cover
Contact Name
Hadi Sutopo
Contact Email
ijam@topazart.info
Phone
+6281215900707
Journal Mail Official
ijam@topazart.info
Editorial Address
Ruko Golden Madrid Blok D No. 26 Room 673 Jl. Letnan Sutopo, BSD City Tangerang Selatan - Banten 15310
Location
Kota tangerang selatan,
Banten
INDONESIA
International Journal of Art, Design, and Metaverse
Published by CV Topazart
ISSN : -     EISSN : 29858453     DOI : -
The International Journal of Art, Design, and Metaverse (IJAM) is an open-access peer-reviewed journal that publishes articles that contribute new results in all art, design, and metaverse technology areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on art, design, and metaverse technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design courses.
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2 (2024): NFT, AI, and Metaverse" : 5 Documents clear
Telling the Story of Rally Driver Michele Mouton’s Career in the Form of a Comic Media Paquito, Kenneth; Septian Rachman, Vicky
International Journal of Art, Design, and Metaverse Vol. 2 No. 2 (2024): NFT, AI, and Metaverse
Publisher : CV TOPAZART

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Abstract

Although Rallying is one of the most recognizable motorsport in the world, its popularity has been in a decline since 1997, including Indonesia. Citizens nowadays pay more attention to sports that are advertised more in entertainment media. The lack of attention and awareness towards the challenges and excitement of rallying makes it a niche motorsport. To expand the market for rallying media, a rallying-themed comic that tells the story of Michèle Mouton, Group B racer, will be made. The book explores Michèle’s career in rallying, as well as the excitement and issues she faced. The book will help readers understand factors that relates to things Michèle had faced, based on a storyline that is easy to digest, fun to read and educative. It is hoped that a rallying-themed comic book can introduce readers to the motorsport and help understand rally racers’ skills and challenges in championships they participate in.
NFT Marketplaces as Catalysts of the Digital Creative Economy: Opportunities, Challenges, and Ethical Implications Romano, Luca; Marchetti, Sofia
International Journal of Art, Design, and Metaverse Vol. 2 No. 2 (2024): NFT, AI, and Metaverse
Publisher : CV TOPAZART

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Abstract

NFT marketplaces have revolutionized the digital creative economy by offering verifiable ownership, programmable royalties, and global reach for digital art and design. This paper analyzes how platforms like OpenSea, Rarible, Foundation, and LooksRare influence creative production, pricing dynamics, curation, and governance. Employing a mixed-methods approach—literate synthesis of recent literature, illustrative transaction dataset visualization, and praxis insight synthesis—we examine marketplaces across three dimensions: cultural/design practices, market structure, and ethical sustainability. The study highlights both liberatory affordances (access, upside for creators) and ethical frictions (volatility, discovery overload, royalty volatility, authenticity challenges, environmental concerns). We propose a “Responsible Marketplace Design” framework centered on transparency, creator equity, authenticity tooling, energy-conscious infrastructure, and fair curation. The paper concludes with actionable recommendations for creators, platforms, curators, and policy regulators, and outlines priority research directions including cross-chain interoperability, institutional valuation of on-chain works, and resilience of royalty systems.
Designing Avatars Using AI: Creative, Technical, and Ethical Dimensions Yating, Zhang; Wei , Li
International Journal of Art, Design, and Metaverse Vol. 2 No. 2 (2024): NFT, AI, and Metaverse
Publisher : CV TOPAZART

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Abstract

vatars—digital representations of users—play central roles in virtual worlds, social platforms, gaming, and emerging metaverse applications. Advances in artificial intelligence (AI) empower avatar systems with unprecedented expressivity, customization, and adaptability. This paper examines the design of AI-driven avatars through the lenses of creative potential, technical frameworks, user experience, and ethics. We deploy a mixed-methods approach: (i) synthesis of recent literature on AI-avatar systems and user embodiment; (ii) prototype implementation using generative and animated models; (iii) user evaluation that explores aesthetic appeal, identity expression, usability, and ethical perceptions. Findings demonstrate that AI-enhanced avatars boost users’ ability to convey identity, reduce design friction, and personalize interaction, while raising concerns regarding bias, authenticity, and ownership. We propose design guidelines emphasizing inclusivity, transparency, control, and data governance, and suggest future research directions in cross-platform compatibility, real-time emotion adaptation, avatar labor ethics, and legal frameworks for digital identity.
The Democratization and Dilemmas of AI Text-to-Video Generation: A Comprehensive Survey Analysis Xin, Joy; Chang, Wang
International Journal of Art, Design, and Metaverse Vol. 2 No. 2 (2024): NFT, AI, and Metaverse
Publisher : CV TOPAZART

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Abstract

AI text-to-video systems have moved rapidly from research prototypes to widely accessible creative tools. This paper surveys the current landscape through two lenses: (1) a scoping review of state-of-the-art models and governance mechanisms, and (2) an empirical, mixed-methods survey of creators, educators, and media professionals (N = 412) on access, use cases, perceived benefits, and risks. We find broad evidence of “democratization”—reduced cost and skill barriers enabling newcomers to produce compelling motion content—alongside unresolved dilemmas around provenance, copyright, deepfakes, bias, and compute intensity. We synthesize technical and policy directions to strengthen safety and accountability while preserving creative opportunity.
Metaverse-Based Celebration of the Chinese New Year 2024: A Mixed-Methods Survey Study Xiaoling, Li; Wei, Chen
International Journal of Art, Design, and Metaverse Vol. 2 No. 2 (2024): NFT, AI, and Metaverse
Publisher : CV TOPAZART

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Abstract

The Chinese New Year (CNY) is a globally recognized cultural festival celebrated by millions worldwide. In 2024, advancements in immersive technologies enabled celebrations to extend into the metaverse, offering a blend of traditional cultural practices with virtual and interactive experiences. This study examines user perceptions, engagement patterns, and cultural transmission in a metaverse-based CNY 2024 celebration. Using a mixed-methods approach, quantitative data were collected via structured surveys to assess participation metrics, while qualitative insights were obtained through in-depth interviews. Findings indicate that metaverse-based events can enhance cultural accessibility, foster global community interaction, and maintain cultural authenticity, while also facing challenges related to technological accessibility and digital literacy.

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