cover
Contact Name
Hadi Sutopo
Contact Email
info@topazart.info
Phone
+6281215900707
Journal Mail Official
ijetai@topazart.info
Editorial Address
Ruko Golden Madrid Blok D No. 26 Room 673 Jl. Letnan Sutopo, BSD City Tangerang Selatan - Banten 15310
Location
Kota tangerang selatan,
Banten
INDONESIA
International Journal of Educational Technology and Artificial Intelligence
Published by CV. TOPAZART
ISSN : -     EISSN : 29645387     DOI : -
Core Subject : Science, Education,
The International Journal of Educational Technology and Artificial Intelligence (IJETAI) is an open-access peer-reviewed journal that publishes articles that contribute new results in all educational technology and artificial intelligence areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations in these areas. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on artificial intelligence and educational technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices. Areas Covered: Educational Technology and Artificial Intelligence
Articles 5 Documents
Search results for , issue "Vol. 1 No. 2 (2022): Educational Technology and Information Systems" : 5 Documents clear
Mobile Game-based Learning with GameMaker Studio Ariesto Hadi
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
Publisher : CV TOPAZART

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (261.316 KB)

Abstract

In tapping the thriving mobile business, a study on mobile content development, specifically API, is urgently required. Highly wanted API is indeed for education, entertainment, and games that can be downloaded on Play Story. Thus, we develop a mobile game-based learning about multicultural learning. It was technically tested for its functionality, compliance, compatibility, and soaking. Furthermore, informal interviews and observations were conducted to assess potential players' insights. In addition, the multicultural game characters and the game plan developed for the game were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered the game exciting and attractive, successfully delivering the intended learning content, easy to play, and simple to use. Findings also stressed two critical points (1) multicultural, appealing, and well-developed characters are essential elements to ensure a better learning experience, and (2) multicultural uniqueness must always be incorporated to ensure better learning motivation and increase mobile acceptance.
Writing Skills Needed for the Communication Industry Melyssa Savoia
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
Publisher : CV TOPAZART

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Abstract

This descriptive study aims to determine what competencies are most needed by employers of undergraduate fields of study in Communication Science to meet the profession’s needs. The method used in this research is a descriptive method, with a collection of data that originates from the ads required by employers, then analysis to present the data in various categories. The results obtained are maps of professions and competencies most needed by employers. By knowing the required professional competence and employers, students can prepare themselves to develop competence and professionalism that is being developed in realizing the ideals and hopes. Likewise, for educational institutions, Communication Science can significantly adapt the curriculum to meet employers’ needs.
Virtual Learning Using Metaverse-Based Platform Shan Shan; Zouy Wang
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
Publisher : CV TOPAZART

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Abstract

Metaverse is the next iteration of the internet with a network of decentralized virtual spaces where users can socialize, learn and play. In addition, people leverage other new technologies (5G, blockchain, artificial intelligence), moving from 2D graphics on flat screens to 3D graphics on HMD. Metaverse will enable the creation of interactive and virtual equivalents of the physical world that we can explore via the extended reality platform. In educational institutions, the development of teaching materials is considered one of the main aspects that will encourage student learning and help achieve academic goals and objectives. In addition, educators need to innovate education under student characteristics and technological developments. This paper aims a guide for those who want to improve themselves in developing metaverse-based teaching materials for various fields of study. Learning in multiple subjects using metaverse-based learning materials is not dull for students. By mastering this material, it is hoped that you will be able to complete work related to the development of metaverse-based teaching materials.
Creative Thinking in Digital Media Art Design Education Dominguez Chan
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
Publisher : CV TOPAZART

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Abstract

The study on the brain mechanism of creativity mainly has two aspects: the creative thinking process and the brain structure and functional connection characteristics of highly creative people. Human’s rational thinking mode has a high degree of freedom and transcendence, and such problems cannot be expected to be studied by elaborating on the realization of the nervous system. The rational thinking of the brain is mainly based on the structured thinking mode, and the structured thinking mode shows great scientific power. This paper studies the theoretical model of innovative thinking based on category theory, analyzes the creation process of two scientific theories, landmarks in the history of science, and provides an intuitive, transparent interpretation model and rigorous mathematical argument for creative thinking. The structured thinking method has a great revelation and helps create new scientific theories.
Designing Data and Information Architecture for Electronic-Based Government System Cindy Han
International Journal of Educational Technology and Artificial Intelligence Vol. 1 No. 2 (2022): Educational Technology and Information Systems
Publisher : CV TOPAZART

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Abstract

The study is part of an issue of women’s empowerment and child protection. It handles cases of violence against women and children. The objective is to develop data and information architecture and the domain of a government work unit (SKPD) for women’s empowerment and child protection. This paper studies implementing a model of object-oriented design and analysis based on the business process. The structured thinking method has a great revelation and helps create the data, information architecture, and domain.

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