi game edukasi materi sistem tata surya. Dalam penelitian ini metode yang digunakan adalah research and development (R&D) dengan menggunakan model pengembangan luther yang terdiri dari enam tahapan yaitu: konsep, perancangan pengumpulan bahan, pembuatan, pengujian dan distribusi. Game tersebut divalidasi oleh dua ahli yaitu ahli media dan juga ahli materi untuk mengetahui kelayakannya dan kemudian diuji coba kepada siswa. Penelitian ini dilakukan di smp 4 banda aceh dengan melibatkan 18 siswa. Metode pengambilan data menggunakan angket dan data tersebut di analisis secara deskriptif untuk mengetahui kelayakannya. Penelitian ini menghasilkan kelayakan dari ahli media dengan nilai persentase 84,6%, dari ahli materi dengan nilai persentase 90%, dan dari hasil uji coba dari siswa diperoleh dengan nilai persentase 86,6% Maka dari perolehan di atas maka aplikasi ini layak digunakan sebagai media pembelajaran.