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Fathiah Alatas
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INDONESIA
EDUSAINS
ISSN : 19797281     EISSN : 24431281     DOI : 10.15408/es
Core Subject : Education,
EDUSAINS is a journal publishing the Natural Science Education, Biology Education, Physics Education, and Chemistry Education Journal. Edusains is published by Center for Science Education (CSE) which is located in Departement of Natural Science Education, Faculty of Education and Teachers' Training, Islamic State University (UIN) Syarif Hidayatullah Jakarta.
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Articles 9 Documents
Search results for , issue "Vol 14, No 1 (2022): EDUSAINS" : 9 Documents clear
DEVELOPMENT OF MEDIA CARD GAME VEROES (VERTEBRATES NEURO SYSTEM) FOR TRAINING REASONING SKILLS OF SMA STUDENTS ON NERVOUS SYSTEM MATERIALS Jefri Nugroho; Murni Ramli
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.23149

Abstract

This research was conducted because of the difficulties of students in learning the material on the nervous system. This research aims to produce Veroes Card Game learning media to train students' reasoning skills. This research is a mix method research carried out in two stages, namely the media preparation stage and the media feasibility test stage. The subjects used in the feasibility test of the media were public and islamic high school teachers in Sukoharjo regency and students majoring in biology and science education. The data collection technique is done by the feasibility test of the media using a questionnaire instrument. Data analysis of the feasibility test results were analyzed by Analysis of the Rasch Model using Winstep application. From the results of data analysis the instrument item reliability value obtained was 0.92, the respondent's reliability value was 0.89 and the Cronbach Alpha value was 0.93 so that it could be stated in very good category. The probability value of instrument items has a range of values above 5% (0.05) with three instrument items detected contain bias. Based on the research results, it can be stated that the Card Game Veroes media has met the criteria as a suitable learning medium to use in the learning process on the nervous system material.PENGEMBANGAN MEDIA CARD GAME VEROES (VERTEBRATES NEURO SYSTEM) UNTUK MELATIH REASONING SKILLS SISWA SMA PADA MATERI SISTEM SARAFAbstrakPenelitian ini dilaksanakan karena adanya kesulitan siswa dalam mempelajari materi sistem saraf. Penelitian bertujuan untuk menghasilkan media pembelajaran Card Game Veroes untuk melatih reasoning skills siswa. Penelitian ini merupakan penelitian mix method yang dilaksanakan dengan dua tahap, yaitu tahap penyusunan media dan tahap uji kelayakan media. Subjek yang digunakan dalam uji kelayakan media adalah Guru SMA/MA wilayah Kabupaten Sukoharjo dan mahasiswa jurusan pendidikan biologi dan IPA. Teknik pengumpulan data dilakukan dengan uji kelayakan terhadap media menggunakan instrumen angket. Analisis data hasil uji kelayakan dianalisis menggunakan Analisis Model Rasch dengan aplikasi Winstep. Dari hasil analisis data diperoleh nilai reliabilitas item instrumen sebesar 0,92, nilai realibilitas responden sebesar 0,89 dan nilai Alpha cronbach sebesar 0,93 sehingga dapat dinyatakan dalam kategori sangat bagus. Nilai probabilitas item instrumen memiliki kisaran nilai diatas 5% (0,05) dengan tiga item instrumen yang terdeteksi mengandung bias.Berdasarkan hasil penelitian, dapat dinyatakan media Card Game Veroes telah memenuhi kriteria sebagai media pembelajaran yang layak untuk digunakan dalam proses pembelajaran pada materi sistem saraf.How To Cite: Nugroho,, J., Ramli, M. (2022). Pengembangan Media Card Game VEROES (Vertebrates Neuro System) Untuk Melatih Reasoning Skills Siswa SMA Pada Materi Sistem Saraf. EDUSAINS, 14 (1) : 63-71
USING TWO-TIER DIAGNOSTIC TEST INSTRUMENT TO ANALYZE GENDER DIFFERENCES IN MISCONCEPTION IN LINEAR MOMENTUM Daniel Nti; Eric Appiah-Twumasi; Frederick Ameyaw; Collins Agyemang
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.24471

Abstract

Misconceptions that occur can vary between male and female students. The purpose of this study was to analyze gender difference in misconceptions in linear momentum. The diagnostic- descriptive research method was used in this study. A total of 70 (35 males and 35 females) first-year Senior High School students in the La-Nkwantanan Municipality were used for this study. Identification of misconceptions was conducted using the Two-tier multiple-choice diagnostic test instrument that was equipped with the Certainty of the Response Index method. The study showed both males' level of understanding and misconception (56.88%; 42.88%) and females (28.51%; 50.24%), respectively. An independent sample t-test revealed that male’s students understanding of concept was statistically more than females and misconception was found not be statistically significantly different. The two-tier multiple-choice instrument could be used as an alternative instrument to identify misconceptions among students. The results of this study are expected to be a reference for Physics educators to identify and resolve students' misconceptions.
VALIDATION OF ASSESSMENT INSTRUMENTS FOR INTEGRATED SCIENCE LEARNING ON THE ABILITY OF STUDENT USING RASCH MODEL Marantika Lia Kristyasari; Sri Yamtinah
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.22468

Abstract

The Computerized Two Tier Multiple Choice (CTTMC) instrument has been created to mesure the bility of student in Integrated Science learning. This research was conducted to produce empirical evidence regarding the validity of the TTMC instrument using the Rasch Model analysis thorugh the Winstep program. A total of 283 junior high school students in the city of Surakarta were the research subjects. This assessment instrument consists of 20 questions. Statistical analysis was performed using the Rasch model. The results of the analysis show that in general, this assessment instrument can explain 40.7% of the variance that appears in each group of respondents. As many as 85% of the questions were declared fit and 15% of the questions still needed to be improved. Of the 283 participants, 13,4% had an ability misfit, 13,8% were included in the upper outlier, and 72,8% of the participants had an infit ability. Thus, that the assessment of Integrated Science SMP learning, in general, can be carried out using this instrument. How To Cite: Kristyasari, M.L., Yamtinah, S. (2022). Validation Of Assessment Instruments For Integrated Science Learning On The Ability Of Student Using Rasch Model. EDUSAINS, 14 (1) : 24-33.
PROFILE OF SCHOOL READINESS IN APPLYING STEM (SCIENCE, TECHNOLOGY, ENGINEERING, MATHEMATIC) EDUCATION Yanti Herlanti; Usawatun Amalia; Ai Nurlaela
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.25541

Abstract

STEM knowledge and skills are needed by students in order to survive in the era of the industrial revolution 4.0. This study aims to determine the level of readiness of public high schools in Bogor City in implementing STEM education. Descriptive research with survey method with stratified sample selection. The number of samples is three principals, nine science teachers, and 75 students. The research instrument was in the form of a questionnaire assessing readiness from aspects of the curriculum, supporting extracurriculars, admission selection, and STEM supporting facilities as well as students' interest in STEM. Data analysis uses a modified readiness score according to Aydin & Tascy (2005). The findings of the study show that public high schools in the city of Bogor are ready to implement STEM education. Readiness to apply STEM education is shown by the Principal. Students also showed readiness to apply STEM education, but needed a little improvement. As for the teacher, it shows unpreparedness and needs improvement.PROFIL  KESIAPAN SEKOLAH SMA NEGERI KOTA BOGOR DALAM MENERAPKAN PENDIDIKAN STEM (SCIENCE, TECHNOLOGY, ENGINEERING, MATHEMATIC)AbstrakPengetahuan dan keterampilan STEM diperlukan peserta didik agar dapat bertahan pada era revolusi industry 4.0. Penelitian ini bertujuan untuk mengetahui tingkat kesiapan sekolah SMA Negeri di Kota Bogor dalam menerapkan pendidikan STEM. Penelitian deskriptif dengan metode survei dengan pemilihan sampel secara stratafikasi.  Jumlah sampel adalah tiga orang kepala sekolah, sembilan orang guru Sains, dan 75 orang peserta didik. Instrumen penelitian berupa angket menilai kesiapan dari aspek kurikulum, ekstrakuler penunjang, seleksi masuk, dan fasilitas penunjang STEM serta minat peserta didik terhadap STEM.  Analisis data menggunakan skor kesiapan menurut Aydin & Tascy (2005) yang telah dimodifikasi. Temuan penelitian menunjukan SMA Negeri di Kota Bogor siap menerapkan pendidikan STEM. Kesiapan penerapan pendidikan STEM ditunjukkan oleh Kepala Sekolah.  Peserta didik pun menunjukkan kesiapan penerapan pendidikan STEM, namun perlu sedikit peningkatan.  Adapun dari guru, menunjukkan ketidaksiapan dan perlu peningkatan.How To Cite: Yanti, H., Amalia, U., Nurlela, A. (2022). Profil  Kesiapan Sekolah Sma Negeri Kota Bogor Dalam Menerapkan Pendidikan Stem (Science, Technology, Engineering, Mathematic). EDUSAINS, 14 (1) : 14-23.
SYSTEMATIC LITERATURE REVIEW ON CREATIVITY IN THE FIELD OF SCIENCE LEARNING: DOMAIN, RESEARCH TRENDS, AND THEIR ANALYSIS Sigit Sujatmika; Endang Sri Lestari; Harry Affandy
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.23526

Abstract

SYSTEMATIC LITERATURE REVIEW PADA KREATIVITAS BIDANG PEMBELAJARAN SAINS: DOMAIN, TREND PENELITIAN, DAN ANALISISNYAAbstractCreativity is an important aspect to be developed in students and becomes one of the main skills needed in the world of work. This study aims to review the results of research on creativity in the field of science education which includes aspects of domains, research trends, and methods. Systematic Literature Review (SLR) is carried out carefully and strictly on articles sourced from international reputable databases. The selection results obtained 22 articles published from 2010 to 2020. The perspective of creativity research lies in the 4Ps (Person, Process, Product, and Press) as a single component. The trend of creativity research is mostly related to multi-representation, concept understanding, evaluation, and creative learning design. In addition, research trends are explored to improve the creative processes and products of junior high and high school students, as well as several course institutions and elementary schools. While the most creative research methods use quasi-experimental and mixed methods. Research with a quasi-experimental design allows the measurement process before and after treatment. Researchers can find out whether the treatment has an effect on creativity in terms of the results of statistical tests.AbstrakKreativitas merupakan aspek penting untuk dikembangkan pada siswa dan menjadi salah satu keterampilan utama yang dibutuhkan di dunia kerja. Kajian ini bertujuan untuk mereview hasil penelitian-penelitian tentang kreativitas bidang pendidikan sains yang meliputi aspek domain, trend penelitian, dan analisisnya. SLR dilakukan pada artikel-artikel yang bersumber dari database bereputasi internasional. Hasil seleksi diperoleh 22 artikel yang diterbitkan dalam rentang 2010 sampai 2020. Sudut pandang penelitian kreativitas terletak pada 4P (Person, Process, Product, dan Press) sebagai sebuah komponen satu kesatuan. Tren penelitian kreativitas paling banyak berkaitan dengan multirepresentasi, pemahaman konsep, evaluasi, dan desain pembelajaran kreativitas. Selain itu, trend penelitian melakukan eksplorasi untuk meningkatkan proses dan produk kreativitas siswa sekolah menengah pertama dan sekolah menengah atas, juga beberapa lembaga kursus dan sekolah dasar. Sedangkan teknik analisis data  penelitian kreativitas paling banyak menggunakan quasi eksperimen dan metode campuran. Penelitian dengan desain quasi-eksperimental memungkinkan proses pengukuran sebelum dan sesudah treatment sehingga peneliti dapat mengetahui apakah perlakukan yang diberikan berpengaruh terhadap kreativitas berdasarkan hasil uji statistik. How To Cite: Sujatmika, S., Lestari, E.S., Affandy, H. (2022). Systematic Literature Review Pada Kreativitas Bidang Pembelajaran Sains: Domain, Trend Penelitian, dan Analisisnya. EDUSAINS, 14 (1) : 34-49.
DEVELOPMENT OF VIRTUAL LABORATORY MEDIA ASSISTED BY CONSTRUCT2 SOFTWARE IN BIOLOGY LEARNING M. Noris; Sulistyo Saputro; Muzzazinah Muzzazinah
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.23768

Abstract

The construct2 software is an HTML5 based Game Builder Tool. Construct2 can be used in the development of application-based learning media such as a virtual laboratory (VLab). This study aims to determine the effectiveness of virtual laboratory media assisted by construct software2. This type of research is research and development (R&D). The data analysis method is in the form of media validation data based on experts, the results of the virtual laboratory media feasibility test and the results of the learning media effectiveness test. This type of research is research and development (Research and Development) which is accommodated from Sugiyono (2008) which was developed according to the conditions and situations. This type of research is research and development (Research and Development) which is accommodated from Sugiyono (2008) which was developed according to the conditions and situations. The stages of development according to Sugiyono are: (1) Identification of potential and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Revision product. , (8) Use trial, (9) Product revision, and (10) Mass production. The results of the research are application-based virtual laboratory applications that can be programmed using Construct2 or HTML5 software. The results of the validity test according to experts ranged from 97%, while the exact location was 87%. The implications of the research are expected to contribute to researchers, practitioners, to be able to optimize constructions in creating 3-dimensional virtual laboratory media.
THE DEVELOPMENT OF A CHEMOENTREPRENURSHIP (CEP) ORIENTED COLLOID CHEMISTRY E-MODULE ASSISTED BY 3D PAGE FLIP PROFESSIONAL Herdini Herdini; Maria Erna; Nursya Alma Indah
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.23648

Abstract

The development of a chemoentrepreneurship (CEP) oriented Colloidal Chemistry E-Module  assisted by 3D Page Flip Professional (3D PFP) is important to with produce students teaching material products that are related to their daily life environment and can stimulate students to create economically valuable and independent products. . To produce a very valid E-Module product, the user response is very good and it looks very attractive, research and development (R&D) is carried out with a 4-D model (Define, Design, Develop and Disseminate). The results of the validity of material and media experts on the developed E-Module are 95.54% and 95.5%, respectively, with a very valid category. The results of the limited test, namely a one-on-one test on 3 students, obtained information that the E-Module needed to be revised. While the user test results from 3 chemistry teachers obtained an average questionnaire score of 94% with very good criteria. Then the results of a limited test of 30 students obtained an average score of 88% with very interesting criteria. The resulting CEP-oriented E-Module products assisted by 3D PFP are expected to increase students' entrepreneurial interest.PENGEMBANGAN E-MODUL KIMIA KOLOID BERORIENTASI CHEMOENTREPRENURSHIP (CEP) BERBANTUAN 3D PAGE FLIP PROFESSIONAL AbstrakPengembangan E-Modul Kimia Koloid berorientasi chemoentrepreneurship (CEP) berbantuan 3D Page Flip Professional (3D PFP) penting dilakukan untuk menghasilkan peserta didik produk bahan ajar yang berhubungan dengan lingkungan kehidupan sehari-hari dan dapat menstimulus peserta didik untuk membuat produk bernilai secara ekonomis dan mandiri.  Untuk menghasilkan produk E-Modul yang sangat valid, respon pengguna sangat baik dan tampilannya sangat menarik dilakukan penelitian dan pengembangan (R&D) dengan model   4-D (Define, Design, Develop dan Disseminate). Hasil validitas ahli materi dan media terhadap E-Modul yang dikembangkan berturut-turut adalah 95,54% dan 95,5% dengan kategori sangat valid. Hasil uji terbatas yaitu uji satu-satu terhadap 3 orang peserta didik diperoleh informasi bahwa E-Modul perlu direvisi. Sedangkan hasil uji pengguna dari 3 orang guru kimia diperoleh skor rata-rata angket sebesar 94% dengan kriteria sangat baik. Kemudian hasil uji terbatas terhadap 30 orang peserta didik diperoleh skor rata-rata angket sebesar 88% dengan kriteria sangat menarik. Produk E-Modul berorentasi CEP berbantuan 3D PFP yang dihasilkan diharapkan  dapat meningkatkan minat kewirausahaan peserta didik.How To Cite: Herdini, Erna, M., Indah, N.A. (2022). Pengembangan E-Modul Kimia Koloid Berorientasi Chemoentreprenurship (CEP) Berbantuan 3D Page Flip Professional. EDUSAINS, 14 (1) : 50-62.
PENGEMBANGAN E-LKPD BERBASIS PBL-MR MENGGUNAKAN APLIKASI FLIP BUILDER PADA MATERI BENTUK MOLEKUL DAN INTERAKSI ANTAR MOLEKUL Besse Wahdatillah; Asmadi M. Noer; Lenny Anwar S.
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.25658

Abstract

Molecular shapes and intermolecular interactions materials were quite difficult because it was related to abstract concept that must be presented with multiple representations, so it was necessary to procure PBL-MR (Problem Based Learning-Multiple Representation)-based teaching materials to present this concept in concrete way. This study aimed to develop student e-worksheet based on PBL-MR in molecular shape and intermolecular interactions materials using flip builder application. The method used is Research and Development (R & D), with the Plomp model. This method consisted of three phases, namely (a) preliminary research phase, (b) development phase and (c) assessment phase. Evaluation of the validation was carried out by 3 media experts and 3 material experts. 1-1 test which was assessed by 3 students from the SAF school in Pekanbaru. Small scale with users response to assess practicality by 3 teachers and 30 students from 3 schools, namely MP1, SP2 and SAF in Pekanbaru. The results showed that student e-worksheet was rated very valid with average percentages of material experts 93.83% and media experts 100%; test 1-1 got comments from students and improvement of questions in student e-worksheet; teacher and student responses got average percentages of 95.83% and 84.23% with very practical category. In conclusion, the student e-worksheet was very valid and very practical, so it was suitable for use in chemistry learning.AbstrakMateri bentuk molekul dan interaksi antar molekul tergolong sulit karena terkait dengan konsep abstrak yang harus disajikan dengan multi representasi, sehingga perlu dilakukan pengadaan bahan ajar berbasis PBL-MR (Problem Based Learning-Multiple Representation) untuk menyajikan konsep ini secara konkret. Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis PBL-MR pada materi bentuk molekul dan interaksi antar molekul menggunakan aplikasi flip builder. Metode yang digunakan adalah Research and Development (R & D), dengan model Plomp. Metode ini terdiri dari tiga fase, yaitu (a) fase penelitian pendahuluan, (b) fase pengembangan dan (c) fase penilaian. Penilaian validasi dilakukan oleh 3 orang ahli media dan 3 orang ahli materi. Uji 1-1 dinilai oleh 3 orang siswa dari sekolah SAF Pekanbaru. Uji skala kecil dengan respon pengguna untuk menilai kepraktisan oleh 3 orang guru dan 30 orang siswa dari 3 sekolah, yaitu MP1, SP2 dan SAF di Pekanbaru. Hasil penelitian menunjukkan bahwa e-LKPD dinilai sangat valid dengan persentase rata-rata ahli materi 93,83% dan ahli media 100%; uji 1-1 mendapatkan komentar siswa dan perbaikan soal dalam e-LKPD; respon guru dan siswa memperoleh persentase rata-rata 95.83% dan 84,23% dengan kategori sangat praktis. Kesimpulannya, e-LKPD yang dikembangkan sangat valid dan sangat praktis sehingga layak digunakan dalam pembelajaran kimia.How To Cite: Wahdatillah, B., Noer, A.M., Anwar, S. L.. (2022). Pengembangan E-LKPD Berbasis PBL-MR Menggunakan Aplikasi Flip Builder Pada Materi Bentuk Molekul dan Interaksi Antar Molekul. EDUSAINS, 14 (1) : 72-83.
The Development of Animated Media Based on Project Based Learning To Cultivate Problem Solving Skills In Fungi Material Demi Yusup; Risya Pramana Situmorang; Marisa Christina Tapilouw
EDUSAINS Vol 14, No 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.20710

Abstract

Problem-solving is a daily activity that stimulates critical thinking in finding solutions. Learning fungi material also requires problem-solving skills to dig deeper into the potential of fungi based on the structure, function, and life cycle of fungi associated with applications in everyday life. This study aims to develop PjBL-based animation media to foster problem-solving skills in Fungi material. The type of research used is Research and Development using the ADDIE model. The research subjects were students of class X science at SMA Kristen 1 Salatiga. The development research results show that the animation media based on Project Based Learning is valid from the material aspect by 85% and the media aspect by 88.5%. The practicality test by student response got 83.75% achievement. The product trial shows that animated media-based PjBL can increase significantly, namely Sig. < (0.000 < 0.05) means that PjBL-based animation media effectively improves students' problem-solving skills on mushroom material. Based on the research, it can state that the PjBL-based animation media is declared feasible to be used as a learning medium in the fungicide material to improve problem-solving abilities. Thus, this research has implications for the potential use of animation media integrated with scientific learning models to empower 21st-century skills, especially problem-solving.How To Cite: Yusup, D, Situmorang, R.P., Tapilouw. M.C. (2022).The Development Of Animated Media Based On Project-Based Learning To Cultivate Problem Solving Skills In Fungi Topic. EDUSAINS, 14 (1) : 1-13.

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