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Contact Name
Rahmat Perdana
Contact Email
rahmat260997@gmail.com
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Journal Mail Official
cic.jetlc@gmail.com
Editorial Address
Cahaya Ilmu Cendekia Publisher, Jl. Perumnas Griya Sungai Duren, No. 54 A, Jambi, Indonesia 36361
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INDONESIA
Journal of Educational Technology and Learning Creativity
ISSN : 30253888     EISSN : 30217865     DOI : https://doi.org/10.37251/jetlc
Core Subject : Science, Education,
Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers and state-of-the-art reviews are invited for publication in all areas of the Journal of Educational Technology and Learning Creativity. Topics of Interest include, but are not limited to the following: Innovation and best practices in online learning, training, research, and management Educational Technology, models, and Trends in Higher Education Computer-supported collaborative learning, training, and research Intelligent guidance and mentoring system Learning analytics and educational data mining Open access system for learning and training Organizational and administrative perspectives on the Use of IT in higher education University Governance and Leadership in the knowledge society Institutional policies, standards, and assessment methods Higher education Attendance and service models using the Internet Internationalization and cultural aspects of online learning, training, and research
Arjuna Subject : Umum - Umum
Articles 8 Documents
Search results for , issue "Vol. 2 No. 1 (2024): June" : 8 Documents clear
Innovation Learning Geography with ArcGIS Online: The Impact to Skills Collaborative and Achievement Student School Upper Intermediate Asmororini, Endah; Kinda, Johanis; Şen, Burcu
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.969

Abstract

Purpose of the study: The aim of this research is to examine the influence of ArcGIS online learning media on collaborative skills and student learning outcomes at State Senior High School 1 Mojo, Kediri Regency. Methodology: The research used a quasi-experimental method with a Post-test only control design. The tool used is ArcGIS online from ESRI. The research population was class 10 students at Mojo 1 High School, Kediri, academic year 2023/2024, with samples selected randomly for the experimental and control classes. Data was collected through observation of collaborative skills and post-test for learning outcomes. Observations were carried out with the help of three observers using a collaborative skills observation instrument based on a Likert scale. Data analysis was carried out using SPSS, including the ANOVA test for homogeneity, the Kolmogorov-Smirnov test for normality, and the T test to test significant differences between the experimental and control classes. Main Findings: The use of ArcGIS online as a learning medium shows a significant increase in collaborative skills and student learning achievement compared to conventional learning media. Post-test and observation results show higher scores in the experimental class. Novelty/Originality of this study: This research introduces the use of ArcGIS online as a geography learning medium, which has not been widely implemented in high schools. This study shows that the use of this technology can significantly improve students' collaborative skills and learning outcomes.
Learning Revolution: The Positive Impact of Computer Simulations on Science Achievement in Madrasah Ibtidaiyah Habibi, Muhammad Wahab; Jiyane , Lindiwe; Özşen , Zeynep
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.976

Abstract

Purpose of the study: This study aimed to investigate the impact of using computer simulation media on the learning achievement of elementary school students in Natural Sciences, particularly focusing on fourth-grade students at Madrasah Ibtidaiyah Ma'arif Global Blotongan Salatiga. Methodology: The study employed a quasi-experimental design using computer simulation media for experimental group teaching and conventional methods for the control group. The sample was taken using a purposive sampling technique, in which two classes were selected from the class IV population, namely one class as the experimental group and one class as the control group. Each class consists of 30 students. Data collection involved pre-tests, post-tests, and questionnaires to measure student interest and motivation. Analysis was conducted using descriptive and inferential statistical methods. Main Findings: The study found a significant increase in learning achievement among students who used computer simulation media compared to those who did not. Post-test results revealed higher scores for the experimental group. Questionnaire responses indicated increased student interest and motivation in the experimental group. Novelty/Originality of this study: This study contributes to the existing literature by specifically examining the effectiveness of computer simulation media in enhancing learning outcomes in Natural Sciences among elementary school students in a Madrasah setting. It fills a gap in research by providing empirical evidence of the positive impact of such media on student performance and motivation, thus advocating for the integration of technology in primary education.
Innovation Learning with POE: Improve Understanding Student to Equality Square Fernande, Reki; Sridharan, Varadarajan; Kuandee , Watjanarat
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.977

Abstract

Purpose of the study: This research aims to evaluate the effectiveness of using Predict, Observe, Explain (POE) worksheets in improving students' understanding of quadratic equations. Methodology: The study employed a mixed-method approach, specifically the sequential explanatory type. It involved quantitative data collection through pre- and post-tests, as well as qualitative data from structured interviews with teachers and students. The data were analyzed using descriptive statistics and independent sample t-tests Main Findings: This study presents several significant main findings. Firstly, the experimental group exhibited a notable improvement in cognitive function compared to the control group. Secondly, there was a positive correlation between the level of physical activity and cognitive performance. Lastly, regular physical exercise was associated with a lower risk of cognitive decline in older adults. These findings underscore the importance of physical activity in maintaining cognitive health and provide valuable insights for cognitive health maintenance among older adults. Novelty/Originality of this study: This study introduces evidence supporting the link between physical activity and cognitive function in older adults, providing insights into effective strategies for mitigating cognitive decline through exercise interventions. The findings contribute to existing knowledge by emphasizing the importance of lifestyle factors in preserving cognitive health.
Transforming History Teaching: Using Adobe Photoshop E-Posters to Teach the Battle of November 10, 1945 Syahputra, Gunawan; Edwards , Avanelle Joseph
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.980

Abstract

Purpose of the study: This research focuses on designing an e-poster using adobe photoshop to teach the battle of 10 november 1945 to class 11 social science 2 and 11 social science 3 high school State 1 Jambi City. It aims to assess students' learning interests using e-poster media and identify differences in these interests. Methodology: This research uses a Research and Development (R&D) approach with the ADDIE model. The research subjects were class 11 students. The data collection instruments for this research are open interviews and validation questionnaires as well as student learning interest questionnaires. Data analysis uses parametric statistics for quantitative data and qualitative data using the Miles and Huberman models. Main Findings: The main results of this research show that e-poster media based on adobe photoshop is effective in increasing students' interest in learning. The average interest in learning in the experimental class is higher compared to the control class. The t test confirmed a significant difference with a p-value of 0.011. Validation by material and media experts shows that the e-poster is very good and suitable for use. Small and large group trials received very positive responses from students, indicating the success of this learning media in increasing students' interest and motivation to learn. Novelty/Originality of this study: The novelty of this research is the development and use of adobe photoshop-based e-poster media for history learning, which has proven effective in increasing students' interest in learning.
Integration of the POE Model and Metaphoral Thinking in Student Worksheets: Improving Mathematical Reasoning Abilities in the Modern Education Era Endra, Karyawati; Villaflor, Gillian Mae
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.981

Abstract

Purpose of the study: This research aims to develop and evaluate the effectiveness of POE-based (Predict, Observe, Explain) student worksheets using a metaphorical thinking approach to enhance the mathematical reasoning abilities of class 9 students at Public Middle School. Methodology: This research aims to find out how to develop student worksheets based on POE (Predict, Observe, Explain) through a metaphoral thinking approach oriented towards the mathematical reasoning abilities of junior high school students in class 9 and find out the effectiveness of student worksheet products based on POE (Predict, Observe, Explain) through Metaphoral Thinking approach to the mathematical reasoning abilities of Public Middle School 7 Banjit students in class 9. Main Findings: Validation results showed material experts rated the worksheets at 89.4%, media experts at 94.9%, and language experts at 75%, all with high appropriateness. Small group trials averaged 86%, field trials 87%, and educator trials 97.2%, all with very good criteria. The paired t-test (thitung = 12.7 > ttabel = 2.02) confirmed the effectiveness of the POE-based worksheets using the Metaphorical Thinking approach in enhancing mathematical reasoning abilities.. Novelty/Originality of this study: The novelty of this study lies in developing and validating POE-based student worksheets integrated with a metaphorical thinking approach to enhance junior high students' mathematical reasoning. This innovative strategy combines cognitive and imaginative techniques, fostering deeper comprehension and problem-solving skills.
Cultural Diversity in Technology-Based Assessments: Innovations for Fair and Inclusive Evaluations in Higher Education Kurniawan, Dwi Agus; Susbiyanto, Susbiyanto; Orongan, Marilyn; Cruz Olivares, Verónica; M. Mosalam, Esraa; Abbas Qanbar Al Saadi, Sahira
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.1395

Abstract

Purpose of the study: This study aims to explore the implementation of Technology-Based Assessment (TBA) with a multicultural approach in higher education to reduce cultural bias, increase accessibility, and create a fairer and more inclusive assessment system for students from various cultural backgrounds. Methodology: This study used a mixed-methods design with a convergent parallel approach. The sample in this study was taken using purposive sampling. Quantitative data were collected through an online survey using a Likert scale questionnaire created with Google Forms. Statistical analysis was performed using SPSS. Qualitative data were collected through semi-structured interviews. Thematic analysis was used to analyze qualitative data, ensuring comprehensive integration of findings. Main Findings: Multicultural Technology-Based Assessment (TBA) improves accessibility and flexibility of assessment in higher education. However, cultural biases in item design and language barriers have been found to impact perceptions of fairness and inclusivity. Students from different cultural backgrounds have varied experiences, highlighting the importance of adapting TBA to reflect cultural diversity. A multicultural approach to TBA has been shown to reduce disparities and support a more inclusive assessment environment. Novelty/Originality of this study: This study introduces a multicultural approach to Technology-Based Assessment (TBA) for the context of higher education in Indonesia, taking into account the diversity of cultures, languages, and local values. This study provides new insights into the development of inclusive and equitable TBA, offers practical solutions to reduce cultural bias, and broadens understanding in the design of technology-based assessments in multicultural environments.
Analysis of the Role of the Flo Application as a Digital Educational Media for Adolescent Reproductive Health in the Technology Era Ismail, Mazen A.; Ramadhanti, Auliya; Farhan , Hira; Allaham, Amenah
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.1414

Abstract

Purpose of the study: This study aims to analyze the role of the Flo application as a digital educational media based on AI in improving adolescent knowledge, attitudes, and behavior related to reproductive health in the era of modern technology. Methodology: This study uses a qualitative approach with a descriptive analytical method to explore the experiences, perceptions, and impacts of using the Flo application on adolescents in the context of reproductive health education. Data were collected through in-depth interviews, questionnaires, observations, and documentation studies. The sampling technique used was purposive sampling, while data analysis was carried out with a thematic approach for qualitative data and descriptive statistics for quantitative data. Main Findings: The results showed that the Flo app was effective in increasing adolescents' understanding of reproductive health, with the majority of respondents feeling more confident in managing their menstrual cycles and maintaining their health. The most appreciated features were cycle prediction and daily symptom logs. Although the app had a positive impact, there were obstacles such as limited access to premium features and difficult-to-understand medical terms. Overall, the Flo app was well received by users and showed potential for further development. Novelty/Originality of this study: This study offers novelty by exploring the role of the Flo app that uses AI to predict menstrual cycles and provide personalized reproductive health education content. Unlike previous studies, this study leverages an app that is already widely available, opening up opportunities to develop a more relevant and effective digital education platform for adolescents.
The Impact of Augmented Reality-Based Learning Media on Students’ Digital Literacy Skills: A Study on Junior High School Students Risnawati; Ramadan, Mohamed; Baba, Khalib; Hammad, Sali; Rustaminezhad, Mohammad Ali
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.1415

Abstract

Purpose of the study: This study examines influence of augmented reality (AR)-based learning media on junior high school students' digital literacy skills, exploring its potential to enhance technology integration in education. Methodology: Conducted in Jambi, the research involved 220 students and employed a mixed-method approach, collecting data through questionnaires that assessed students’ responses to AR use and their digital literacy levels. Data analysis using SPSS 21 included descriptive statistics and regression analysis to evaluate the relationship between AR media and digital literacy development. Main Findings: The findings revealed overwhelmingly positive student perceptions of AR-based learning media, with 58.6% rating it as “Good” and 24.2% as “Very Good.” Additionally, 62.3% of students demonstrated “Good” digital literacy skills, with an average score of 28. Regression analysis indicated a significant relationship between the use of AR learning media and improvements in students' digital literacy, with AR contributing 65.1% to the observed variance. The study further highlighted that AR media fostered interactive and immersive learning experiences, making abstract concepts more accessible and engaging for students. Novelty/Originality of this study: The novelty of this study lies in its focus on the dual impact of AR in promoting both academic learning and essential 21st-century skills like digital literacy. By illustrating the practical benefits of AR in junior high school education, this research offers valuable insights for educators and policymakers aiming to integrate innovative technologies into curricula. These findings underscore AR's potential to transform traditional classrooms, preparing students for a digitally-driven future while enhancing their learning outcomes.

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