cover
Contact Name
Ali Muhson
Contact Email
generatedpjbte@gmail.com
Phone
+6282226962023
Journal Mail Official
generatedpjbte@gmail.com
Editorial Address
Jl. Bugel KM 2 Troso Village RT 6 RW 3 No. 6, Pecangaan District, Jepara Regency, Central Java
Location
Kab. jepara,
Jawa tengah
INDONESIA
Journal of Blended and Technical Education
ISSN : -     EISSN : 30903203     DOI : https://doi.org/10.70764/gdpu-jbte
Core Subject : Education,
Aims & Scope Aim Journal Blended and Technical Education (JBTE) is an interdisciplinary publication of original research and writing on education that publishes papers to international audiences of educational researchers. JBTE aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills are transmitted from one generation to another; and making methods and contents of evaluation and research in education available to teachers, administrators and research workers. Scope JBTE invites researchers to contribute ideas on the main scope related to experience and perspectives across a wide range of education, child development, curriculum, reading comprehension, philosophies of education and educational approaches, teaching, development, educational projects and innovations, learning methodologies and new technologies in education and learning.  Pedagogical innovations issue Scopes related to: learning and teaching methodologies, evaluation and assessment of student learning, accreditation for informal learning, new learning/teaching models, neuroscience in education, language learning innovations, collaborative and problem-based learning, personalized learning, tutoring and coaching, flipped learning, entrepreneurship curriculum, internship programs, lifelong learning, technology transfer, training educational staff, university-industry cooperation, vocational training, workplace training and employability issues, multicultural education, impact of education on development, barriers to learning (age, psychosocial factors, ethnicity).  Experience and learning in education issue Scopes related to: curriculum design and development, educational management, educational trends and best practice contributions, enhancing learning and the undergraduate experience, experiences in game-based learning, higher education area: the bologna declaration and acts experiences, learning experiences in higher and further education, learning experiences in preschool education, pre-service and in-service teacher experiences, quality assurance/standards and accreditation, special education, stem in education, transferring skills and disciplines, new experiences for the international cooperation, project outcomes and conclusions, university networks, exchange programs and Erasmus experiences, the internationalization of universities, funding programs and opportunities.  Digital learning objects issue Scopes related to: Comprehensive or Critical Reviews of the Current Literature, Evaluation of Mobile or Blended Learning in Practice, Future of Mobile or Blended Learning, Knowledge Sharing, Learner Interaction/Collaborative Learning, Mobile Games for Learning, Mobile or Blended Learning Applications, Mobile or Blended Learning Applied at Different Levels of Education from Pre-School to Tertiary and Beyond, Pedagogical and/or Philosophical Underpinnings of Mobile or Blended Learning, Privacy and Security Issues, Related Research in Learning, Including E-Learning and Pedagogical Approaches, Resource Constraints in the Delivery of Mobile or Blended Learning, Reviews of the Application of Mobile or Blended Learning in Multiple Contexts, Role of Wikis, Blogs, Podcasts, Messaging, Other Online Tools, and Web 2.0 Components in Learning Delivery, Roles of Mobile, Pervasive, and Immersive Technologies in Education, Technologies that Directly or Indirectly Support Mobile or Blended Learning Systems (Devices, Networks, Tools, etc.), Theoretical Approaches to Mobile or Blended Learning Solutions, Use of Mobile or Blended Learning in Professional Environments.
Arjuna Subject : Umum - Umum
Articles 8 Documents
Search results for , issue "Vol. 1 No. 1 (2024)" : 8 Documents clear
Enhancing the Accessibility of Technical Education in Indonesia: The Role of Cloud-Based Remote Laboratories in Rural and Disadvantaged Areas Dwi Erlin Effendi; Sebastián Sterzer
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-01

Abstract

ABSTRACT Objective: This study aims to explore the application of cloud-based remote laboratories in engineering education, particularly in addressing educational disparities in remote and underdeveloped areas of Indonesia. Research Design & Methods: This research method uses a comprehensive literature review approach conducted in conjunction with the analysis of sample applications to assess the potential of cloud-based distance laboratories. This research focuses on accessibility, learning effectiveness, scalability, and cost efficiency, taking into account the role of government and collaboration between stakeholders. Findings: The findings reveal that cloud-based remote laboratories can significantly enhance the technical quality of engineering education in Indonesia by overcoming geographic, temporal, and financial barriers. However, challenges such as limited internet access and high initial infrastructure costs remain key obstacles. Implications & Recommendations: To ensure successful implementation, the study emphasizes the need for government investment in ICT infrastructure, fostering partnerships between the private sector and educational institutions, and developing strategic policies to mitigate implementation challenges. Contribution & Value Added: This study contributes to the discourse on leveraging ICT to bridge educational gaps in developing countries. It highlights cloud-based remote laboratories as a transformative solution for advancing engineering education, promoting equity, and enhancing Indonesia's competitiveness in the global technology and industrial sectors.  
The Impact of Gamification on Student Learning Processes in Technical Education: A Qualitative Exploration in Blended Learning Putu Eka Suarmika; Febriani
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-06

Abstract

Objective: This research aims to assess the impact of gamification in engineering education in a blended learning environment, focusing on increasing students' motivation, engagement, understanding of technical concepts, and development of social skills and soft skills. The research also explores the role of technology in supporting gamification and identifies challenges in its implementation. Research Design & Methods: This research uses a qualitative approach based on literature analysis and case studies of previous studies. Gamification elements, such as points, leaderboards, challenges and rewards, integrated into a technology-supported blended learning environment such as an ERP simulator and interactive platform. Data was analysed to evaluate the impact of gamification on students' learning outcomes and social skills development. Findings: This research uses a qualitative approach with literature analysis and case studies. Gamification elements such as points, leaderboards, challenges and rewards are integrated in technology-supported blended learning such as ERP simulators and interactive platforms to evaluate their impact on learning outcomes. Implications & Recommendations: Implementing successful gamification in engineering education requires adaptive and flexible design to ensure game elements not only increase motivation, but also remain focused on deep academic goals. It is recommended that educators and learning developers pay attention to the different learning styles of students and avoid overusing competitive elements. Contribution & Value Added: This research shows how gamification supports engineering learning in blended learning, emphasising the important role of technology and the challenges of its implementation. The findings offer adaptive design solutions to improve learning effectiveness.
Redesigning Blended Learning Models in The Era of Artificial Intelligence Setiyawan Mustakul; Malfika Syarovina
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-04

Abstract

Objective: The objective of this study is to explore the role of Artificial Intelligence (AI) as a transformative technology in education, particularly in the context of blended learning. The study aims to assess the impact of AI tools on learning personalization, assessment automation, and student-teacher interaction, while addressing ethical and operational challenges. Research Design & Methods: This study utilizes a library research method, analyzing various AI tools and their application in education, including smart tutoring systems such as Google Classroom, ChatGPT, Turnitin, and Gradescope. Findings: The findings suggest that AI tools significantly enhance learning outcomes and student engagement by personalizing learning experiences and automating assessments. However, challenges such as over-reliance on AI, privacy risks, and ethical concerns need to be addressed for the successful integration of AI in education. Implications & Recommendations: The study recommends that AI integration in education should be done in a balanced way, through collaboration between governments, educational institutions, and technology providers, and supported by clear regulations to reduce risks. Educators also need to combine AI with effective pedagogical practices to support the development of critical thinking and problem-solving skills in students. Contribution & Value Added: This research contributes to the understanding of how AI can enhance blended learning by offering a comprehensive analysis of its tools and their impact on education. It also provides practical recommendations for educators and policymakers to optimize the use of AI, while addressing its challenges in the digital age.
Virtual Reality-Based Learning Environments for Enhancing Interpersonal Communication and Decision Making in Crisis Management Training Mustaqim; Fina Fakhriyah
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-05

Abstract

Objective: This research explores the potential of Virtual Reality (VR) in crisis management training, with a particular focus on improving soft skills such as communication, empathy, and decision-making. Research Design & Methods: This research utilizes a systematic literature review of studies examining VR-based crisis management training. Key findings from empirical studies were analyzed to understand the role of VR in simulating realistic crisis scenarios and its impact on technical and soft skills development. Findings: VR-based training shows significant potential in improving soft skills, including communication, teamwork, and decision-making under pressure. Programs such as PANDORA and JUST VR show effective results when soft skills are intentionally integrated into training modules. However, accessibility and cost barriers remain significant, and many existing programs focus more on technical skills, often neglecting the soft skills component. Implications & Recommendations: To maximize the potential of VR in crisis management training, integration of soft skills should be a priority throughout the program, with collaboration between technology developers, educators, and practitioners. Further research needs to explore innovative, affordable VR training models and measure their impact on real-world crisis performance. Contribution & Value Added: This research expands knowledge about the role of VR in crisis management education, emphasizing opportunities and challenges in integrating soft skills. The results offer a roadmap for developing more comprehensive and accessible crisis training programs, to produce professionals capable of dealing with complex and stressful situations.  
Integration of Spiritual Values in The Hidden Curriculum to Build Akhlaqul Karimah Character Siti Anisa' Nur Fitriani; Mutiara Ayu Wulandari
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-02

Abstract

Objective: The objective of this study is to explore the integration of spiritual values in the hidden curriculum within educational environments, with a focus on fostering character development that aligns with Islamic principles, ultimately enhancing spiritual intelligence and noble character (akhlaqul karimah) in learners. Research Design & Methods: This study employs a qualitative approach, utilizing observation, in-depth interviews, and documentation to gather data. The research explores how the hidden curriculum influences students' spiritual and moral growth outside of the formal curriculum and the role of spiritual values in shaping character. Findings: The findings reveal that the hidden curriculum plays a significant role in students' spiritual and moral development beyond the formal curriculum. Spiritual values such as faith, piety, gratitude, and empathy are integrated into everyday experiences, guiding students to internalize moral and ethical principles. This integration fosters a supportive educational environment that encourages students to develop positive behavior, respect for others, and a sense of responsibility toward themselves and their environment. Implications & Recommendations: The study suggested that schools integrate spiritual values in educational practices, train educators to facilitate a hidden curriculum, create an environment that supports students' spiritual and social growth, and involve families and communities in character development. Contribution & Value Added: This study reveals the vital role of the hidden curriculum in fostering students' spiritual intelligence and character, emphasizing the integration of spiritual values to develop morally grounded and academically competent individuals, and provides practical guidance for educators.
Learning Tools an Interactive Audio-Visual on The Book English for Specific Purposes as Supporting English Language Teaching for Students Igast Layli Kasuya; Vitasoma Oktavianti
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-03

Abstract

Objective: The objective of this research is to design and test an audio-visual-based ESP book as an interactive learning media that addresses the specific language needs of students in professional or academic contexts. This study aims to develop a product that enhances learning through multimedia integration, improving the effectiveness of ESP teaching. Research Design & Methods: This research follows a product design approach, including several stages:(1) Identifying the learning plan,(2) Determining learning objectives aligned with competencies,(3) Compiling materials and embedding learning video barcodes that students can scan and access, and (4) Designing the book to enhance its appeal. The product was then tested in a real classroom environment, with pretest and posttest assessments used to evaluate its effectiveness and suitability. Findings: The findings show that the implementation of audio-visual ESP books is proven to be effective in improving learning outcomes and student engagement, so educational institutions should consider adopting multimedia materials with interactive features to enrich ESP learning. Implications & Recommendations: The study suggests that he integration of audio-visual media in ESP textbooks effectively improves student engagement and learning outcomes, so educational institutions are advised to adopt multimedia materials with interactive features to meet the specific needs of learners in the professional field. Contribution & Value Added: This study shows that audio-visual media is effective in improving language acquisition, thus offering a practical solution and innovative model for the development of interactive ESP teaching materials in the future.  
A Comprehensive Systematic Review on Effective Strategies for Student Engagement in Blended Learning Environments Amin Ari Wibowo
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-08

Abstract

Objective: This study aims to systematically review the empirical literature on blended learning, student engagement, and learning outcomes, particularly in the context of higher education in Indonesia, while also comparing global findings. By examining the effectiveness of blended learning designs in enhancing student engagement and learning outcomes, this research seeks to provide insights into how blended learning can be effectively applied to improve these aspects. Research Design & Methods: This study utilized Petticrew and Roberts' (2008) systematic review method to explore the impact of blended learning on student engagement and learning outcomes in higher education, focusing on relevant literature that met strict inclusion criteria and descriptive analysis based on four dimensions of learning outcomes. Findings: Blended learning increases student engagement across academic, behavioral, cognitive, and affective dimensions, In Indonesia, challenges such as unequal access to technology and the digital literacy gap still exist, but the benefits are equally distributed across STEM and non-STEM students. Implications & Recommendations: Blended learning design should consider equitable access to technology, digital skills training, and flexible approaches to overcome technical barriers and increase student engagement. Contribution & Value Added: This review synthesizes empirical findings to provide actionable insights into blended learning designs that balance technological innovation and accessibility. It highlights the universal applicability of blended learning across disciplines and its potential to transform higher education in Indonesia by addressing digital divides and fostering inclusive learning environments.
Personalized Learning Experiences Exploring Adaptive E-Learning Systems for Different Learning Styles Indriatik; Hilmalia Rahma
Journal of Blended and Technical Education Vol. 1 No. 1 (2024)
Publisher : Generate Digital Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70764/gdpu-jbte.2024.1(1)-07

Abstract

Objective: This research aims to provide an overview of the development of adaptive e-learning systems designed based on individual learning style preferences. The main focus is to identify adaptive models, supporting technologies, and challenges associated with the implementation of personalization in learning. Research Design & Methods: This research uses the literature review method by analyzing various scientific articles, research reports, and recent publications related to adaptive e-learning. Findings: This research found that learning style preference-based adaptive e-learning systems have significant potential to improve learning effectiveness by presenting relevant and personalized content. However, its success requires solutions to challenges such as accuracy of preference data collection, privacy protection, and development of flexible and reliable technologies. Implications & Recommendations: E-learning developers are advised to leverage AI for advanced personalization, ensure inclusive design, and implement data protection policies. Further empirical research is needed to test the effectiveness of adaptive models in various learning contexts. Contribution & Value Added: This research contributes to enriching theoretical and practical insights regarding the development of learning style-based adaptive e-learning systems. This review not only offers guidance for educational technology developers but also opens up further research opportunities to address challenges and improve the quality of online learning globally.

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