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Contact Name
Rahmat Azis Nabawi
Contact Email
raazna@ft.unp.ac.id
Phone
+6281277328670
Journal Mail Official
raazna@ft.unp.ac.id
Editorial Address
Patenggangan Street, Number B 2, Block Monang, RT.007/RW.03, Air Tawar Barat, Padang Utara, Padang, Sumatera Barat, Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
Journal of Computer-based Instructional Media
ISSN : -     EISSN : 30264596     DOI : https://doi.org/10.58712/jcim
The Journal of Computer-based Instructional Media aims to publish research results on Decision Science (miscellaneous) and Computer-based Instructional Media from researchers and lecturers worldwide. The editorial contents and elements that comprise the journal include theoretical articles, empirical studies, case studies, and systematic literature reviews. It welcomes all contributions to the latest innovations and developments within the following coverages Mobile technology innovation, Informatic engineering, and Augmented and Virtual Reality.
Articles 5 Documents
Search results for , issue "Vol. 3 No. 2 (2025): Regular Issue" : 5 Documents clear
Optimizing library catalogue management using object-oriented e-catalogue application: A case study at Universitas Muhammadiyah Jambi Yaakub, Saleh; Windiarti, Ika Safitri; Pranoto, Wawan Joko
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.145

Abstract

The development of a comprehensive and efficient library catalogue system is essential for improving accessibility to information in modern educational environments. This research addresses the inefficiencies of manual cataloguing methods at Universitas Muhammadiyah Jambi’s library by proposing an Object-Oriented Programming (OOP)-based E- catalogue system. The system, developed using Visual Basic and Microsoft Access, streamlines the book-searching process, enhancing user access to book details such as authors, titles, and synopses. The system’s user-friendly interface supports features like search, administration, and data backup, improving both search efficiency and user satisfaction. This research contributes to the advancement of library management systems, demonstrating the potential of OOP-based design for future applications in similar academic institutions. Future research can build on this work by integrating machine learning techniques for personalized book recommendations and expanding the system's scalability.
Development of augmented reality media in science education on the topic of earth and the solar system Rozalina, Rozalina; Rini, Faiza; Siska, Felia
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.146

Abstract

This study aimed to develop and evaluate Augmented Reality (AR)-based learning media for the Earth and Solar System topics in middle school science education. Using the Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the study developed AR media designed to enhance student understanding of complex scientific concepts. The effectiveness of the AR media was assessed through Aiken's V validation, practicality tests from teachers and students, and pre-test and post-test evaluations. The results showed that the AR media significantly improved student engagement, understanding, and academic performance. Aiken's V validation scores for usability, information, and interaction quality were above 0.8, indicating that the media was valid and effective. The practicality test revealed that teachers rated the media highly (93% usability), while students gave slightly lower ratings (81% usability). The N-gain score from pre-test and post-test evaluations showed a 56.2% improvement in students' knowledge, confirming the positive impact of the AR media on learning outcomes. Despite the challenges with usability for some students, the overall feedback supports AR's potential in enhancing science education, especially in rural settings. The study recommends further research to overcome usability challenges and optimize AR's classroom integration.
Geographic Information System (GIS) of student and scholarship distribution in Jambi Province using QGIS Rachmawati, Aulia; Alghifari, Hamzah; anzari, Yandi; Yulvianda, Renaldi
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.150

Abstract

Education is one of the main pillars in developing quality human resources. To ensure equal access to education, the government has launched various scholarship programs. However, the management and distribution of scholarships often face challenges in terms of accurate data collection and spatial distribution analysis. This study aims to map the distribution of scholarship recipients in Jambi Province using a Geographic Information System (GIS) approach with QGIS software. The research uses spatial data in the form of administrative boundaries of Jambi Province and non-spatial data on the number of scholarship recipients per district/city obtained from the JDAC Jambi official website. The data were processed using attribute joining, classification with the Natural Breaks (Jenks) method, and visualization through a choropleth map. The results show that scholarship recipients are unevenly distributed, with higher concentrations in urban and densely populated areas such as Jambi City and Muaro Jambi Regency, while regions like Tebo and Sarolangun have relatively low numbers. This indicates the influence of population density, availability of higher education institutions, and information accessibility on scholarship distribution. The use of QGIS proved effective in presenting spatial data visually and supporting data-driven policymaking. The study recommends that local governments utilize spatial analysis in scholarship distribution planning to enhance equity and program effectiveness.
Development of a Gamified Moodle Learning Management System for computer science education in Vocational High Schools Maideshinta, Tri Kurnia; Novita, Rini; Untari, Rahayu Trisetyowati
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.151

Abstract

Digital transformation in education requires media that sustain student engagement in blended settings. This research seeks to design and develop a Moodle-based Learning Management System for Informatics at Vocational High School 1 Koto Baru and to verify its quality and usability for routine classroom use. The study uses a phased development approach (Analyse, Design, Develop, Implement, Evaluate). Participants were 44 tenth-grade learners and 2 instructors; quality was reviewed by 2 subject-matter experts and 3 media experts. Data came from structured questionnaires and were analysed descriptively in %. Findings show content quality is highly valid at 90% overall (89% content indicators, 92% instructional). Media quality is likewise highly valid at 91% (90% ease of use, 93% visual appeal). Classroom applicability is strong, with practicality of 92% for instructors and 92% for learners. Gamification mechanisms (points, levelling up, badges, and leaderboards) provide quick feedback, structured progress tracking, and support for learning orchestration. Overall, the product meets highly valid and practical criteria and is ready for adoption as a modular, trackable Moodle-based course for Informatics at the vocational high school level. Future work includes quasi-experimental tests of learning outcomes, replication across schools and subjects, performance evaluation under high access loads, and development of adaptive learning analytics.
Development of a Learning Management System Using Google Sites in Chemistry Lessons Zulkifli, Zulkifli; Rini, Faiza; Ramadhanti, Dina
Journal of Computer-based Instructional Media Vol. 3 No. 2 (2025): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v3i2.152

Abstract

Low student learning outcomes in Chemistry at SMAN 1 V Koto Kampung Dalam, Padang Pariaman Regency, are caused by teachers' limitations in utilizing interactive digital learning media. Learning is still dominated by conventional methods, while students need attractive visual and digital media to understand abstract Chemistry concepts. This study aims to develop and test the validity, practicality, and effectiveness of a Google Sites-based Learning Management System in Chemistry learning. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 30 grade XI students selected through random sampling from a total population of 92 students. The research instruments included an expert validation sheet, a teacher and student practicality questionnaire, and a learning outcome test (pre-test–post-test). The results showed that the Google Sites-based learning management system was rated "Highly Valid" by subject matter and media experts and "Highly Practical" according to teacher and student responses. The effectiveness test using the Wilcoxon Signed-Rank Test produced a significant value of 0.000 (<0.05) and an N-Gain score of 0.83 in the "Effective" category. Future work is recommended to integrate this learning management system with learning analytics and mobile learning features to expand its effectiveness in sustainable digital learning.

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