cover
Contact Name
Ahwan
Contact Email
ahwan@usahidsolo.ac.id
Phone
+6285173384442
Journal Mail Official
Jimstek@usahidsolo.ac.id
Editorial Address
Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta Jl Adi Sucipto No 154 Jajar Surakarta Telp. (0271) 743493 | Email: jimstek@usahidsolo.ac.id
Location
Kota surakarta,
Jawa tengah
INDONESIA
Jimstek
JIMSTEK : Scientific Journal of Science and Technology is a peer-reviewed journal that can be accessed by the public, published by the Faculty of Science, Technology and Health (FSTK) Sahid University Surakarta. This journal is published twice a year, every February and October with the online version E-ISSN: 3090-6385. JIMSTEK provides a forum for researchers, academics, professionals, practitioners and students to impart and share knowledge in the form of empirical and theoretical research papers, case studies, literature reviews and book reviews related to science and technology research in the fields of Mathematics and Science ( MIPA), Health, Engineering and Health. JIMSTEK welcomes and acknowledges high-quality theoretical and empirical research papers, case studies, review papers, literature reviews, book reviews, conceptual frameworks, analysis and simulation models, research-related technical notes from researchers, academics, professionals, practitioners, and students.
Arjuna Subject : Umum - Umum
Articles 11 Documents
Search results for , issue "Vol. 2 (2020): JIMSTEK" : 11 Documents clear
RANCANG BANGUN TANGAN PROSTHESIS MENGGUNAKAN FLEX SENSOR DAN MODUL BLUETOOTH BERBASIS ARDUINO Alpin Kurnia Putra
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Abstract

One medical procedure taken to save a patient's life is amputation. The real consequence of amputation for patients is loss of limb function. Prosthesis is an artificial device that replaces body parts, usually in the form of hands, feet, and even organs in humans. This research aims to make a prosthetic hand to support the function of the lost arm in an amputee or a person with a disability under the elbow on condition that the person still has another hand that is still intact. This prosthesis hand works is with the concept of mirroring, which is when the patient's whole finger is moved, then the same finger on the prosthesis hand will also move. This research used trial and error methods. This prosthesis design used the Brunel Hand 2.0 model as prosthesis references. The concept of mirroring is applied by attaching the flex sensor to the patient's hand that is still intact, so that the values which read can be processed into movement on the fingers of the prosthesis. In this research, the prosthesis hand made has the disadvantage of less strong grip due to servo motor torque absorbed by the flexibility of the nylon rope, reading the value of the flex sensor that is too volatile and fast causing the servo motor to become noisy and wasteful of power, and the installation of the servo motor entirely in the body resulting in space to install the prosthesis hand becomes narrow.
E-COMMERCE MYSHOP BERBASIS WEBSITE PADA MONGGO DRINK THAI TEA Avif Ego Pribadi
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Abstract

Monggo Drink Thai Tea is a beverage shop located on Jl. Captain Mulyadi, Jungke Karanganyar. Food or beverage ordering system at the shop causes the problem stock Food or beverage running out when we come to shop. Therefore, it makes customers disappointed and often cancel to buy. The research objective is to build an e-commerce myshop to make it easy for consumers who make transactions through the website. This research used the waterfall method as a system development method. Data collection techniques used were interviews, observation, literature studies and questionnaires. Analysis and design involved Unified Modeling Language (UML), while testing used the webqual method. Webqual system test results show that the quality of usability has a negative effect on user satisfaction because it has a significance of 0.017> 0.05, while the quality of information has a negative effect on user satisfaction since it has a significance value of 0.706> 0.05, and the quality of service interactions has a positive effect on user satisfaction because has a significance of 0.004 <0.05. Quality of use, quality of information and quality of service interaction simultaneously affect user satisfaction since it has a significance of 0.001 <0.05.
RANCANG BANGUN SISTEM PENJUALAN DAN PERSEDIAAN BARANG PADA TOKO YOUNG COLLECTION BERBASIS WEB Dwi Lestari
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Abstract

Young Collection merupakan bentuk usaha online shop yang bergerak dibidang penjualan. Permasalahan pada Toko Young Collection ini adalah belum tersedianya sistem penjualan dan persediaan barang, sehingga belum bisa mengontrol stok barang yang tersedia. Oleh karena itu, pada tugas akhir ini akan dibangun sistem informasi penjualan dan persediaan barang yang berbasis web. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, studi literatur dan kuesioner. Penelitian ini menggunakan metode waterfall sebagai metode pengembangan sistem. Metode analisis dan pemodelan sistem berorientasi objek dengan UML (Unified Modelling Language). Sedangkan pengujian sistem menggunakan metode webqual. Penelitian ini menghasilkan sistem penjualan dan persediaan barang pada Toko Young Collection berbasis web. Pengujian sistem menunjukkan bahwa kualitas kegunaan berpengaruh negatif pada kepuasan pengguna karena memiliki nilai signifikansi 0,31>0,05, sedangkan kualitas informasi berpengaruh negatif terhadap kepuasan pengguna karena memiliki nilai signifikansi 0,88>0,05, serta kualitas layanan interaksi berpengaruh positif terhadap kepuasan pengguna karena memiliki nilai signifikansi 0,007<0,05. Kualitas kegunaan, kualitas informasi, dan kualitas layanan interaksi secara simultan berpengaruh terhadap kepuasan pengguna karena memiliki nilai signifikansi 0,000<0,05, sehingga dapat disimpulkan bahwa pengguna merasa puas terhadap sistem penjualan dan persediaan barang.
RANCANG BANGUN DAN IMPLEMENTASI WEBSITE KARANG TARUNA PADA DESA BALONGCABE KECAMATAN KEDUNGADEM KABUPATEN BOJONEGORO Eka Pratiwi Wulandari
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Abstract

The young organization (karang taruna) of Balongcabe in Kedungadem subdistrict, at Bojonegoro Regency, is a young organization formed by youths between Rukun Tetangga (RT) and Rukun Warga (RW) in Balongcabe. The publication of activities or agendas still use social media and it becomes the performance resistance of karang taruna in Balongcabe. The development of information media on karang taruna activities with a website offer various facilities in presenting informstion, speed and comfort, easebof access by the public using internet. The aims of this research is to build a website. The design method used data collection techniques through observation, interviews, literature study. System development techniques used the PIECES method (Performance, Information / Data, Economic, Control / Security, Efficiency, and Service). This website was built using the PHP programming language and MySQL database in interface design. The test result implements a Likert scale. Is is a psychometric scale and is commonly used in questionnaires. The scale most widely used in respondents. Furthermore, the test result show that the website is easy to understand in terms of appearance and menu.
PERANCANGAN DAN IMPLEMENTASI JARINGAN LOKAL DAN HOTSPOT SMK MUHAMMADIYAH KEDUNGTUBAN DENGAN MIKROTIK DAN KONFIGURASI WINBOX Eko Siswanto
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Abstract

SMK Muhammadiyah Kedungtuban saat ini sudah menggunakan koneksi internet dari internet service provider (ISP) Telkom Speedy dengan kapasitas bandwidth 50Mbps dan digunakan oleh 205 siswa, SMK Muhammadiyah Kedungtuban masih menggunakan Access Point, hal ini dapat menyebabkan koneksi internet tidak stabil, metode yang digunakan untuk perancangan dan implementasi jaringan lokal dan hotspot SMK Muhammadiyah Kedungtuban dengan mikrotik. Tujuan penelitian adalah perancangan dan implementasi jaringan lokal dan hotspot SMK Muhammadiyah Kedungtuban dengan mikrotik dan konfigurasi winbox. Konfigurasi winbox ini ada 3 yaitu metode Observasi, metode wawancara dan studi pustaka. Metode observasi dilakukan dengan pengamatan secara langsung di lokasi. Metode wawancara, metode pustaka mengumpulkan data dari perpustakaan maupun elektronik dan mengubah access point ke router yang setiap user dapat memiliki bandwidth yang sudah dikonfigurasi, router dibatasi akses user hanya 205. Berdasarkan hasil dari Penggantian sistem jaringan Access point ke Router dikarenakan Bandwidth lebih stabil. Hasil speed test Access Point dalam pengujian pertama unduh 3,74 Mbps dan unggah 2,25 Mbps dan pengujian ke dua unduh 8,18 Mbps dan unggah 2,24 Mbps hal ini menunjukan bahwa Acess Point tidak stabil, sedangkan hasil speed test Router pengujian pertama dan kedua sama atau stabil yaitu unduh 0,10 Mbps dan unggah 0,05 Mbps sudah sesuai konfigurasi. Jaringan internet menggunakan Router lebih aman dibanding menggunakan Acess Point.
RANCANG BANGUN WEBSITE PENJUALAN ONLINE PADA TOKO FANDHA FASHION DENGAN MENGGUNAKAN ANALISIS SWOT Fasda Faradila
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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The Fandha Fashion store still carries out a manual sales process such as cheeking the availability of goods or asking workers for availability of goods, recording every sales transaction on the book and the customers must direct come to the store in buying clothes before the sales website is used. The sales website at the Fandha Fashion store was built to facilitate buying and selling as well as marketing transactions with a good computerized system. The aims of this research is to design a Fandha Fashion online shop website in order to buyers are easier to choose models, colors, and sizes more quickly and efficiently. Data collection methods used interviews, literature and observation. The system analysis methods used the SWOT analysis method. This method measured the ability of competitors. The testing method used the black box method. The result of this study are a website with features for customers namely log in or register and shopping cart features. Admins access involves input data categories, stock, account and the owners can see or receive transaction data report recapitulated by the admin. Testing using the black box testing method involves questionnaire to 30 respondents of visitors and buyers. It shows that 15 respondents (50%) state agree, 8 respondents (30%) belongs to quite agree and 7 respondents (20%) consider normal. Thus, a sales website is easy to understand in term of appearance and user friendly.
RANCANG BANGUN DAN IMPLEMENTASI SISTEM INFORMASI APOTEK SUMBERREJO Febrian Ma’ruf
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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The observations show that the inventory system at sumberrejo drug store used a manual system. It was done by calculating and processing drug inventory data into an inventory book so it can result in late delivery of information to the owner and the accuracy of the calculation is less guaranteed. This research aims to design Sumberrejo drug store information system and implement the system. Data collection used 3 methods, namely observation, dokumentation and interviews. Based on the problems, objectives, research, analysis results, discussion and test results of the previous information system applcation program at sumberrejo drug store, data analysis was still manual using books as the main media in recording and had been improved by making the drug store information system application. Therefore, the application is in accordance with the system needs. The application design of drug store information system sumberrejo includes: drug data, supplier data, transaction data, stock reports, drug sales and purchases. The results of of testing using the black box testing method of drug store information system of employees and managers of sumberrejo drug store show that the designed of drug store information system is easily understood in terms of appearance, so it is user friendly and is considered quite satisfying to the user. In addition, the drug store information system application is sufficient to meet the objectives.
APLIKASI E-VOTING PEMILIHAN KETUA BEM DI UNIVERSITAS SAHID SURAKARTA M.Bagus Anan Alvian
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Sahid University Surakarta is a university which located in Jl. Adi Sucipto No.154, Jajar, Laweyan, Surakarta, Central Java. The Student Executive Board (BEM) is an intra-campus student organization and executive organization in university. In recording of voting election from BEM leader, it is conducted manually and has several weaknesses. This study aims to design and implementan e-voting application in the election of BEM leader at Sahid Surakarta University. System design method based on OOAD (Object Oriented Analysis and Design) while the data collection methods cover observation, interviews, and literature review. The software development procedure uses the waterfall model. The procedure of development consists of need analysis, design, coding, testing, and implementation. Meanwhile, the research respondent were 30 students of informatics engineering at Sahid Surakarta University. The rulests of this study show that (1) evoting application for the election of BEM leader at Sahid Surakarta University has the method of results report on the election, the details of the candidates and the candidate pair, open and close voting. Besides, there are features of the voter export, election period and voting results analyzing (2) the application of e-voting runs 100% with no errors in the functional aspects. Moreover, in the aspects of user testing with the survey method, the total value obtained an average of 3.35 with interpretation strongly agrees to the system anf tools.
RANCANG BANGUN SISTEM INFORMASI PMR WIRA SMK BATIK 1 SURAKARTA BERBASIS WEBSITE MENGGUNAKAN FRAMEWORK CODEIGNITER Oktavia Astri
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
Publisher : Fakultas Sains, Teknologi dan Kesehatan Universitas Sahid Surakarta

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Abstract

SMK (Vocational Senior High School) Batik 1 Surakarta has an extracurricular organization PMR Wira SMK Batik 1 Surakarta. PMR has activities such as registeringnew members to increase the number of members. PMR encountered problems with the registration process manually by filling out the registration form. Therefore, it is necessary to build a website-based of PMR Wira SMK Batik 1 Surakarta information system using the CodeIgniter framework. It aims to assist members in the member registration process and to help users get information about the PMR organization as needed. Data collection techniques used observation, interviews and documentation and questionnaires. Furthermore, this study used a system development method of waterfall method which consist of six stages, namely system analyst and design, software requirements analys, system design, coding, testing and system maintenance. This application was build with the CodeIgniter framework, PHP programming language and Mysql database. The result of testing the system using the webqual method show that the quality of usability has a negative effect on user satisfaction because it has a significance of 0.610 > 0.05, while information quality has a negative effect on user satisfaction since it has a significance value of 0.204 > 0.05. Moreover, the quality of service interactions has a positiveeffect on satisfaction users since it has a significance of 0.007 < 0.05.Quality of usability, information quality and service quality of interaction simultaneously affect user satisfaction because it has a significance of 0.000 < 0.05. Therefore, it can be concluded that the user feels satisfied with the system created.
PEMBANGUNAN APLIKASI SOSIALISASI PENCEGAHAN PENYAKIT DEMAM BERDARAH DENGUE (DBD) Robet Diki Prasetiyo
JIMSTEK: Jurnal Ilmiah Sains dan Teknologi Vol. 2 (2020): JIMSTEK
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Dangue Fever (Demam Berdarah Dengue (DBD) is one of the main problems in Indonesia with the low value of the national larvae rate (Angka Bebas Jentik(ABJ) in 2017 of 46.7%. This value is still under the program target set by the government of ≥ 95%, so it needs socialization. With the development of android smartphone technology, socialization can be interestingly and easily understood. DBD socialization is more interesting with information, images and animated videos about DBD with the android-based application. The banefit of this application is people gain insight into DBD from prevention, symptoms, and treatment. This application development used the waterfall methodology and android studio software. In addition, After Effect CC was used to make animated videos. The research resulted in an android-bases DBD socialization application with a minimum version of Lollipop and short animations about DBD. Moreover, testing result using two version of android Lollipop and Pie shows that the application managed to run smoothly.

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