cover
Contact Name
Rio Andriyat Krisdiawan
Contact Email
rioandriyat@uniku.ac.id
Phone
+6285224064393
Journal Mail Official
nuansa.informatika@uniku.ac.id
Editorial Address
Jalan Cut Nyak Dhien No.36A Kuningan, Jawa Barat, Indonesia.
Location
Kab. kuningan,
Jawa barat
INDONESIA
Nuansa Informatika
Published by Universitas Kuningan
ISSN : 18583911     EISSN : 26145405     DOI : https://doi.org/10.25134/nuansa
Core Subject : Science,
NUANSA INFORMATIKA is a peer-reviewed journal on Information and Technology for communication media academics, experts and practitioners of Information Technology in pouring ideas of thought in the field of Information Technology. NUANSA INFORMATIKA is a peer-reviewed journal on Information and Technology covering all branches of IT and sub-disciplines including Algorithms, system design, networks, games, IoT, Software engineering, Mobile applications, and others
Articles 7 Documents
Search results for , issue "Vol 8, No 1 (2013)" : 7 Documents clear
PERANCANGAN E-LEARNING DENGAN METODE COOPERATIVE LEARNING KRISDIAWAN, RIO ANDRIYAT
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : NUANSA INFORMATIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Cooperative Learning merupakan strategi pembelajaran dengan pengelompokan secara heterogen dan saling bekerjasama dalam menyelesaikan tugas.E-Learning yaitu pengajaran dan pembelajaran yang menggunakan rangkaian elektronik (LAN, WAN, atau Internet) untuk menyampaikan isi pembelajaran, interaksi, atau bimbingan.Metode perancangan E-Learning yang digunakan yaitu metode Unifield Software Development Process (USDP) dan fase yang dikerjakan dalam penelitian ini yaitu fase inception dan elaboration. Hasil dari penelitian ini berupa perancangan dan perencanaan implementasi sistem aplikasi berupa Sistem E-Learning SMK Muhammadiyah 2 Kuningan dengan model Cooperative Learning.Keyword: Pembelajaran, Cooperative Learning, E-Learning, Unifield Software Development Process (USDP)   
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN E-LEARNING TERHADAP MOTIVASI DAN PRESTASI BELAJAR MAHASISWA ( Studi Eksperimen pada Mata Kuliah Komputasi Paralel Mahasiswa Angkatan III Program Studi Teknik Informatika di FKOM UNIKU ) Nita Mirantika
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/nuansa.v8i1.15

Abstract

The presence of parallel computing courses in Informatics Engineering program is very relevant, applicable and can provide great inspiration for learners. But in reality, this parallel computing courses many students complain because the perceived difficult to learn. Course materials are always on the up grade in accordance with the technological developments that are in. Conventional teaching methods are still the favorite method is given, can not be a good solution to the above problems. because conventional study focused only on the educators in this faculty, so that students are passive, not pushing for creative thinking. Therefore we need another method, which can provide insight and inspiration to the students so that learning can take place effectively and in accordance with technological developments. One of these alternatives is the use of e-learning media.To assess the use of e-learning media are expected to be an alternative solution to the above problems, the authors conducted a study on Information Technology Student III level UNIKU who took a course parallel computing using three classes. The method used is the experimental method. With a variety of considerations, which became the experimental class is TI A class and TI C while the control class is TI B class. Data research conducted through written tests and questionnaires. Data were analyzed using a computerized program SPSS version 16 at the level of 95%. The results showed that the use of e-learning media can increase student motivation and achievement compared to conventional learning.  Keywords: E-learning, Learning Media, Experimental Study, learning motivation, learning achievement.   
PERANCANGAN ARSITEKTUR SISTEM INFORMASI BERBASIS E-GOVERNMENT MENGGUNAKAN FRAMEWORK SAGA (Studi Kasus : Pemerintah Daerah Kabupaten Kuningan) Dadan Nugaraha; Cecep Juliansyah Abbas
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/nuansa.v8i1.17

Abstract

E-government telah menjadi fenomena global. E-governance adalah rencana untuk kepentingan nasional dan dalam rangka memenuhi tujuannya dalam skala waktu yang diberikan. Interoperabilitas sangat penting dalam sektor publik di mana kolaborasi antara lembaga-lembaga publik diperlukan untuk mewujudkan gagasan layanan tanpa batas dalam pemerintahan satu atap. Metodologi yang diusulkan dapat digunakan sebagai model referensi untuk pengembangan komponen perangkat lunak untuk solusi e-Governance. Arsitektur Enterprise terdiri dari model dan alat untuk mendukung pengambilan keputusan dan pengembangan khususnya yang berkaitan dengan aplikasi TI dalam pemerintahan. Pemerintah Daerah Kabupaten Kuningan sampai saat ini belum mempunyai suatu blue print perancangan arsitektur teknologi informasi untuk mendukung sistem pemerintahan yang berbasis e-government. Dalam tesis ini, kami mengusulkan sebuah arsitektur yang aman dan berorientasi layanan untuk mencapai perancangan e-government untuk Kabupaten Kuningan. Tesis ini juga menyajikan standar, proses, metode dalam Pengembangan IT untuk aplikasi e-government dalam bentuk yang tepat. Untuk pengembangan sistem menggunakan framework Standar dan Arsitektur untuk Aplikasi eGovernment (SAGA), dengan kerangka kerja yang meliputi Enterprise Viewpoint, Computational Viewpoint, Information Viewpoint, Engineering Viewpoint, Technologi Viewpoint, dengan tools UML (Unified Modelling Language) sehingga diharapkan pemerintahan akan membuat kontribusi penting terhadap pelayanan administrasi modern dan berorientasi untuk menuju good governance berbasis e-government. Kata Kunci : E-government, Good governance, SAGA, UML   
Aplikasi Pelayanan Informasi Kendaraan Bermotor berbasis SMS Gateway (Studi Kasus : Samsat Kuningan) Erlan Darmawan; Lingga Adiputra
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/nuansa.v8i1.125

Abstract

Vehicle data information must be known by every owner of a vehicle. However, sometimes people do not know a whole of a vehicle information regarding the vehicle data information. Even to find out the vehicle information, people should visit the SAMSAT office. Therefore to achieve excellent service, fast, and meet the public demand for improving services, it is necessary to use information technology in it, such as utilization-based SMS Gateway system. People can easily find out their vehicles information only by SMS (Short Message Service). The object of this paper is SAMSAT Office.The aim of vehicle services based on SMS Gateway is to facilitate the public to find out the vehicle information accurately without visiting the SAMSAT office of Kuningan. This paper uses Waterfall (waterfall cycle) method. In collecting the data, this paper uses the observation and interviews. By using observation and interviews, the writer would be known the flaws in the service of vehicle information.The conclusion reached in this paper is that the application of vehicle information service is very beneficial to the society because these applications can be easily used by any people to know the data of their vehicles.Keywords: SMS, SAMSAT, Waterfall
Penentuan Mahasiswa Terbaik Menggunakan Metode Fuzzy MADM (Studi Kasus : Universitas Kuningan) Erik Kurniadi; Sugeng Supriyadi
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/nuansa.v8i1.195

Abstract

Suatu penghargaan menjadi dambaan setiap orang. Untuk mendapatkan penghargaan tersebut tentunya harus dengan kerja keras dan berusaha semaksimal mungkin untuk mendapatkan hasil yang optimal. Mahasiswa terbaik merupakan suatu penghargaan dari lembaga kepada mahasiswanya atas prestasi yang telah diraihnya selama duduk di bangku kuliah. Akan tetapi bagaimana jadinya apabila penghargaan tersebut diberikan kepada orang yang tidak sesuai dengan realita sebenarnya. Karena tidak mudah dalam mengambil keputusan untuk menentukan yang terbaik apalagi dari segi kriteria hampir sama. Kasus serupa juga terjadi di Universitas Kuningan dalam menentukan lulusan terbaiknya.Untuk membantu dalam menetapkan lulusan terbaik maka dibutuhkan sebuah sistem pendukung keputusan. Salah satu metode yang dapat digunakan untuk Sistem Pendukung Keputusan  adalah dengan menggunakan Fuzzy Multi Attribut Decision Making (MADM). Metode ini dipilih karena mampu menyeleksi alternatif terbaik dari sejumlah alternatif, dalam hal ini alternatif yang dimaksudkan yaitu untuk menentukan mahasiswa terbaik.
PERANCANGAN DATA WAREHOUSE DAN PENERAPAN DATA MINING UNTUK MENDUKUNG SISTEM INFORMASI AKADEMIK UNIVERSITAS KUNINGAN Aah Sumiah; Dede Irawan; Fauziah .
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (247.06 KB) | DOI: 10.25134/nuansa.v8i1.276

Abstract

Good quality education is a goal to be achieved by any educational institution. In the world of education dynamically evolving the required educational institutions to improve the quality of education and graduates. To achieve this goal each competing institution to produce a model of innovation and education. Institutions can utilize the availability of appropriate information very influential in increasing the quality of service to students and help produce the right business decisions. The purpose of this study was to produce a model of the data warehouse Brass University Academic Information Systems and generate patterns of data mining to the data admission to prospective students determine possible re-register or not so if the resignation of incoming freshmen are expected to be known early will help the management campus to take the actions necessary to maintain the prospective student. This Tstudy used two models that modeling techniques for data warehouse star schema model and decision tree  classification technique for data mining. Keyword: Data warehouse, data mining, classification, and decision tree
PERANCANGAN E-LEARNING DENGAN METODE COOPERATIVE LEARNING Rio Andriyat Krisdiawan
NUANSA INFORMATIKA Vol 8, No 1 (2013)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (848.583 KB) | DOI: 10.25134/nuansa.v8i1.1316

Abstract

Cooperative Learning is a learning strategy that is interconnected and interconnected in tasks. E-Learning is learning and learning that uses electronic circuits (LAN, WAN, or Internet) to deliver lessons, interactions, or guidance. E-Learning design method used is Unifield Software Development Process (USDP) and phase work done in this research is inception and elaboration phase. The results of this study in the form of designing and planning the implementation of E-Learning System SMK Muhammadiyah 2 Brass with Cooperative Learning model.Keywords: Learning, Cooperative Learning, E-Learning, Unifield Software Development Process (USDP)

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