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INDONESIA
Jurnal Sistem Komputer
Published by Universitas Diponegoro
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Core Subject : Science,
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Articles 6 Documents
Search results for , issue "Vol 5, No 1 (2015)" : 6 Documents clear
Analisis Citra Digital CT Scan Dengan Metode Ekualisasi Histogram dan Statistik Orde Pertama Dwi Nurhayati, Oky
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v5i1.73

Abstract

this research aims to develop the science and technology of medical image processing CT Scan, which yield an identification system software. Histogram equalization method is the first step in image pre-processing that is applied to the digital images of CT Scan. The next step is statistical texture analysis method of first order to extract the parameters such as mean, variance, standard deviation.the result showed that the histogram equalization method and the statistical texture analysis can be used to distinguish normal CT Scan and abnormal that detected stroke.
Peluang Integrasi Eksisting Sistem Penjualan dengan Media Jejaring Sosial Kridalukmana, Rinta
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v5i1.74

Abstract

Online social networks nowadays are not only used to connect individual users, but also become an opportunity that have been used by small business to offer products to other users by sharing information about their products and receiving order through social networks, even though most of the businesses already have website to work on it. The next challenge is to integrate the process above between business website and online social networks. This paper starts by providing overview about how businesses use online social network for commercial or marketing activities. By utilizing the Application Programming Interface (API) provided by online social networks, this study intends to explore the opportunities of integration between online social networks with the website that has been owned by the business
Pemodelan E-Learning Dengan Framework Learning Technology System Architecture (LTSA) Pada Stmik Pranata Indonesia Spits Warnars, Harco Leslie Hendric
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v5i1.76

Abstract

The development of information and communication technology influences the changing from conventional into digital education which is recognized as e-learning. Most of education institution has employee students which have to spare their time between doing their higher education and working, including STMIK Pranata Indonesia. This is important for STMIK Pranata Indonesia to builds e-learning in order to support most of their students which are recognized as employee students. E-learning is modelled with Learning Technology System Architecture (LTSA) framework which is recognized as IEEE standard to build e-learning. At the end, this e-learning will help lecturers and students in academy teaching process.
Pengembangan Model Mitigasi Resiko Kredit Berbasis Komputasional Untuk Meningkatkan Kemampuan Manajemen Resiko Bagi Koperasi Wahyono, Teguh; Cahyono, Ariya Dwika
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v5i1.78

Abstract

Cooperative lending is financial credit which provide benefits to the both cooperative and the customers. In the provision of credit, the cooperative should consider the customer’s ability to meets its obligations through the six criteria; character, collateral, condition, capacity, capital, and area. This study aims to develop an credit risk mitigation model based on Computational Science to improve risk management for Cooperative. In this case, bayesian algorithm do statistical calculation depend on six criteria. The major advantages of the proposed system are higher precision in credit evaluation of the high risk customers and higher sensitivity in the evaluation of higher value loans. 
Analisis perbandingan Cloud DOCUMENT pada EYeOS dan Google docs Utomo, Wiranto Herry; Pormes, Rivort
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v5i1.77

Abstract

Penelitian ini bertujuan menganalisis perbandingan antara eyeOS dengan Google Docs sebagai alternatif yang lebih baik yang harus digunakan untuk membantu pengguna dalam masalah pendokumntasian.  Dokumen berupa dokumen pengolah kata, spreadsheet, dan presentation. Perbandingan antara eyeOS dengan Google Docs ini nantinya akan diketahui manakah yang paling efektif serta efisien yang dibutuhkan untuk keperluan dokumentasi dan dokumen dapat dibagikan ke para user lainnya.
Pengembangan Game Dengan Menggunakan Game Engine Game Maker Teguh Martono, Kurniawan
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jsk.v5i1.80

Abstract

Computer is one part that can not be separated in human life at this time. The use of computer technology penetrated in all areas of health, education, military and trade. One of the effects of perkembanagn computer technology is in the field of entertainment, namely games. Game is one of the multimedia applications that can be used for various purposes such as education, entertainment, or for simulation. The development of a game requires methods and tools. Various methods can be used in deploy, one method that can be used is to use the method of multimedia development. Tool that can be used in the development of the game is to use the game maker. This tool is one tool that can be learned in a short time. Use game tool maker in game development can be used for game development beginner. This is because the language used in the game maker uses symbols are easily understood by the user. The language used in the tool maker game is to use GML language or the game maker.

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