cover
Contact Name
Eman Sulaiman
Contact Email
emans.aero@gmail.com
Phone
+6285222147610
Journal Mail Official
admin@ptbegin.com
Editorial Address
Jl. Pekalipan Selatan No 16. Cirebon
Location
Kab. banyumas,
Jawa tengah
INDONESIA
Journal of Computation Science And Artificial Intelligence
ISSN : -     EISSN : 30324653     DOI : https://doi.org/10.58468/
The Journal of Computation Science and Artificial Intelligence (JCSAI) is a double-blind peer-reviewed journal devoted to publishing original scientific articles on research and development in all fields of Computer Applications. Computational Science is a rapidly growing multi- and interdisciplinary field. It develops mathematical and computational models and uses advanced computing techniques to simulate these models, driven by data. Its overarching goal is to understand and solve complex problems. It has reached a level of predictive and interventional capability that now firmly complements the traditional pillars of experimentation and theory. The recent advances in experimental techniques have opened up new windows into physical and biological processes at many levels of detail. The resulting data explosion allows for detailed data-driven modeling and simulation which is no longer feasible using traditional analytical approaches alone. This new discipline in science combines computational thinking, modern computational methods, devices and collateral technologies to address problems far beyond the scope of traditional numerical methods. Journal of Computation Science and Artificial Intelligence (JCSAI) is a fully open access, international journal that aims to provide academia and industry with a venue for rapid publication of research manuscripts reporting innovative computational methods and applications to achieve a major breakthrough, practical improvements, and bold new research directions within a wide range of Computer applications. The objective of this journal is to communicate recent and projected advances in computer-based engineering techniques, with an emphasis on research and development leading to practical problem-solving. It will reflect the significant advances that are currently being made in computer science. The multidisciplinary character of this field will be typified by providing the readers with a broad range of articles. The Journal also provide an active forum for the dissemination of results in both research and advanced practice in computational engineering, to promote rapid communication and exchange between computer scientists, computational engineers and software developers. The journal especially encourages papers from new emerging and multidisciplinary areas, as well as papers reflecting the international trends of research and development aimed at a general computer science audience seeking a full and expert overview of the latest developments across computer science research. The journal is to keep related researchers updated on the developments in a wide range of topics reporting experiments, techniques and ideas that advance the understanding of various areas of computer science. Papers are solicited from, but not limited to the following topics: Ad-hoc, Mobile, Wireless Networks Approaches for Cloud/Fog/Edge computing Artificial Intelligence Automation and Mobile Robots Biometrics Communication Protocol Computational Intelligence Computer Application and Information Technology Computer Graphics and Computer Aided design Computer Networks and Communications Computer Vision and Pattern Recognition Cryptography and Computer Security Data Science & Machine Learning Data Warehouse & Data Mining Database Management Systems Design & Analysis of Algorithms Distributed computing Engineering software development Evolutionary Computing Expert and Decision Support Systems Fuzzy Computing Fuzzy Logic and Approximate Reasoning Genetic Algorithms and Modelling Hardware and architecture High-Performance Computing Human-Computer Interaction Human-Machine Interface IDS/Firewall, Anti-Virus Issues Image Processing and Computer Vision Systems Information and Communication Technology Information security Information Systems Intelligent Systems Internet of Things (IOT) Language and Search Engine Design Mobile Computing Multimedia and graphics Network Evolution Network Optimization Neuro Computing Parallel & distributed computing Quantum and Cloud Computing Signal/Image Processing Soft Computing Security Software Engineering education Software Engineering for AI systems Stochastic Models & Reinforcement Learning Systems Integration Virtual Reality Virtualized systems Vision/Pattern Recognition Visualization techniques Wireless Sensor Networks Computational science typically unifies three distinct elements: Modeling, Algorithms and Simulations (e.g. numerical and non-numerical, discrete and continuous); Software developed to solve science (e.g., biological, physical, and social), engineering, medicine, and humanities problems; Computer and information science that develops and optimizes the advanced system hardware, software, networking, and data management components (e.g. problem solving environments). The topics are included but are not necessarily restricted to:- Full-length original research papers of significant contributions Comprehensive and in-depth reviews on emerging techniques and methodologies Short communications on novel perspectives and breaking advancements in Computer applications. Tutorial survey type papers reviewing some fields of Computer Science and Engineering. Technical notes on projects, codes and standards are also welcomed.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 1 (2024): Journal of Computation Science And Artificial Intelligence (JSCAI)" : 5 Documents clear
METODE COMPOSITE PERFORMANCE INDEX (CPI) UNTUK PUTUSAN KASASI PERDATA PADA PENGADILAN NEGERI KOTA CIREBON Asep Kosasih; M. Gillang Chandra Permana
Journal of Computation Science and Artificial Intelligence (JCSAI) Vol. 1 No. 1 (2024): Journal of Computation Science And Artificial Intelligence (JSCAI)
Publisher : PT. Berkah Digital Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58468/b5mmk164

Abstract

Cirebon City Court as a Technical Implementation Unit in the field of law and is directly responsible to the West Java Regional Office of the Ministry of Law and Human Rights. In determining the appeal / appeal, the plaintiff / defendant still uses a complicated system, namely accumulating files, consulting with legal experts, and certain rules that make cassations in giving too long a decision. There is no system that links decisions, files and regulations so that when the plaintiff / defendant appeals / cassation is not yet effective. Seeing these problems, to improve the smoothness of appeal / cassation, a computerized system is needed, one of which is by using the Composite Performance Index (CPI) method. Using this method is expected to reduce the weaknesses that exist in solving problems, so that the section related to cassation can input data and make decisions granted / not appealed easily and can provide the desired report quickly and accurately, there is no twin data and if the chairman of the Cirebon City Court wants the report to be printed immediately. Abstrak Pengadilan Kota Cirebon sebagai Unit Pelaksana Teknis di bidang hukum dan bertanggung jawab langsung pada Kantor Wilayah Kementerian Hukum dan Hak Asasi manusia Jawa Barat. Dalam menentukan kasasi / naik banding penggugat/tergugat masih menggunakan sistem yang rumit yaitu berkas yang menumpuk, konsultasi dengan ahli hukum, dan aturan-aturan tertentu yang membuat kasasi dalam memberikan keputusan terlalu lama. Belum adanya system yang mengaitkan antara keputusan, berkas dan aturan sehingga Ketika penggugat/tergugat naik banding/kasasi belum efektif. Melihat permasalahan tersebut maka untuk meningkatkan kelancaran naik banding/kasasi tersebut, dibutuhkan sistem komputerisasi salah satunya dengan menggunakan Metode Composite Performance Index (CPI). Dengan menggunakan metode tersebut diharapkan dapat mengurangi  kelemahan  yang  ada  dalam  penyelesaian  permasalahan,  sehingga pada bagian yang terkait dengan kasasi dapat menginput data dan pemberian keputusan dikabulkan/tidak kasasi dengan mudah dan dapat memberikan laporan yang diinginkan secara cepat dan  akurat,  tidak  ada  data  yang  kembar  dan  apabila  ketua Pengadilan Kota Cirebon menghendaki laporan sewaktu waktu langsung bisa dicetak.
SISTEM INFORMASI BIAYA POKOK PRODUKSI PADI DENGAN PERHITUNGAN LUAS LAHAN BERBASIS WEB PADA  BPP (BALAI PENYULUHAN PERTANIAN) SUKAGUMIWANG Susi Widyastuti; Siti Muhayati; Sumarna Indra Permana
Journal of Computation Science and Artificial Intelligence (JCSAI) Vol. 1 No. 1 (2024): Journal of Computation Science And Artificial Intelligence (JSCAI)
Publisher : PT. Berkah Digital Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58468/wvdzab93

Abstract

The Agricultural Counseling Center (BPP) is an agricultural extension institution in the sub-district, which has a role as a center for coordination and synchronization of agricultural development programs and activities, data centers, agricultural information centers, learning centers, consultation centers, agribusiness and handling centers. The extension system that is currently underway to plan the budget for the basic cost of rice production for farming is currently still using Microsoft Exell for data processing and has not worked well because there are still some obstacles such as wanting to find out about the costs incurred for farming with land area farmers have a long time to only rely on counseling whose time is uncertain. Based on the problems that occur, a desktop-based information system is needed by using the Visual Studio Code programming language, with the Database system, the method of software development using the Waterfal SDLC Method and the data collection method using the Questionnaire or Questionnaire Method. ABSTRAK Balai Penyuluhan Pertanian (BPP) merupakan kelembagaan penyuluhan pertanian di kecamatan, yang mempunyai peran sebagai pusat koordinasi dan singkronisasi program dan kegiatan pembangunan pertanian, pusat data, pusat informasi pertanian ,pusat pembelajaran, pusat konsultasi,  Agribisnis dan pusat penanganan. Sistem  penyuluhan yang sedang berjalan saat ini untuk rencana anggaran biaya pokok produksi padi untuk usaha tani saat ini masih menggunakan Microsoft Exell untuk pengolahan data dan belum berjalan dengan baik karena masih terdapat beberapa kendala seperti ingin mengetahui tentang biaya yang di keluarkan untuk usaha tani dengen luas lahan yang petani miliki membutuhkan waktu yang lama hanya mengandalkan penyuluhan yang waktunya tidak menentu. Berdasarkan  permasalahan yang terjadi maka di butuhkan sistem informasi berbasis desktop dengan menggunakan bahasa pemograman Visual Studio Code, dengan sistem Database, metode pengembangan perangkat luank menggunakan Metode SDLC Waterfal dan metode pengupulan data menggunakan Metode Deskriptif.
RANCANG BANGUN APLIKASI PENGENALAN NAMA HEWAN DALAM BAHASA INGGRIS BERBASIS ANDROID UNTUK TAMAN KANAK KANAK DI RAUDHATUL ATHFAL YASIN INDRAMAYU Ilman Kadori; fauzi
Journal of Computation Science and Artificial Intelligence (JCSAI) Vol. 1 No. 1 (2024): Journal of Computation Science And Artificial Intelligence (JSCAI)
Publisher : PT. Berkah Digital Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58468/f4e4f045

Abstract

The Application introducting the name of animals into english are one of appoarch ton the system of learning, so, Inovation in learning and startegy of learning English needs to done. These application are made by android, because now trend fo applications and games based mobile and that are any used by most of people. Making these applications uses the language of programming, ActionScript 3.0 is language of programing which work to flash, flex with uses supporting of Application Adobe Air, Adobe CS6, it can be simplifly design of application software using object into design of application can be used as aids to teaching into the form of games, technology based, android smartphone. Abstrak Aplikasi pengenalan nama hewan dalam bahasa inggris merupakan salah satu pendekatan terhadap sistem belajar. Oleh karena itu, inovasi dalam pembelajaran dan strategi pembelajaran bahasa inggris perlu dilakukan. Aplikasi  ini dibuat berbasis Android, karena pada saat ini trend aplikasi-aplikasi dan game-game berbasis mobile banyak digunakan oleh hampir semua kalangan masyarakat. Dalam perancangan aplikasi ini menggunakan bahasa pemrograman ActionScript3.0 merupakan bahasa pemrograman yang bekerja pada Flash, Flex dengan menggunakan penunjang Aplikasi Adobe Air, Adobe CS6, dapat menyederhanakan desain aplikasi perangkat lunak. Penggunaan object dalam desain aplikasi dapat digunakan sebagai alat bantu mengajar dalam bentuk permainan pendidikan teknologi berbasis android  smartphone.
SISTEM REKOMENDASI MENU MINUMAN DENGAN METODE CONTENT – BASED FILTERING BERBASIS ANDROID PADA MUBTADA KOPI Kosim; Reza Prihandi
Journal of Computation Science and Artificial Intelligence (JCSAI) Vol. 1 No. 1 (2024): Journal of Computation Science And Artificial Intelligence (JSCAI)
Publisher : PT. Berkah Digital Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58468/wmdffh82

Abstract

Overchoice is a cognitive disorder in which people have difficulty making decisions when faced with multiple choices, having too many equivalent options is very mentally draining because each option has to consider several alternatives to choose the best option. During this technological development where everyone is faced with an infinite number of choices every day, this overchoice phenomenon often occurs in everyday life such as choosing a drink at one of the café shops, therefore the Recommendation System is needed to help in choosing the drinks you want to order and to help in choosing other options. Recommendation System (RS) is a subclass of machine learning that is generally concerned with ranking or assessing products or users. These recommendations pertain to the decision-making process, such as what items to buy, what music to hear, or what online news to read. In this study, researchers propose to build a non-personalized hospital at the Mubtada Kopi café with the best rated approach and content-based filtering techniques. The content – based filtering technique will try to take user preferences explicitly, namely asking users to choose the preferences that users want from the 6 previously created content and then calculating the match of user preferences with the 6 contents on each item using the dot matrix formula. After getting the results, the number will be changed to a rating to match the RS approach, which is best rated which is made non-personalized. This rating is an indication of the compatibility of user preferences with the items on the Mubtada Kopi menu list. The larger the rating, the more it matches the user's preferences
RANCANG BANGUN APLIKASI BERHITUNG BERBASIS ANDROID UNTUK TAMAN KANAK DI RAUDHATUL ATHFAL YASIN INDRAMAYU Muhammad Erwanto; Fakhrudin
Journal of Computation Science and Artificial Intelligence (JCSAI) Vol. 1 No. 1 (2024): Journal of Computation Science And Artificial Intelligence (JSCAI)
Publisher : PT. Berkah Digital Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58468/cbyykg98

Abstract

Application count is not familiar to everyone, especially children. With the application of this count is expected to improve the ability of children in the process of learning to count. In scientific writing, the author makes an application counting containing elements of education. With the application of this counting method taught in RA Yasin Indramayu will be different from that used for calculating based on the rise and android application very easy to under go everywhere. the player has the task of counting applications learn to recognize numbers and answering questions with a true count of making this count applications using Adobe Flash CS 6 and using Action Script 3. While the author uses the Android operating system. With a view counting applications can be used as a medium of learning in supporting children's learning to count. Abstrak Aplikasi berhitung bukanlah hal yang asing lagi untuk setiap orang terutama anak-anak. Dengan adanya aplikasi berhitung ini diharapkan dapat meningkatkan kemampuan anak dalam proses pembelajaran berhitung. Pada penulisan ilmiah ini, penulis membuat suatu aplikasi berhitung yang mengandung unsur edukasi. Dengan adanya aplikasi berhitung ini metode yang di ajarkan di RA Yasin Indramayu akan berbeda dengan yang dulu karena di bangunnya aplikasi berhitung berbasis android yang sangat mudah di bawah kemana-mana. pemain aplikasi berhitung memiliki tugas belajar mengenal angka dan menjawab soal berhitung dengan benar. dalam pembuatan aplikasi berhitung ini menggunakan Adobe Flash CS 6  dan menggunakan Action Script 3. Sedangkan dalam sistem operasinya penulis menggunakan Android. Dengan tampilan aplikasi berhitung dapat digunakan sebagai salah satu media pembelajaran dalam mendukung proses belajar berhitung anak

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