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Muchlis
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Prodi Pendidikan Kimia FMIPA Universitas Negeri Surabaya Ketintang, Kec. Gayungan, Kota SBY, Jawa Timur 60231
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UNESA Journal of Chemical Education
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ISSN : 22529454     EISSN : 22529454     DOI : https://doi.org/10.26740/ujced.v9n3
Core Subject : Science, Education,
UNESA Journal of Chemical Education is Online Journal for communicating and reviews covering all chemical education research which published articles in three times a year by Chemistry Department, Chemical Education Study Program, Faculty of Mathematics and Natural Sciences, State University of Surabaya. This Journal provides readers or authors to present learning development in chemical education through publication research articles. Scope and focus in this journal are: 1. Philosophy and curriculum of Chemical education 2. Innovation and Theory of Learning 3. Media of Chemistry Learning 4. Assessment of Chemistry Learning 5. Missconception in Chemistry UNESA Journal of Chemical Education publishes research articles which are reviewed by expert lecturers. This journal is open access which can used reader to update new issues in chemistry learning.
Articles 18 Documents
Search results for , issue "Vol 9 No 3 (2020)" : 18 Documents clear
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI UNSUR SEBAGAI MEDIA PEMBELAJARAN UNTUK SISWA TUNARUNGU DI SMALB
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (423.296 KB) | DOI: 10.26740/ujced.v9n3.p354-360

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan Multimedia Interaktif (MMI) yang dikembangkan dapat digunakan sebagai media pembelajaran untuk siswa tunarungu SMALB khususnya pada materi unsur. Metode penelitian menggunakan Research and Development (R&D) dibatasi pada tahap uji coba terbatas. Instrumen yang digunakan pada penelitian adalah lembar telaah, validasi, angket respon siswa dan aktivitas writing to learn (WTL). Metode pengumpulan data terdiri atas angket dan observasi yang selanjutnya akan dianalisis secara deskriptif. MMI dikatakan layak apabila mendapat persentase ≥61% dengan kriteria baik atau sangat baik. Hasil penelitian secara teoritis maupun empiris menunjukkan MMI yang dikembangkan layak digunakan sebagai media pembelajaran. Secara teoritis kelayakan didasarkan pada hasil validasi MMI yang terdiri atas kriteria isi yang memperoleh persentase degan 75,00% - 91,67%, kriteria penyajian memperoleh persentase dengan rentang 75,00% - 91,67%, dan kriteria kebahasaan yang mendapat persentase dengan rentang 83,33% - 91,67%. Berdasarkan hasil validasi, secara teoritis MMI yang dikembangkan layak digunakan sebagai media belajar dengan kriteria baik dan sangat baik. Kelayakan MMI secara empiris yang didasarkan pada hasil angket respon siswa dengan rentang persentase 66,67% - 100% masuk dalam kriteria baik dan sangat baik, aktivitas WTL yang mendapat nilai dengan rentang 77,78% – 92,59% dinyatakan layak dengan kriteria baik dan sangat baik. Kata kunci: Tunarungu, MMI, writing to learn. Abstract This research aimed to know feasibility of develop Interactive Multimedia (MMI) to use as learning media for hearing-impaired students at SMALB especially for element material. Method used in this research was Research and Development (R&D) limited to the trial stage. The instruments used in the research were study sheets, validation, student questionnaire responses and writing to learn (WTL) activities. Data collection methods consisted of questionnaires and observations that would be analyzed descriptively. MMI is considered to be feasible if it gets a percentage of ≥ 61% with good or very good criteria. The theoretical and empirical research results showed that the developed MMI was worthy for the use as a learning medium. Theoretically, the eligibility was based on the results of MMI validation consisting of content criteria that obtained a percentage of 75.00% - 91.67%, the presentation criteria obtain a percentage ranging from 75.00% - 91.67%, and linguistic criteria that obtained a percentage with range 83.33% - 91.67%. Based on the results of the validation, theoretically, the MMI developed was suitable to use as a learning media categorized in good and very good criteria. The eligibility of MMI empirically based on the results of student questionnaire responses with a range of percentage 66.67% - 100% included in good and very good criteria, WTL activities that obtained range of 77.78% - 92.59% were considered eligible categorized in good and very good criteria. Key words: Deaf, MMI, Writing to learn.
VALIDITY OF COMPUTER-BASED ELECTROLYTE FISHER GAME TO DEVELOP PROBLEM-SOLVING SKILL OF STUDENTS IN ELECTROLYTE AND NONELECTROLYTE SOLUTION
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1078.378 KB) | DOI: 10.26740/ujced.v9n3.p361-370

Abstract

The aim of this research was to get a valid computer-based Electrolyte Fisher game to develop problemsolving skill of students on electrolyte and nonelectrolyte solution topics so it could be used in learningactivity. The type of this research was development research by using 4D model with four stages includingdefine, design, develop, and disseminate, but the stages carried out in this research only until developmentstage. Validity was determined by two chemistry lecturers and one chemistry teacher. Research resultsproved that Electrolyte Fisher game was valid based on content validity percentage of 84.44% and constructvalidity percentage of 85.37%. There were three criteria assessed in content validity including thecorrectness of concepts in matter obtaining a percentage of 86.67%; the suitability of matter with learningobjectives obtaining 86.67%; and the suitability of game with problem-solving skill component obtaining80.00%. There were two criteria assessed in construct validity, namely the suitability of game with learningmedia requirements which included nine aspects obtaining percentage of 87.78% and the suitability ofdisplay quality in game which included three aspects obtaining 82.96%. Based on results of this researchshowed that the computer-based Electrolyte Fisher game to develop students’ problem-solving skill wasdeclared valid.Key words: electrolyte fisher game, problem-solving skill, electrolyte, and nonelectrolyte solution.
VALIDITAS PERMAINAN ELEMENT ADVENTURE BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN KIMIA UNSUR
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (580.032 KB) | DOI: 10.26740/ujced.v9n3.p371-378

Abstract

Tujuan dari penelitian ini adalah untuk mengembangkan permainan element adventure berbasis android sebagai media pembelajaran kimia unsur berdasarkan kevalidan media permainan tersebut. Model pengembangan penelitian ini diadaptasi dari penelitian model Borg dan Gall yang terdiri dari 10 tahap. Namun, pada penelitian ini dilakukan sampai tahap 4 meliputi tahap studi pendahuluan, tahap merencanakan penelitian, tahap pengembangan desain dan tahap uji coba awal. Kevalidan permainan berbasis android element adventure ditinjau dari aspek validitas isi dan validitas konstruk. Validitas isi dan validitas konstruk didapatkan dari penilaian validator yang dilakukan oleh 2 orang dosen kimia UNESA dan 1 guru kimia SMA Negeri 1 Porong Sidoarjo. Validitas isi didapatkan dari penilaian 2 aspek yaitu kebenaran konsep kimia yang memperoleh nilai sebesar 93,33% dengan kategori sangat valid dan mempunyai tujuan didalam permainan yang memperoleh nilai sebesar 86,67% dengan kategori sangat valid. Sehingga dari data tersebut, didapatkan rata-rata validitas isi sebesar 90,00% dengan kategori sangat valid. Sedangkan validitas konstruk didapatkan dari 11 aspek yang dinilai dan memperoleh nilai 87,98% dengan kategori sangat valid. Sehingga hasil penelitian menunjukkan bahwa permainan element adventure yang dikembangkan valid sebagai media pembelajaran dibuktikan dengan presentase validitas isi sebesar 90,00% dengan kategori sangat valid dan validitas konstruk sebesar 88,57% dengan kategori sangat valid. Kata kunci: permainan element adventure, pengembangan media pembelajaran, kimia unsur. Abstract The purpose of this research is to develop an android-based element adventure game as an element of learning chemistry based on eligibility the game media. The development model of the research was adapted from the research of the Borg and Gall models consisting of 10 stages. However, the research was conducted until stage 4 covering preliminary study stage, research planning phase, design development stage and early trial stage. Kevalidan game based on the Android element Adventure is reviewed from the content validity and validity aspects of the construct. The validity and validity of the construct was obtained from the validator assessment conducted by 2 Unesa chemical lecturers and 1 Porong Sidoarjo High school chemistry teacher. The validity of the contents obtained from the assessment of 2 aspects is the truth of the chemical concept that obtained a value of 93.33% with a category is very valid and has a purpose in the game that obtained a value of 86.67% with a category is very valid Thus, from the data, the average validity of the content of 90.00% is obtained with a very valid category. While the validity of the construct was obtained from 11 aspects assessed and obtained a value of 87.98% with a very valid category. So that the research, results show that the game element adventure is developed valid as a learning medium evidenced by the validity percentage of content of 90.00% with a very valid category and a construct validity of 88.57% with a very valid category. Keywords: Element Adventure game, Development media learning, chemical elements.
PENGEMBANGAN MEDIA CPB DENGAN STRATEGI MIND MAPPING MATERI HIDROKARBON UNTUK MENINGKATKAN MINAT BACA PESERTA DIDIK
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (721.523 KB) | DOI: 10.26740/ujced.v9n3.p379-386

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan media chemistry pocket book dengan strategi mind mapping. Minat baca peserta didik pada pocket book diharapkan dapat menunjang kelayakan pocket book yang dikembangkan. Desain penelitian yang digunakan mengacu pada model pengembangan 4-D (define, design, develop, dan disseminate), namun hanya dilakukan sampai tahap develop dan dilakukan uji coba terbatas terhadap 16 peserta didik kelas XI MIPA SMAN 1 Kebomas Gresik. Kelayakan pocket book yang dibahas meliputi validitas, kepraktisan, keefektifan, serta minat baca peserta didik terhadap pocket book. Media pocket book dikatakan valid, praktis, dan efektif jika didapatkan hasil persentase mencapai skala pengukuran ≥61%. Hasil penelitian menunjukkan bahwa kelayakan pocket book ditinjau dari validitas isi dan validitas konstruk dinyatakan sangat valid dengan persentase berturut-turut 87,78% dan 81,86%. Kepraktisan ditinjau dari aktivitas dan respon peserta didik memperoleh hasil yang sangat praktis dengan persentase 92,89% dan 97,50%. Keefektifan ditinjau dari peningkatan hasil belajar peserta didik dengan nilai N-gain sebesar 0,80 dengan kategori sangat tinggi, sehingga media chemistry pocket book yang dikembangkan dinyatakan layak untuk digunakan dalam pembelajaran. Minat baca peserta didik ditinjau dari angket minat baca peserta didik dengan persentase hasil 84,09% dengan kategori sangat kuat yang didukung dengan hasil belajar peserta didik yang meningkat. Kata kunci: pocket book, strategi mind mapping, minat baca peserta didik. Abstract The aims of this research to determine the feasibility of a chemistry pocket book media with mind mapping strategy. Students reading interest in a pocket book is expected to support the feasibility of a developed pocket book. The research design used the design that refers to the 4-D development model (define, design, develop, and disseminate), but in this study carried out until the develop phase only. Limited trials are conducted on 16 students of class XI MIPA SMAN 1 Kebomas Gresik. The feasibility of the pocket book was discussed covered validity, practicality, and students reading interest about pocket book. Pocket book media is said to be valid, practicality, and effectiveness if the results of scale value obtained percentage at least of 61%. The result showed that the feasibility of the developed pocket book in terms of content and construct validity was stated to be very valid with a percentage of 87,78% and 81,86% respectively. Practicality in terms of the activities and responses of students get very practical results with a percentage of 92,89% and 97,50%. Effectiveness in terms of improving student learning outcomes with an N-gain score of 0,80 on very high category, so that the developed chemistry pocket book media is feasible and suitable for use in learning. Increasing students reading interest in terms of the questionnaire with percentage 84,09% on very strong category that is supported by increasing student learning outcomes. Key words: pocket book, mind mapping strategy, students reading interest
PENGEMBANGAN SOFTWARE ANTI MISCHEM UNTUK MEREDUKSI MISKONSEPSI PESERTA DIDIK PADA MATERI HIDROLISIS GARAM DENGAN STRATEGI CONCEPTUAL CHANGE TEXT
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.993 KB) | DOI: 10.26740/ujced.v9n3.p387-396

Abstract

Penelitian pengembangan ini bertujuan untuk mengetahui kelayakan pengembangan software anti mischem sebagai media untuk mereduksi miskonsepsi peserta didik dalam materi hidrolisis garam dengan strategi conceptual change text. Kelayakan software anti mischem ditinjau dari tiga aspek yaitu (1) validitas isi dan validitas konstruk software anti mischem yang ditentukan dari hasil validasi oleh validator (2) kepraktisan software anti mischem yang ditentukan dari hasil respon peserta didik dan didukung dengan hasil observasi aktivitas peserta didik (3) keefektifan software anti mischem yang ditentukan dari pergeseran pemahaman konsep peserta didik dari miskonsepsi menjadi paham konsep. Penelitian ini menggunakan metode Research and Development (R&D). Subyek penelitian yang digunakan berjumlah 15 peserta didik kelas XI IPA SMAN 1 Krembung Sidoarjo. Hasil penelitian yang telah dilakukan, diperoleh persentase rata-rata hasil validasi isi sebesar 84,44% dan validasi konstruk sebesar 82,74% yang masuk dalam kriteria sangat valid. Hasil persentase rata-rata respon peserta didik sebesar 92,59% dan observasi aktivitas peserta didik sebesar 92,50% yang masuk dalam kriteria sangat praktis. Hasil pergeseran pemahaman konsep peserta didik diperoleh rata-rata sebesar 83,65% yang masuk dalam kriteria sangat efektif, sehingga dapat disimpulkan software anti mischem yang telah dikembangkan dapat dinyatakan layak sebagai media untuk mereduksi miskonsepsi peserta didik pada materi hidrolisis garam dengan menggunakan strategi conceptual change text. Kata Kunci: Software Anti Mischem, Reduksi Miskonsepsi, Hidrolisis Garam, Conceptual Change Text. Abstract Research development aims to determine the feasibility of developing anti- mischem software as a medium to reduce students misconceptions in hydrolysis of salt with conceptual change text strategies. Feasibility anti-mischem software in terms of three aspects that is: (1) content validity and construct validity of antimischem software from the results of validation by the validator, (2) practicability of anti-mischem software determined by the outcome of student response and supported by observation result of students’ activities, (3) the effectiveness of anti-mischem software is determined from the shift in students’ understanding of concepts from misconceptions to understanding concepts. This study using a method of Research and Development (R&D). Research subject used were 15 students 11th grade science at SMAN 1 Krembung Sidoarjo. The results of the research that have been done, obtained an average percentage of the results of content validation of 84,44% and construct validation of 82,74% which fall into the very valid criteria. The results of the average percentange of students responses of 92,59% and observations of student activities of 92,50% which fall into very practical criteria. The results of the shift in understanding the concept of students obtained an average of 83,65% which is included in the criteria very effective, so it can be concluded that anti-mischem software that has been developed can be declared as a medium to reduce the student misconceptions on hydrolysis of salt using conceptual change text strategy. Keywords: Software Anti Mischem, Reduce Misconception, Hydrolysis of Salt, Conceptual Change Text.
PENGEMBANGAN LKPD BERORIENTASI INKUIRI TERBIMBING UNTUK MENINGKATKAN LITERASI SAINS PADA MATERI FAKTORFAKTOR YANG MEMPENGARUHI LAJU REAKSI
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1005.994 KB) | DOI: 10.26740/ujced.v9n3.p397-406

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kelayakan LKPD berorientasi inkuiri terbimbing untuk meningkatkan kemampuan literasi sains pada materi faktor-faktor yang mempengaruhi laju reaksi. Metode penelitian pengembangan menggunakan model pengembangan perangkat yang disarankan oleh Thiagarajan yaitu model 4-D yang dibatasi hanya sampai tahap develop. Ukuran kelayakan ditinjau berdasarkan 3 aspek, yaitu: validitas, kepraktisan, dan keefektifan. Validitas ditinjau berdasarkan kriteria isi, penyajian, kebahasaan, dan kegrafikan. Kepraktisan diperoleh melalui respon dan aktivitas peserta didik selama pembelajaran menggunakan LKPD yang dikembangkan. Sedangkan keefektifan ditinjau melalui tes kemampuan literasi sains yang diujikan secara terbatas kepada peserta didik SMAN 1 Kebomas Gresik sebanyak 12 orang dengan pembelajaran menggunakan model inkuiri terbimbing. Analisis data menggunakan metode deskriptif kuantitatif. Hasil menunjukkan persentase validitas LKPD masing-masing kriteria mendapat skor diantara 80%-89,63% dan dinyatakan valid. LKPD yang dikembangkan mendapatkan respon yang positif dengan persentase sebesar 97,5% dan dinyatakan sangat praktis serta didukung aktivitas peserta didik yang sangat baik dengan persentase sebesar 98,62%. Hasil peningkatan kemampuan literasi sains tergambar dalam skor N-Gain yang diperoleh pada rentang 0,45– 1,00 dengan kategori sedang-tinggi, untuk N-Gain 3 domain yang terikat satu sama lain (konteks, pengetahuan, dan kompetensi) mendapat skor 0,77 dengan kategori tinggi, sedangkan domain sikap mendapat skor N-Gain sebesar 0,33 dengan kategori sedang, didukung dengan ketuntasan klasikal pada tes akhir memperoleh persentase sebesar 100%, sehingga LKPD dinyatakan efekif. Kata kunci: Lembar Kerja Peserta Didik, Inkuiri Terbimbing, Literasi Sains. Abstract This study intends to describe the feasibility of student worksheet with guided inquiry-oriented to improve the ability of scientific literacy on factors that influence the reaction rate matter. The development research method uses the device development model suggested by Thiagarajan which is a 4- D model that is limited to the develop stage. Feasibility measure were reviewed based on 3 aspect, namely: validity, praticality, and effectiveness. Validity is reviewed based on content, presentation, linguistic, and graphic criteria. Praticallity is obtained trough the respones and activitiesof student during learning using the developed student worksheet. While effectiveness is reviewed trough test of scientific literacy skills that were tetsted limited to 12 students of Senior High School 1 Kebomas Gresik by using the guided inquiry model. Analysis of the data uses quantitative descriptive methods. The results show the percentage of student worksheet validity of each criterion scores between 80% -89.63% and declared valid. The developed student worksheet received a positive response with a percentage of 97.5% and was declared very practical and supported by very good student activity with a percentage of 98.62%. The results of increasing scientific literacy ability are illustrated in the N-Gain score obtained in the range of 0.45–1.00 in the medium-high category, for N-gain 3 domains that are bound to each other (context, knowledge, and competence) get a score of .,77 with a high category, while the attitude domain received an N-gain score of 0.33 in the medium category, supported by classical completeness in the final test, getting a percentage of 100%, so that the student worksheet was declared effective. Key words: Student Worksheet, Guided Inquiry, Scientific Literacy.
VALIDITY OF LEARNING MATTER BASED ON A SCIENTIFIC APPROACH ON CHEMICAL EQUILIBRIUM MATERIAL
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (503.173 KB) | DOI: 10.26740/ujced.v9n3.p437-443

Abstract

This study aims to produce a learning matter based on a scientific approach on chemical equilibrium material that is reviewed from the content validity and construct through the results of validation experts. This type of research is a 4-D research model (Define, Design, Develop, and Disseminate) but in this study limited on the development step. The validity results showed that: (1) The content validity obtained valid criteria with average percentage of 80%. (2) The construct validity obtained highly valid criteria with average percentage of 88.7%. From the results, it can be concluded the learning matter based on a scientific approach on chemical equilibrium material was declared valid, reviewed from the content, and construct validity by three validators. Keywords: The Validity, Learning Matter based on a Scientific Approach, Chemical Equilibrium
PENGEMBANGAN SOFTWARE ANTI MISCHEM UNTUK MEREDUKSI MISKONSEPSI SISWA DENGAN STRATEGI CONCEPTUAL CHANGE TEXT PADA MATERI ASAM BASA KELAS XI SMA
UNESA Journal of Chemical Education Vol 9 No 3 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (729.204 KB) | DOI: 10.26740/ujced.v9n3.p427-436

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan software anti mischem yang dikembangkan untuk mereduksi miskonsepsi pada materi asam basa kelas 11 dengan menggunakan stratgei conceptual chnage text. Kelayakan sebuah software dapat ditinjau tiga aspek, meliputi (1) Validitas dapat ditunjukan dengan validasi isi dan validasi konstruk, (2) Kepraktisan dapat ditunjukan dengan hasil angket respon siswa yang didukung dengan hasil obesrvasi aktivitas siswa, (3) Keefektifan dapat ditunjukan dengan hasil pergeseran konsepsi siswa dari miskonsepsi menjadi paham konsep. Metode yang digunakan dalam penelitian yaitu metode Research and Development (R&D) yang dikembangkan oleh Sugiyono, dengan subjek 15 siswa SMAN 1 Krembung yang mempunyai persentase miskonsepsi tertinggi. Hasil penelitian yang dipeoleh menunjukan bahwa software dinyakatakan layak untuk mereduksi miskonsepsi siswa dalam materi asam basa dengan ditunjukannya perolehan validasi isi mendapatkan persentase rata–rata sebesar 84,63% dan validasi konstruk memperoleh 82,22%, kepraktisan dari hasil angket respon siswa mendapat rata–rata persentase sebesar 78,33% dan obsevasi aktivitas siswa mendapat rata-rata persentase 85,83%, serta keefektifan bisa ditunjukan dengan hasil pergeseran konsepsi siswa yang awalnya miskonsepsi menjadi paham konsep mendapatkan rata-rata persentase 85,52%. Kata kunci : Software Anti Mischem, Miskonsepsi, Conceptual Change Text, Asam Basa. Abstract The aims of this research are to know the feasibility of software anti mischem developed to reduce misconceptions material acid-base in 11th grade by using conceptual change text strategy. The feasibility of software can be reviewed in three aspects, including (1) Validity can be reviewed from the content validation and construct validation, (2) Practicality can be demonstrated by the results of student response questionnaires that are supported by the results of student activity observation, (3) Effectiveness can be demonstrated by the results of students' conception shifts from misconception to conceptual understanding. The method used in the research is the Research and Development (R&D) method by Sugiyono, with the subject of 15 high school students 1 Krembung who has the highest percentage of misconceptions. The results obtained showed that the software was said to be feasible for reducing students misconception in acid-base material by demonstrating the content validation getting an average percentage of 84.76% and the construct validation of getting 82.22%, the practicality of the results of the student questionnaire responses getting an average percentage of 78.33% and observing the activities of students getting an average the percentage of 85.83%, as well as effectiveness can be demonstrated by results the conception shift of students who initially misconception into understanding the concept of getting an average percentage of 85.52%. Keywords: Software Anti-Mischem, Misconception, Conceptual Change Text, Acid-Base.

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