cover
Contact Name
Sayid Ma'rifatulloh
Contact Email
sayid.unhasy@gmail.com
Phone
+628563038638
Journal Mail Official
teflics.unhasy@gmail.com
Editorial Address
Jl. Irian Jaya No. 55 Tebuireng Jombang, Jawa Timur, Indonesia, Kode pos 61471,
Location
Kab. jombang,
Jawa timur
INDONESIA
TEFLICS
ISSN : -     EISSN : 27989046     DOI : https://doi.org/10.33752/teflics.v3i1
TEFLICS is a peer-reviewed journal and open-access journal in English language education, literature, and linguistics studies. The aim is to publish research-based articles having a depth discussion of the theories and practices of English language education, literature, and linguistics studies. Furthermore, this journal also intends to connect researchers, teachers, linguists, and students to publish and discuss their research findings.
Articles 13 Documents
Search results for , issue "Vol. 4 No. 2 (2024): TEFLICS" : 13 Documents clear
Enhancing Reading Skills: Manga Readers' Perception of English Translations Nor, Hidayah; rahimah, annisa aulya; asfihana, raida
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7459

Abstract

This research is examining the perceptions of manga readers towards English-translated manga and its impact on their reading skills. It evaluates both micro and macro aspects of reading skills enhancement. Employing a convergent mixed methods approach, data was collected in two phases: qualitative interviews with 15 active manga readers and quantitative questionnaires with the same participants. Results indicate a positive perception among manga readers towards English-translated manga, facilitating self-directed learning and enhancing English reading skills. Improvement spans across various reading skills, including linguistic aspects such as grammatical form and word meaning, and macro skills like identifying main ideas and extracting general information. The study, conducted at the English Education Department of Antasari State Islamic University Banjarmasin, suggests that English-translated manga effectively attract readers and motivate them to engage with English materials. Recommendations for future research include exploring similar media formats like webtoons or comics, investigating other reading skills such as writing, and conducting further tests to assess the extent of reading skill improvement among manga readers.
THE IMPLEMENTATION OF QUIZZIZ AS AN ENGLISH LANGUAGE LEARNING ASSESSMENT TOOL Hanani, Muhammad Dzakir Aslam; Sari, Raras Hafidha; Ambarwati, Suci
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7481

Abstract

This study explores the implementation of Quizizz as an assessment tool for English language learning. The study highlights Quizizz's potential to enhance student engagement and motivation through its interactive, game-based format. Employing a mixed-method approach, this research involved planning and execution stages to observe the impact of Quizizz on students' understanding of "Obligation and Necessity." Findings indicate that Quizizz not only increases student participation but also provides immediate feedback, aiding both students and teachers in assessing comprehension and areas for improvement. Challenges, such as limited digital access and technical literacy, were addressed through supportive interventions. This research supports Quizizz as an effective, engaging assessment medium, offering recommendations for future improvements in digital learning assessments. Keywords: digital learning; English assessment; interactive quiz; Quizizz; student engagement.
THE USE OF BAAMBOOZLE GAMES TO TEACH VOCABULARY Zanuar, Muhammad Rifqi; Daristin, Pipit Ertika; Maisaroh, Ummi
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7489

Abstract

There are a lot of challenging problems in education today that are connected to societal change and technology advancement. In the present era, the number of digital natives, or at least second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part of since birth. Many research investigations have demonstrated how game-based learning encourages students to actively participate in the classroom because it makes them feel good. The purpose of this study is to investigate how well Bamboozle works for teaching vocabulary in English. This study is a literature review. Teaching English in the classroom with Baamboozle is interesting. By using a gamification technique, such as Baamboozle games, the quick advancements in technology can produce a competitive environment that can be used inside the classroom
POLITENESS STRATEGIES USED BY SENIOR HIGH SCHOOL STUDENTS IN LEARNING ENGLISH IN CENTRAL LAMPUNG Novriyani
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7501

Abstract

Students interaction used politeness strategy helping learners develop the ability to communicate appropriately in different situations research was aimed to analyze the politeness strategies used by the students of senior high school. Politeness is an essential element of communication and is used to assure the quality of a relationship through language. Politeness in English classes is paramount to study because the sense of decency is indispensable. In another condition, virtual communication to some extent is challenging since it requires some rules to run proper interactions between lecturers and students. This involved descriptive qualitative research in which the research participants were forty participants. The data were spoken utterances of students performance. The data of politeness were analyzed based on (Brown & Levinson, 1987a). To achieve the purpose of study, the researcher used observation. The observation was done to observed and recorded of teaching and learning process. The research findings showed that Indonesian EFL learners tended to express annoyance when they made complaints. As for politeness, they mostly used bald on record and positive politeness. Social distance (D), rather than relative power (P), tended to influence the strategies of complaint and politeness
A CORPUS-BASED ANALYSIS OF FIRST-PERSON PRONOUN IN NIKI’S SONG Mukminin, Muhamad Saiful; Fitri, Fajriani; Atikoh, Iklilah; Yaman, Nurinsani
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7541

Abstract

This study aims to analyze the use of first-person pronouns in NIKI's song lyrics, focusing on their frequency, pattern, and context of usage. The research employs a descriptive qualitative-quantitative approach, combining corpus analysis with contextual interpretation. The data consists of song lyrics from NIKI's albums and popular tracks, formatted into a compatible text file (.txt) for analysis using AntConc software version 4.3.1. Data collection involved gathering lyrics from reliable sources, cleaning the data, and preparing it for analysis. The analysis process included identifying the frequency of first-person pronouns, observing distribution patterns through the concordance feature, and interpreting the context and meanings of pronoun usage. The findings reveal a dominance of the pronoun "I" (589 occurrences) over "We" (138 occurrences), indicating a focus on individual experiences and emotions in NIKI's lyrics. The study identifies various patterns, including "I + to be," which reflects deep emotional states, self-reflection, and regret; "I + modal," which conveys feelings and desires; and "I + verb," which directly expresses actions and emotions. Additionally, the "We" patterns, such as "We + To Be" and "We + Modal," illustrate collective experiences, possibilities, and relationship dynamics. The results highlight the contrasting roles of individual and collective perspectives in NIKI’s songwriting, enriching the emotional depth of her lyrics.
AN ANALYSIS METAPHOR IN SELECTED SONG BY JAMES ARTHUR Dwi Ayu, Ningrum; Wibowo, Hanafi
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7795

Abstract

This research analyses the expression of metaphors in the Selected James Arthur's song In this research, the author analyzes the types of metaphors that are used based on Lakoff & Johnson's theory in James Arthur's song lyrics. By using the qualitative method, Metaphor is the most used figurative language to express sadness in James Arthur's song lyrics. Based on the analysis of 25 metaphors, it was found that conceptual metaphor was the most dominant type, with a frequency of 10 times (40%). Conceptual metaphors describe the relationship between one idea and another more concrete idea, such as describing life as a journey. This type helps the listener or reader understand abstract concepts in a more familiar and digestible way. Ontological metaphors took second place with a frequency of 9 times (36%). This type transforms an abstract or formless experience into something more concrete, such as emotions described as objects that can be touched or moved. The use of this metaphor often makes it easier for someone to visualize complex ideas. Meanwhile, orientational metaphors appeared 6 times (24%). Overall, these results suggest that conceptual metaphors are more widely used, perhaps due to their flexibility in conveying abstract ideas, whereas ontological and orientational metaphors complement the narrative more concretely and emotionally
Enhancing Reading Skills: Manga Readers' Perception of English Translations Nor, Hidayah; rahimah, annisa aulya; asfihana, raida
Teaching English as Foreign Language, Literature and Linguisticss Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7459

Abstract

This research is examining the perceptions of manga readers towards English-translated manga and its impact on their reading skills. It evaluates both micro and macro aspects of reading skills enhancement. Employing a convergent mixed methods approach, data was collected in two phases: qualitative interviews with 15 active manga readers and quantitative questionnaires with the same participants. Results indicate a positive perception among manga readers towards English-translated manga, facilitating self-directed learning and enhancing English reading skills. Improvement spans across various reading skills, including linguistic aspects such as grammatical form and word meaning, and macro skills like identifying main ideas and extracting general information. The study, conducted at the English Education Department of Antasari State Islamic University Banjarmasin, suggests that English-translated manga effectively attract readers and motivate them to engage with English materials. Recommendations for future research include exploring similar media formats like webtoons or comics, investigating other reading skills such as writing, and conducting further tests to assess the extent of reading skill improvement among manga readers.
THE IMPLEMENTATION OF QUIZZIZ AS AN ENGLISH LANGUAGE LEARNING ASSESSMENT TOOL Hanani, Muhammad Dzakir Aslam; Sari, Raras Hafidha; Ambarwati, Suci
Teaching English as Foreign Language, Literature and Linguisticss Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7481

Abstract

This study explores the implementation of Quizizz as an assessment tool for English language learning. The study highlights Quizizz's potential to enhance student engagement and motivation through its interactive, game-based format. Employing a mixed-method approach, this research involved planning and execution stages to observe the impact of Quizizz on students' understanding of "Obligation and Necessity." Findings indicate that Quizizz not only increases student participation but also provides immediate feedback, aiding both students and teachers in assessing comprehension and areas for improvement. Challenges, such as limited digital access and technical literacy, were addressed through supportive interventions. This research supports Quizizz as an effective, engaging assessment medium, offering recommendations for future improvements in digital learning assessments. Keywords: digital learning; English assessment; interactive quiz; Quizizz; student engagement.
THE USE OF BAAMBOOZLE GAMES TO TEACH VOCABULARY Zanuar, Muhammad Rifqi; Daristin, Pipit Ertika; Maisaroh, Ummi
Teaching English as Foreign Language, Literature and Linguisticss Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7489

Abstract

There are a lot of challenging problems in education today that are connected to societal change and technology advancement. In the present era, the number of digital natives, or at least second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part of since birth. Many research investigations have demonstrated how game-based learning encourages students to actively participate in the classroom because it makes them feel good. The purpose of this study is to investigate how well Bamboozle works for teaching vocabulary in English. This study is a literature review. Teaching English in the classroom with Baamboozle is interesting. By using a gamification technique, such as Baamboozle games, the quick advancements in technology can produce a competitive environment that can be used inside the classroom
POLITENESS STRATEGIES USED BY SENIOR HIGH SCHOOL STUDENTS IN LEARNING ENGLISH IN CENTRAL LAMPUNG Novriyani
Teaching English as Foreign Language, Literature and Linguisticss Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7501

Abstract

Students interaction used politeness strategy helping learners develop the ability to communicate appropriately in different situations research was aimed to analyze the politeness strategies used by the students of senior high school. Politeness is an essential element of communication and is used to assure the quality of a relationship through language. Politeness in English classes is paramount to study because the sense of decency is indispensable. In another condition, virtual communication to some extent is challenging since it requires some rules to run proper interactions between lecturers and students. This involved descriptive qualitative research in which the research participants were forty participants. The data were spoken utterances of students performance. The data of politeness were analyzed based on (Brown & Levinson, 1987a). To achieve the purpose of study, the researcher used observation. The observation was done to observed and recorded of teaching and learning process. The research findings showed that Indonesian EFL learners tended to express annoyance when they made complaints. As for politeness, they mostly used bald on record and positive politeness. Social distance (D), rather than relative power (P), tended to influence the strategies of complaint and politeness

Page 1 of 2 | Total Record : 13