cover
Contact Name
Andi Baso Kaswar
Contact Email
a.baso.kaswar@gmail.com
Phone
+6285656227888
Journal Mail Official
fakhri@diginus.id
Editorial Address
Antang, Makassar, South Sulawesi, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Journal of Deep Learning, Computer Vision and Digital Image Processing
ISSN : 29868920     EISSN : 29868939     DOI : https://doi.org/10.61255/decoding
Core Subject : Science,
The Journal of Deep Learning, Computer Vision and Digital Image Processing (DECODING), covers all topics of artificial intelligence and soft computing and their applications, including but not limited to: • Neural networks • Reasoning and evolution • Intelligent search • Intelligent planning • Intelligence applications • Computer vision and speech understanding • Multimedia and cognitive informatics • Data mining and machine learning tools, heuristic and AI planning strategies and tools, computational theories of learning • Technology and computing (like particle swarm optimization); intelligent system architectures • Knowledge representation • Bioinformatics • Natural language processing • Automated reasoning • Logic programming • Machine learning • Visual/linguistic perception • Evolutionary and swarm algorithms • Derivative-free optimisation algorithms • Fuzzy sets and logic • Rough sets • Simulated biological evolution algorithms (like genetic algorithm, ant colony optimization, etc) • Multi-agent systems • Data and web mining • Emotional intelligence • Hybridisation of intelligent models/algorithms • Parallel and distributed realisation ofintelligent algorithms/systems • Application in pattern recognition, image understanding, control, robotics and bioinformatics • Application in system design, system identification, prediction, scheduling and game playing • Application in VLSI algorithms and mobile communication/computing systems
Articles 5 Documents
Search results for , issue "Volume 3 Issue 1 Maret 2025" : 5 Documents clear
PENGEMBANGAN APLIKASI SEWA MOBIL YANG MEMBAWA PILI HAN DAN KENYAMANAN BAGI PELANGGAN: DEVELOPMENT OF A CAR RENTAL APP THAT BRINGS PILI HAN AND CONVENIENCE TO CUSTOMERS Muh Dzaky Baridwan; Dimas Prayoga; Akmar Aqilah Kautsar; Andi Fatir Islam; Putri Nirmala; Fadhlirrahman Baso
Journal of Deep Learning, Computer Vision, and Digital Image Processing Volume 3 Issue 1 Maret 2025
Publisher : CV. Sakura Digital Nusantara

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Abstract

The development of means of transport is now increasing rapidly, making it easier and more efficient for people. Transport is not only a means of moving places, but also contributes to economic, social and quality of life activities. This research uses the agile method for the development of the Drift Rent car rental application. The agile method is an approach that focuses on incremental and iterative system development, prioritising teamwork between developers and customers and the ability to adapt to changes during the development process. The development of the Drift Rent app began with the analysis phase, where the car rental app was identified as a user and business need. This analysis included data collection through surveys and interviews with potential users, as well as a review of similar applications. The results of the analysis showed that users needed an application that facilitated login, registration, booking a car, and viewing order history. Based on the development of this project, it can be concluded that the car rental app successfully combines the required features with a user-friendly interface. All business objectives and user needs have been considered in the development process, from analysis to testing. Through this application, users can easily login, book a car, and view their order history.
FOOD COURT UNM: PENGEMBANGAN APLIKASI PEMESANAN MAKANAN BERBASIS ANDROID DENGAN METODE AGILE : UNM FOOD COURT: DEVELOPMENT OF ANDROID-BASED FOOD ORDERING APPLICATION WITH AGILE METHOD Muhammad Argya Yunansyah; Aqsa Mahmud; M. Aflah Ogi Daffa; Ilham Daffa Maulana; Andi Dio Nurul Awalia; Marwan Ramdhany Edy
Journal of Deep Learning, Computer Vision, and Digital Image Processing Volume 3 Issue 1 Maret 2025
Publisher : CV. Sakura Digital Nusantara

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Abstract

The food ordering system on campus is one example of how advances in information technology encourage the conversion of manual services into digital services. The traditional food ordering procedure at Makassar State University poses a number of problems, including long queues and slow service. The purpose of this project is to create UNM food court android application, an Android-based food ordering software, as a digital way to improve service effectiveness. The approach used is the Agile method which is an incremental and iterative approach, with many sprint cycles that allow for continuous assessment and improvement in response to customer requirements. Using black box and white box methodologies, the development process is run through planning, requirements analysis, interface design, implementation, and testing phases. The app can enable multi-role login functions, food ordering, order progress notifications, and real-time administration of stores and users, according to implementation results. Testing shows that each feature works as intended. This study concludes that the UNM food court app contributes significantly to the digitalisation of food ordering services on campus and the Agile method was successful in creating a mobile app based on real demand. Furthermore, this study contributes to the body of knowledge regarding the use of Agile approaches in software development for the field of education.
PERANCANGAN APLIKASI RESERVASI FUTSAL (FUTSAL-IN) GUNA MEMPERMUDAH PEMESANAN APLIKASI SECARA ONLINE : DESIGNING A FUTSAL RESERVATION APPLICATION (FUTSAL-IN) TO FACILITATE ONLINE BOOKING APPLICATIONS M. Gilang Ramadhan; Muhammad Arafah Alif; Muhammad Imran Hidajat H; Putri Nirmala; Nurrahmah Agusnaya; Wahyu Hidayat M
Journal of Deep Learning, Computer Vision, and Digital Image Processing Volume 3 Issue 1 Maret 2025
Publisher : CV. Sakura Digital Nusantara

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Abstract

The futsal reservation application is an innovative solution to facilitate the online field booking process. This article discusses the design of the Futsal-In application, which aims to simplify and enhance user experience in booking futsal fields efficiently. The design methods used include user needs analysis, user interface (UI) design, and development of a platform-based digital application. The Futsal-In application allows users to easily select the field, time, and desired duration, as well as make online payments. Through this approach, it is hoped that the Futsal-In application can improve efficiency in the futsal field booking process and enhance user satisfaction.
Pengembangan Aplikasi ToDoList Berbasis Mobile: Pendekatan Spiral Model untuk Mendukung Manajemen Waktu Mahasiswa: Mobile-based ToDoList Application Development: A Spiral Model Approach to Support Student Time Management Indra Alfit; Fauzan G; Salomo Benny Junian; Fauziah Rahmasari; Nurrahmah Agusnaya; Marwan Ramdhany Edy
Journal of Deep Learning, Computer Vision, and Digital Image Processing Volume 3 Issue 1 Maret 2025
Publisher : CV. Sakura Digital Nusantara

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Abstract

The development of modern technology has driven the use of the internet in various fields, including education. Students often still use manual methods to record their activities, which are inefficient and prone to loss. Therefore, a to-do list application is needed to help students digitally record their activities. This study aims to develop an effective and efficient mobile-based ToDoList application. The application is expected to help students plan activities, set priorities, and ensure that important tasks are not missed. The development method used is the spiral model, an iterative and incremental approach that involves the stages of planning, analysis, design, implementation, testing, and evaluation in each cycle. This study emphasizes a deep understanding of user needs and the application of good interface design principles. In addition to technical development, the research also focuses on how the application can support time management and the achievement of user goals. Application testing is conducted to ensure that features function according to user expectations. Through this research, valuable insights are expected to be gained regarding the development of an effective ToDoList application that can improve users' quality of life through better time management and more efficient task completion.
Perancangan Sistem Informasi Keuangan Sekolah Berbasis Web untuk Meningkatkan Optimalisasi dan Transparansi Keuangan di SMA Al-Kadar: Designing a Web-based School Financial Information System to Improve Financial Optimisation and Transparency at Al-Kadar High School Nurul Aditya Pratiwia; Miftahul Janna Awaliyaha; Roman Febrian Dasmaselaa; Aprilia Manda Putria; Nurrahmah Agusnaya; Fadhlirrahman Baso
Journal of Deep Learning, Computer Vision, and Digital Image Processing Volume 3 Issue 1 Maret 2025
Publisher : CV. Sakura Digital Nusantara

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Abstract

In today's digital era, school financial management faces challenges in transparency, efficiency, and reporting accuracy. This study aims to design a web-based Financial Information System (FIS) to support financial management at SMA Al-Kadar. The system was developed using the waterfall method, which includes stages of needs analysis, design, implementation, and black box testing. This system assists the school, parents, and students in managing payments, reporting, and other financial transactions more transparently and efficiently. The research results show that the implementation of the web-based FIS can improve transparency, minimize administrative errors, and support data-driven decision-making. Therefore, this financial information system is expected to optimally support the school's financial performance.

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