cover
Contact Name
Hadi Sutopo
Contact Email
info@topazart.info
Phone
+6281215900707
Journal Mail Official
ijetai@topazart.info
Editorial Address
Ruko Golden Madrid Blok D No. 26 Room 673 Jl. Letnan Sutopo, BSD City Tangerang Selatan - Banten 15310
Location
Kota tangerang selatan,
Banten
INDONESIA
International Journal of Educational Technology and Artificial Intelligence
Published by CV. TOPAZART
ISSN : -     EISSN : 29645387     DOI : -
Core Subject : Science, Education,
The International Journal of Educational Technology and Artificial Intelligence (IJETAI) is an open-access peer-reviewed journal that publishes articles that contribute new results in all educational technology and artificial intelligence areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations in these areas. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on artificial intelligence and educational technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices. Areas Covered: Educational Technology and Artificial Intelligence
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence" : 5 Documents clear
Developing Integrated Tourism and Travel System in China Yuan Chang; Xinyan Li
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

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Abstract

China has a lot of tourism objects. Tourist visits from year to year have increased. The government, especially the tourism office, needs to collaborate to maintain and increase the growth of the number of tourists visiting China. This study aims to integrate information services from other parties collaborating to support tourism activities. Related parties are the tourism office, hotel, travel & tour agent, and tourism destination. The integration of information is intended to facilitate access to information by tourists following their needs. Observations run at the tourism office and destination in three different locations to obtain the needed information in Beijing, Chengdu, and Guilin. Object-oriented modelling is used for system analysis and development. A prototype is developed, integrating information between tourism office, hotel, Travel & Tourism Agent, and tourism destination. With the integration of such information, each party will obtain a marketing benefit, income, and other benefits.
Enhanching Lifelong Learning Through Multimedia and New Technology Monica Troka
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

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Abstract

Applying new technologies in learning has made constant professional development even more critical for teachers. As a result, they must be able to keep up with technological developments in the school. Their professional development includes constantly updating their skills and knowledge of how they can meet the needs of their students or solve problems that result from the use of computer technology in the learning. Online learning apps open up new opportunities for professional development by staying up to date with the skills and topics required for professional work. This paper aims to contribute to assessing the impact of online learning applications on teacher professional development by presenting specific case studies and proposing new technological tools to collect useful income-supporting quantitative metrics.
Designing BatikFractal Using Adobe Photoshop Ariesto Hadi
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

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Abstract

Tourism is an important economic sector of Indonesia, for it is one of the significant devisa sources for Indonesia. To increase the role of sustainable tourism in economic growth, promoting tourism is essential to attract tourists continuously and effectively. Nowadays, promotion uses many methods and media, including mobile devices, for the fast-growing smartphone users globally. Therefore, mobile multimedia is considered an effective medium to convey promotion messages for tourism, as the essential to promote Indonesia tourism. According to Luther, this research consists of six phases of the Multimedia Development Life Cycle, such as concept, design, obtaining content material, assembly, testing, and distribution. During the assembly phase, the mobile multimedia is built using Adobe Photoshop. The application is expected to increase batik design innovation who visit Indonesia.
Literature Review on Impact of the COVID-19 Pandemic to Student Learning in Elementary and High School Shi Han; Xiaopan Wang
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

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Abstract

The COVID-19 pandemic of 2020 has brought much challenge and disruption to the lives of students in elementary through high schools, their families, and their communities. The majority of participants were students, with other participants being teachers, parents, and various community members. Participants were interviewed on reactions to the pandemic experience, positive and negative life experiences both before the pandemic and during the panding that influenced coping, and reflections on what their local schools were doing to facilitate educational functtio Interview responses aligned with research already published on student experience with the pandemic and also produced new insight for future endeavors by the educational community in promotion of development of protective factors before si
Designing Virtual World for Helping Students Xiaoying Ma; Eva Xu
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (300.542 KB)

Abstract

Students in Informatics are often required to work in a team environment to complete assignments. For example, in the Game Programming course, we expect students to complete a series of design projects that end with a complete game design. Classroom time is set aside each week for teams, but students need time to finish their work outside the classroom. To help them with this process and teach them effective team strategies that they can apply to their careers, we’ve created a supportive online environment. This paper will present the design created for this course and discuss the challenges and opportunities we experienced with building and deploying it.

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