cover
Contact Name
Hadi Sutopo
Contact Email
info@topazart.info
Phone
+6281215900707
Journal Mail Official
ijetai@topazart.info
Editorial Address
Ruko Golden Madrid Blok D No. 26 Room 673 Jl. Letnan Sutopo, BSD City Tangerang Selatan - Banten 15310
Location
Kota tangerang selatan,
Banten
INDONESIA
International Journal of Educational Technology and Artificial Intelligence
Published by CV. TOPAZART
ISSN : -     EISSN : 29645387     DOI : -
Core Subject : Science, Education,
The International Journal of Educational Technology and Artificial Intelligence (IJETAI) is an open-access peer-reviewed journal that publishes articles that contribute new results in all educational technology and artificial intelligence areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations in these areas. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on artificial intelligence and educational technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices. Areas Covered: Educational Technology and Artificial Intelligence
Articles 37 Documents
Developing Integrated Tourism and Travel System in China Yuan Chang; Xinyan Li
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

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Abstract

China has a lot of tourism objects. Tourist visits from year to year have increased. The government, especially the tourism office, needs to collaborate to maintain and increase the growth of the number of tourists visiting China. This study aims to integrate information services from other parties collaborating to support tourism activities. Related parties are the tourism office, hotel, travel & tour agent, and tourism destination. The integration of information is intended to facilitate access to information by tourists following their needs. Observations run at the tourism office and destination in three different locations to obtain the needed information in Beijing, Chengdu, and Guilin. Object-oriented modelling is used for system analysis and development. A prototype is developed, integrating information between tourism office, hotel, Travel & Tourism Agent, and tourism destination. With the integration of such information, each party will obtain a marketing benefit, income, and other benefits.
Enhanching Lifelong Learning Through Multimedia and New Technology Monica Troka
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
Publisher : CV TOPAZART

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Abstract

Applying new technologies in learning has made constant professional development even more critical for teachers. As a result, they must be able to keep up with technological developments in the school. Their professional development includes constantly updating their skills and knowledge of how they can meet the needs of their students or solve problems that result from the use of computer technology in the learning. Online learning apps open up new opportunities for professional development by staying up to date with the skills and topics required for professional work. This paper aims to contribute to assessing the impact of online learning applications on teacher professional development by presenting specific case studies and proposing new technological tools to collect useful income-supporting quantitative metrics.
Designing BatikFractal Using Adobe Photoshop Ariesto Hadi
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
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Abstract

Tourism is an important economic sector of Indonesia, for it is one of the significant devisa sources for Indonesia. To increase the role of sustainable tourism in economic growth, promoting tourism is essential to attract tourists continuously and effectively. Nowadays, promotion uses many methods and media, including mobile devices, for the fast-growing smartphone users globally. Therefore, mobile multimedia is considered an effective medium to convey promotion messages for tourism, as the essential to promote Indonesia tourism. According to Luther, this research consists of six phases of the Multimedia Development Life Cycle, such as concept, design, obtaining content material, assembly, testing, and distribution. During the assembly phase, the mobile multimedia is built using Adobe Photoshop. The application is expected to increase batik design innovation who visit Indonesia.
Literature Review on Impact of the COVID-19 Pandemic to Student Learning in Elementary and High School Shi Han; Xiaopan Wang
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
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Abstract

The COVID-19 pandemic of 2020 has brought much challenge and disruption to the lives of students in elementary through high schools, their families, and their communities. The majority of participants were students, with other participants being teachers, parents, and various community members. Participants were interviewed on reactions to the pandemic experience, positive and negative life experiences both before the pandemic and during the panding that influenced coping, and reflections on what their local schools were doing to facilitate educational functtio Interview responses aligned with research already published on student experience with the pandemic and also produced new insight for future endeavors by the educational community in promotion of development of protective factors before si
Designing Virtual World for Helping Students Xiaoying Ma; Eva Xu
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 1 (2022): Educational Technology and Artificial Intelligence
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Abstract

Students in Informatics are often required to work in a team environment to complete assignments. For example, in the Game Programming course, we expect students to complete a series of design projects that end with a complete game design. Classroom time is set aside each week for teams, but students need time to finish their work outside the classroom. To help them with this process and teach them effective team strategies that they can apply to their careers, we’ve created a supportive online environment. This paper will present the design created for this course and discuss the challenges and opportunities we experienced with building and deploying it.
Mobile Game-based Learning with GameMaker Studio Ariesto Hadi
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
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Abstract

In tapping the thriving mobile business, a study on mobile content development, specifically API, is urgently required. Highly wanted API is indeed for education, entertainment, and games that can be downloaded on Play Story. Thus, we develop a mobile game-based learning about multicultural learning. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, informal interviews and observations were conducted to assess potential players' insights. In addition, the multicultural game characters and the game plan developed for the game were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered the game exciting and attractive, successfully delivering the intended learning content, easy to play, and simple to use. Findings also stressed two critical points (1) multicultural, appealing, and well-developed characters are essential elements to ensure a better learning experience, and (2) multicultural uniqueness must always be incorporated to ensure better learning motivation and increase mobile acceptance.
Writing Skills Needed for the Communication Industry Melyssa Savoia
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
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Abstract

This descriptive study aims to determine what competencies are most needed by employers of undergraduate fields of study in Communication Science to meet the profession’s needs. The method used in this research is a descriptive method, with a collection of data that originates from the ads required by employers, then analysis to present the data in various categories. The results obtained are maps of professions and competencies most needed by employers. By knowing the required professional competence and employers, students can prepare themselves to develop competence and professionalism that is being developed in realizing the ideals and hopes. Likewise, for educational institutions, Communication Science can significantly adapt the curriculum to meet employers’ needs.
Virtual Learning Using Metaverse-Based Platform Shan Shan; Zouy Wang
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
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Abstract

Metaverse is the next iteration of the internet with a network of decentralized virtual spaces where users can socialize, learn and play. In addition, people leverage other new technologies (5G, blockchain, artificial intelligence), moving from 2D graphics on flat screens to 3D graphics on HMD. Metaverse will enable the creation of interactive and virtual equivalents of the physical world that we can explore via the extended reality platform. In educational institutions, the development of teaching materials is considered one of the main aspects that will encourage student learning and help achieve academic goals and objectives. In addition, educators need to innovate education under student characteristics and technological developments. This paper aims a guide for those who want to improve themselves in developing metaverse-based teaching materials for various fields of study. Learning in multiple subjects using metaverse-based learning materials is not dull for students. By mastering this material, it is hoped that you will be able to complete work related to the development of metaverse-based teaching materials.
Creative Thinking in Digital Media Art Design Education Dominguez Chan
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
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Abstract

The study on the brain mechanism of creativity mainly has two aspects: the creative thinking process and the brain structure and functional connection characteristics of highly creative people. Human’s rational thinking mode has a high degree of freedom and transcendence, and such problems cannot be expected to be studied by elaborating on the realization of the nervous system. The rational thinking of the brain is mainly based on the structured thinking mode, and the structured thinking mode shows great scientific power. This paper studies the theoretical model of innovative thinking based on category theory, analyzes the creation process of two scientific theories, landmarks in the history of science, and provides an intuitive, transparent interpretation model and rigorous mathematical argument for creative thinking. The structured thinking method has a great revelation and helps create new scientific theories.
Designing Data and Information Architecture for Electronic-Based Government System Cindy Han
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
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Abstract

The study is part of an issue of women’s empowerment and child protection. It handles cases of violence against women and children. The objective is to develop data and information architecture and the domain of a government work unit (SKPD) for women’s empowerment and child protection. This paper studies implementing a model of object-oriented design and analysis based on the business process. The structured thinking method has a great revelation and helps create the data, information architecture, and domain.

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