Journal of Biology Education
Journal of Biology Education [e-ISSN 2540-833X | p-ISSN 2252-6579 | DOI 10.15294/jbe | DOAJ toc/2252-6579 | Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang] publishes research articles and conceptual analysis of philosophy, education theory, biology education research, instrument of biology learning tools, biology of learning media, biological experiments developing, and evaluation of biology learning.
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EFEKTIVITAS MODEL PEMBELAJARAN PICTURE AND PICTURE DENGAN STRATEGI INKUIRI TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.8907
Abstrak ___________________________________________________________________________________ Hasil observasi menunjukkan bahwa motivasi belajar siswa menurun di akhir semester. Selain itu, tidak semua hasil belajar biologi mencapai kriteria ketuntasan minimal sekolah. Penelitian ini bertujuan menguji efektivitas model pembelajaran picture and picture dengan strategi inkuiri terhadap motivasi dan hasil belajar siswa pada materi protista. Metode yang digunakan pre-experimental dengan one shot case study. Populasi penelitian adalah seluruh siswa kelas X Matematika dan Ilmu Alam (MIA) SMAN 1 Kutowinangun. Sampel penelitian ditentukan dengan insidental sampling berdasarkan pertimbangan kelas diajar guru yang sama. Hasil penelitian menunjukkan bahwa motivasi belajar siswa pada kriteria sedang, tinggi dan sangat tinggi. Hasil belajar afektif menunjukkan peningkatan 4 sikap yang berada pada kriteria baik dan sangat baik. Hasil belajar psikomotorik menunjukkan 3 aspek yang dinilai pada kriteria baik dan sangat baik. Hasil belajar kognitif menunjukkan bahwa 77,8% siswa tuntas KKM. Dalam hal ini, nilai LDS lebih dominan menentukan nilai akhir dibandingkan nilai posttest. Hasil analisis tanggapan menujukkan siswa dan guru memberikan tanggapan yang baik dan tertarik terhadap penerapan model picture and picture dengan strategi inkuiri. Penerapan model pembelajaran picture and picture dengan strategi inkuiri efektif terhadap motivasi dan hasil belajar siswa pada materi protista. Â Abstract ___________________________________________________________________ Observations show that the students' motivation to decline at the end of the semester. Moreover, not all of learning outcomes in biology achieve minimum score. This study aims to test the effectiveness of the learning model "picture and picture" with the strategy of inquiry on motivation and learning outcomes of students in the protists material. The method used pre-experimental with one shot case study. The study population was all students of class X Matematika dan Ilmu Alam SMAN 1 Kutowinangun. The research sample was determined by incidental sampling based on the consideration that the classes taught by the same teacher. The results showed that students' motivation on medium, high and very high criteria. Affective learning outcomes showed an increase in four attitude in the good and very good criteria. Psychomotor learning outcomes showed three aspects are assessed on the good and very good criteria. Cognitive learning results showed that 77,8% of students completed the KKM. In this case, LDS score is more dominant to determine the final score than posttest score. The results of the responses analysis showed that the students and teachers have responded well and interested in the application of the model picture and picture with the strategy of inquiry. Application of learning models picture and picture with an effective inquiry strategies to motivation and student learning outcomes in protists material..
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE SNOWBALL THROWING TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI SISTEM EKSKRESI
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.8909
Abstrak ___________________________________________________________________________________ Penelitian ini ditujukan untuk mengetahui adanya pengaruh model pembelajaran koperatif tipe Snowball Throwing terhadap hasil belajar peserta didik pada materi sistem ekskresi. Manfaat yang dapat diperoleh dari penelitian ini adalah peserta didik mendapatkan pengalaman baru dalam hal belajar yang membuatnya aktif dan bekerjasama baik dengan kelompoknya serta meningkatkan hasil belajar dalam pembelajaran biologi. Posttest-Only Control Design. Subyek yang diteliti yaitu peserta didik dengan variabel penelitian model pembelajaran kooperatif tipe Snowball Throwing untuk kelas eksperimen. Instrumen penelitian yang digunakan yaitu lembar observasi sikap, keterampilan, kinerja guru, soal evaluasi akhir, lembar angket tanggapan peserta didik dan guru. Hasil penelitian menunjukkan bahwa hasil belajar pengetahuan kelas eksperimen 3,09 sedangkan kelas kontrol 2,91. Berdasarkan hasil uji t pada hasil belajar pengetahuan kedua kelas diperoleh lower bernilai positif dan upper bernilai positif atau Sig. (2-tailed) = 0,010 <É‘ = 0,05 maka Ho ditolak atau H1 diterima, sehingga dapat disimpulkan bahwa terdapat perbedaan hasil belajar (aspek pengetahuan) yang signifikan antara kelas eksperimen dan kelas kontrol. Â Abstract ___________________________________________________________________ The problem in this research is how the influence of cooperative learning model Snowball Throwing the learning outcomes of students in the material excretory system. The purpose of this study was to determine the influence of the type of cooperative learning model Snowball Throwing the learning outcomes of students in the material excretory system. The benefits to be gained from this research is the students gain new experience in terms of learning which make it active and engaged with the group as well as improving learning outcomes in learning biology. The methodology used in the study of the model Posttest-Only Control Design. The object under study is learners with learning model cooperative research variables of type Snowball Throwing for the experimental class. The research instrument used is the observation sheet attitudes, skills, teacher performance, evaluation test, sheet questionnaire responses of learners and teachers. The results showed that the experimental class knowledge learning outcomes 3.09 and 2.91 while the control class. Based on the results of the t test on the learning outcomes of both classroom knowledge obtained lower and upper positive value is positive or Sig. (2-tailed) = 0,010 <É‘ = 0.05 then Ho is rejected or accepted H1, so the conclusion is that there are differences in learning outcomes (knowledge aspects) significant between the experimental class and the control class
PENGEMBANGAN BUKU PANDUAN ASESMEN OTENTIK BAGI GURU BIOLOGI SMA/MA
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.8910
Abstrak ___________________________________________________________________ Buku panduan asesmen otentik yang disusun oleh Direktorat Pembinaan SMA (2013) menunjukkan ‘kurang tepat’ untuk digunakan oleh guru biologi. Penelitian ini bertujuan untuk mengembangkan buku panduan asesmen otentikbagi guru biologi SMA/MA dan mendeskripsikan validitas, kelayakanisi, keterbacaan dan implementasi buku tersebut. Penelitian ini adalah Research and Development (R &D). Penelitian ini dilaksanakan di SMA Negeri 1 Pecangaandan SMA Negeri 1 Jepara dengan 5 orang guru biologi yang menerapkan kurikulum 2013 sebagai responden. Buku panduan divalidasi oleh 2 ahli (ahli media danahlimateri). Data diambil menggunakan teknik wawancara dan observasi. Data dianalisis menggunakan analisis deskriptif kuantitatif dan kualitatif. Buku panduan yang disusun oleh Direktorat Pembinaan SMA (2013) disusun untuk guru secara umum dan guru biologi pada kenyataannya mengalami kesulitan dalam menyusun instrument dan rubric untuk pembelajaran biologi dengan tepat. Guru  biologi membutuhkan buku panduan asesmen otentik yang khusus untuk biologi agar  dapat menerapkan asesmen otentik sesuai dengan pembelajaran biologi dan tujuan pendidikan sains. Buku panduan asesmen otentik yang dikembangkan diklasifikasikan ‘sangat valid’, ditinjau dari segi media (95,875%) dan materi (95,31%). Buku panduan tersebut juga diklasifikasikan ‘sangal layak’ ditinjau dari kelayakanisi (95,31%) dantingkat keterbacaannya ‘tinggi’ (79,2%) oleh guru biologi. Keterterapan buku panduan tersebut diklasifikasikan dalam criteria baik. Meskipun demikian, guru biologi belum bias melaksanakan asesmen, utamanya asesmen afektif dan psikomotorik karena berbagai kendala.  Abstract ___________________________________________________________________ The authentic assessment guidebook compiled by Direktorat Pembinaan SMA showed ‘less appropriate’. This study was aimed at  developing an authentic assessment guidebook for senior high school biology teachers and  describing its validity, worthiness, legibility, and implementation. This study was Research and Development modified from Borg & Gall (2003). This research was conducted at SMA Negeri 1 Pecangaan and SMA Negeri 1 Jepara, with 5 biology teachers that applied the Curriculum of 2013 as respondents. The Guidebook was validated by experts on media and subject matters. Data were collected by interview and observation techniques. Data were analyzed by descriptive analysis of quantitative and qualitative. The guidebook was compiled for teachers in general and biology teachers in particular who had difficulty in preparing instruments and rubrics for biology appropriately. Biology teachers need authentic assessment guidebook specifically for biology to apply authentic assessment appropriate for biology learning and science education goals. The guidebook was classified ‘very valid’ in term of both the media (96,875%) and materials (95,31). The guidebook was also classified ‘very appropriate’ (95,31%) and high level of legibility (79,2%) by biology teachers. Implementation of authentic assessment guidebook was under good criteria. However, biology teachers was unable to apply authentic assessment mainly on affective and psychomotor aspects effectively because of  various constraints. .
PENGEMBANGAN BAHAN AJAR MATERI PENCEMARAN LINGKUNGAN ORIENTASI TAFAKUR AYAT KAUNIYAH UNTUK SISWA MA
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.8911
Abstrak ___________________________________________________________________ Tujuan pendidikan dalam KTSP meliputi tujuan pendidikan nasional serta kesesuaian dengan kekhasan, kondisi dan potensi daerah, satuan pendidikan dan peserta didik. Berdasarkan hasil observasi pembelajaran dan wawancara dengan guru biologi, ditemukan bahwa untuk mendukung ketercapaian tujuan pembelajaran di MAN 2 Pekalongan dibutuhkan bahan ajar yang dirancang dengan memperhatikan karakteristik dan kebutuhan siswa serta sesuai ciri khas sekolah yang bernuansa religius. Penelitian ini menggunakan metode penelitian dan pengembangan tentang pendekatan sistem instruksional Prosedur penelitian mencakup lima tahap utama pengembangan desain instruksional yakni analisis, desain, pengembangan, implementasi, dan evaluasi. Produk hasil penelitian dan pengembangan berupa bahan ajar Orientasi Tafakur Ayat Kauniyah (OTAK). Bahan ajar OTAK telah divalidasi dan memperoleh kategori layak. Bahan ajar OTAKdiimplementasikan dalam pembelajaran materi pencemaran lingkungan di MAN 2 Pekalongan dan menunjukkan hasilbelajar optimal pada ranah kognitif, efektif, dan psikomotorik siswa. Guru dan siswa memberikan tanggapan positif terhadap implementasi bahan ajar OTAK di MAN 2 Pekalongan.  Abstract ___________________________________________________________________ Aim of education in KTSP cover of riceal education also adaptation with specialness, condition and potency area, unit of education and also educate. The to be based of studying observation-result and interview with teacher biology, be found that to to support studying aim archievment in MAN 2 Pekalongan is needed teaching material that be planed with to watch it characteristic and student's need also according to school special characteristic nuancy ones religious.This study uses research and development about approach instructional system.Research Procedure to include five phase main of development design instructional that is analysis, design, development, implementation, and evaluation. Product research and development in the form of teaching materialsOrientation Contemplative Kauniyah Verse (OCKV). Material teach OCKV have been validationed and to obtain Proper category.Material teach OCKV to be implemented in studying environment contamination material in MAN 2 Pekalongan and to show result study optimal to cognitive, effective, and psychomotor domain. Teacher and student to give positive feedback for implementationmaterial teach OCKV in MAN 2 Pekalongan. .
PENGARUH GAMES EDUCATION (GE) TERHADAP AKTIVITAS DAN HASIL BELAJAR SISWA MATERI SISTEM PEREDARAN DARAH MANUSIA
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.8912
Abstrak ___________________________________________________________________ Penelitian bertujuan untuk mengetahui pengaruh games education (GE) terhadap aktivitas dan hasil belajar siswa pada materi sistem peredaran darah manusia. Penelitian ini merupakan penelitian true - eksperimental design tipe randomized subject posttest – only control group design dengan populasi seluruh siswa kelas VIII SMP Negeri 38 Semarang. Sampel penelitian diambil menggunakan teknik cluster random sampling yaitu mengambil dua kelas secara acak dari populasi yang homogen. Sampel yang terpilih adalah kelas VIIIB sebagai kelas eksperimen dan kelas VIIIA sebagai kelas kontrol. Variabel bebas dalam penelitian ini adalah pengaruh games education (GE)pada materi sistem peredaran darah manusia, sedangkan variabel terikatnya adalah aktivitas dan hasil belajar siswa. Nilai aktivitas dan hasil belajar siswa dianalisis perbedaan reratanya menggunakan uji-t. Berdasarkan indikator keberhasilan, apabila ada perbedaan rerata aktivitas dan hasil belajar siswa antara kelas eksperimen dan kelas kontrol menunjukan adanya pengaruh games education (GE) terhadap aktivitas dan hasil belajar siswa. Hasil penelitian menunjukan bahwa aktivitas dan hasil belajar pada kelas eksperimen lebih tinggi dibandingkan kelas kontrol   Abstract ___________________________________________________________________ The study aims to determine the effect of games education (GE) on the activity and student learning outcomes in the human circulatory system material. This research is true - the type of randomized experimental design subject posttest - only control group design with the entire population of eighth grade students Junior High School 38 Semarang. Samples were taken using cluster random sampling technique that is taking two classes at random from a homogeneous population. Selected sample is class VIIIB as experimental class and class VIIIA as a control class. The independent variable in this study is the influence of games education (GE) in the matter of the human circulatory system, while the dependent variable is the activity and student learning outcomes. Value activities and student learning outcomes mean differences were analyzed using t-test. Based on the indicators of success, if there are differences in mean activity and student learning outcomes between experimental class and control class games shows the influence of education (GE) to the activity and student learning outcomes.The results showed that the activities and learning outcomes in experimental class is higher than the control class.
PENGEMBANGAN MODEL PEMBELAJARAN SISTEM PEREDARAN DARAH BERSUPLEMEN ARTIKEL
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.9593
Penelitian ini bertujuan untuk mengembangkan model pembelajaran sistem peredaran darah bersuplemen artikel dan menguji pengaruhnya terhadap hasil belajar siswa. Pengembangan produk dilaksanakan di Jurusan Biologi FMIPA Universitas Negeri Semarang. Uji skala terbatas dilakukan di SMA Teuku Umar Semarang dan uji skala luas dilakukan di SMA Negeri 1 Semarang pada semester genap 2013/2014. Uji pengaruh model pembelajaran terhadap hasil belajar menggunakan only post test control group design. Sampel diambil menggunakan teknik convenience sampling, sedangkan kelas kontrol menggunakan kelas XI MIA 2 dan kelas eksperimen menggunakan kelas XI MIA 10. Data hasil belajar berupa skor post test. Hasil penelitian menunjukkan model pembelajaran memperoleh skor sangat layak; skor kelayakan perangkat pembelajaran adalah layak; dan skor keterlaksanaan model yaitu sedang. Uji-t menunjukkan perbedaan signifikan antara kelompok eksperimen dan kontrol (thitung > ttabel). Berdasarkan hasil pengembangan dan penelitian dapat disimpulkan bahwa model pembelajaran sistem peredaran darah bersuplemen artikel yang dikembangkan layak dan berpengaruh signifikan terhadap hasil belajar.  This study aimed to develop model of teaching on circulation system suplemented by article and examine the effect of it on student learning achievement. The process of product development was conducted at Departement of Biologycal Science, Semarang State University. The trials of small-scale products was carried out in SMA Teuku Umar Semarang and the trials of large-scale products was carried out in SMA Negeri 1 Semarang at second semester 2013/2014. The testing effect model of teaching on learning achievement used only post test control group design. Sample was taken with convenience sampling technique, whereas control class used XI MIA 2 and eksperiment class used XI MIA 10. The data about learning achievement are form score of post test. The result showed that models of teaching get score of advisability are very feasible; score advisability of teaching device are feasible; and score sustainability of teaching model are middle. T-test showed that there are significant difference between eksperiment class with control class (thitung > ttabel). Based on the result of research and development, it could be concluded that model of teaching on circulation system suplemented by article developed feasible and have effect significant it on learning achievement.
EFEKTIVITAS MEDIA SCRATCH PADA PEMBELAJARAN BIOLOGI MATERI SEL DI SMA TEUKU UMAR SEMARANG
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.9594
Perkembangan teknologi komputer semakin pesat, hal ini mendorong para guru untuk lebih memilih media yang berhubungan dengan komputer. Pembelajaran Biologi menggunakan media Scratch belum banyak dilakukan, karena program Scratch termasuk program baru yang belum banyak dimanfaatkan dalam dunia pendidikan. Media Interaktif Berbasis Scratch (MIBS) Materi Sel merupakan media yang dibuat menggunakan program Scratch dengan pokok bahasan materi sel. Tujuan dalam penelitian ini adalah untuk mengetahui efektivitas dari Media Interaktif Berbasis Scratch dalam pembelajaran materi sel pada siswa di SMA Teuku Umar Semarang. Penelitian ini dilakukan di SMA Teuku Umar Semarang pada semester gasal tahun ajaran 2014-2015. Subjek penelitian dalam penelitian ini adalah siswa kelas XI IPA SMA Teuku Umar Semarang. Penelitian dilakukan selama 3 kali pertemuan. Setiap pertemuan dilakukan dengan menggunakan Media Interaktif Berbasis Scratch. Rancangan penelitian yang digunakan adalah pre-experimental dengan pola pre-test and post-test one group design. Hasil penelitian menunjukkan bahwa: (a) motivasi belajar siswa masuk kategori tinggi dan sangat tinggi; (b) aktivitas siswa masuk kategori aktif dan sangat aktif; (c) peningkatan hasil belajar berdasarkan nilai N gain masuk kategori sedang dan tinggi; serta (d) 90% siswa mencapai nilai KKM. Simpulan penelitian ini menunjukkan bahwa media interaktif berbasis scratch efektif digunakan dalam pembelajaran materi sel pada siswa kelas XI IPA SMA Teuku Umar Semarang. Â Development of computer technology Increasing rapidly, it encourages teachers to prefer computer-related media. Biology lesson using Scratch media has not been done, because the Scratch program including a new program that has not been widely utilized in education. Interactive Media Scratch Based (MIBS) Cell Materials are media created using Scratch program on the subject of cell material. The aim in this research was to determine the effectiveness of Interactive Media Scratch Based in cell materials learning to students in Teuku Umar Semarang Senior High School. This research was conducted in Teuku Umar Semarang Senior High School in odd semester 2014-2015academic year. Research subjects in this research were students of XI class in Teuku Umar Semarang Senior High School. The research was conducted during three meetings. Each meeting is done by using Interactive Media Scratch Based. The research design used is pre-experimental with pre-test and post-test one group design patterns. The results showed that: (a) the student motivation in the high and very high category; (b) the activity of students in the active and very active category; (c) improvement of learning outcomes based on the value of N gain in the medium and high category; and (d) 90 % of students reaching the KKM. Conclusions of this research shows that Interactive Media Scratch Based effective used in cell material learning in XI class Teuku Umar Semarang Senior High School.
EFEKTIVITAS STRATEGI MENCATAT KREATIF MIND MAPPING UNTUK MENINGKATKAN DAYA INGAT SISWA SMP ISLAM CEPU PADA MATERI KEANEKARAGAMAN MAKHLUK HIDUP
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.9595
Pendidikan merupakan kebutuhan penting bagi manusia. Peningkatan mutu pendidikan sangat dipengaruhi oleh usaha meningkatkan kualitas pembelajaran. Dalam proses pembelajaran, siswa melakukan kegiatan mencatat untuk dapat mengatasi keterbatasan dalam mengingat materi pembelajaran. Strategi mencatat kreatif mind mapping ditawarkan untuk dapat meningkatkan kualitas mencatat siswa dan mengefisienkan waktu pembelajaran pada materi keanekaragaman makhluk hidup. Tujuan dari penelitian ini adalah untuk mengetahui keefektifan metode mencatat kreatif mind mapping terhadap daya ingat siswa SMP Islam Cepu pada materi keanekaragaman makhluk hidup. Penelitian ini merupakan penelitian pra-experimen dengan desain yang digunakan adalah one shoot case study. Sampel diambil dengan teknik sampling sensus sehingga diperoleh sampel keseluruhan siswa kelas VII SMP Islam Cepu. Hasil penelitian menunjukkan rata – rata hasil belajar siswa di atas kriteria ketuntasan minimum (KKM = 70) yaitu 76,7. Kinerja guru dalam kegiatan belajar mengajar tergolong baik. Siswa memberikan tanggapan positif > 70% dan guru memberi tanggapan positif terhadap pembelajaran dengan menggunakan strategi mencatat mind mapping pada materi keanekaragaman makhluk hidup. Berdasarkan hasil analisis dan pembahasan, maka dapat disimpulkan bahwa penerapan strategi mencatat kreatif mind mapping pada materi keanekaragaman makhluk hidup efektif dalam peningkatan daya ingat siswa kelas VII SMP Islam Cepu. Education is an important requirement for humans. Improving the quality of education is strongly influenced by improving the quality of learning. In the learning process, students do noted activities to be able to overcome the limitations in remembering the materials. Creative mind mapping strategy notes are offered to improve the quality of student recording and also streamline time learning the materials diversity of living organisms. The purpose of this study was to determine the effectiveness of mind map method for the student memory. This is a pre-experimental research with one shoot case design. The sample that used in this research was students of seventh grade in SMP Islam Cepu. The result showed that average of student learning outcome was above the minimum completeness criteria (KKM=70) that is 76,7. Performance of teachers in learning activities was fair. Student give positive response more than 70% and teachers gave positive response about learning by using mind mapping notes strategy on material diversity of living organisms. Based on the analysis and discussion, it can be concluded that using creative mind mapping notes strategy on the material learning diversity of living organisms was effective to increase memories of seventh grade students of SMP Islam Cepu.
PENGARUH MODEL GUIDED INQUIRY BERBANTUAN FISHBONE DIAGRAM TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA
Journal of Biology Education Vol 4 No 2 (2015)
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DOI: 10.15294/jbe.v4i2.9596
Penelitian ini bertujuan untuk menguji pengaruh model guided inquiry berbantuan fishbone diagram terhadap motivasi dan hasil belajar siswa pada materi sistem pencernaan. Penelitian ini menggunakan rancangan Quasi Experimental Design dengan menggunakan pola non randomized control group pretest-posttest design. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII SMP Negeri 1 Ambarawa, sedangkan sampel dalam penelitian ini adalah siswa kelas VIII B (kelas eksperimen) dan kelas VIII C (kelas kontrol). Data keterlaksanaan model guided inquiry berbantuan fishbone diagram diperoleh melalui angket tanggapan yang diisi oleh siswa. Data hasil belajar dalam ranah kognitif siswa dikumpulkan dari tes materi sistem pencernaan, ranah psikomotorik dan ranah afektif diperoleh melalui lembar observasi. Data motivasi belajar siswa diperoleh melalui angket skala psikologi siswa. Hasil uji hipotesis pengaruh model guided inquiry berbantuan fishbone diagram terhadap motivasi belajar siswa diperoleh nilai χ2= 32,00 dengan p < 0,05 (p = 0,010) dan pengaruh model guided inquiry berbantuan fishbone diagram terhadap hasil belajar siswa diperoleh χ2= 20,67 dengan p < 0,05 (p = 0,014). Hal ini menunjukkan bahwa model guided inquiry berbantuan fishbone diagram berpengaruh terhadap motivasi dan hasil belajar.  This research aimed to examine the effect of guided inquiry models with fishbone diagram on students’s motivation and learning achievement on the subject of digestive system. This research was Quasi Experimental Design. The design of this research was non randomized control group pretest posttest. The population in this research was all students, VIII grade class at SMP Negeri 1 Ambarawa, VIII B grade class was treated as experimental class and VIII C as control class. Questionare was used to collect data of the implementation level guided inquiry models with fishbone diagram. Test was used to collect data of students learning achivement on cognitive, psychomotoric domains while affective domains were collected by observation. Psychology scale was used to collect data of students motivation. The hypothesis result of the influence of guided inquiry models with fishbone diagram toward upon students learning motivation was χ2= 32,00 with p < 0,05 (p = 0,010) and the influence guided inquiry models with fishbone diagram toward students learning achievement was χ2= 20,67 with p < 0,05 (p = 0,014). The model guided inquiry with fishbone diagram toward had significant effect upon students’ learning motivation and achievement.
PENGEMBANGAN MODUL MATERI EKOSISTEM DENGAN PENDEKATAN SETS DI SMP NEGERI 5 SEMARANG
Journal of Biology Education Vol 4 No 2 (2015)
Publisher : FMIPA UNNES
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DOI: 10.15294/jbe.v4i2.9597
Tujuan penelitian ini adalah untuk: (1) mengembangkan modul materi ekosistem dengan pendekatan SETS di SMP Negeri 5 Semarang, (2) mengetahui kelayakan modul materi ekosistem dengan pendekatan SETS berdasarkan standar penilaian buku teks BSNP, (3) menguji keefektifan modul materi ekosistem dengan pendekatan SETS terhadap hasil belajar siswa, dan (4) mengetahui keterterapan modul materi ekosistem dengan pendekatan SETS dalam pembelajaran. Penelitian ini merupakan penelitian Research and Development dengan desain penelitian pre-test post-test control group design. Hasil validasi pakar menunjukkan kelayakan modul yang dikembangkan memperoleh rata-rata sebesar 81,93% dengan kriteria sangat layak. Hasil uji t diperoleh thitung sebesar 3,896 sehingga dapat dinyatakan bahwa ada perbedaan yang signifikan antara kelas eksperimen dan kelas kontrol Sedangkan hasil tanggapan guru memperoleh presentase sebesar 84% dan hasil tanggapan siswa memperoleh presentase sebesar 90,59% yang keduanya termasuk dalam kriteria sangat dapat diterapkan. Berdasarkan hasil penelitian dapat disimpulkan bahwa: (1) modul materi ekosistem dengan pendekatan SETS terdiri dari bagian pendahuluan, bagian isi, dan bagian penutup, (2) modul sangat layak berdasarkan standar penilaian buku teks BSNP, (3) modul dapat efektif meningkatkan hasil belajar siswa, dan (4) modul sangat dapat diterapkan dalam pembelajaran  This research is aimed to: (1) develop an ecosystem module with SETS approach in SMP Negeri 5 Semarang, (2) identify the feasibility of ecosystem module with SETS approach based on assessment standard textbooks of BSNP, (3) test the effectiveness of the ecosystem module with SETS approach toward student learning outcomes, and (4) identify the application of ecosystem module with SETS approach to learning. This study is a Research and Development with the design of pre-test post-test control group design. The results demonstrate the feasibility of expert validation modules developed to obtain an average of 81.93% with a very decent criteria. Results obtained t test of 3.896 so that it can be stated that there are significant differences between the experimental class and control class, while the results of the responses of teachers to obtain a percentage of 84% and the responses of students to obtain a percentage of 90.59% which are both included in the criteria so can be applied. Based on the results of this study concluded that: (1) the module material ecosystem with SETS approach consists of the introduction, part of the contents, and the concluding part, (2) the module very feasible based on the assessment standard textbooks of BSNP, (3) the modules can effectively improve learning outcomes students, and (4) modules can be applied in learning.