Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan (P : JIPST), offers an interdisciplinary forum for the publication of original peer-reviewed, contributed and invited research articles of the highest quality that address different topics of science education with implications for improving and enhancing science education practices and theories. The topics involves biology, chemistry, mathematics, physics, as well as some applications pedagogy and teacher development. The journal provides an invigorating and informative variety of research papers that expand and deepen our theoretical understanding. It also provides practice and policy based implications in the relevant contexts of science education and applied science.
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Pengembangan Aplikasi Pengelasan Berbasis Android sebagai Penunjang Belajar Siswa Kelas XI SMK Negeri Jawa Tengah
Rifqi, M. Irfan;
Musyono, Ari Dwi Nur Indriawan;
Rusiyanto, Rusiyanto;
Kriswanto, Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.562
This research aims to develop an Android-based learning media in the form of a welding simulation application to support practical learning in Vocational High Schools (SMK). The background of this research is limited practical facilities, limited learning time, and low student engagement in direct welding practice. The method used is Research and Development (R&D) with the 4D development model (Define, Design, Develop, and Disseminate). The application was developed and validated by four experts, consisting of two material experts and two media experts. The validation results by the material experts showed a feasibility level of 87.25%, categorized as "very feasible," while the validation results by the media experts obtained a score of 90.27%, categorized as "very feasible." Field trials were conducted on 24 eleventh-grade students at a vocational high school, and student responses showed a feasibility level of 89.41%. This application has been proven to improve understanding of basic welding concepts and skills independently and is an effective alternative to overcome the limitations of physical practice at school. This media is deemed feasible and has the potential for further development on other platforms as a technology-based vocational learning solution.
Pengembangan Media Pembelajaran Flipbook Materi Alat Ukur Dasar-dasar Teknik Mesin
Nugroho, Ananda Tri Bintang;
Huda, Khoirul;
Kriswanto, Kriswanto;
Cahyanto, Septian Eko;
Priyanto, Kaleb
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.566
Learning in the Measuring Instruments subject in Vocational High Schools (SMK) is still dominated by traditional methods, such as lectures and the use of printed textbooks. This results in low student engagement and difficulty in understanding technical material in a practical manner. This study aims to develop and evaluate interactive flipbook-based learning media to improve student understanding of the Measuring Instruments material in the Basics of Mechanical Engineering subject. The development model used is the 4D model (Define, Design, Develop, and Disseminate), involving a validation process by material and media experts, as well as a limited trial with 40 students. The validation results showed that the material aspect achieved a feasibility score of 91.32%, while the media and design aspects achieved 94.31%. Meanwhile, student responses to the media showed an average score of 82.29%, which is categorized as very valid. This flipbook media integrates text, images, and attractive visual design, thus facilitating student understanding in a more concrete and enjoyable way.
Integrasi PjBL dan Isu Lingkungan: Upaya Meningkatkan HOTS dan Keterampilan Proses dalam Pembelajaran Fisika SMA
Masyithah, Nafa;
Hariyono, Eko
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.568
Global warming is a global environmental issue that demands the integration of authentic issues into science learning. In physics education, an approach is needed that not only conveys concepts, but also develops students' Higher Order Thinking Skills (HOTS) and science process skills. This study aims to analyze the effect of the Project-Based Learning (PjBL) model based on global warming issues on improving students' HOTS and science process skills at the high school level. The method used is a quasi-experimental design with a non-equivalent control group. The sample consisted of 70 grade 10 students selected through a purposive sampling technique, divided into experimental and control groups. The research instruments were essay tests based on the revised Bloom's taxonomy to measure HOTS and science process skills observation sheets. Data analysis was carried out using an independent sample t-test and N-gain calculation using SPSS. The results showed a significant difference between the experimental and control groups (p = 0.000 < 0.05), with an average N-gain of the experimental group of 0.640 (moderate category). These findings indicate that the PjBL model, which integrates environmental issues, is effective in improving students' higher-order thinking skills and science process skills. These findings imply the need for contextually relevant project-based learning to equip students with 21st-century competencies, particularly in addressing global issues such as climate change.
Examining Students’ Procedural Skills through the Construction of an Electroscope in Electrostatics Instruction
Suminar, Iin;
Noviana, Mochammad Irfan;
Saputra, M. Reza Dwi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.573
The aim of this study is to examine students’ procedural skills engagements through a low-tech, hands-on physics experiments involving the construction of an electroscope during electrostatics instruction. A total of 27 students, organized into eight collaborative groups, participated in the activity, which emphasized student autonomy in selecting materials, designing components, and performing technical adjustments such as stripping wire insulation. Adopting a descriptive qualitative approach, data were collected through classroom observations and assessed using a rubric that measured four key dimensions:. material preparation, following the steps of the experiment, problem-solving and troubleshooting, and observational skills and interpretation. The results indicate that the majority of student groups demonstrated proficient to exemplary performance across most dimensions, particularly in material handling and interpreting experimental outcomes. These findings underscore the educational value of analog experimentation in fostering students’ procedural competencies, supporting hands-on engagement, and reinforcing foundational scientific practices in a digitally evolving classroom environment.
Pengaruh Model Pembelajaran Collaborative Learning Berbantuan Media Pembelajaran Wordwall terhadap Minat Belajar Siswa pada Mata Pelajaran IPAS di Kelas IV SD Negeri 1 Kesiman Denpasar
Pratiwi, Ni Made Shintya Yuli;
Triyana, I Gusti Ngurah;
Wijaya, I Komang Wisnu Budi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.578
Various research results show that many students still do not show sufficient interest in learning in the classroom learning process. One of the causes is the use of conventional learning models that are still applied by teachers. To overcome this problem, one alternative that can be taken is to apply the Collaborative Learning learning model assisted by Wordwall learning media on interest in learning science. This study aims to identify the effect of the Collaborative Learning learning model assisted by Wordwall learning media on increasing interest in learning science in grade IV students. The research method used in this study is Quasi-Experimental, with the research design namely Nonequivalent Control Group Design. The population of this study used all grade IV students of SD Negeri 1 Kesiman. Sample selection was carried out using the Non-Probability Sampling technique. So the samples in the study were grade IV A and grade IV B with a total sample size of 60 students. Research data were collected through a questionnaire consisting of 23 statement items, derived from the results of the pretest and posttest. The hypothesis was tested using an Independent Sample t-test. The Independent Sample t-test results showed that the calculated t was greater than the t table, with a value of 7.500 > 2.002. The hypothesis results showed a Sig. value (2-tailed) of 0.000 < 0.05. Therefore, it can be concluded that the Collaborative Learning model assisted by Wordwall media has an effect on students' interest in learning science in fourth-grade students at SD Negeri 1 Kesiman Denpasar.
Validitas Media Pembelajaran Multimedia Interaktif Terintegrasi Deep Learning Mata Pelajaran IPA untuk Meningkatkan Literasi Sains
Rohmah, Khafidhotur;
Murtini, Iin
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.579
The advancement of science and technology encourages the integration of technology in education, especially in science education. This study aims to develop Interactive Multimedia and Deep Learning-Based Science Learning Media to improve scientific literacy, while testing the validity of learning media products. This study uses an R&D approach with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), which only reaches the development stage. Data were collected through validation sheets assessed by 3 expert validators. The data analysis technique in this study used quantitative analysis. The results of the validity test showed an average of: Material (86%), Systematics (89.3%), Language (88.3%), and Graphics (90.5%). The overall average score of 88.5% with this product category is very valid. Based on these results, it is stated that the validity test of the Validity of Interactive Multimedia Learning Media Integrated Deep Learning for Science Subjects to Improve Scientific Literacy is stated to be very valid, therefore further research is needed on the effectiveness and practicality test so that the product can be used in learning.
Efektivitas Media Komik Digital terhadap Keterampilan Membaca Pemahaman Siswa Kelas IV SD Inpres Kantisang Kota Makassar
Sukoco, Rezki Afriyanti;
Mayong, Mayong;
Nojeng, Asis
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.584
This study aims to describe students' reading comprehension skills before and after using digital comic media, and to measure the effectiveness of its use on the reading comprehension skills of fourth-grade students of SD Inpres Kantisang. The method used is quantitative with a one-group pretest-posttest design. The sample of the study was 25 fourth-grade students. Data were collected through multiple-choice tests analyzed using the SPSS version 30 application. The pretest results showed an average score of 50.8 with 3 students (12%) achieving completeness. After treatment using digital comic media, the average posttest score increased to 79.6 with 17 students (68%) achieving completeness. Normality and homogeneity tests showed that the data were normally distributed and homogeneous. The results of the paired sample t-test showed a significant difference (p = 0.01 < 0.05; tcount = 12.745 > ttable = 2.064). The average N-gain score of 0.60 is included in the medium category with a fairly effective level of effectiveness. Thus, digital comics have proven effective in improving students' reading comprehension skills, as they increase learning motivation and help students understand reading content in a more enjoyable way. Digital comics have demonstrated significant effectiveness in improving students' reading comprehension skills. This is due to their ability to present engaging learning, motivate students, and facilitate optimal comprehension of reading content.
Analisis Tingkat Validitas Media E-Book Interaktif Berbasis Augmented Reality (AR) untuk Meningkatkan Hasil Belajar Siswa Kelas V SDN 2 Tlanak
Maulidiah, Dhea Hisha;
Agustin, Ina
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.591
Technological advances in education have encouraged the emergence of new and creative learning methods to improve student learning progress. One solution that can be implemented is the use of Augmented Reality (AR) technology in learning platforms. AR-based Interactive E-Books offer a more engaging learning experience and have the potential to improve students' focus and understanding. This study aims to measure the validity of AR-based Interactive E-Book media in improving the learning success of fifth-grade students at SDN 2 Tlanak. The method used is Research & Development (R&D) with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. This study uses quantitative and qualitative approaches. Quantitative data were obtained from validation sheets filled out by experts in the fields of material, media, and language. The validation results show: (1) material experts gave a score of 84% (very valid); (2) media experts gave a score of 82% (very valid); and (3) language experts gave a score of 80% (valid). Based on these results, the AR-based Interactive E-Book media developed is declared valid and suitable for use as a learning medium. This media has the potential to improve the learning outcomes of fifth grade students at SDN 2 Tlanak.
Kelayakan E-Modul pada Materi Sistem Pernapasan pada Manusia Berbasis Problem Based Learning untuk Meningkatkan Kemampuan Berpikir Kritis
Sholikah, Fitriatus;
Mawartiningsih, Lilik
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.594
Critical thinking is a 21st-century skill that is crucial for problem-solving and decision-making. However, the learning process in schools is still not optimal in developing this skill. This study aims to test the validity of an e-module product developed to improve critical thinking skills. This research is a developmental study using the 4D model. The instrument used was an expert validation sheet. Data collection was carried out through a questionnaire in the form of a validation sheet given to the validators. Data were analyzed quantitatively based on the validation results, then elaborated with qualitative analysis. The results showed that the material validity value from the three validators was 88.47%, language validity was 89.33%, and media validity was 87.33%. These three results were then averaged, resulting in an overall validity value of 88.37%, which is categorized as valid. Input from the three validators was used as a reference for improving the e-module. Thus, it can be concluded that the e-module on the human respiratory system based on problem-based learning to improve critical thinking skills is valid and worthy of being tested.
Validitas E-Modul Berbasis Website pada Submateri Klasifikasi Makhluk Hidup untuk Meningkatkan Kemampuan Berpikir Kritis
Noviani, Sulis;
Nuraida, Dede
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu
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DOI: 10.36312/panthera.v5i3.595
Suboptimal science learning results in low learning outcomes. This is caused by several factors, such as less interesting teaching materials, and not being able to improve students' critical thinking skills. This study aims to develop a website-based E-Module product on the sub-material of classification of living things to improve students' critical thinking skills. The research method used is development research with a 4D model. The research instrument in the form of an expert validation sheet is used to measure the feasibility of the E-Module. The types of data collected include qualitative data (comments and suggestions) and quantitative data (validation assessment scores). The data analysis technique is descriptive qualitative. The results of the study show the percentage of feasibility in various aspects, namely the feasibility of content/material of 89.5%, depth of material 90%, breadth of material 90.3%, language 89.375%, systematic presentation 90.714%, and graphics 90.384%. The average percentage of all aspects assessed by the validator is 90.1%. Thus, it can be concluded that the website-based e-module on the classification of living things subtopic is highly valid and suitable for improving students' critical thinking skills.