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SISTEM PENDUKUNG KEPUTUSAN PEMBERIAN KREDIT PADA KOPKAR CV. TUNAS JAYA PERSADA SEMARANG MENGGUNAKAN METODE AHP BERBASIS WEB
Naja Anwar, Sariyun;
Indra Pangestu, Bayu Marga
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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ABSTRAK Sistem Pendukung Keputusan (SPK) adalah sistem yang dapat membantu seseorang dalam mengambil keputusan yang akurat dan tepat sasaran. Banyak permasalahan yang dapat diselesaikan dengan menggunakan SPK, salah satunya adalah Sistem Pendukung Keputusan Pemberian Kredit. Ada beberapa metode yang dapat digunakan dalam membangun suatu SPK diantaranya analytical hierarchy process (AHP). AHP merupakan metode yang paling banyak digunakan dalam memecahkan permasalahan yang bersifat multikriteria, seperti dalam SPK Pemberian Kredit. Penelitian ini menggunakan metode AHP dalam menentukan kelayakan nasabah penerima Kredit pada Kopkar CV. Tunas Jaya Persada Semarang. Dalam penentuan kelayakan nasabah penerima Kredit, ada beberapa kriteria yang menjadi dasar pengambilan keputusan antara lain Pekerjaan, Jaminan, Status Karyawan, Penghasilan, Pengeluaran, Usia. Adapun hasil akhir dalam penelitian ini adalah hasil prioritas global kriteria nasabah, yang diurutkan dari yang tertinggi hingga terendah, sehingga pihak perusahaan dapat dengan mudah mengambil keputusan dengan melihat hasil tersebut.
CHILDREN BENEFIT INFORMATION SYSTEM INFORMATION SYSTEM IN THE SEMARANG SETARA NGO
Pouty Delima, Revael Miralia;
Agus Diartono, Dwi
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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Abstract - The equivalent foundation is a child protection organization that focuses on the fulfillment of child rights. As partners from the government and international NGOs, the foundation is equivalent to having hundreds of families and children accompanied. The purpose of this study was to design an archival system application for beneficiaries of assisted children shaded by the Setara NGO in Semarang. The method used to design the system is to use the waterfall method. While the software used (software) used is Mysql as a database. The results of research on NGOs Equivalent can be concluded that with the construction of archival information system of beneficiaries of Setara Semarang can minimize archive storage and facilitate the search for child data.
RANCANG BANGUN PENJUALAN STRIPING MOTOR RR STRIPING BERBASIS WEB
RESNU ARIZAL, MUHAMMAD;
Saefurrohman, Saefurrohman
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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ABSTRACT RR Striping is a company engaged in motorcycle striping sales in Semarang. RR Striping sells striping motorcycles from customers who want to buy striping motors by telephone or come directly to RR Striping.The motor striping sales system that is currently running on RR Striping is that customers make motorbike striping purchases by telephone or come directly to RR Striping then the RR Striping will check the availability of motor striping manually, if striping motors are available then customers can buy striping motors, while if striping motorbikes are not available so customers can order striping motors from RR Striping The system development method used in this study is a prototype consisting of analysis, design using DFD and ERD, making prototypes using PHP and MySQL, evaluation and improvement and results. The final result of this research is the design of selling web-based RR Striping striping motorcycles can make it easier for customers to buy striping motors without time and place restrictions and makes it easy for customers to obtain motor striping information on RR Striping quickly and easily.
PENERAPAN DATA MINING MENILAI KEBERHASILAN SISWA SMK PETRA TIMIKA MENGGUNAKAN METODE NAIVE BAYES CLASSIFIER
Kogoya, Erminus;
Zuliarso, Eri
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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Abstrak - SMK Petra Timika merupakan sekolah menengah kejuruan yang berada di Kabupaten Mimika Papua. SMK Petra Timika memilik 504 siswa dan 3 jurusan yang terdiri dari TKJ, perkantoran dan akutansi. Siswa merupakan salah satu aspek penting dalam evaluasi keberhasilan penyelenggaraan program studi pada suatu SMK Petra Timika. Pemantauan siswa yang masuk, peningkatan kemampuan siswa, prestasi yang dicapai siswa, rasio kelulusan terhadap jumlah total siswa dan kompetensi lulusan harus mendapatkan perhatian yang serius untuk memperoleh kepercayaan masyarakat Timika khususya dalam menilai dan menetapkan penggunaan lulusannya. Penerapan data mining menilai keberhasilan siswa SMK Petra Timika menggunakan metode Naive Bayes Classifier menggunakan data siswa TKJ sebanyak 30 data siswa. Siswa yang dinyatakan berhasil adalah siswa dengan nilai Naive Bayes Classifier > 0,1 sebanyak 20 siswa dengan prosentase 20/30 * 100 % = 67 %sedangkan siswa yang dinyatakan gagal adalah siswa dengan nilai Naive Bayes Classifier <= 0,1sebanyak 10 siswa dengan prosentase 10/30 * 100 % = 33 %.
APLIKASI GAME PETUALANGAN “ENYONG KENCOT” MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID
Dwi Farizki, Kukuh;
Hartono, Budi
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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Abstract Enyong Kencot is an adventure platformer game where the Enyong will adventure after school, down the obstacles while collecting snacks and food. This game is inspired by the desire to introduce Purbalingga's unique cuisine to children through smartphone games. Players must play as enyong and look for 3 food items at each level. After getting 3 pieces of food, the star item will appear. After the player takes a star, the player must answer questions about Purbalingga's typical food and if they are correct they will get a snack bonus and food info. Snacks are collected as much as possible in order to achieve the highest score.
PERANCANGAN PEMBUATAN BALANCING ROBOT DENGANARDUINO DAN GYRO SENSOR
Aji Mulyono, Dewantoro;
Budiarso, Zuly
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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ABSTRAK balancing a robot called a robot that has two wheels on both sides and will not be stable without good control. When balancing a two-wheeled stereo robot forward or tilted to the right, what needs to be done is that the motor will turn the clock from the two-wheeled robot balancing to rotate in the front direction. The style used to balance the results of the wheel rotation. The use of Arduino Uno as the main controller, DC motor as a mechanical drive output, Sharpgp GP11 proximity sensor to detect objects. The information signal along with the Accelerometer and Gyroscope sensors on the MPU6050-based IMU Sensor is read by an ATMEGA16 AVR microcontroller via I2C communication. The results of reading the IMU data through I2C communication show the Self-Balancing Robot activity in the measurement of Pitch and Roll data parameters is 0 degree.
APLIKASI GAME PENGENALAN WISATA KOTA SEMARANG DENGAN METODE COLLISION DETECTION
FADHLULLOH, KHOLED;
TH.D, Wismarini
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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Abstract The city of Semarang can be classified as a metropolitan city in Central Java Province. With a status as a metropolitan city filled with interesting attractions, the city of Semarang is one of the tourist destinations of local and foreign tourists. Semarang has many tourist attractions to be proud of, one of which is a historic building. Historic buildings are heritage buildings from our ancestors. Historic buildings generally have unique characteristics so they can be admired and preserved. Along with the times, therefore, this study aims to find out how to make applications for Android-based "Building Tours" Games that are expected to be used in the process of introducing historic buildings to children so that they can always maintain inheritance from existing ancestors. The method used in this research is coillision detection, used to detect collisions between objects in the game, this game has a map based on the city area of Semarang that is made like a forest, in the game there are 4 historic buildings including young monuments, supporting , mixed church, and sewu lawang. Tests are carried out using 2 android devices with different specifications. The results showed that the game "building tour" made using construct 2 can be run on a mobile device with an Android platform easily by users.
SISTEM INFORMASI SERVICE MOBIL DI BENGKEL SUN SEMARANG
Chandra Devi, Bella;
Mariana, Novita
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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Abstract: Sun Car Repair Shop is a business engaged in car repair services. Every day many customers come to repair cars. Every day many customers come to repair cars. But even though there are quite a lot of customers coming in, the provision of service information needed by customers is still very lacking. Customers get the service information needed if they ask directly to the workshop by telephone or the workshop itself is contacting the customer. Data recording about service is also still done by using manual recording in a normal book. From this problem, Sun's workshop requires a web-based car workshop information system. With this system, it is expected that customers can get the required data service information such as car damage, completion time, photos when repairing, service details. While the Admin can do data collection to the system and can check service history. Admin can make monthly reports for the owner. In designing this system using the PHP programming language. System development method uses the waterfall method. System design tools using DFD and ERD.
IMPLEMENTASI FISHER YATES SHUFFLE UNTUK MENGACAK OBJEK PADA PEMBELAJARAN VOCABULARI SISWA SD MENGGUNAKAN CONSTRUCT 2
Liswintiawati, Ida;
Ardhianto, Eka
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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ABSTRACT Along with the rapid development of this technology can not be denied that foreign language, especially English is very important. However, not a few students whose English learning achievement is adequate. especially with the method of learning is still manual while the development of technology now the kids are more interested in smartphone games, the impact of the English language values of these children are not in accordance with the existing KKM. Therefore the author wants to make game "vocabulary learning" which is expected to be able to help elementary students meet the value of KKM and can reproduce about vocabulary. In making this educational game the author uses the Fisher Yates Shuffle method. This game there are three learning vocabulary namely: the name of the animal, the name of the fruit and the name of the object, in which there are images of objects and sound pronunciation in English. The results showed that educational games "Vocabulary Learning" created using Construct 2 can be run on mobile devices android platform easily by the user.Keywords: Game, Construct 2, android, Learning, Vocabulary
PERANCANGAN PEMBUATAN BALANCING ROBOT DENGANARDUINO DAN GYRO SENSOR
BAYU PRASETYO, OKY;
Budiarso, Zuly
Information Technology and Telematics Vol 8 No 2 (2018)
Publisher : Information Technology and Telematics
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ABSTRAK balancing a robot called a robot that has two wheels on both sides and will not be stable without good control. When balancing a two-wheeled stereo robot forward or tilted to the right, what needs to be done is that the motor will turn the clock from the two-wheeled robot balancing to rotate in the front direction. The style used to balance the results of the wheel rotation. The use of Arduino Uno as the main controller, DC motor as a mechanical drive output, Sharpgp GP11 proximity sensor to detect objects. The information signal along with the Accelerometer and Gyroscope sensors on the MPU6050-based IMU Sensor is read by an ATMEGA16 AVR microcontroller via I2C communication. The results of reading the IMU data through I2C communication show the Self-Balancing Robot activity in the measurement of Pitch and Roll data parameters is 0 degree.