cover
Contact Name
Mohammad Sani Suprayogi
Contact Email
yogie@usm.ac.id
Phone
-
Journal Mail Official
santi@usm.ac.id
Editorial Address
-
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Transformatika
Published by Universitas Semarang
ISSN : 16933656     EISSN : 24606731     DOI : -
Core Subject : Science,
Transformatika is a peer reviewed Journal in Indonesian and English published two issues per year (January and July). The aim of Transformatika is to publish high-quality articles of the latest developments in the field of Information Technology. We accept the article with the scope of Information Systems, Web Technology, Computer Networks, Artificial Intelligence, and Multimedia.
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol 15, No 1 (2017): July 2017" : 7 Documents clear
Evaluasi Perancangan Antarmuka untuk Membangun User Experience pada Layanan SInTA Universitas Kristen Duta Wacana Yogyakarta Neshia Aditya Santoso; Gloria Virginia; Budi Susanto
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.458

Abstract

SInTA is a search engine developed by Duta Wacana Christian University (DWCU) to locate references of final task reports or thesis ever made by DWCU students.The existence and function of SInTA is not widely known by students. In addition, SInTA still require many improvements on feature and UI design to simplify the interaction between users and interface.This research use individual expert review approach to evaluate interface, whereas data divided into 6 User Experience measurement scales. The result of evaluation is User Experience recommendation which used to build prototype.Considering User Experience shall be created a prototype which should attract users, meet the needs of users, and satisfy the users. In this research, prototype has higher User Experience mean values rather than SInTA old interface, thereby the research be assessed as being successful.
Perancangan Buku Batik Plumpungan Salatiga Dengan Menggunakan Teknologi Augmented Realty Berbasis Android Ika Cahya Winata
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.466

Abstract

 Batik Indonesia telah ditetapkan oleh United Nations Educational, Scientific, and Cultural Organization (UNESCO) sebagai warisan kemanusiaan untuk budaya lisan dan non-bendawi pada tanggal 2 Oktober 2009. Pengakuan UNESCO ini meliputi teknik, teknologi serta motif batik Indonesia. Indonesia memiliki motif batik yang beragam, dan hampir disetiap daerah memiliki motif batik yang berbeda-beda. Batik Plumpungan Salatiga merupakan karya seni batik kontemporer yang didesain dari batu Prasasti Kota Salatiga. Batik Salatiga ini masih tergolong baru sehingga hanya dikenal oleh golongan tertentu saja. Untuk memperkenalkan batik Plumpungan Salatiga dibutuhkan media informasi yang dapat menarik masyarakat untuk lebih mengenal batik Plumpungan. Media buku dipilih sebagai sarana untuk memberikan informasi tentang batik Plumpungan Salatiga. Seiring dengan berkembangnya teknologi dan permasalahan yang terjadi, Peneliti menggunakan teknologi Augmented Reality sebagai metode dalam memberikan informasi dan menarik minat masyarakat untuk lebih mengenal dan mengetahui tentang batik Plumpungan yang dapat dijalankan pada smartphone Android. Objek penelitian ini adalah batik Plumpungan Salatiga. Metode Augmented Reality ini sudah diujikan kepada pemilik batik dan 20 responden masyarakat didapatkan hasil metode Augmented Reality dapat memberikan informasi mengenai pengaplikasian motif batik Plumpungan Salatiga pada objek 3D yang ditampilkan. 
REAL TIME TRACKING OBYEK BERGERAK DENGAN WEBCAM BERBASIS WARNA DENGAN METODE BACKGROUND SUBTRACTION Aris Tri Jaka Harjanta; Febrian Murti Dewanto
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.449

Abstract

Proses tracking obyek pada real time  video adalah salah satu topik yang penting dalam kajian suveillance system (Dhananjaya, Rama, and Thimmaiah 2015). deteksi dan ekstraksi informasi serta pelacakan obyek atau benda bergerak adalah sebagai salah satu bentuk aplikasi dari computer vision. Beberapa aplikasi yang memanfaatkan metode tracking object atau benda bergerak antara lain adalah UAV (Unmanned Aerial Vehicle) surveillance atau lebih dikenal dengan mesin/kendaraan tak berawak, Indoor Monitoring system adalah sistem monitoring keadaan dalam ruangan, serta memonitor trafik lalu lintas yang dapat mengamati pergerakan semua benda dalam keadaan real time. Tracking obyek dalam keadaan real time banyak hal yang perlu diperhatikan dan perlu diperhitungkan dimana semua parameter dan noise atau gangguan object di sekitarnya yang tidak perlu kita amati namun berada dalam satu bagian bersama obyek yang kita amati. Dalam penelitian ini metode yang akan digunakan adalah background subtraction untuk pendeteksian serta tracking obyek dan benda bergerak secara real time berbasis warna dengan memanfaatkan kamera webcam dan menggunakan pustaka opensource OpenCv.
DOKLINE (APLIKASI DOKTER ONLINE) BERBASIS ANDROID Dias Adi Pratomo; Hernanda Eka Putra; Moch Ilham Faza
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.530

Abstract

of events that can occur in a period of time and place or location so that objective function as closely as possible can be fulfilled. This problem arises in various areas of activity and installation such as hospitals, universities, airlines, factories and others. The design of the problem varies according to the needs and constraints in the field. Doctor Online (Dokline) Android-based applications can be used to find out where and whenever a doctor of any disease that is appropriate and needed by the community is on duty practice. By using a smartphone that uses android operating system and has been installed with this application, then the community is expected to be helped by can access it in realtime.
Rancang Bangun Aplikasi E-Donor untuk Pendataan Donor Darah di PMI Kota Surabaya Robby Kurniawan Budhi
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.528

Abstract

Blood Donor activities have become Government Programs that provide many benefits, not only to donor recipients but also to donors. Each year, PMI targets up to 4.5 million bags of blood in accordance with national blood requirements, adjusted to the World Health Organization (WHO) standard of 2% of the population for each day. Therefore, regular blood donor activities are always held. But not everyone can donate blood every time. There are health prerequisites and a minimum grace period for someone to be able to re-donor. Not everyone knows the information about this blood donor activity. In addition, often active donors forget the time of re-donor. E-Donor application to be built is trying to solve the problem. Application development using System Development Life Cycle method. As a first step, the scope of the study is limited to PMI coverage in Surabaya.
PENERAPAN FUZZY CONTROLLER UNTUK PERGERAKAN PLAYER PADA GAME ENGINE 3D BERBASIS AGEN CERDAS Astrid Novita Putri
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.531

Abstract

Game time at the moment well-known in the world, one of which is a maze game that can be run through a mobile phone or computer, making it very easy and affordable, In this game to find the right path to achieve the objectives that the player how to face many obstacles for the goal, so spend a lot of time, it requires settlement in order to facilitate the players in finishing level on any obstacles, requiring fuzzy logic alghoritm for ease in completing the job level .On fuzzy game is completion method of control to the player making it easier to carry out the settlement include input criteria and Wall Boundary Distance, Speed and generates output settling time so that facilitate the final value at that level, if they do not find a way through the player controller to move to the next level. so the fuzzy process can re-find the right way and the right time in the finish by obstacles and speed. 
Aplikasi Musik Orkestra Angklung Multi Oktaf Berbasis Android Dengan Sensor Accelerometer Mardiyono Mardiyono; Noor Muhammad Rizki; Slamet Handoko
Jurnal Transformatika Vol 15, No 1 (2017): July 2017
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v15i1.450

Abstract

The development of android application of music instrument called Angklung is explored in several features and techniques. Previous applications allow the user to play angklung by touching and shaking, learn, answer the quiz, customize the application environment such as changing the background sound, character asset, etc. There are the problems of android angklung application including the amount of tones generally 1 octave, utilizing of accelerometer sensor, and recording system. This paper describes the development of angklung android multi octaves using accelerometer sensor. The method used is waterfall involving requirements definition, system and software design, implementation and unit testing, integration and system testing and operational and maintenance. The application is tested each functionalities (black box) and questionnaire. The result show that the application has successfully worked in android device (Jelly Bean, Kit Kat and Lollipop) that provides the innovations features to play angklung in 18 tones, play different octave by shaking the device in different way, and record the angklung orchestra sound using android. Based on the questionnaire result, the user satisfaction rate is 82.8%.

Page 1 of 1 | Total Record : 7


Filter by Year

2017 2017


Filter By Issues
All Issue Vol. 23 No. 2 (2026): January 2026 Vol. 23 No. 1 (2025): July 2025 Vol. 22 No. 2 (2025): January 2025 Vol. 22 No. 1 (2024): July 2024 Vol. 21 No. 2 (2024): Januari 2024 Vol 21, No 1 (2023): July 2023 Vol. 20 No. 2 (2023): January 2023 Vol. 20 No. 1 (2022): July 2022 Vol. 19 No. 2 (2022): January 2022 Vol. 19 No. 1 (2021): July 2021 Vol. 18 No. 2 (2021): January, 2021 Vol. 18 No. 1 (2020): July 2020 Vol. 17 No. 2 (2020): January 2020 Vol. 17 No. 1 (2019): July 2019 Vol 17, No 1 (2019): July 2019 Vol 16, No 2 (2019): January 2019 Vol 16, No 1 (2018): July 2018 Vol 15, No 2 (2018): January 2018 Vol 15, No 1 (2017): July 2017 Vol 14, No 2 (2017): January 2017 Vol 14, No 1 (2016): July 2016 Vol 13, No 2 (2016): January 2016 Vol 13, No 2 (2016) Vol 13, No 1 (2015): July 2015 Vol 12, No 2 (2015): January 2015 Vol 12, No 1 (2014): July 2014 Vol 11, No 2 (2014): January 2014 Vol 11, No 1 (2013): July 2013 Vol 10, No 2 (2013): January 2013 Vol 10, No 1 (2012): July 2012 Vol 9, No 2 (2012): January 2012 Vol 9, No 1 (2011): July 2011 Vol 8, No 2 (2011): January 2011 Vol 8, No 2 (2011) Vol 8, No 1 (2010): July 2010 Vol 7, No 2 (2010): January 2010 Vol 7, No 1 (2009): July 2009 Vol 6, No 2 (2009): January 2009 Vol 6, No 2 (2009) Vol 6, No 1 (2008): July 2008 Vol 5, No 2 (2008): January 2008 Vol 5, No 1 (2007): July 2007 Vol 4, No 2 (2007): January 2007 Vol 4, No 1 (2006): July 2006 Vol 2, No 2 (2005): January 2005 Vol 2, No 1 (2004): July 2004 Vol 1, No 2 (2004): January 2004 Vol 2, No 1 (2004) More Issue