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Contact Name
Dwi Anisa Faqumala
Contact Email
anisa@seameo-ceccep.org
Phone
+628812919729
Journal Mail Official
journal@seameo-ceccep.org
Editorial Address
SEAMEO CECCEP Jl Jayagiri no 63 Lembang, Kab Bandung Barat, Jawa Barat, Indonesia
Location
Kab. bandung barat,
Jawa barat
INDONESIA
The Southeast Asian Journal of Early Childhood Care Education and Parenting
Published by SEAMEO CECCEP
ISSN : -     EISSN : 27471500     DOI : https://doi.org/10.70896
SEA-CECCEP Journal, (Southeast Asian Journal for Early Childhood Care Education and Parenting) is a scientific publication of the Southeast Asian Ministers of Education Organization (SEAMEO) Regional Centre for Early Childhood Care Education and Parenting (CECCEP). It publishes articles on research and analysis regarding major issues of early childhood care and education, early childhood education policy, and parenting relating to children and their families to a broad international readership, including policymakers, researchers, practitioners, and communities. The scopes are within the following fields relating to ECCE and parenting but not limited to: Assessment and evaluation of policy and programs ECCE curriculum and pedagogy Workforce qualifications and development of ECCE staff Financing ECCE services Regulations and standards of ECCE Family and community engagement Quality issues in ECCE and parenting Integration of education and care in ECCE Policy on diversity and social inclusion in ECCE International comparisons of ECCE policy
Articles 5 Documents
Search results for , issue "Vol. 2 No. 01 (2021): SEA-CECCEP" : 5 Documents clear
Strengthening Parents and Alternative Care in Shaping Empathy and Preventing Bullying among Adolescents in Boarding School Bona Intan Rahmaniah; Alfiasari; Sri Sulastri
SEA-CECCEP Vol. 2 No. 01 (2021): SEA-CECCEP
Publisher : SEAMEO CECCEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70896/seaceccep.v2i01.12

Abstract

This study analyzed the influence of parenting and schools’ non-physical environment on empathy and bullying behavior among adolescents in boarding schools. The study was conducted at the Nurul Fikri Boarding School and Cendekia Baznas Boarding School, Bogor Regency, involving adolescents aged 12-15. The study population was the eighth and ninth-grade students of the Nurul Fikri Boarding School and Cendekia Baznas Boarding School. A total of 134 male and female adolescents participated in this study. Primary data collection was carried out using an online self-administered questionnaire whereas secondary data were collected from the boarding school. Primary data consisted of adolescent characteristics, parental characteristics, foster teacher characteristics, parenting styles of the father, mother, and foster teacher, non-physical environment of the boarding school, empathy skills, and bullying behavior (as offenders and victims). Female adolescents had better empathy skills and a lower tendency of bullying (as offenders and victims) than male adolescents. The PLS-SEM test showed that the mother’s parenting style had a significant negative effect on adolescent bullying behavior as offenders. Cognitive empathy was also found to have a direct influence on adolescent bullying behavior as offenders. Recommendations for related parties based on the results are also discussed.
Development of Early Childhood Character Learning Model Based on Local Wisdom of Kalimantan Folklore (BEKANTAN) Ahmad Suriansyah; Aslamiah; Rizky Amelia
SEA-CECCEP Vol. 2 No. 01 (2021): SEA-CECCEP
Publisher : SEAMEO CECCEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70896/seaceccep.v2i01.13

Abstract

This study aims to explore the values of character education in Kalimantan folklore and their role in shaping the character of early childhood. The approach used is the concept of children's literature and character education. Kalimantan folklore is still rarely heard, especially in kindergarten, even though it has been a bedtime story for children since ancient times. Through this research, a character learning mode develops using Kalimantan folklore as a material to transfer values, norms, and culture in the development of AUD character. This study uses a Research and Development (R & D) approach. The setting of this development research was carried out at PAUD Lab school ULM; considering the conditions of the covid-19 pandemic, the implementation of this research trial used a teacher visit and home visit strategy. The steps of this research are: 1) data collection, 2) planning, 3) model preparation, 4) expert validity test, 5) product revision, 6) field trial, 7) product revision, and 8) dissemination and implementation. The resulting model is a conceptual model of character learning based on local wisdom of Kalimantan folklore which shorts to BEKANTAN. The BEKANTAN model is an acronym for Early Childhood Character Learning Based on Local Wisdom in Kalimantan Folklore. Researchers chose the philosophy of the acronym BEKANTAN because this animal is a characteristic of South Kalimantan, which only exists in Kalimantan and is part of Kalimantan's local wisdom. The study results explain that the value of local knowledge that package through the story of Semangka Emas and Putri Junjung Buih can apply several character values for children. Character values include helping each other, not being stingy, helping sincerely, not being greedy, independent in conveying ideas, working together in groups, discipline, honesty, democracy, and responsibility in carrying out tasks.
Traditional Game “Kaulinan Barudak” to Develop Interpersonal Skills Sima Mulyadi
SEA-CECCEP Vol. 2 No. 01 (2021): SEA-CECCEP
Publisher : SEAMEO CECCEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70896/seaceccep.v2i01.14

Abstract

The purpose of this study was to determine the differences in the interpersonal skills of students who implemented the traditional game "Kaulinan Barudak" and the control class that used conventional learning models. This research is motivated by interpersonal skills are an important part that must be embedded in every individual. Inculcating intelligent interpersonal behavior must be familiarized with children from an early age, but in reality students' interpersonal skills are still low. The research instruments used in the form of structured observations, field notes, and documentation have been judged by experts in their fields. The results of the research can be obtained that the average post test in the experimental class is higher than the control class. Based on the results of hypothesis testing using the Independent sample t-test formula, it can be concluded that there are differences in the interpersonal skills of students in the experimental class that implements the traditional game "kaulinan barudak" and the control class that uses conventional learning models.
How Does Domino Card Help Children to Insight Numbering Wulan Saroinsong; Novi Anggraeni; Iqlima Mulia Putri
SEA-CECCEP Vol. 2 No. 01 (2021): SEA-CECCEP
Publisher : SEAMEO CECCEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70896/seaceccep.v2i01.15

Abstract

This study explores the differences in the effectiveness of conventional educational domino media and contemporary digital educational domino media on the cognition of children aged 4-6 years. This research was conducted using R&D (research Research and Development) using the ASSURE model. 34 children aged 4-6 years and their parents were involved in the small socialization stage using a questionnaire conducted by Google Form. In this test, the researcher used SPSS 23 to test the feasibility of the media. The first test is the Validity Test of parents' perceptions and the results of children's cognitive abilities related to the ability to match number symbols with numbers for children aged 4-6 with a sig level of 0.05 with the results of r above (0.17) on each item being declared valid because r table > r count. The second test is the Validity Test of parental feedback on conventional educational domino media and contemporary digital education domino media with the results of r above (0.17) for each item being declared valid because r table > r count. The third test is the Cronbach's Alpha Reliability Test which results in the effectiveness of conventional domino media being 0.631, while the effectiveness of contemporary domino media is 0.516. The results of the cognitive abilities of children who use conventional media are 0.740, while the cognitive abilities of children who use contemporary media are 0.635. The fourth test is the Classical Assumption Test with the Normality Test, the sig value is above 0.05, the data is normally distributed, the homogeneity test is the sig value above 0.05, then the data is said to have the same variance (homogeneous). The fifth test is the Correlation Test with results less than 0.05 which means it has a significant strong relationship for conventional domino media 0.671 while for digital domino media 0.922. The sixth test is the Sample T-test with the results of the same contemporary media significance, which is less than sig 0.05. The result of the average score is that there is a difference in scores between conventional and contemporary domino media. Where the average score of contemporary digital domino media (27.76) is greater than conventional domino media (25.47). In this test, it can be decided if conventional and contemporary digital domino media are very effective in the ability to match number symbols with numbers in children aged 4-6 years. Recent research confirms that the conventional and contemporary design domino media model has contributed to the improvement of children's cognition so that it is feasible and effective to use. Furthermore, this research has implications for the term positive benefits of digital media, where children's cognitive development is formed through game stimulation. However, gamification learning will be effectively implemented in fostering children's cognitive development.
Development of Augmented Reality-Based Learning Media in Early Childhood Learning Sitti Rahmaniar Abubakar Rahmaniar; Salim
SEA-CECCEP Vol. 2 No. 01 (2021): SEA-CECCEP
Publisher : SEAMEO CECCEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70896/seaceccep.v2i01.16

Abstract

The purpose of this research is: (1) to describe the characteristics of Augmented Reality-based learning media in early childhood learning in PAUD Kendari City institutions, (2) to find out the validity of Augmented Reality-based learning media to be used in early childhood learning in PAUD institutions in Kendari City, (3) how to effectively learn by using augmented reality-based learning media in PAUD institutions in Kendari City. This research is a research development or Research and Development (R & D) with a design model developed by Lee & Owens (2004) consisting of four stages assessment/analysis, design, development and implementation, evaluation. The results of this study showed that (1) media characteristics developed are (a) using Augmented Reality technology, (b) independent learning resources for children during the covid-19 pandemic, (c) have flashcards, (d) learning media developed are contextual; (2) The development of Augmented Reality-based learning media in early childhood learning has been valid after going through a little revision so that this media product is feasible to be used in learning in PAUD institutions in Kendari City. This is indicated by a validator rating average of 3.57 with a very valid category; (3) Development of Augmented Reality-based learning media is effective for use in the learning of children of age in PAUD institutions in Kendari City. This is shown by (a) the average percentage of child development of 87.62 is in the excellent category, (b) 85.71% of kindergarten teachers respond positively to augmented reality-based learning media, (c) there is an increase in aspects of child development after using Augmented Reality-based learning media. This is indicated by the significance value of the paired t-test being less than α = 0.05.

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