cover
Contact Name
Asmaul husnah nasrullah
Contact Email
asmaulhusnel@gmail.com
Phone
+6282193533471
Journal Mail Official
jurnalbalokfikom@unisan.ac.id
Editorial Address
FIKOM UNISAN Jl. Drs. Achmad Nadjamuddin No.17, Dulalowo Tim., Kota Tengah, Kota Gorontalo Gorontalo 96135
Location
Kota gorontalo,
Gorontalo
INDONESIA
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer (BALOK)
ISSN : 28284666     EISSN : 28279425     DOI : https://doi.org/10.37195/balok.v1i1
Core Subject : Science,
JOURNAL ILMIAH (Banthayo Lo Komputer) BALOK encompasses all aspects of the latest outstanding research and developments in the field of computer science including; Artificial Intelligence, Software Enginering, Data Mining, Computer Networks, Internet of Things,
Articles 7 Documents
Search results for , issue "Vol 1 No 1 (2022): Edisi Mei 2022" : 7 Documents clear
Game Puzzle Edukatif Pengenalan Tokoh Pahlawan Nasional Indonesia Berbasis Android: Android, Game, Puzzle Amir Husain
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (527.159 KB) | DOI: 10.37195/balok.v1i1.53

Abstract

Metode yang digunakan dalam penelitian adalah metode Research and Development (R&D) dengan menggunakan software pendukung yaitu Construct 2. Tahapan dalam proses penelitian ini meliputi tahap analisis, desain, konstruksi, pengembangan dan pengujian sistem. Pengujian yang dilakukan berupa validasi yang ditinjau oleh pakar media dan ahli materi, kemudain yang menjadi media uji coba adalah siswa. Penelitian dan pengujian ini dilakukan di SD Negeri 1 Tilamuta dengan melibatkan 11 siswa yang memberikan penilaian terhadap game melalui kuesioner, kemudian penilaian diterjemahkan menjadi deskriptif kualitatif untuk mengetahui kelayakan game. Aplikasi ini telah bebas dari kesalahan komponen-komponennya berdasarkan pengujian Black Box, dari hasil pengujian User Acceptance aplikasi dapat dimanfaatkan oleh anak-anak SD. Dengan demikian dapat disimpulkan bahwa diperoleh Game Edukatif Bentuk Puzzle Pengenalan Tokoh Pahlawan Nasional Indonesia Berbasis Android yang baik dan efektif sehingga dapat diimplementasikan.
Analisis Kebutuhan Bandwidth Dan Kualitas Kecepatan Jaringan Wifi UNISAN Pada Game Online Rapin Igirisa
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1124.193 KB) | DOI: 10.37195/balok.v1i1.87

Abstract

Abstrak— Analisis Kebutuhan Bandwidth dan Kualitas Kecepatan Jaringan wifi UNISAN Pada Game Online (PUBG, MOBILE LEGEND, & FREE FIRE) pada masing-masing game dilakukan pengujian pada tiga waktu yaitu: pagi, siang, dan malam menggunakan metode pengujian langsung, dengan melakukan pengukuran kualitas kecepatan jaringan dan kebutuhan bandwidth dengan menggunakan beberapa alat seperti: router, smartphone dan laptop, dengan menggunakan suatu aplikasi pengukur wirshark, game online, Trafik monitor dan parameter Qos. Dari hasil pengujian yang diperoleh terlihat perbandingan kualitas kecepatan atau kebutuhan bandwidth pada jaringan wifi Unisan di masing – masing game. Pada game PUBG hasil download 29,43 kb/s, upload 22,62 kb/s, game Free fire hasil download 12,28 kb/s, upload 10,40 kb/s, pada game Mobile legend hasil download 8,71 kb/s, upload 5,69 kb/s. hasil nilai tertinggi terdapat pada Game PUBG dan hasil nilai terendah terdapat pada game Mobile legend. Kata Kunci : Bandwidth, Quality Of Service, jaringan wifi unisan, Wireshark, Game Online.
Penerapan Algoritma Naïve Bayes Berbasis Backward Elimination Untuk Prediksi Pemesanan Kamar Hotel Haditsah Annur; Sudirman Melangi
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (611.539 KB) | DOI: 10.37195/balok.v1i1.99

Abstract

Abstract— Hotel is one of the business entities that have the potential to grow and develop which requires a lot of investment that stands both in the middle of the city and in tourist destination areas. Hotel room reservations can be made by customers before they use the hotel via online media, but the problem that occurs is that customers who have made room bookings can cancel orders for various reasons, so that hoteliers feel a loss because the cancellation can provide opportunities for designers to get these customers. This study uses the Naïve Bayes Algorithm as an algorithm that can produce high accuracy and can process a lot of data, and backward selection as the selection of suitable parameter values to improve accuracy. This study uses 10,000 hotel room customer data with accuracy results using the Naïve Bayes Algorithm of 89.67%, and accuracy results using the Naïve Bayes Algorithm and Backward Elemination Feature Selection of 97.83%. Prediction Results Check-Out, Canceled and No-Show.Keywords: Prediction, Booking Room Hotel, Naïve Bayes, Backward Elemination.
Penerapan Metode Simple Moving Averange Dalam Memprediksi Produksi Ikan Nila Abd Rahmat Karim Haba
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (465.428 KB) | DOI: 10.37195/balok.v1i1.101

Abstract

Production in each month is uncertain which will have an impact on the price of buying and selling of tilapia and the income of fishing communities in particular. The Department of Maritime Affairs and Fisheries is also still difficult to process production data and lack of information about production so that it cannot predict the production of tilapia in the future, The purpose of this study is to design a prediction system and to determine the error rate in predicting tomato production using the Moving Average method. The result of the error rate in making predictions is 0,36 % by using the MAPE method testing.
Sistem Pengontrol Pintu Otomatis Ruangan Fakultas Ilmu Komputer Berbasis IOT irvan salihi
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (600.724 KB) | DOI: 10.37195/balok.v1i1.107

Abstract

Abstract: IoT (Internet of Things) is a technology concept that allows every device to be connected to the internet network. A security system, in general, is to secure an object where the object contains important things security matters such as a house, room, building, or other things. The problem, in general, is that today's doors still utilize conventional locks, which are still less secure because they are easy to break by thieves. The system development method used is a prototype model. The presentation of the hardware aspects to be built will appear to the user quickly. The prototype is evaluated by both parties so that the screening of hardware development needs can be quickly carried out to meet the wishes and needs. This study employs the NodeMcu ESP8266 microcontroller functioned as the main chip that controls all processes occurring. The input from this microcontroller comes from a smartphone that sends values to the NodeMcu ESP8266, which will later be processed. This system has the output of the process carried out by the NodeMcu ESP8266. It is by activating the relay to provide voltage to the solenoid, so the door can be opened and locked. This automatic door control system runs as expected. It is able to open or lock doors that are controlled remotely by the user by giving commands or conditions through the Google Assistant application.
Sistem Pendukung Keputusan Penilaian Kinerja Karyawan Kontrak Menggunakan Metode Multy Attribute Utlity Theory (MAUT) (Studi Kasus : PT. Telkom Marisa) Muhammad Isla; Almer Hassan Ali
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (774.794 KB) | DOI: 10.37195/balok.v1i1.178

Abstract

Performance appraisal of contract employees at PT. Telkom Marisa has notbeenimplemented optimally, especially in assessing the performance of contract employees. So far, the assessment of contract employees is only determined from the results of their work, there are no clear assessment criteria. Therefore, in this study, a performance appraisal of contract employees will be developed based on competencies that are expected to be able to accommodate the performance of contract employees. Employee performance appraisal consists of 5 (five) competencies, namely Discipline, Cooperation, Integrity, Responsibility, Leadership. by using the multi attribute utility theory (MAUT) method. The aim of this research is to create a decision support system to assess the performance of contract employees at PT. Telkom Marisa using the multi attribute utility theory (MAUT) method so that it can assess the performance of contract employees and display recommendations for employees who have the best performance.Keywords: Performance, Competence, PT. Telkom Marisa, Recommendations, multi attribute utility theory (MAUT)
Pengenalan Alat Musik Tradisional Gorontalo (Polopalo) Berbasis Android Sigit Ramadhan Muda; Yasin Aril Mustofa
Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer Vol 1 No 1 (2022): Edisi Mei 2022
Publisher : Teknik Informatika Fakultas Ilmu Komputer Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (519.877 KB)

Abstract

Abstract Polopalo is an idiophone type musical instrument, which is a group of musical instruments whose sound source comes from the body of the instrument itself. The sound that comes out of the polopalo instrument when it is hit or hit, which is caused by vibrations found in the entire Polopalo instrument. Gorontalo traditional musical instrument (polopalo) on an Android-based smartphone. In this way, the process of introducing traditional musical instruments to Gorontalo (Polopalo). The results showed that the introduction of the Gorontalo (polopalo) traditional musical instrument based on Android had fulfilled the programming logic requirements, where CC = V(G) = 8 based on White Box testing, then the system was free from various component errors based on Black Box testing. Thus, the Gorontalo (Polopalo) Android Traditional Musical Instrument Recognition Application was obtained which was reliable and effective so that it could be implemented. Keywords: Traditional musical instruments, Polopalo, Android

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